UNPKG

hytopia

Version:

The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

206 lines (101 loc) 3 kB
<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntity](./server.playerentity.md) ## PlayerEntity class Represents an entity controlled by a player in a world. When to use: custom player avatars that respond to player input. Do NOT use for: non-player NPCs; use `Entity` with a controller instead. **Signature:** ```typescript export default class PlayerEntity extends Entity ``` **Extends:** [Entity](./server.entity.md) ## Remarks Player entities extend `Entity`<!-- -->. They expect a controller to be set before spawning. Without a controller, player input cannot be processed. ## Example ```typescript world.onPlayerJoin = player => { const playerEntity = new PlayerEntity({ player, name: 'Player', modelUri: 'models/players/player.gltf', modelAnimations: [ { name: 'idle-lower', loopMode: EntityModelAnimationLoopMode.LOOP, play: true }, { name: 'idle-upper', loopMode: EntityModelAnimationLoopMode.LOOP, play: true }, ], modelScale: 0.5, }); playerEntity.spawn(world, { x: 10, y: 20, z: 15 }); }; ``` \*\*Category:\*\* Entities ## Constructors <table><thead><tr><th> Constructor </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [(constructor)(options)](./server.playerentity._constructor_.md) </td><td> </td><td> Creates a new PlayerEntity instance. </td></tr> </tbody></table> ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> [isTickWithPlayerInputEnabled](./server.playerentity.istickwithplayerinputenabled.md) </td><td> `readonly` </td><td> boolean </td><td> Whether `tickWithPlayerInput()` is called during the entity's tick. \*\*Category:\*\* Entities </td></tr> <tr><td> [nametagSceneUI](./server.playerentity.nametagsceneui.md) </td><td> `readonly` </td><td> [SceneUI](./server.sceneui.md) </td><td> The SceneUI instance for the player entity's nametag. \*\*Category:\*\* Entities </td></tr> <tr><td> [player](./server.playerentity.player.md) </td><td> `readonly` </td><td> [Player](./server.player.md) </td><td> The player this entity is assigned to and controlled by. \*\*Category:\*\* Entities </td></tr> </tbody></table> ## Methods <table><thead><tr><th> Method </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [setTickWithPlayerInputEnabled(enabled)](./server.playerentity.settickwithplayerinputenabled.md) </td><td> </td><td> Enables or disables `tickWithPlayerInput()` during the entity's tick. Use for: temporarily disabling player control (cutscenes, menus, stuns). </td></tr> </tbody></table>