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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [ChunkEventPayloads](./server.chunkeventpayloads.md) ## ChunkEventPayloads interface Event payloads for Chunk emitted events. **Signature:** ```typescript export interface ChunkEventPayloads ``` ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> ["CHUNK.DESPAWN"](./server.chunkeventpayloads._chunk.despawn_.md) </td><td> </td><td> { chunk: [Chunk](./server.chunk.md)<!-- -->; } </td><td> Emitted when a chunk is despawned. </td></tr> <tr><td> ["CHUNK.SET\_BLOCK"](./server.chunkeventpayloads._chunk.set_block_.md) </td><td> </td><td> { chunk: [Chunk](./server.chunk.md)<!-- -->; globalCoordinate: [Vector3Like](./server.vector3like.md)<!-- -->; localCoordinate: [Vector3Like](./server.vector3like.md)<!-- -->; blockTypeId: number; } </td><td> Emitted when a block is set in a chunk. </td></tr> <tr><td> ["CHUNK.SPAWN"](./server.chunkeventpayloads._chunk.spawn_.md) </td><td> </td><td> { chunk: [Chunk](./server.chunk.md)<!-- -->; } </td><td> Emitted when a chunk is spawned. </td></tr> </tbody></table>