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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [LightEvent](./server.lightevent.md) ## LightEvent enum Event types a Light instance can emit. See [LightEventPayloads](./server.lighteventpayloads.md) for the payloads. **Signature:** ```typescript export declare enum LightEvent ``` ## Enumeration Members <table><thead><tr><th> Member </th><th> Value </th><th> Description </th></tr></thead> <tbody><tr><td> DESPAWN </td><td> `"LIGHT.DESPAWN"` </td><td> </td></tr> <tr><td> SET\_ANGLE </td><td> `"LIGHT.SET_ANGLE"` </td><td> </td></tr> <tr><td> SET\_ATTACHED\_TO\_ENTITY </td><td> `"LIGHT.SET_ATTACHED_TO_ENTITY"` </td><td> </td></tr> <tr><td> SET\_COLOR </td><td> `"LIGHT.SET_COLOR"` </td><td> </td></tr> <tr><td> SET\_DISTANCE </td><td> `"LIGHT.SET_DISTANCE"` </td><td> </td></tr> <tr><td> SET\_INTENSITY </td><td> `"LIGHT.SET_INTENSITY"` </td><td> </td></tr> <tr><td> SET\_OFFSET </td><td> `"LIGHT.SET_OFFSET"` </td><td> </td></tr> <tr><td> SET\_PENUMBRA </td><td> `"LIGHT.SET_PENUMBRA"` </td><td> </td></tr> <tr><td> SET\_POSITION </td><td> `"LIGHT.SET_POSITION"` </td><td> </td></tr> <tr><td> SET\_TRACKED\_ENTITY </td><td> `"LIGHT.SET_TRACKED_ENTITY"` </td><td> </td></tr> <tr><td> SET\_TRACKED\_POSITION </td><td> `"LIGHT.SET_TRACKED_POSITION"` </td><td> </td></tr> <tr><td> SPAWN </td><td> `"LIGHT.SPAWN"` </td><td> </td></tr> </tbody></table>