UNPKG

hytopia

Version:

The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

198 lines (93 loc) 3.05 kB
<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [WorldManager](./server.worldmanager.md) ## WorldManager class Manages all worlds in a game server. When to use: creating additional worlds, routing players, or querying the active world set. Do NOT use for: instantiating `World` directly for gameplay; use `WorldManager.createWorld` to ensure IDs and lifecycle are managed consistently. **Signature:** ```typescript export default class WorldManager ``` ## Remarks Access via `WorldManager.instance` — do not construct directly. <h2>Events</h2> This class emits global events with payloads listed under `WorldManagerEventPayloads`<!-- -->. ## Example ```typescript import { WorldManager } from 'hytopia'; const worldManager = WorldManager.instance; const newWorld = worldManager.createWorld({ name: 'My New World', skyboxUri: 'skyboxes/partly-cloudy', }); ``` \*\*Category:\*\* Core ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> [instance](./server.worldmanager.instance.md) </td><td> `static` `readonly` </td><td> [WorldManager](./server.worldmanager.md) </td><td> The global WorldManager instance (singleton). \*\*Category:\*\* Core </td></tr> </tbody></table> ## Methods <table><thead><tr><th> Method </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [createWorld(options)](./server.worldmanager.createworld.md) </td><td> </td><td> Creates and starts a new world with a unique ID. Use for: additional game rooms, arenas, or isolated simulations. Do NOT use for: deferred world creation without starting; this always starts. </td></tr> <tr><td> [getAllWorlds()](./server.worldmanager.getallworlds.md) </td><td> </td><td> Gets all worlds currently managed by the server. </td></tr> <tr><td> [getDefaultWorld()](./server.worldmanager.getdefaultworld.md) </td><td> </td><td> Gets the default world, creating it if it does not exist. Use for: a single-world game or as a safe fallback when routing players. Do NOT use for: creating specialized worlds with unique options. </td></tr> <tr><td> [getWorld(id)](./server.worldmanager.getworld.md) </td><td> </td><td> Gets a world by its ID. </td></tr> <tr><td> [getWorldsByTag(tag)](./server.worldmanager.getworldsbytag.md) </td><td> </td><td> Gets all worlds with a specific tag. </td></tr> <tr><td> [setDefaultWorld(world)](./server.worldmanager.setdefaultworld.md) </td><td> </td><td> Sets the default world players join on connect. Use for: changing the lobby or main world at runtime. Do NOT use for: moving already connected players; use `Player.joinWorld`<!-- -->. </td></tr> </tbody></table>