hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [PlayerCameraEvent](./server.playercameraevent.md)
## PlayerCameraEvent enum
Event types a PlayerCamera can emit.
See `PlayerCameraEventPayloads` for the payloads.
\*\*Category:\*\* Events
**Signature:**
```typescript
export declare enum PlayerCameraEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
FACE\_ENTITY
</td><td>
`"PLAYER_CAMERA.FACE_ENTITY"`
</td><td>
</td></tr>
<tr><td>
FACE\_POSITION
</td><td>
`"PLAYER_CAMERA.FACE_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_ENTITY
</td><td>
`"PLAYER_CAMERA.SET_ATTACHED_TO_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_POSITION
</td><td>
`"PLAYER_CAMERA.SET_ATTACHED_TO_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_COLLIDES\_WITH\_BLOCKS
</td><td>
`"PLAYER_CAMERA.SET_COLLIDES_WITH_BLOCKS"`
</td><td>
</td></tr>
<tr><td>
SET\_FILM\_OFFSET
</td><td>
`"PLAYER_CAMERA.SET_FILM_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_FORWARD\_OFFSET
</td><td>
`"PLAYER_CAMERA.SET_FORWARD_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_FOV
</td><td>
`"PLAYER_CAMERA.SET_FOV"`
</td><td>
</td></tr>
<tr><td>
SET\_MODE
</td><td>
`"PLAYER_CAMERA.SET_MODE"`
</td><td>
</td></tr>
<tr><td>
SET\_OFFSET
</td><td>
`"PLAYER_CAMERA.SET_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_SHOULDER\_ANGLE
</td><td>
`"PLAYER_CAMERA.SET_SHOULDER_ANGLE"`
</td><td>
</td></tr>
<tr><td>
SET\_TARGET\_ENTITY
</td><td>
`"PLAYER_CAMERA.SET_TARGET_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_TARGET\_POSITION
</td><td>
`"PLAYER_CAMERA.SET_TARGET_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_VIEW\_MODEL
</td><td>
`"PLAYER_CAMERA.SET_VIEW_MODEL"`
</td><td>
</td></tr>
<tr><td>
SET\_VIEW\_MODEL\_HIDDEN\_NODES
</td><td>
`"PLAYER_CAMERA.SET_VIEW_MODEL_HIDDEN_NODES"`
</td><td>
</td></tr>
<tr><td>
SET\_VIEW\_MODEL\_PITCHES\_WITH\_CAMERA
</td><td>
`"PLAYER_CAMERA.SET_VIEW_MODEL_PITCHES_WITH_CAMERA"`
</td><td>
</td></tr>
<tr><td>
SET\_VIEW\_MODEL\_SHOWN\_NODES
</td><td>
`"PLAYER_CAMERA.SET_VIEW_MODEL_SHOWN_NODES"`
</td><td>
</td></tr>
<tr><td>
SET\_VIEW\_MODEL\_YAWS\_WITH\_CAMERA
</td><td>
`"PLAYER_CAMERA.SET_VIEW_MODEL_YAWS_WITH_CAMERA"`
</td><td>
</td></tr>
<tr><td>
SET\_ZOOM
</td><td>
`"PLAYER_CAMERA.SET_ZOOM"`
</td><td>
</td></tr>
</tbody></table>