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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [Collider](./server.collider.md) &gt; [setRelativeRotation](./server.collider.setrelativerotation.md) ## Collider.setRelativeRotation() method Sets the relative rotation of the collider to its parent rigid body or the world origin. **Signature:** ```typescript setRelativeRotation(rotation: QuaternionLike): void; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> rotation </td><td> [QuaternionLike](./server.quaternionlike.md) </td><td> The relative rotation of the collider. </td></tr> </tbody></table> **Returns:** void ## Remarks Colliders can be added as a child of a rigid body, or to the world directly. This rotation is relative to the parent rigid body or the world origin.