hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [AudioEvent](./server.audioevent.md)
## AudioEvent enum
Event types an Audio instance can emit. See [AudioEventPayloads](./server.audioeventpayloads.md) for the payloads.
**Signature:**
```typescript
export declare enum AudioEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
PAUSE
</td><td>
`"AUDIO.PAUSE"`
</td><td>
</td></tr>
<tr><td>
PLAY
</td><td>
`"AUDIO.PLAY"`
</td><td>
</td></tr>
<tr><td>
PLAY\_RESTART
</td><td>
`"AUDIO.PLAY_RESTART"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_ENTITY
</td><td>
`"AUDIO.SET_ATTACHED_TO_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_CUTOFF\_DISTANCE
</td><td>
`"AUDIO.SET_CUTOFF_DISTANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_DETUNE
</td><td>
`"AUDIO.SET_DETUNE"`
</td><td>
</td></tr>
<tr><td>
SET\_DISTORTION
</td><td>
`"AUDIO.SET_DISTORTION"`
</td><td>
</td></tr>
<tr><td>
SET\_PLAYBACK\_RATE
</td><td>
`"AUDIO.SET_PLAYBACK_RATE"`
</td><td>
</td></tr>
<tr><td>
SET\_POSITION
</td><td>
`"AUDIO.SET_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_REFERENCE\_DISTANCE
</td><td>
`"AUDIO.SET_REFERENCE_DISTANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_VOLUME
</td><td>
`"AUDIO.SET_VOLUME"`
</td><td>
</td></tr>
</tbody></table>