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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [AudioEvent](./server.audioevent.md) ## AudioEvent enum Event types an Audio instance can emit. See [AudioEventPayloads](./server.audioeventpayloads.md) for the payloads. **Signature:** ```typescript export declare enum AudioEvent ``` ## Enumeration Members <table><thead><tr><th> Member </th><th> Value </th><th> Description </th></tr></thead> <tbody><tr><td> PAUSE </td><td> `"AUDIO.PAUSE"` </td><td> </td></tr> <tr><td> PLAY </td><td> `"AUDIO.PLAY"` </td><td> </td></tr> <tr><td> PLAY\_RESTART </td><td> `"AUDIO.PLAY_RESTART"` </td><td> </td></tr> <tr><td> SET\_ATTACHED\_TO\_ENTITY </td><td> `"AUDIO.SET_ATTACHED_TO_ENTITY"` </td><td> </td></tr> <tr><td> SET\_CUTOFF\_DISTANCE </td><td> `"AUDIO.SET_CUTOFF_DISTANCE"` </td><td> </td></tr> <tr><td> SET\_DETUNE </td><td> `"AUDIO.SET_DETUNE"` </td><td> </td></tr> <tr><td> SET\_DISTORTION </td><td> `"AUDIO.SET_DISTORTION"` </td><td> </td></tr> <tr><td> SET\_PLAYBACK\_RATE </td><td> `"AUDIO.SET_PLAYBACK_RATE"` </td><td> </td></tr> <tr><td> SET\_POSITION </td><td> `"AUDIO.SET_POSITION"` </td><td> </td></tr> <tr><td> SET\_REFERENCE\_DISTANCE </td><td> `"AUDIO.SET_REFERENCE_DISTANCE"` </td><td> </td></tr> <tr><td> SET\_VOLUME </td><td> `"AUDIO.SET_VOLUME"` </td><td> </td></tr> </tbody></table>