hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [EntityModelAnimationEvent](./server.entitymodelanimationevent.md)
## EntityModelAnimationEvent enum
Event types an EntityModelAnimation instance can emit.
See `EntityModelAnimationEventPayloads` for the payloads.
\*\*Category:\*\* Events
**Signature:**
```typescript
export declare enum EntityModelAnimationEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
PAUSE
</td><td>
`"ENTITY_MODEL_ANIMATION.PAUSE"`
</td><td>
</td></tr>
<tr><td>
PLAY
</td><td>
`"ENTITY_MODEL_ANIMATION.PLAY"`
</td><td>
</td></tr>
<tr><td>
RESTART
</td><td>
`"ENTITY_MODEL_ANIMATION.RESTART"`
</td><td>
</td></tr>
<tr><td>
SET\_BLEND\_MODE
</td><td>
`"ENTITY_MODEL_ANIMATION.SET_BLEND_MODE"`
</td><td>
</td></tr>
<tr><td>
SET\_CLAMP\_WHEN\_FINISHED
</td><td>
`"ENTITY_MODEL_ANIMATION.SET_CLAMP_WHEN_FINISHED"`
</td><td>
</td></tr>
<tr><td>
SET\_FADES\_IN
</td><td>
`"ENTITY_MODEL_ANIMATION.SET_FADES_IN"`
</td><td>
</td></tr>
<tr><td>
SET\_FADES\_OUT
</td><td>
`"ENTITY_MODEL_ANIMATION.SET_FADES_OUT"`
</td><td>
</td></tr>
<tr><td>
SET\_LOOP\_MODE
</td><td>
`"ENTITY_MODEL_ANIMATION.SET_LOOP_MODE"`
</td><td>
</td></tr>
<tr><td>
SET\_PLAYBACK\_RATE
</td><td>
`"ENTITY_MODEL_ANIMATION.SET_PLAYBACK_RATE"`
</td><td>
</td></tr>
<tr><td>
SET\_WEIGHT
</td><td>
`"ENTITY_MODEL_ANIMATION.SET_WEIGHT"`
</td><td>
</td></tr>
<tr><td>
STOP
</td><td>
`"ENTITY_MODEL_ANIMATION.STOP"`
</td><td>
</td></tr>
</tbody></table>