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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [EntityEvent](./server.entityevent.md) ## EntityEvent enum Event types an Entity instance can emit. See `EntityEventPayloads` for the payloads. \*\*Category:\*\* Events **Signature:** ```typescript export declare enum EntityEvent ``` ## Enumeration Members <table><thead><tr><th> Member </th><th> Value </th><th> Description </th></tr></thead> <tbody><tr><td> BLOCK\_COLLISION </td><td> `"ENTITY.BLOCK_COLLISION"` </td><td> </td></tr> <tr><td> BLOCK\_CONTACT\_FORCE </td><td> `"ENTITY.BLOCK_CONTACT_FORCE"` </td><td> </td></tr> <tr><td> DESPAWN </td><td> `"ENTITY.DESPAWN"` </td><td> </td></tr> <tr><td> ENTITY\_COLLISION </td><td> `"ENTITY.ENTITY_COLLISION"` </td><td> </td></tr> <tr><td> ENTITY\_CONTACT\_FORCE </td><td> `"ENTITY.ENTITY_CONTACT_FORCE"` </td><td> </td></tr> <tr><td> INTERACT </td><td> `"ENTITY.INTERACT"` </td><td> </td></tr> <tr><td> REMOVE\_MODEL\_NODE\_OVERRIDE </td><td> `"ENTITY.REMOVE_MODEL_NODE_OVERRIDE"` </td><td> </td></tr> <tr><td> SET\_BLOCK\_TEXTURE\_URI </td><td> `"ENTITY.SET_BLOCK_TEXTURE_URI"` </td><td> </td></tr> <tr><td> SET\_EMISSIVE\_COLOR </td><td> `"ENTITY.SET_EMISSIVE_COLOR"` </td><td> </td></tr> <tr><td> SET\_EMISSIVE\_INTENSITY </td><td> `"ENTITY.SET_EMISSIVE_INTENSITY"` </td><td> </td></tr> <tr><td> SET\_MODEL\_SCALE </td><td> `"ENTITY.SET_MODEL_SCALE"` </td><td> </td></tr> <tr><td> SET\_MODEL\_SCALE\_INTERPOLATION\_MS </td><td> `"ENTITY.SET_MODEL_SCALE_INTERPOLATION_MS"` </td><td> </td></tr> <tr><td> SET\_MODEL\_TEXTURE\_URI </td><td> `"ENTITY.SET_MODEL_TEXTURE_URI"` </td><td> </td></tr> <tr><td> SET\_OPACITY </td><td> `"ENTITY.SET_OPACITY"` </td><td> </td></tr> <tr><td> SET\_OUTLINE </td><td> `"ENTITY.SET_OUTLINE"` </td><td> </td></tr> <tr><td> SET\_PARENT </td><td> `"ENTITY.SET_PARENT"` </td><td> </td></tr> <tr><td> SET\_POSITION\_INTERPOLATION\_MS </td><td> `"ENTITY.SET_POSITION_INTERPOLATION_MS"` </td><td> </td></tr> <tr><td> SET\_ROTATION\_INTERPOLATION\_MS </td><td> `"ENTITY.SET_ROTATION_INTERPOLATION_MS"` </td><td> </td></tr> <tr><td> SET\_TINT\_COLOR </td><td> `"ENTITY.SET_TINT_COLOR"` </td><td> </td></tr> <tr><td> SPAWN </td><td> `"ENTITY.SPAWN"` </td><td> </td></tr> <tr><td> TICK </td><td> `"ENTITY.TICK"` </td><td> </td></tr> <tr><td> UPDATE\_POSITION </td><td> `"ENTITY.UPDATE_POSITION"` </td><td> </td></tr> <tr><td> UPDATE\_ROTATION </td><td> `"ENTITY.UPDATE_ROTATION"` </td><td> </td></tr> </tbody></table>