hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [AudioManager](./server.audiomanager.md) > [unregisterEntityAttachedAudios](./server.audiomanager.unregisterentityattachedaudios.md)
## AudioManager.unregisterEntityAttachedAudios() method
Unregisters and stops all audio instances attached to a specific entity.
Use for: entity despawn or cleanup scenarios.
**Signature:**
```typescript
unregisterEntityAttachedAudios(entity: Entity): void;
```
## Parameters
<table><thead><tr><th>
Parameter
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
entity
</td><td>
[Entity](./server.entity.md)
</td><td>
The entity to pause and unregister audio instances for.
\*\*Requires:\*\* Entity should belong to this world for meaningful results.
\*\*Side effects:\*\* Pauses and unregisters any attached audio instances.
</td></tr>
</tbody></table>
**Returns:**
void
## Remarks
\*\*Pauses all:\*\* Calls `AudioManager.unregisterAudio` for each attached audio, which pauses them.