UNPKG

hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

145 lines (144 loc) 3.09 kB
const GAME_WALL_SHAPES = [ // lol shape [ [0, 1, 0, 1, 1, 1, 0, 1], [0, 1, 0, 1, 0, 1, 0, 1], [0, 1, 0, 1, 1, 1, 0, 1], ], // stairs [ [0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], ], // horizontal bar [ [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], ], // vertical bars [ [1, 0, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 1, 0, 1, 0], ], // lattice [ [1, 0, 1, 0, 1, 0, 1, 0], [0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0], [0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0], [0, 0, 0, 1, 0, 1, 0, 0], [1, 0, 1, 0, 1, 0, 1, 0], ], // platforming hole [ [1, 1, 1, 0, 0, 1, 1, 1], [1, 1, 1, 0, 0, 1, 1, 1], [1, 1, 1, 2, 2, 1, 1, 1], [1, 1, 2, 1, 1, 2, 1, 1], [1, 2, 1, 1, 1, 1, 2, 1], [2, 1, 1, 1, 1, 1, 1, 2], ], // 3d stairs [ [1, 1, 1, 1, 1, 1, 1, 1], [2, 1, 2, 1, 1, 2, 1, 2], [2, 3, 2, 3, 3, 2, 3, 2], [3, 3, 3, 3, 3, 3, 3, 3], ], // 3d lattice [ [0, 2, 0, 2, 0, 2, 0, 2], [1, 0, 1, 0, 1, 0, 1, 0], [0, 2, 0, 2, 0, 2, 0, 2], [1, 0, 2, 0, 2, 0, 1, 0], [1, 0, 1, 0, 1, 0, 1, 0], [0, 2, 0, 2, 0, 2, 0, 2], [1, 0, 3, 0, 3, 0, 1, 0], ], // full wall [ [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], ], // zig zag challenge [ [1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 1, 1], ], // triple jump [ [0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0], [1, 1, 1, 0, 0, 1, 1, 1], ], // layered tunnel [ [1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 2, 2, 0, 0, 1], [1, 0, 0, 3, 3, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1], ], // diagonal dash [ [1, 1, 0, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 0, 0], ], // wave rider [ [1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 1, 1], [0, 1, 1, 0, 0, 1, 1, 0], [0, 0, 1, 1, 1, 1, 0, 0], ], // forward momentum [ [1, 1, 2, 2, 3, 3, 3, 3], [1, 1, 2, 2, 3, 3, 3, 3], [1, 1, 2, 2, 3, 3, 3, 3], ], // spiral staircase [ [1, 1, 1, 1, 2, 2, 3, 3], [3, 3, 1, 1, 1, 2, 2, 2], [2, 3, 3, 1, 1, 1, 1, 2], [2, 2, 2, 3, 3, 1, 1, 1], ], // hopscotch [ [0, 1, 0, 1, 0, 1, 0, 1], [0, 2, 0, 2, 0, 2, 0, 2], [1, 0, 1, 0, 1, 0, 1, 0], [2, 0, 2, 0, 2, 0, 2, 0], ], // snake path [ [1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 3, 3, 3, 3, 3], ], // diamond gate [ [1, 1, 1, 0, 0, 1, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1], [1, 0, 2, 0, 0, 2, 0, 1], [0, 0, 0, 3, 3, 0, 0, 0], [1, 0, 2, 0, 0, 2, 0, 1], [1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 1, 0, 0, 1, 1, 1], ], ]; export default GAME_WALL_SHAPES;