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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEvent](./server.playercameraevent.md) ## PlayerCameraEvent enum Event types a PlayerCamera can emit. See [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) for the payloads. **Signature:** ```typescript export declare enum PlayerCameraEvent ``` ## Enumeration Members <table><thead><tr><th> Member </th><th> Value </th><th> Description </th></tr></thead> <tbody><tr><td> LOOK\_AT\_ENTITY </td><td> `"PLAYER_CAMERA.LOOK_AT_ENTITY"` </td><td> </td></tr> <tr><td> LOOK\_AT\_POSITION </td><td> `"PLAYER_CAMERA.LOOK_AT_POSITION"` </td><td> </td></tr> <tr><td> SET\_ATTACHED\_TO\_ENTITY </td><td> `"PLAYER_CAMERA.SET_ATTACHED_TO_ENTITY"` </td><td> </td></tr> <tr><td> SET\_ATTACHED\_TO\_POSITION </td><td> `"PLAYER_CAMERA.SET_ATTACHED_TO_POSITION"` </td><td> </td></tr> <tr><td> SET\_FILM\_OFFSET </td><td> `"PLAYER_CAMERA.SET_FILM_OFFSET"` </td><td> </td></tr> <tr><td> SET\_FORWARD\_OFFSET </td><td> `"PLAYER_CAMERA.SET_FORWARD_OFFSET"` </td><td> </td></tr> <tr><td> SET\_FOV </td><td> `"PLAYER_CAMERA.SET_FOV"` </td><td> </td></tr> <tr><td> SET\_MODE </td><td> `"PLAYER_CAMERA.SET_MODE"` </td><td> </td></tr> <tr><td> SET\_MODEL\_HIDDEN\_NODES </td><td> `"PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES"` </td><td> </td></tr> <tr><td> SET\_MODEL\_SHOWN\_NODES </td><td> `"PLAYER_CAMERA.SET_MODEL_SHOWN_NODES"` </td><td> </td></tr> <tr><td> SET\_OFFSET </td><td> `"PLAYER_CAMERA.SET_OFFSET"` </td><td> </td></tr> <tr><td> SET\_SHOULDER\_ANGLE </td><td> `"PLAYER_CAMERA.SET_SHOULDER_ANGLE"` </td><td> </td></tr> <tr><td> SET\_TRACKED\_ENTITY </td><td> `"PLAYER_CAMERA.SET_TRACKED_ENTITY"` </td><td> </td></tr> <tr><td> SET\_TRACKED\_POSITION </td><td> `"PLAYER_CAMERA.SET_TRACKED_POSITION"` </td><td> </td></tr> <tr><td> SET\_ZOOM </td><td> `"PLAYER_CAMERA.SET_ZOOM"` </td><td> </td></tr> </tbody></table>