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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [ChunkLattice](./server.chunklattice.md) &gt; [initializeBlocks](./server.chunklattice.initializeblocks.md) ## ChunkLattice.initializeBlocks() method Initializes all blocks in the lattice in bulk, replacing existing blocks. Use for: loading maps or generating terrain in one pass. Do NOT use for: incremental edits; use `ChunkLattice.setBlock`<!-- -->. **Signature:** ```typescript initializeBlocks(blocks: { [blockTypeId: number]: BlockPlacement[]; }): void; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> blocks </td><td> { \[blockTypeId: number\]: [BlockPlacement](./server.blockplacement.md)<!-- -->\[\]; } </td><td> The blocks to initialize, keyed by block type ID. \*\*Side effects:\*\* Clears existing data, creates colliders, and emits `ChunkLatticeEvent.SET_BLOCK` per block. \*\*Category:\*\* Blocks </td></tr> </tbody></table> **Returns:** void ## Remarks \*\*Clears first:\*\* Calls `ChunkLattice.clear` before initializing, removing all existing blocks and colliders. \*\*Collider optimization:\*\* Creates one collider per block type with all placements combined. Voxel colliders have their states combined for efficient neighbor collision detection.