hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
37 lines (32 loc) • 1.18 kB
text/typescript
import { Quaternion } from 'hytopia';
import ShotgunEntity from './ShotgunEntity';
import type { GunEntityOptions } from '../GunEntity';
import type { PlayerEntity, QuaternionLike, Vector3Like } from 'hytopia';
export default class AutoShotgunEntity extends ShotgunEntity {
public constructor(options: Partial<GunEntityOptions> = {}) {
super({
ammo: options.ammo ?? 6,
fireRate: options.fireRate ?? 2,
iconImageUri: options.iconImageUri ?? 'icons/auto-shotgun.png',
name: options.name ?? 'Auto Shotgun',
maxAmmo: options.maxAmmo ?? 4,
modelUri: options.modelUri ?? 'models/items/auto-shotgun.glb',
reloadTimeMs: options.reloadTimeMs ?? 2500,
...options,
});
}
public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
return {
position: { x: 0.015, y: 0, z: -1 },
rotation: Quaternion.fromEuler(0, 90, 0),
};
}
public override shoot() {
if (!this.parent) {
return;
}
super.shoot();
const parentPlayerEntity = this.parent as PlayerEntity;
parentPlayerEntity.player.input.ml = true; // prevent cancel for auto fire.
}
}