hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [getPersistedData](./server.player.getpersisteddata.md)
## Player.getPersistedData() method
Gets the persisted data for the player, if available.
Use for: reading saved progress after the player connects.
**Signature:**
```typescript
getPersistedData(): Record<string, unknown> | undefined;
```
**Returns:**
Record<string, unknown> \| undefined
The persisted data for the player, or undefined.
\*\*Requires:\*\* Player persistence must have been loaded (handled during connect).
\*\*Category:\*\* Players
## Remarks
Returns `undefined` if data hasn't loaded or no data exists. Returns an empty object when data loads successfully but is empty.