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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [EntityModelAnimationEvent](./server.entitymodelanimationevent.md) ## EntityModelAnimationEvent enum Event types an EntityModelAnimation instance can emit. See `EntityModelAnimationEventPayloads` for the payloads. \*\*Category:\*\* Events **Signature:** ```typescript export declare enum EntityModelAnimationEvent ``` ## Enumeration Members <table><thead><tr><th> Member </th><th> Value </th><th> Description </th></tr></thead> <tbody><tr><td> PAUSE </td><td> `"ENTITY_MODEL_ANIMATION.PAUSE"` </td><td> </td></tr> <tr><td> PLAY </td><td> `"ENTITY_MODEL_ANIMATION.PLAY"` </td><td> </td></tr> <tr><td> RESTART </td><td> `"ENTITY_MODEL_ANIMATION.RESTART"` </td><td> </td></tr> <tr><td> SET\_BLEND\_MODE </td><td> `"ENTITY_MODEL_ANIMATION.SET_BLEND_MODE"` </td><td> </td></tr> <tr><td> SET\_CLAMP\_WHEN\_FINISHED </td><td> `"ENTITY_MODEL_ANIMATION.SET_CLAMP_WHEN_FINISHED"` </td><td> </td></tr> <tr><td> SET\_FADES\_IN </td><td> `"ENTITY_MODEL_ANIMATION.SET_FADES_IN"` </td><td> </td></tr> <tr><td> SET\_FADES\_OUT </td><td> `"ENTITY_MODEL_ANIMATION.SET_FADES_OUT"` </td><td> </td></tr> <tr><td> SET\_LOOP\_MODE </td><td> `"ENTITY_MODEL_ANIMATION.SET_LOOP_MODE"` </td><td> </td></tr> <tr><td> SET\_PLAYBACK\_RATE </td><td> `"ENTITY_MODEL_ANIMATION.SET_PLAYBACK_RATE"` </td><td> </td></tr> <tr><td> SET\_WEIGHT </td><td> `"ENTITY_MODEL_ANIMATION.SET_WEIGHT"` </td><td> </td></tr> <tr><td> STOP </td><td> `"ENTITY_MODEL_ANIMATION.STOP"` </td><td> </td></tr> </tbody></table>