hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
47 lines (39 loc) • 1.33 kB
text/typescript
import { Quaternion, Vector3Like, QuaternionLike } from 'hytopia';
import GunEntity from '../GunEntity';
import type { GunEntityOptions } from '../GunEntity';
import type GamePlayerEntity from '../GamePlayerEntity';
const DEFAULT_REVOLVER_OPTIONS: GunEntityOptions = {
ammo: 6,
damage: 45,
fireRate: 2,
heldHand: 'right',
iconImageUri: 'icons/revolver.png',
idleAnimation: 'idle_gun_right',
mlAnimation: 'shoot_gun_right',
name: 'Revolver',
maxAmmo: 6,
totalAmmo: 24,
modelUri: 'models/items/revolver.glb',
modelScale: 1.3,
range: 30,
reloadAudioUri: 'audio/sfx/pistol-reload.mp3',
reloadTimeMs: 2000,
shootAudioUri: 'audio/sfx/rifle-shoot.mp3',
};
export default class RevolverEntity extends GunEntity {
public constructor(options: Partial<GunEntityOptions> = {}) {
super({ ...DEFAULT_REVOLVER_OPTIONS, ...options });
}
public override shoot(): void {
if (!this.parent || !this.processShoot()) return;
super.shoot();
// Cancel input since pistol requires click-to-shoot
// (this.parent as GamePlayerEntity).player.input.ml = false;
}
public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
return {
position: { x: 0.03, y: 0.18, z: -0.7 },
rotation: Quaternion.fromEuler(0, 90, 0),
};
}
}