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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [ModelEntityOptions](./server.modelentityoptions.md) ## ModelEntityOptions interface The options for creating a model entity. **Signature:** ```typescript export interface ModelEntityOptions extends BaseEntityOptions ``` **Extends:** [BaseEntityOptions](./server.baseentityoptions.md) ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> [modelAnimationsPlaybackRate?](./server.modelentityoptions.modelanimationsplaybackrate.md) </td><td> </td><td> number </td><td> _(Optional)_ The playback rate of the entity's model animations. </td></tr> <tr><td> [modelHiddenNodes?](./server.modelentityoptions.modelhiddennodes.md) </td><td> </td><td> string\[\] </td><td> _(Optional)_ The nodes to hide on the entity's model. </td></tr> <tr><td> [modelLoopedAnimations?](./server.modelentityoptions.modelloopedanimations.md) </td><td> </td><td> string\[\] </td><td> _(Optional)_ The looped animations to start when the entity is spawned. </td></tr> <tr><td> [modelPreferredShape?](./server.modelentityoptions.modelpreferredshape.md) </td><td> </td><td> [ColliderShape](./server.collidershape.md) </td><td> _(Optional)_ The preferred shape of the entity's model when automatically generating its collider when no explicit colliders are provided. </td></tr> <tr><td> [modelScale?](./server.modelentityoptions.modelscale.md) </td><td> </td><td> number </td><td> _(Optional)_ The scale of the entity's model. </td></tr> <tr><td> [modelShownNodes?](./server.modelentityoptions.modelshownnodes.md) </td><td> </td><td> string\[\] </td><td> _(Optional)_ The nodes to show on the entity's model, overriding hidden nodes. </td></tr> <tr><td> [modelTextureUri?](./server.modelentityoptions.modeltextureuri.md) </td><td> </td><td> string </td><td> _(Optional)_ The texture uri of the entity's model. Setting this overrides the model's default texture. </td></tr> <tr><td> [modelUri?](./server.modelentityoptions.modeluri.md) </td><td> </td><td> string </td><td> _(Optional)_ The URI or path to the .gltf model asset to be used for the entity. </td></tr> </tbody></table>