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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [startServer](./server.startserver.md) ## startServer() function Boots the server runtime, runs your init callback, and starts accepting connections. Use for: normal server startup in your entry file. Do NOT use for: restarting an already running server within the same process. **Signature:** ```typescript export declare function startServer(init: ((() => void | Promise<void>) | ((world: World) => void | Promise<void>))): void; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> init </td><td> ((() =&gt; void \| Promise&lt;void&gt;) \| ((world: [World](./server.world.md)<!-- -->) =&gt; void \| Promise&lt;void&gt;)) </td><td> Game initialization callback. It can be sync or async. If it accepts a world parameter, the default world is created and passed in. \*\*Requires:\*\* Call once per process before using gameplay systems. </td></tr> </tbody></table> **Returns:** void ## Remarks Initialization order: 1) Physics engine (RAPIER) 2) Block texture atlas preload 3) Model preload 4) Your `init` callback (awaited if async) 5) Server starts accepting connections If `init` declares a `world` parameter, a default world is created and provided.