hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [EntityEvent](./server.entityevent.md)
## EntityEvent enum
Event types an Entity instance can emit.
See `EntityEventPayloads` for the payloads.
\*\*Category:\*\* Events
**Signature:**
```typescript
export declare enum EntityEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
BLOCK\_COLLISION
</td><td>
`"ENTITY.BLOCK_COLLISION"`
</td><td>
</td></tr>
<tr><td>
BLOCK\_CONTACT\_FORCE
</td><td>
`"ENTITY.BLOCK_CONTACT_FORCE"`
</td><td>
</td></tr>
<tr><td>
DESPAWN
</td><td>
`"ENTITY.DESPAWN"`
</td><td>
</td></tr>
<tr><td>
ENTITY\_COLLISION
</td><td>
`"ENTITY.ENTITY_COLLISION"`
</td><td>
</td></tr>
<tr><td>
ENTITY\_CONTACT\_FORCE
</td><td>
`"ENTITY.ENTITY_CONTACT_FORCE"`
</td><td>
</td></tr>
<tr><td>
INTERACT
</td><td>
`"ENTITY.INTERACT"`
</td><td>
</td></tr>
<tr><td>
REMOVE\_MODEL\_NODE\_OVERRIDE
</td><td>
`"ENTITY.REMOVE_MODEL_NODE_OVERRIDE"`
</td><td>
</td></tr>
<tr><td>
SET\_BLOCK\_TEXTURE\_URI
</td><td>
`"ENTITY.SET_BLOCK_TEXTURE_URI"`
</td><td>
</td></tr>
<tr><td>
SET\_EMISSIVE\_COLOR
</td><td>
`"ENTITY.SET_EMISSIVE_COLOR"`
</td><td>
</td></tr>
<tr><td>
SET\_EMISSIVE\_INTENSITY
</td><td>
`"ENTITY.SET_EMISSIVE_INTENSITY"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_SCALE
</td><td>
`"ENTITY.SET_MODEL_SCALE"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_SCALE\_INTERPOLATION\_MS
</td><td>
`"ENTITY.SET_MODEL_SCALE_INTERPOLATION_MS"`
</td><td>
</td></tr>
<tr><td>
SET\_MODEL\_TEXTURE\_URI
</td><td>
`"ENTITY.SET_MODEL_TEXTURE_URI"`
</td><td>
</td></tr>
<tr><td>
SET\_OPACITY
</td><td>
`"ENTITY.SET_OPACITY"`
</td><td>
</td></tr>
<tr><td>
SET\_OUTLINE
</td><td>
`"ENTITY.SET_OUTLINE"`
</td><td>
</td></tr>
<tr><td>
SET\_PARENT
</td><td>
`"ENTITY.SET_PARENT"`
</td><td>
</td></tr>
<tr><td>
SET\_POSITION\_INTERPOLATION\_MS
</td><td>
`"ENTITY.SET_POSITION_INTERPOLATION_MS"`
</td><td>
</td></tr>
<tr><td>
SET\_ROTATION\_INTERPOLATION\_MS
</td><td>
`"ENTITY.SET_ROTATION_INTERPOLATION_MS"`
</td><td>
</td></tr>
<tr><td>
SET\_TINT\_COLOR
</td><td>
`"ENTITY.SET_TINT_COLOR"`
</td><td>
</td></tr>
<tr><td>
SPAWN
</td><td>
`"ENTITY.SPAWN"`
</td><td>
</td></tr>
<tr><td>
TICK
</td><td>
`"ENTITY.TICK"`
</td><td>
</td></tr>
<tr><td>
UPDATE\_POSITION
</td><td>
`"ENTITY.UPDATE_POSITION"`
</td><td>
</td></tr>
<tr><td>
UPDATE\_ROTATION
</td><td>
`"ENTITY.UPDATE_ROTATION"`
</td><td>
</td></tr>
</tbody></table>