hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [EventRouter](./server.eventrouter.md)
## EventRouter class
Manages event emission and assigned listener callbacks.
**Signature:**
```typescript
export default class EventRouter
```
## Properties
<table><thead><tr><th>
Property
</th><th>
Modifiers
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
[globalInstance](./server.eventrouter.globalinstance.md)
</td><td>
`static`
`readonly`
</td><td>
[EventRouter](./server.eventrouter.md)
</td><td>
The global event router instance.
</td></tr>
</tbody></table>
## Methods
<table><thead><tr><th>
Method
</th><th>
Modifiers
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
[emit(eventType, payload)](./server.eventrouter.emit.md)
</td><td>
</td><td>
Emit an event, invoking all registered listeners for the event type.
</td></tr>
<tr><td>
[emit(eventType, payload)](./server.eventrouter.emit_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[emitWithGlobal(eventType, payload)](./server.eventrouter.emitwithglobal.md)
</td><td>
</td><td>
Emits an event to the local and global server instance event routers.
</td></tr>
<tr><td>
[emitWithGlobal(eventType, payload)](./server.eventrouter.emitwithglobal_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[emitWithWorld(world, eventType, payload)](./server.eventrouter.emitwithworld.md)
</td><td>
</td><td>
Emits an event to local and provided world event routers.
</td></tr>
<tr><td>
[emitWithWorld(world, eventType, payload)](./server.eventrouter.emitwithworld_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[final(eventType, listener)](./server.eventrouter.final_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[hasListeners(eventType)](./server.eventrouter.haslisteners.md)
</td><td>
</td><td>
Check if there are listeners for a specific event type.
</td></tr>
<tr><td>
[hasListeners(eventType)](./server.eventrouter.haslisteners_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[listenerCount(eventType)](./server.eventrouter.listenercount.md)
</td><td>
</td><td>
Get the number of listeners for a specific event type.
</td></tr>
<tr><td>
[listenerCount(eventType)](./server.eventrouter.listenercount_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[listeners(eventType)](./server.eventrouter.listeners.md)
</td><td>
</td><td>
Get all listeners for a specific event type.
</td></tr>
<tr><td>
[listeners(eventType)](./server.eventrouter.listeners_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[off(eventType, listener)](./server.eventrouter.off.md)
</td><td>
</td><td>
Remove a listener for a specific event type.
</td></tr>
<tr><td>
[off(eventType, listener)](./server.eventrouter.off_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[offAll(eventType)](./server.eventrouter.offall.md)
</td><td>
</td><td>
Remove all listeners or all listeners for a provided event type.
</td></tr>
<tr><td>
[offAll(eventType)](./server.eventrouter.offall_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[on(eventType, listener)](./server.eventrouter.on.md)
</td><td>
</td><td>
Register a listener for a specific event type.
</td></tr>
<tr><td>
[on(eventType, listener)](./server.eventrouter.on_1.md)
</td><td>
</td><td>
</td></tr>
<tr><td>
[once(eventType, listener)](./server.eventrouter.once.md)
</td><td>
</td><td>
Register a listener for a specific event type that will be invoked once.
</td></tr>
<tr><td>
[once(eventType, listener)](./server.eventrouter.once_1.md)
</td><td>
</td><td>
</td></tr>
</tbody></table>