htmol
Version:
NEXT-GENERATION MOLECULAR DYNAMICS WEB VISUALIZATION
735 lines (586 loc) • 27.6 kB
JavaScript
/*
This file is part of HTMoL:
Copyright (C) 2014 Dr. Mauricio Carrillo-Tripp
http://tripplab.com
Developers:
v1.0 Leonardo Alvarez-Rivera, Francisco Javier Becerra-Toledo, Adan Vega-Ramirez
v2.0 Javier Garcia-Vieyra
v3.0 Omar Israel Lara-Ramirez, Eduardo González-Zavala, Emmanuel Quijas-Valades, Julio Cesar González-Vázquez
v3.5 Leonardo Alvarez-Rivera
*/
//función para imprimir el valor por medio de triángulos
var indxOffset=0; //es para el offset que me genere cáda dígito --------------------------------------hacerlo global
function NumDistance(a1X,a1Y,a1Z,a2X,a2Y,a2Z)
{
var xx1=a2X;
var xx2=a1X;
var yy1=a2Y;
var yy2=a1Y;
var zz1=a2Z;
var zz2=a1Z;
var dist = Math.sqrt( Math.pow( xx1 - xx2 , 2) + Math.pow( yy1 - yy2, 2) + Math.pow( zz1 - zz2, 2) );
if(dist>0) /////NaN
{
dist=Number((dist).toFixed(3));
var distStr= dist.toString();
//alert(distStr);
//alert( distStr.length );
//calcular la posición donde va a ir el número flotante
var xx3=0;
var yy3=0;
var zz3=0;
if (xx2 > xx1)
{
xx3 = ((xx2 - xx1) / 2 ) +xx1;
}
else
{
xx3 = ((xx1 - xx2) / 2 ) +xx2;
}
if (yy2 > yy1)
{
yy3 = ((yy2 - yy1) / 2 ) +yy1;
}
else
{
yy3 = ((yy1 - yy2) / 2 ) +yy2;
}
if (zz2 > zz1)
{
zz3 = ((zz2 - zz1) / 2 ) +zz1;
}
else
{
zz3 = ((zz1 - zz2) / 2 ) +zz2;
}
//le sumo el offset de toda la molécula
xx3=xx3 - Cx - 0.8;
yy3=yy3 - Cy + 0.2;
zz3=zz3 - Cz;
DrawNumber(distStr, xx3, yy3, zz3, false);
}
}
function NumAngle(a1X, a1Y, a1Z, a2X, a2Y, a2Z, a3X, a3Y, a3Z)
{
var xx1=a1X;
var xx2=a2X;
var xx3=a3X;
var yy1=a1Y;
var yy2=a2Y;
var yy3=a3Y;
var zz1=a1Z;
var zz2=a2Z;
var zz3=a3Z;
var v1 = [ xx2-xx1, yy2-yy1, zz2-zz1 ];
var v2 = [ xx2-xx3, yy2-yy3, zz2-zz3 ];
//alert("xx1:" + xx1 + " yy1:" + yy1 + " zz1:" + zz1);
//alert("xx2:" + xx2 + " yy2:" + yy2 + " zz2:" + zz2);
//alert("xx3:" + xx3 + " yy3:" + yy3 + " zz3:" + zz3);
//alert("v1[0]:" + v1[0] + " v1[1]:" + v1[1] + " v1[2]:" + v1[2]);
//alert("v2[0]:" + v2[0] + " v2[1]:" + v2[1] + " v2[2]:" + v2[2]);
var tmp =( (v1[0] * v2[0]) + (v1[1] * v2[1]) + (v1[2] * v2[2]) ) / ( Math.sqrt(Math.pow(v1[0], 2) + Math.pow(v1[1], 2) + Math.pow(v1[2], 2)) * Math.sqrt(Math.pow(v2[0], 2) + Math.pow(v2[1], 2) + Math.pow(v2[2], 2)) )
var angulo=(180*Math.acos(tmp))/Math.PI;
//alert(angulo.toFixed(2));
angulo = angulo.toFixed(2);
if (angulo>0)
{
var xx4= xx2 - Cx + 0.4; //con un offset en x
var yy4= yy2 - Cy - 0.2;
var zz4= zz2 - Cz;
var angleStr= angulo.toString();
DrawNumber(angleStr, xx4, yy4, zz4, true);
}
}
function DrawNumber(Num, xx3, yy3, zz3, AngleBool)
{
var numElementos=0;
var char_scale=5;
var char_offset=1.0;
for(var i=0; i<Num.length; i++)
{
if (Num[i]==1)
{
//agrego el dígito 1
numElementos=diPos1.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos1[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos1[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos1[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd1.length; j++)
{
diIndex.push( diInd1[j] + indxOffset );
}
indxOffset=indxOffset+4;
}
else if(Num[i]==2)
{
//agrego el dígito 2
