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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityController](./server.baseentitycontroller.md) &gt; [tick](./server.baseentitycontroller.tick.md) ## BaseEntityController.tick() method Override this method to handle entity movements based on your entity controller. **Signature:** ```typescript tick(entity: Entity, deltaTimeMs: number): void; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> entity </td><td> [Entity](./server.entity.md) </td><td> The entity being ticked. </td></tr> <tr><td> deltaTimeMs </td><td> number </td><td> The delta time in milliseconds since the last tick. \*\*Category:\*\* Controllers </td></tr> </tbody></table> **Returns:** void ## Remarks \*\*Called by:\*\* `Entity.tick()` every tick for non-environmental entities. For `PlayerEntity`<!-- -->, this is called after `tickWithPlayerInput()`<!-- -->. \*\*Super call:\*\* Call `super.tick(entity, deltaTimeMs)` to emit the `TICK` event.