hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [EntityModelAnimationEventPayloads](./server.entitymodelanimationeventpayloads.md)
## EntityModelAnimationEventPayloads interface
Event payloads for EntityModelAnimation emitted events.
\*\*Category:\*\* Events
**Signature:**
```typescript
export interface EntityModelAnimationEventPayloads
```
## Properties
<table><thead><tr><th>
Property
</th><th>
Modifiers
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
["ENTITY\_MODEL\_ANIMATION.PAUSE"](./server.entitymodelanimationeventpayloads._entity_model_animation.pause_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }
</td><td>
Emitted when an entity model animation is paused.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.PLAY"](./server.entitymodelanimationeventpayloads._entity_model_animation.play_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }
</td><td>
Emitted when an entity model animation is played.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.RESTART"](./server.entitymodelanimationeventpayloads._entity_model_animation.restart_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }
</td><td>
Emitted when an entity model animation is restarted.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.SET\_BLEND\_MODE"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_blend_mode_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; blendMode: [EntityModelAnimationBlendMode](./server.entitymodelanimationblendmode.md)<!-- -->; }
</td><td>
Emitted when the blend mode of an entity model animation is set.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.SET\_CLAMP\_WHEN\_FINISHED"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_clamp_when_finished_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; clampWhenFinished: boolean; }
</td><td>
Emitted when the clamp when finished setting of an entity model animation is set.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.SET\_FADES\_IN"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_fades_in_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; fadesIn: boolean; }
</td><td>
Emitted when the fade in behavior of an entity model animation is set.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.SET\_FADES\_OUT"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_fades_out_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; fadesOut: boolean; }
</td><td>
Emitted when the fade out behavior of an entity model animation is set.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.SET\_LOOP\_MODE"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_loop_mode_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; loopMode: [EntityModelAnimationLoopMode](./server.entitymodelanimationloopmode.md)<!-- -->; }
</td><td>
Emitted when the loop mode of an entity model animation is set.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.SET\_PLAYBACK\_RATE"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_playback_rate_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; playbackRate: number; }
</td><td>
Emitted when the playback rate of an entity model animation is set.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.SET\_WEIGHT"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_weight_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; weight: number; }
</td><td>
Emitted when the weight of an entity model animation is set.
</td></tr>
<tr><td>
["ENTITY\_MODEL\_ANIMATION.STOP"](./server.entitymodelanimationeventpayloads._entity_model_animation.stop_.md)
</td><td>
</td><td>
{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }
</td><td>
Emitted when an entity model animation is stopped.
</td></tr>
</tbody></table>