numElementos=diPos2.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos2[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos2[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos2[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd2.length; j++)
{
diIndex.push( diInd2[j] + indxOffset );
}
indxOffset=indxOffset+19;
}
else if(Num[i]==3)
{
//agrego el dígito 3
numElementos=diPos3.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos3[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos3[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos3[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd3.length; j++)
{
diIndex.push( diInd3[j] + indxOffset );
}
indxOffset=indxOffset+27;
}
else if(Num[i]==4)
{
//agrego el dígito 4
numElementos=diPos4.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos4[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos4[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos4[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd4.length; j++)
{
diIndex.push( diInd4[j] + indxOffset );
}
indxOffset=indxOffset+15;
}
else if(Num[i]==5)
{
//agrego el dígito 5
numElementos=diPos5.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos5[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos5[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos5[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd5.length; j++)
{
diIndex.push( diInd5[j] + indxOffset );
}
indxOffset=indxOffset+18;
}
else if(Num[i]==6)
{
//agrego el dígito 6
numElementos=diPos6.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos6[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos6[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos6[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd6.length; j++)
{
diIndex.push( diInd6[j] + indxOffset );
}
indxOffset=indxOffset+21;
}
else if(Num[i]==7)
{
//agrego el dígito 7
numElementos=diPos7.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos7[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos7[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos7[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd7.length; j++)
{
diIndex.push( diInd7[j] + indxOffset );
}
indxOffset=indxOffset+6;
}
else if(Num[i]==8)
{
//agrego el dígito 8
numElementos=diPos8.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos8[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos8[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos8[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd8.length; j++)
{
diIndex.push( diInd8[j] + indxOffset );
}
indxOffset=indxOffset+32;
}
else if(Num[i]==9)
{
//agrego el dígito 9
numElementos=diPos9.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos9[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos9[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos9[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd9.length; j++)
{
diIndex.push( diInd9[j] + indxOffset );
}
indxOffset=indxOffset+23;
}
else if(Num[i]==0)
{
//agrego el dígito 0
numElementos=diPos0.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPos0[j] * char_scale + xx3 ); //es el x
diPosition.push( diPos0[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPos0[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diInd0.length; j++)
{
diIndex.push( diInd0[j] + indxOffset );
}
indxOffset=indxOffset+ 16;
}
else //sería el punto
{
//agrego el dígito .
