hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [Entity](./server.entity.md) > [interact](./server.entity.interact.md)
## Entity.interact() method
Triggers an interaction on the entity from a player.
Use for: programmatic interactions that should mimic a player click/tap. Do NOT use for: server-only effects without player context.
**Signature:**
```typescript
interact(player: Player, raycastHit?: RaycastHit): void;
```
## Parameters
<table><thead><tr><th>
Parameter
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
player
</td><td>
[Player](./server.player.md)
</td><td>
The player interacting with the entity.
</td></tr>
<tr><td>
raycastHit
</td><td>
[RaycastHit](./server.raycasthit.md)
</td><td>
_(Optional)_ The raycast hit result, if the interaction was triggered by a client-side click/tap.
\*\*Requires:\*\* Entity must be spawned.
\*\*Side effects:\*\* Emits `EntityEvent.INTERACT`<!-- -->.
\*\*Category:\*\* Entities
</td></tr>
</tbody></table>
**Returns:**
void
## Remarks
This is automatically called when a player clicks or taps the entity, but can also be called directly for programmatic interactions. Emits `EntityEvent.INTERACT`<!-- -->.