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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [CollisionGroup](./server.collisiongroup.md) ## CollisionGroup enum The default collision groups. **Signature:** ```typescript export declare enum CollisionGroup ``` ## Enumeration Members <table><thead><tr><th> Member </th><th> Value </th><th> Description </th></tr></thead> <tbody><tr><td> ALL </td><td> `65535` </td><td> </td></tr> <tr><td> BLOCK </td><td> `1` </td><td> </td></tr> <tr><td> ENTITY </td><td> `2` </td><td> </td></tr> <tr><td> ENTITY\_SENSOR </td><td> `4` </td><td> </td></tr> <tr><td> ENVIRONMENT\_ENTITY </td><td> `8` </td><td> </td></tr> <tr><td> GROUP\_1 </td><td> `32` </td><td> </td></tr> <tr><td> GROUP\_10 </td><td> `16384` </td><td> </td></tr> <tr><td> GROUP\_11 </td><td> `32768` </td><td> </td></tr> <tr><td> GROUP\_2 </td><td> `64` </td><td> </td></tr> <tr><td> GROUP\_3 </td><td> `128` </td><td> </td></tr> <tr><td> GROUP\_4 </td><td> `256` </td><td> </td></tr> <tr><td> GROUP\_5 </td><td> `512` </td><td> </td></tr> <tr><td> GROUP\_6 </td><td> `1024` </td><td> </td></tr> <tr><td> GROUP\_7 </td><td> `2048` </td><td> </td></tr> <tr><td> GROUP\_8 </td><td> `4096` </td><td> </td></tr> <tr><td> GROUP\_9 </td><td> `8192` </td><td> </td></tr> <tr><td> PLAYER </td><td> `16` </td><td> </td></tr> </tbody></table> ## Remarks Collision groups determine which objects collide and generate events. Up to 15 groups can be registered. Filtering uses pairwise bit masks: - The belongsTo groups (the 16 left-most bits of `self.0`<!-- -->) - The collidesWith mask (the 16 right-most bits of `self.0`<!-- -->) An interaction is allowed between two filters `a` and `b` if: ``` ((a >> 16) & b) != 0 && ((b >> 16) & a) != 0 ``` \*\*Category:\*\* Physics