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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [ChunkLattice](./server.chunklattice.md) ## ChunkLattice class A lattice of chunks that represent a world's terrain. **Signature:** ```typescript export default class ChunkLattice ``` ## Remarks The ChunkLattice lattice tracks the current terrain of a world, comprised of [Chunk](./server.chunk.md) instances. ## Constructors <table><thead><tr><th> Constructor </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [(constructor)(world)](./server.chunklattice._constructor_.md) </td><td> </td><td> Creates a new chunk lattice instance. </td></tr> </tbody></table> ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> [chunkCount](./server.chunklattice.chunkcount.md) </td><td> `readonly` </td><td> number </td><td> The number of chunks in the lattice. </td></tr> </tbody></table> ## Methods <table><thead><tr><th> Method </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [clear()](./server.chunklattice.clear.md) </td><td> </td><td> Despawns and clears all chunks in the lattice. </td></tr> <tr><td> [getAllChunks()](./server.chunklattice.getallchunks.md) </td><td> </td><td> Get all chunks in the lattice. </td></tr> <tr><td> [getBlockId(globalCoordinate)](./server.chunklattice.getblockid.md) </td><td> </td><td> Get the block type id at a specific global coordinate. </td></tr> <tr><td> [getBlockType(globalCoordinate)](./server.chunklattice.getblocktype.md) </td><td> </td><td> Get the block type at a specific global coordinate. </td></tr> <tr><td> [getChunk(originCoordinate)](./server.chunklattice.getchunk.md) </td><td> </td><td> Get a chunk by its origin coordinate. </td></tr> <tr><td> [hasBlock(globalCoordinate)](./server.chunklattice.hasblock.md) </td><td> </td><td> Check if a block exists at a specific global coordinate. </td></tr> <tr><td> [hasChunk(originCoordinate)](./server.chunklattice.haschunk.md) </td><td> </td><td> Check if a chunk exists by its origin coordinate. </td></tr> <tr><td> [setBlock(globalCoordinate, blockTypeId)](./server.chunklattice.setblock.md) </td><td> </td><td> Set the block at a global coordinate by block type id, automatically creating a chunk if it doesn't exist. Use block type id 0 for air. </td></tr> </tbody></table>