hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [EntityEvent](./server.entityevent.md)
## EntityEvent enum
Event types an Entity instance can emit. See [EntityEventPayloads](./server.entityeventpayloads.md) for the payloads.
**Signature:**
```typescript
export declare enum EntityEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
BLOCK\_COLLISION
</td><td>
`"ENTITY.BLOCK_COLLISION"`
</td><td>
</td></tr>
<tr><td>
BLOCK\_CONTACT\_FORCE
</td><td>
`"ENTITY.BLOCK_CONTACT_FORCE"`
</td><td>
</td></tr>
<tr><td>
DESPAWN
</td><td>
`"ENTITY.DESPAWN"`
</td><td>
</td></tr>
<tr><td>
ENTITY\_COLLISION
</td><td>
`"ENTITY.ENTITY_COLLISION"`
</td><td>
</td></tr>
<tr><td>
ENTITY\_CONTACT\_FORCE
</td><td>
`"ENTITY.ENTITY_CONTACT_FORCE"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_ANIMATIONS\_PLAYBACK\_RATE
</td><td>
`"ENTITY.SET_MODEL_ANIMATIONS_PLAYBACK_RATE"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_HIDDEN\_NODES
</td><td>
`"ENTITY.SET_MODEL_HIDDEN_NODES"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_SHOWN\_NODES
</td><td>
`"ENTITY.SET_MODEL_SHOWN_NODES"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_TEXTURE\_URI
</td><td>
`"ENTITY.SET_MODEL_TEXTURE_URI"`
</td><td>
</td></tr>
<tr><td>
SET\_OPACITY
</td><td>
`"ENTITY.SET_OPACITY"`
</td><td>
</td></tr>
<tr><td>
SET\_PARENT
</td><td>
`"ENTITY.SET_PARENT"`
</td><td>
</td></tr>
<tr><td>
SET\_TINT\_COLOR
</td><td>
`"ENTITY.SET_TINT_COLOR"`
</td><td>
</td></tr>
<tr><td>
SPAWN
</td><td>
`"ENTITY.SPAWN"`
</td><td>
</td></tr>
<tr><td>
START\_MODEL\_LOOPED\_ANIMATIONS
</td><td>
`"ENTITY.START_MODEL_LOOPED_ANIMATIONS"`
</td><td>
</td></tr>
<tr><td>
START\_MODEL\_ONESHOT\_ANIMATIONS
</td><td>
`"ENTITY.START_MODEL_ONESHOT_ANIMATIONS"`
</td><td>
</td></tr>
<tr><td>
STOP\_MODEL\_ANIMATIONS
</td><td>
`"ENTITY.STOP_MODEL_ANIMATIONS"`
</td><td>
</td></tr>
<tr><td>
TICK
</td><td>
`"ENTITY.TICK"`
</td><td>
</td></tr>
<tr><td>
UPDATE\_POSITION
</td><td>
`"ENTITY.UPDATE_POSITION"`
</td><td>
</td></tr>
<tr><td>
UPDATE\_ROTATION
</td><td>
`"ENTITY.UPDATE_ROTATION"`
</td><td>
</td></tr>
</tbody></table>