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hpg-r3f-model-scene

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Pretty Footer react component used in ant.design

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export declare enum MaterialFunc { 'SET_MATERIAL_COLOR' = "SET_MATERIAL_COLOR", 'SET_MATERIAL_MAP' = "SET_MATERIAL_MAP", 'GET_NODE' = "GET_NODE", 'SET_MATERIAL_TEXTURE_ROTATION' = "SET_MATERIAL_TEXTURE_ROTATION", 'SET_MATERIAL_TEXTURE_REPEAT' = "SET_MATERIAL_TEXTURE_REPEAT", 'SET_MATERIAL_METALNESS' = "SET_MATERIAL_METALNESS", 'SET_MATERIAL_ROUGHNESS' = "SET_MATERIAL_ROUGHNESS", 'SET_MATERIAL_TEXTURE_OFFSET' = "SET_MATERIAL_TEXTURE_OFFSET", 'SET_MATERIAL_TEXTURE_MAPPING' = "SET_MATERIAL_TEXTURE_MAPPING", 'SET_MATERIAL_TEXTURE_WRAPT' = "SET_MATERIAL_TEXTURE_WRAPT", 'SET_MATERIAL_TEXTURE_WRAPS' = "SET_MATERIAL_TEXTURE_WRAPS", 'SET_MATERIAL_TEXTURE_FILTERING' = "SET_MATERIAL_TEXTURE_FILTERING", 'SET_MATERIAL_TEXTURE_FORMAT' = "SET_MATERIAL_TEXTURE_FORMAT", 'SET_MATERIAL_REFLECTIVITY' = "SET_MATERIAL_REFLECTIVITY", 'SET_MATERIAL_IOR' = "SET_MATERIAL_IOR", 'SET_MATERIAL_METALNESS_MAP' = "SET_MATERIAL_METALNESS_MAP", 'SET_MATEIAL_ENV_MAP_INTENSITY' = "SET_MATEIAL_ENV_MAP_INTENSITY", 'SET_MATERIAL_AO_INTENSITY' = "SET_MATERIAL_AO_INTENSITY", 'SET_MATERIAL_DISPLACEMENT_SCALE' = "SET_MATERIAL_DISPLACEMENT_SCALE", 'SET_MATERIAL_NORMAL_SCALE' = "SET_MATERIAL_NORMAL_SCALE", 'SET_MATERIAL_BUMP_SCALE' = "SET_MATERIAL_BUMP_SCALE", 'SET_MATERIAL_SHEEN' = "SET_MATERIAL_SHEEN", 'SET_MATERIAL_SHEEN_TINT' = "SET_MATERIAL_SHEEN_TINT", 'SET_MATERIAL_SHEEN_ROUGHNESS' = "SET_MATERIAL_SHEEN_ROUGHNESS", 'SET_CLEARCOAT' = "SET_CLEARCOAT", 'SET_CLEARCOAT_NORMAL' = "SET_CLEARCOAT_NORMAL", 'SET_CLEARCOAT_ROUGHNESS' = "SET_CLEARCOAT_ROUGHNESS", 'SET_MATERIAL_TRANSMISSION' = "SET_MATERIAL_TRANSMISSION", 'SET_MATERIAL_ALPHA_MODE' = "SET_MATERIAL_ALPHA_MODE", 'SET_MATERIAL_OPACITY' = "SET_MATERIAL_OPACITY", 'SET_MATEIAL_ALPHA_TEST' = "SET_MATEIAL_ALPHA_TEST", 'SET_MATERIAL_ALPHA_INVERT_TEXTURE' = "SET_MATERIAL_ALPHA_INVERT_TEXTURE", 'SET_MATERIAL_EMISSIVE_INTENSITY' = "SET_MATERIAL_EMISSIVE_INTENSITY", 'SET_MATERIAL_EMISSIVE' = "SET_MATERIAL_EMISSIVE", 'SET_MATERIAL_SIDE' = "SET_MATERIAL_SIDE", 'SET_MATERIAL_SPECULAR_INTENSITY' = "SET_MATERIAL_SPECULAR_INTENSITY", 'SET_MATERIAL_SPECULAR_COLOR' = "SET_MATERIAL_SPECULAR_COLOR", 'EXPORT_SCENE' = "EXPORT_SCENE", 'MATERIAL_CHANGE' = "MATERIAL_CHANGE", 'SET_BACKGROUND' = "SET_BACKGROUND" } export declare enum MAP { MAP = "map", ROUGHNESS = "roughnessMap", METALNESS = "metalnessMap", DISPLACEMENT = "displacementMap", AO = "aoMap", NORMAL = "normalMap", BUMP = "bumpMap", ALPHA = "alphaMap", EMISSIVE = "emissiveMap", CLEARCOAT = "clearcoatMap", CLEARCOATNORMAL = "clearcoatNormalMap", CLEARCOATROUGHNESS = "clearcoatRoughnessMap", TRANSMISSION = "transmissionMap", THICKNESS = "thicknessMap", SPECULARCOLORMAP = "specularColorMap", SHEENCOLORMAP = "sheenColorMap", SHEENROUGHNESSMAP = "sheenRoughnessMap" } export declare enum Process { 'SCREEN_SHOT' = "SCREEN_SHOT" }