numElementos=diPunto.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diPunto[j] * char_scale + xx3 ); //es el x
diPosition.push( diPunto[j+1] * char_scale + yy3 ); //es el y
diPosition.push( diPunto[j+2] * char_scale + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diIndPunto.length; j++)
{
diIndex.push( diIndPunto[j] + indxOffset );
}
indxOffset=indxOffset+ 8;
}
for(j=0; j<numElementos; )
{
//para agregar el color
diColor.push(0);
diColor.push(1);
diColor.push(0);
diColor.push(1);
diColorDif.push(0);
diColorDif.push(0);
diColorDif.push(0);
diColorDif.push(0);
diNormal.push(1);
diNormal.push(1);
diNormal.push(1);
chaIndex.push(1.5);
chaIndex.push(1.5);
j=j+3;
}
}
if (AngleBool)
{
//al final agrego el grado
//agrego el dígito grado
numElementos=diGrado.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diGrado[j] * char_scale * 2 + xx3 + char_offset); //es el x
diPosition.push( diGrado[j+1] * char_scale * 2 + yy3 ); //es el y
diPosition.push( diGrado[j+2] * char_scale * 2 + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diIndGrado.length; j++)
{
diIndex.push( diIndGrado[j] + indxOffset );
}
indxOffset=indxOffset+ 16;
for(j=0; j<numElementos; )
{
//para agregar el color
diColor.push(0);
diColor.push(1);
diColor.push(0);
diColor.push(1);
diColorDif.push(0);
diColorDif.push(0);
diColorDif.push(0);
diColorDif.push(0);
diNormal.push(1);
diNormal.push(1);
diNormal.push(1);
chaIndex.push(1.5);
chaIndex.push(1.5);
j=j+3;
}
}
else
{
//al final agrego el nm
//agrego el dígito nm
xx3 = xx3 + 0.1;
numElementos=diNM.length; //es el número de vértices
for(var j=0; j<numElementos;)
{
diPosition.push( diNM[j] * char_scale * 2 + xx3 + char_offset); //es el x
diPosition.push( diNM[j+1] * char_scale * 2 + yy3 ); //es el y
diPosition.push( diNM[j+2] * char_scale * 2 + zz3 ); //es el z
j=j+3;
}
//le doy el offset para que el siguiente número se imprima un poco más en x
xx3 = xx3 + char_offset;
//agrego los índices
for(var j=0; j< diIndNM.length; j++)
{
diIndex.push( diIndNM[j] + indxOffset );
}
indxOffset=indxOffset+ 44;
for(j=0; j<numElementos; )
{
//para agregar el color
diColor.push(0);
diColor.push(1);
diColor.push(0);
diColor.push(1);
diColorDif.push(0);
diColorDif.push(0);
diColorDif.push(0);
diColorDif.push(0);
diNormal.push(1);
diNormal.push(1);
diNormal.push(1);
chaIndex.push(1.5);
chaIndex.push(1.5);
j=j+3;
}
}
}
//dígito 0
var diPos0 = [
0.045250,0.297375,0.000000,0.125000,0.299000,0.000000,
0.125000,0.345500,0.000000,0.204750,0.297375,0.000000,
0.080250,0.264750,0.000000,0.169750,0.264750,0.000000,
0.015000,0.170500,0.000000,0.235000,0.170500,0.000000,
0.186000,0.170500,0.000000,0.064000,0.170500,0.000000,
0.045250,0.043625,0.000000,0.080250,0.076250,0.000000,
0.169750,0.076250,0.000000,0.204750,0.043625,0.000000,
0.125000,0.042000,0.000000,0.125000,0.004500,0.000000
];
var diInd0 = [
0, 1, 2, 1, 3, 2, 0, 4, 1, 5, 3, 1, 6, 4, 0, 5, 7, 3, 8, 7, 5, 6, 9, 4, 10, 9, 6, 10, 11, 9, 12, 7, 8, 12, 13, 7, 10, 14, 11, 14, 13, 12, 15, 14,
10, 14, 15, 13
];
//dígito 1
var diPos1 = [
