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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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import { Quaternion } from 'hytopia'; import PistolEntity from './PistolEntity'; import type { GunEntityOptions } from '../GunEntity'; import type { PlayerEntity, QuaternionLike, Vector3Like } from 'hytopia'; // fire behavior is very similar to a pistol, so we inherit from it. export default class AK47Entity extends PistolEntity { public constructor(options: Partial<GunEntityOptions> = {}) { super({ ammo: options.ammo ?? 30, damage: options.damage ?? 3, fireRate: options.fireRate ?? 10, iconImageUri: options.iconImageUri ?? 'icons/ak-47.png', idleAnimation: options.idleAnimation ?? 'idle_gun_both', name: options.name ?? 'AK-47', maxAmmo: options.maxAmmo ?? 30, modelUri: options.modelUri ?? 'models/items/ak-47.glb', reloadAudioUri: options.reloadAudioUri ?? 'audio/sfx/rifle-reload.mp3', reloadTimeMs: options.reloadTimeMs ?? 1500, shootAnimation: options.shootAnimation ?? 'shoot_gun_both', shootAudioUri: options.shootAudioUri ?? 'audio/sfx/rifle-shoot.mp3', ...options, }); } public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } { return { position: { x: 0, y: 0.01, z: -1.25 }, rotation: Quaternion.fromEuler(0, 90, 0), }; } public override shoot() { if (!this.parent) { return; } super.shoot(); const parentPlayerEntity = this.parent as PlayerEntity; parentPlayerEntity.player.input.ml = true; // prevent cancel for auto fire. } }