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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntity](./server.defaultplayerentity.md) &gt; [(constructor)](./server.defaultplayerentity._constructor_.md) ## DefaultPlayerEntity.(constructor) Creates a new DefaultPlayerEntity instance. **Signature:** ```typescript constructor(options: DefaultPlayerEntityOptions); ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> options </td><td> [DefaultPlayerEntityOptions](./server.defaultplayerentityoptions.md) </td><td> The options for the default player entity. \*\*Category:\*\* Entities </td></tr> </tbody></table> ## Remarks \*\*Auto-assigned defaults:\*\* A `DefaultPlayerEntityController` is automatically created and assigned. Default idle animations are initialized as looped and playing. \*\*Cosmetics on spawn:\*\* When spawned, player cosmetics (hair, skin, equipped items) are fetched asynchronously and applied. Child entities are created for hair and equipped cosmetic items.