0.101000, 0.000000, 0.000000, 0.150000, 0.341000, 0.000000, 0.101000, 0.341000, 0.000000, 0.150000, 0.000000, 0.000000
/*
-0.009600, 0.000000, 0.000000,
0.010000, 0.136400, 0.000000,
-0.009600, 0.136400, 0.000000,
0.010000, 0.000000, 0.000000*/
];
var diInd1 = [
0, 1, 2, 0, 3, 1
];
//dígito 2
var diPos2 = [
0.064250, 0.337500, 0.000000, 0.179563, 0.315875, 0.000000, 0.104500, 0.345500, 0.000000, 0.024000, 0.313000, 0.000000, 0.101000, 0.297500, 0.000000, 0.142813, 0.279563, 0.000000, 0.208500, 0.239000, 0.000000, 0.024000, 0.251500, 0.000000, 0.063625, 0.287625, 0.000000, 0.159500, 0.233500, 0.000000, 0.184000, 0.155875, 0.000000, 0.153500, 0.196625, 0.000000, 0.135500, 0.160500, 0.000000, 0.079438, 0.080500, 0.000000, 0.102500, 0.046500, 0.000000, 0.017000, 0.003500, 0.000000, 0.233000, 0.046500, 0.000000, 0.233000, 0.000000, 0.000000, 0.017000, 0.000000, 0.000000
];
var diInd2 = [
0, 1, 2, 3, 1, 0, 3, 4, 1, 4, 5, 1, 5, 6, 1, 7, 8, 3, 8, 4, 3, 9, 6, 5,
9, 10, 6, 11, 10, 9, 12, 10, 11, 13, 10, 12, 13, 14, 10, 15, 14, 13, 15,
16, 14, 15, 17, 16, 18, 17, 15
]; //offset de 19
var diPos3 = [
0.071375, 0.342000, 0.000000, 0.179125, 0.321250, 0.000000, 0.106000, 0.345500, 0.000000, 0.040500, 0.331000, 0.000000, 0.040500, 0.284500, 0.000000, 0.071375, 0.295688, 0.000000, 0.098500, 0.299000, 0.000000, 0.141500, 0.285313, 0.000000, 0.206500, 0.256500, 0.000000, 0.157500, 0.248000, 0.000000, 0.196375, 0.210375, 0.000000, 0.140625, 0.211625, 0.000000, 0.090000, 0.198500, 0.000000, 0.163000, 0.180000, 0.000000, 0.090000, 0.153500, 0.000000, 0.200250, 0.148688, 0.000000, 0.144688, 0.138500, 0.000000, 0.212000, 0.099000, 0.000000, 0.163000, 0.096500, 0.000000, 0.181875, 0.024375, 0.000000, 0.148063, 0.056875, 0.000000, 0.032000, 0.015000, 0.000000, 0.070375, 0.048438, 0.000000, 0.032000, 0.068000, 0.000000, 0.108000, 0.042000, 0.000000, 0.104500, -0.004500, 0.000000, 0.068625, 0.000562, 0.000000
];
var diInd3 = [
0, 1, 2, 3, 1, 0, 4, 5, 3, 5, 1, 3, 5, 6, 1, 6, 7, 1, 7, 8, 1, 9, 8, 7, 9,
10, 8, 11, 10, 9, 12, 10, 11, 12, 13, 10, 14, 13, 12, 14, 15, 13, 16, 15, 14, 16, 17, 15, 18, 17, 16, 18, 19, 17, 20, 19, 18, 21,
22, 23, 24, 19, 20, 21, 24, 22, 21, 19, 24, 21, 25, 19, 26, 25, 21
]; //offset de 27
////digito 4
var diPos4 = [
0.005500, 0.134500, 0.000000, 0.199000, 0.345500, 0.000000, 0.178000, 0.345500, 0.000000, 0.149000, 0.253000, 0.000000, 0.150000, 0.253000, 0.000000, 0.199000, 0.156000, 0.000000, 0.071000, 0.156000, 0.000000, 0.150000, 0.156000, 0.000000, 0.235500, 0.156000, 0.000000, 0.235500, 0.112000, 0.000000, 0.005500, 0.112000, 0.000000, 0.150000, 0.112000, 0.000000, 0.150000, 0.000000, 0.000000, 0.199000, 0.112000, 0.000000, 0.199000, 0.000000, 0.000000
];
var diInd4 = [
0, 1, 2, 0, 3, 1, 3, 4, 1, 4, 5, 1, 0, 6, 3, 7, 5, 4, 0, 7, 6, 0, 5, 7, 0,
8, 5, 0, 9, 8, 10, 9, 0, 11, 9, 10, 12, 13, 11, 13, 9, 11, 12, 14, 13
]; //offset de 15
///digito 5
var diPos5 = [
