hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [LightEvent](./server.lightevent.md)
## LightEvent enum
Event types a Light instance can emit. See [LightEventPayloads](./server.lighteventpayloads.md) for the payloads.
**Signature:**
```typescript
export declare enum LightEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
DESPAWN
</td><td>
`"LIGHT.DESPAWN"`
</td><td>
</td></tr>
<tr><td>
SET\_ANGLE
</td><td>
`"LIGHT.SET_ANGLE"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_ENTITY
</td><td>
`"LIGHT.SET_ATTACHED_TO_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_COLOR
</td><td>
`"LIGHT.SET_COLOR"`
</td><td>
</td></tr>
<tr><td>
SET\_DISTANCE
</td><td>
`"LIGHT.SET_DISTANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_INTENSITY
</td><td>
`"LIGHT.SET_INTENSITY"`
</td><td>
</td></tr>
<tr><td>
SET\_OFFSET
</td><td>
`"LIGHT.SET_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_PENUMBRA
</td><td>
`"LIGHT.SET_PENUMBRA"`
</td><td>
</td></tr>
<tr><td>
SET\_POSITION
</td><td>
`"LIGHT.SET_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_TRACKED\_ENTITY
</td><td>
`"LIGHT.SET_TRACKED_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_TRACKED\_POSITION
</td><td>
`"LIGHT.SET_TRACKED_POSITION"`
</td><td>
</td></tr>
<tr><td>
SPAWN
</td><td>
`"LIGHT.SPAWN"`
</td><td>
</td></tr>
</tbody></table>