hytescript.js
Version:
A package for programming anything you want with ease.
42 lines (39 loc) • 1.46 kB
JavaScript
module.exports = {
description: 'Edits an emoji.',
usage: 'emojiId | newName | guildId? | reason?',
parameters: [
{
name: 'Emoji ID',
description: 'The emoji to be edited.',
optional: 'false',
defaultValue: 'none'
},
{
name: 'New name',
description: 'The new emoji name.',
optional: 'false',
defaultValue: 'none'
},
{
name: 'Guild ID',
description: 'The guild to delete emoji.',
optional: 'true',
defaultValue: 'Current guild ID'
},
{
name: 'Reason',
description: 'The reason to be shown in audit logs.',
optional: 'true',
defaultValue: 'none'
}
],
async run(d, emojiId, newName, guildId = d.guild?.id, reason) {
if (emojiId == undefined) return new d.error("required", d, 'emoji ID')
if (newName == undefined) return new d.error("required", d, 'new name')
const guild = d.client.guilds.cache.get(guildId)
if (!guild) return new d.error('invalid', d, 'guild ID', guildId)
const emoji = guild.emojis.cache.get(emojiId)
if (!emoji) return new d.error('invalid', d, 'emoji ID', emojiId)
await emoji.edit({name: newName, reason}).catch(e => new d.error('custom', d, e.message))
}
};