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hytopia-model-particles

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Advanced particle system plugin for Hytopia SDK with animations, patterns, and performance monitoring

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# Hytopia Model Particles v2.1.0 Implementation Plan ## Overview Implementing all the best features from the original vision while maintaining Hytopia SDK compatibility. ## Implementation Checklist ### Phase 1: Core Enhancements ✅ - [x] Update types.ts with new interfaces - [ ] Create AnimationSystem class for particle animations - [ ] Create PerformanceMonitor class - [ ] Create ConfigLoader for enhanced YAML support - [ ] Create EffectQueue for priority-based spawning - [ ] Create PatternRegistry for pattern management ### Phase 2: Enhanced Particle Class - [ ] Add animation properties to Particle - [ ] Implement scale over time - [ ] Implement color transitions - [ ] Implement opacity fading - [ ] Implement rotation animations - [ ] Add particle trail support ### Phase 3: New Pattern System - [ ] Create SpiralPattern - [ ] Create WavePattern - [ ] Create BezierPattern - [ ] Create RingPattern - [ ] Create FountainPattern - [ ] Implement pattern composition ### Phase 4: Performance Features - [ ] Implement FPS monitoring - [ ] Add adaptive quality scaling - [ ] Create LOD system for distant particles - [ ] Add particle culling - [ ] Implement memory pooling enhancements ### Phase 5: Configuration System - [ ] Enhance YAML loader for full config support - [ ] Add effect template inheritance - [ ] Implement hot reload for development - [ ] Create config validation - [ ] Add migration from v2.0 configs ### Phase 6: Developer Experience - [ ] Add debug visualization mode - [ ] Create performance profiler - [ ] Add effect preview system - [ ] Implement error recovery - [ ] Create comprehensive examples ### Phase 7: Testing & Documentation - [ ] Update all examples for v2.1 - [ ] Create migration guide - [ ] Add performance benchmarks - [ ] Create pattern gallery - [ ] Update README with new features ## File Structure ``` src/ ├── core/ │ ├── Particle.ts (enhanced) │ ├── ParticleSystem.ts (enhanced) │ └── ParticlePool.ts (new) ├── animation/ │ ├── AnimationSystem.ts (new) │ ├── Interpolation.ts (new) │ └── Curves.ts (new) ├── performance/ │ ├── PerformanceMonitor.ts (new) │ ├── AdaptiveQuality.ts (new) │ └── LODSystem.ts (new) ├── patterns/ │ ├── Pattern.ts (base) │ ├── ExplosionPattern.ts │ ├── StreamPattern.ts │ ├── SpiralPattern.ts (new) │ ├── WavePattern.ts (new) │ ├── BezierPattern.ts (new) │ ├── RingPattern.ts (new) │ ├── FountainPattern.ts (new) │ └── CompositePattern.ts (new) ├── config/ │ ├── ConfigLoader.ts (new) │ ├── YAMLLoader.ts (enhanced) │ ├── ConfigValidator.ts (new) │ └── HotReload.ts (new) ├── queue/ │ ├── EffectQueue.ts (new) │ └── PriorityQueue.ts (new) ├── registry/ │ ├── PatternRegistry.ts (new) │ └── EffectRegistry.ts (new) ├── utils/ │ ├── MathUtils.ts (new) │ ├── ColorUtils.ts (new) │ └── Debug.ts (new) ├── types.ts (enhanced) └── index.ts ``` ## Implementation Order 1. **AnimationSystem** - Core for all visual enhancements 2. **Enhanced Particle** - Update with animation support 3. **PerformanceMonitor** - Track and adapt quality 4. **New Patterns** - Add visual variety 5. **ConfigLoader** - Enhanced YAML support 6. **EffectQueue** - Priority-based spawning 7. **PatternRegistry** - Better pattern management ## Key Features by Priority ### Must Have (v2.1.0) - Particle animations (scale, color, opacity) - Performance monitoring - Enhanced YAML config - New patterns (spiral, wave, ring) - Pattern registry - Effect templates ### Should Have (v2.1.x) - Hot reload - Debug visualization - LOD system - Pattern composition - Effect queue ### Nice to Have (v2.2.0) - Sprite sheet support - Trail effects - Custom shaders - Particle behaviors - Advanced physics ## Testing Strategy 1. **Unit Tests** - Animation interpolation - Pattern generation - Config parsing - Performance metrics 2. **Integration Tests** - Hytopia SDK compatibility - Memory leaks - Performance benchmarks - Visual regression 3. **Example Scenes** - Explosion showcase - Weather effects - Magic spells - Environmental particles ## Success Criteria - ✅ All v2.0.0 code continues to work - ✅ Performance stays above 60 FPS with 1000 particles - ✅ Memory usage stays constant (no leaks) - ✅ Works with Hytopia SDK 0.6.27+ - ✅ Easy migration from v2.0.0 - ✅ Rich visual effects comparable to AAA games ## Timeline - Day 1-2: Core systems (Animation, Performance) - Day 3-4: Enhanced Particle & Patterns - Day 5-6: Config system & Registry - Day 7: Testing & Documentation - Day 8: Release v2.1.0 Let's build the best particle system for Hytopia! 🚀