0.050500, 0.163500, 0.000000, 0.095000, 0.297000, 0.000000, 0.050500, 0.341000, 0.000000, 0.202000, 0.341000, 0.000000, 0.202000, 0.297000, 0.000000, 0.095000, 0.211500, 0.000000, 0.185875, 0.183313, 0.000000, 0.138375, 0.156563, 0.000000, 0.219000, 0.104500, 0.000000, 0.170000, 0.103500, 0.000000, 0.187438, 0.026375, 0.000000, 0.149188, 0.060188, 0.000000, 0.025000, 0.016500, 0.000000, 0.062063, 0.048313, 0.000000, 0.025000, 0.067000, 0.000000, 0.099500, 0.042000, 0.000000, 0.107500 ,-0.004500, 0.000000, 0.066250, 0.000375, 0.000000
];
var diInd5 = [
0, 1,2, 1, 3, 2, 1, 4, 3, 0, 5, 1, 0, 6, 5, 0, 7, 6, 7, 8, 6, 9, 8, 7, 9, 10, 8, 11, 10, 9, 12, 13,
14, 15, 10, 11, 12, 15, 13, 12, 10, 15, 12, 16, 10, 17, 16, 12
];
//digito 6
var diPos6 = [
0.057062,0.240938,0.000000,0.188000,0.308000,0.000000,0.158500,0.345500,0.000000,0.123000,0.252813,0.000000,0.083500,0.183000,0.000000,0.022000,0.116500,0.000000,0.106875,0.192625,0.000000,0.205188,0.168438,0.000000,0.137000,0.197000,0.000000,0.100188,0.146750,0.000000,0.127000,0.150500,0.000000,0.167438,0.135500,0.000000,0.232500,0.097500,0.000000,0.073000,0.132500,0.000000,0.183500,0.098000,0.000000,0.082813,0.066250,0.000000,0.052438,0.029000,0.000000,0.168438,0.057438,0.000000,0.202688,0.025688,0.000000,0.129000,0.042000,0.000000,0.132000,-0.004500,0.000000
];
var diInd6 = [
0, 1, 2, 0, 3, 1, 0, 4, 3, 5, 4, 0, 6, 7, 8, 4, 7, 6, 5, 9, 4, 9, 7, 4, 9, 10, 7, 10, 11, 7 ,11, 12, 7 ,5 ,13 ,9,
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]
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16, 15, 14, 17, 15, 16, 17, 18, 15, 18, 19, 15, 17, 20, 18, 21, 19, 18,
21, 22, 19, 23, 20, 17, 23, 24, 20, 25, 22, 21, 23, 26, 24, 27, 22, 25, 28, 26, 23, 27,
29, 22, 30, 29, 27, 28, 30, 26, 28, 29, 30, 31, 29, 28
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10, 17, 16, 15, 11, 16, 17, 18, 16, 11, 18, 19, 16, 20, 14, 16, 20, 21, 14, 22, 21, 20
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var diNM = [
0.015900,0.088250,0.000000, //son 44 vértices
0.044125,0.087475,0.000000,
0.028700,0.091600,0.000000,
0.068625,0.086800,0.000000,
0.107225,0.081950,0.000000,
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9, 15, 16, 9, 16, 10, 9, 17, 10, 16, 10, 18, 11, 17, 18, 10, 17, 19, 18, 20, 19, 17, 21, 13, 12, 6 ,22, 14, 20, 23, 19,
21, 24, 13, 25, 23, 20, 26, 24, 21, 27, 28, 29, 30, 31, 32, 30, 33, 31, 34, 28, 27, 34, 35, 28, 35, 36, 28, 36, 37, 28,
30, 34, 33, 30, 38, 34, 38, 39, 34, 39, 35, 34, 40, 37, 36, 30, 41, 38, 42, 37, 40, 42, 43, 37
];
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0.098500, 0.364000, 0.000000, 0.031000, 0.296500, 0.000000,
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0.127875, 0.325625, 0.000000, 0.166000, 0.296500, 0.000000,
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0.127875, 0.267125, 0.000000, 0.146313, 0.248688, 0.000000,
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];
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9, 12, 13, 7, 10, 14, 11, 14, 13, 12, 10, 13, 14, 15, 13, 10
];
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];
/////////////////////////////////////////////////////////////////////////////////////////////////////