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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md) ## BlockTypeEventPayloads interface Event payloads for BlockType emitted events. **Signature:** ```typescript export interface BlockTypeEventPayloads ``` ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> ["BLOCK\_TYPE.ENTITY\_COLLISION"](./server.blocktypeeventpayloads._block_type.entity_collision_.md) </td><td> </td><td> { blockType: [BlockType](./server.blocktype.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; started: boolean; colliderHandleA: number; colliderHandleB: number; } </td><td> Emitted when an entity collides with a block type. </td></tr> <tr><td> ["BLOCK\_TYPE.ENTITY\_CONTACT\_FORCE"](./server.blocktypeeventpayloads._block_type.entity_contact_force_.md) </td><td> </td><td> { blockType: [BlockType](./server.blocktype.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; contactForceData: [ContactForceData](./server.contactforcedata.md)<!-- -->; } </td><td> Emitted when an entity's contact force is applied to a block type. </td></tr> </tbody></table>