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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [client](./client.md) &gt; [HytopiaUI](./client.hytopiaui.md) &gt; [lockPointer](./client.hytopiaui.lockpointer.md) ## HytopiaUI.lockPointer() method Controls pointer lock for your UI. When locked, the cursor is hidden and mouse movement controls the camera. Call with `true` when hiding your UI so players can control the camera, `false` when showing UI that needs cursor interaction. Pointer lock only affects Desktop devices. **Signature:** ```typescript lockPointer(lock: boolean, maintainInput?: boolean): void; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> lock </td><td> boolean </td><td> `true` to lock pointer and hide cursor, `false` to unlock and show cursor </td></tr> <tr><td> maintainInput </td><td> boolean </td><td> _(Optional)_ When `true`<!-- -->, keyboard movement/inputs for gameplay still work while pointer is unlocked (default: `false`<!-- -->) </td></tr> </tbody></table> **Returns:** void