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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [getPersistedData](./server.player.getpersisteddata.md) ## Player.getPersistedData() method Gets the persisted data for the player, if available. Use for: reading saved progress after the player connects. **Signature:** ```typescript getPersistedData(): Record<string, unknown> | undefined; ``` **Returns:** Record&lt;string, unknown&gt; \| undefined The persisted data for the player, or undefined. \*\*Requires:\*\* Player persistence must have been loaded (handled during connect). \*\*Category:\*\* Players ## Remarks Returns `undefined` if data hasn't loaded or no data exists. Returns an empty object when data loads successfully but is empty.