hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [Entity](./server.entity.md) > [getModelNodeOverride](./server.entity.getmodelnodeoverride.md)
## Entity.getModelNodeOverride() method
Gets or lazily creates a model node override for the entity's model.
**Signature:**
```typescript
getModelNodeOverride(nameMatch: string): EntityModelNodeOverride | undefined;
```
## Parameters
<table><thead><tr><th>
Parameter
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
nameMatch
</td><td>
string
</td><td>
The node selector for the model node override to get or create. Case-insensitive exact match by default, with optional edge wildcard (`head*`<!-- -->, `*head`<!-- -->, `*head*`<!-- -->).
</td></tr>
</tbody></table>
**Returns:**
[EntityModelNodeOverride](./server.entitymodelnodeoverride.md) \| undefined
The model node override instance, or `undefined` for block entities.
\*\*Category:\*\* Entities
## Remarks
Model entities only; returns `undefined` for block entities. If the override does not yet exist, a new instance with default settings is created and added to `modelNodeOverrides`<!-- -->. Use `availableModelNodeNames` to discover which node names exist in the model.