hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
44 lines (37 loc) • 1.18 kB
text/typescript
import { Quaternion, Vector3Like, QuaternionLike } from 'hytopia';
import GunEntity from '../GunEntity';
import type { GunEntityOptions } from '../GunEntity';
const DEFAULT_AUTO_SNIPER_OPTIONS: GunEntityOptions = {
ammo: 10,
damage: 50,
fireRate: 1.5,
heldHand: 'both',
iconImageUri: 'icons/auto-sniper.png',
idleAnimation: 'idle_gun_both',
mlAnimation: 'shoot_gun_both',
name: 'Auto Sniper',
maxAmmo: 10,
totalAmmo: 20,
scopeZoom: 5,
modelUri: 'models/items/auto-sniper.glb',
modelScale: 1.3,
range: 100,
reloadAudioUri: 'audio/sfx/sniper-reload.mp3',
reloadTimeMs: 2200,
shootAudioUri: 'audio/sfx/sniper-shoot.mp3',
};
export default class AutoSniperEntity extends GunEntity {
public constructor(options: Partial<GunEntityOptions> = {}) {
super({ ...DEFAULT_AUTO_SNIPER_OPTIONS, ...options });
}
public override shoot(): void {
if (!this.parent || !this.processShoot()) return;
super.shoot();
}
public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
return {
position: { x: 0, y: 0.01, z: -2.7 },
rotation: Quaternion.fromEuler(0, 90, 0),
};
}
}