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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [scheduleNotification](./server.player.schedulenotification.md) ## Player.scheduleNotification() method Schedules a notification for the player at a future time. Use for: re-engagement or timed reminders. Do NOT use for: immediate in-game messaging; use chat or UI instead. **Signature:** ```typescript scheduleNotification(type: string, scheduledFor: number): Promise<string | void>; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> type </td><td> string </td><td> The type of notification to schedule. </td></tr> <tr><td> scheduledFor </td><td> number </td><td> A future timestamp in milliseconds to schedule the notification for. </td></tr> </tbody></table> **Returns:** Promise&lt;string \| void&gt; The ID of the notification if scheduled successfully, undefined otherwise. \*\*Requires:\*\* Player must be in a world to request permission. \*\*Side effects:\*\* Emits `PlayerEvent.REQUEST_NOTIFICATION_PERMISSION`<!-- -->. \*\*Category:\*\* Players ## Remarks Automatically prompts for notification permission in-game if needed.