hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [Audio](./server.audio.md) > [setCutoffDistance](./server.audio.setcutoffdistance.md)
## Audio.setCutoffDistance() method
Sets the cutoff distance of the audio.
**Signature:**
```typescript
setCutoffDistance(cutoffDistance: number): void;
```
## Parameters
<table><thead><tr><th>
Parameter
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
cutoffDistance
</td><td>
number
</td><td>
The cutoff distance.
</td></tr>
</tbody></table>
**Returns:**
void
## Remarks
The cutoff distance defines the maximum range at which the audio can be heard. Beyond this distance, the audio volume becomes zero. As the listener moves from the reference distance toward the cutoff distance, the volume decreases linearly, providing a natural spatial audio experience with smooth volume falloff based on distance.