hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [setRotation](./server.rigidbody.setrotation.md)
## RigidBody.setRotation() method
Sets the rotation of the rigid body.
**Signature:**
```typescript
setRotation(rotation: QuaternionLike): void;
```
## Parameters
<table><thead><tr><th>
Parameter
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
rotation
</td><td>
[QuaternionLike](./server.quaternionlike.md)
</td><td>
The rotation of the rigid body.
\*\*Category:\*\* Physics
</td></tr>
</tbody></table>
**Returns:**
void
## Remarks
\*\*Coordinate system:\*\* Identity rotation (0,0,0,1 quaternion) means facing -Z. For Y-axis rotation only (yaw), use: `{ x: 0, y: sin(yaw/2), z: 0, w: cos(yaw/2) }`<!-- -->. A yaw of 0 faces -Z, positive yaw rotates counter-clockwise when viewed from above.
This sets rotation immediately. For smooth rotation, use angular velocity (dynamic) or next kinematic rotation (kinematic).