hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
244 lines (107 loc) • 2.33 kB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) > [server](./server.md) > [PlayerCameraEvent](./server.playercameraevent.md)
## PlayerCameraEvent enum
Event types a PlayerCamera can emit. See [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) for the payloads.
**Signature:**
```typescript
export declare enum PlayerCameraEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
LOOK\_AT\_ENTITY
</td><td>
`"PLAYER_CAMERA.LOOK_AT_ENTITY"`
</td><td>
</td></tr>
<tr><td>
LOOK\_AT\_POSITION
</td><td>
`"PLAYER_CAMERA.LOOK_AT_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_ENTITY
</td><td>
`"PLAYER_CAMERA.SET_ATTACHED_TO_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_POSITION
</td><td>
`"PLAYER_CAMERA.SET_ATTACHED_TO_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_FILM\_OFFSET
</td><td>
`"PLAYER_CAMERA.SET_FILM_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_FORWARD\_OFFSET
</td><td>
`"PLAYER_CAMERA.SET_FORWARD_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_FOV
</td><td>
`"PLAYER_CAMERA.SET_FOV"`
</td><td>
</td></tr>
<tr><td>
SET\_MODE
</td><td>
`"PLAYER_CAMERA.SET_MODE"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_HIDDEN\_NODES
</td><td>
`"PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_SHOWN\_NODES
</td><td>
`"PLAYER_CAMERA.SET_MODEL_SHOWN_NODES"`
</td><td>
</td></tr>
<tr><td>
SET\_OFFSET
</td><td>
`"PLAYER_CAMERA.SET_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_SHOULDER\_ANGLE
</td><td>
`"PLAYER_CAMERA.SET_SHOULDER_ANGLE"`
</td><td>
</td></tr>
<tr><td>
SET\_TRACKED\_ENTITY
</td><td>
`"PLAYER_CAMERA.SET_TRACKED_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_TRACKED\_POSITION
</td><td>
`"PLAYER_CAMERA.SET_TRACKED_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_ZOOM
</td><td>
`"PLAYER_CAMERA.SET_ZOOM"`
</td><td>
</td></tr>
</tbody></table>