hpg-r3f-model-scene
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Pretty Footer react component used in ant.design
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TypeScript
export declare enum MaterialFunc {
'SET_MATERIAL_COLOR' = "SET_MATERIAL_COLOR",
'SET_MATERIAL_MAP' = "SET_MATERIAL_MAP",
'GET_NODE' = "GET_NODE",
'SET_MATERIAL_TEXTURE_ROTATION' = "SET_MATERIAL_TEXTURE_ROTATION",
'SET_MATERIAL_TEXTURE_REPEAT' = "SET_MATERIAL_TEXTURE_REPEAT",
'SET_MATERIAL_METALNESS' = "SET_MATERIAL_METALNESS",
'SET_MATERIAL_ROUGHNESS' = "SET_MATERIAL_ROUGHNESS",
'SET_MATERIAL_TEXTURE_OFFSET' = "SET_MATERIAL_TEXTURE_OFFSET",
'SET_MATERIAL_TEXTURE_MAPPING' = "SET_MATERIAL_TEXTURE_MAPPING",
'SET_MATERIAL_TEXTURE_WRAPT' = "SET_MATERIAL_TEXTURE_WRAPT",
'SET_MATERIAL_TEXTURE_WRAPS' = "SET_MATERIAL_TEXTURE_WRAPS",
'SET_MATERIAL_TEXTURE_FILTERING' = "SET_MATERIAL_TEXTURE_FILTERING",
'SET_MATERIAL_TEXTURE_FORMAT' = "SET_MATERIAL_TEXTURE_FORMAT",
'SET_MATERIAL_REFLECTIVITY' = "SET_MATERIAL_REFLECTIVITY",
'SET_MATERIAL_IOR' = "SET_MATERIAL_IOR",
'SET_MATERIAL_METALNESS_MAP' = "SET_MATERIAL_METALNESS_MAP",
'SET_MATEIAL_ENV_MAP_INTENSITY' = "SET_MATEIAL_ENV_MAP_INTENSITY",
'SET_MATERIAL_AO_INTENSITY' = "SET_MATERIAL_AO_INTENSITY",
'SET_MATERIAL_DISPLACEMENT_SCALE' = "SET_MATERIAL_DISPLACEMENT_SCALE",
'SET_MATERIAL_NORMAL_SCALE' = "SET_MATERIAL_NORMAL_SCALE",
'SET_MATERIAL_BUMP_SCALE' = "SET_MATERIAL_BUMP_SCALE",
'SET_MATERIAL_SHEEN' = "SET_MATERIAL_SHEEN",
'SET_MATERIAL_SHEEN_TINT' = "SET_MATERIAL_SHEEN_TINT",
'SET_MATERIAL_SHEEN_ROUGHNESS' = "SET_MATERIAL_SHEEN_ROUGHNESS",
'SET_CLEARCOAT' = "SET_CLEARCOAT",
'SET_CLEARCOAT_NORMAL' = "SET_CLEARCOAT_NORMAL",
'SET_CLEARCOAT_ROUGHNESS' = "SET_CLEARCOAT_ROUGHNESS",
'SET_MATERIAL_TRANSMISSION' = "SET_MATERIAL_TRANSMISSION",
'SET_MATERIAL_ALPHA_MODE' = "SET_MATERIAL_ALPHA_MODE",
'SET_MATERIAL_OPACITY' = "SET_MATERIAL_OPACITY",
'SET_MATEIAL_ALPHA_TEST' = "SET_MATEIAL_ALPHA_TEST",
'SET_MATERIAL_ALPHA_INVERT_TEXTURE' = "SET_MATERIAL_ALPHA_INVERT_TEXTURE",
'SET_MATERIAL_EMISSIVE_INTENSITY' = "SET_MATERIAL_EMISSIVE_INTENSITY",
'SET_MATERIAL_EMISSIVE' = "SET_MATERIAL_EMISSIVE",
'SET_MATERIAL_SIDE' = "SET_MATERIAL_SIDE",
'SET_MATERIAL_SPECULAR_INTENSITY' = "SET_MATERIAL_SPECULAR_INTENSITY",
'SET_MATERIAL_SPECULAR_COLOR' = "SET_MATERIAL_SPECULAR_COLOR",
'EXPORT_SCENE' = "EXPORT_SCENE",
'MATERIAL_CHANGE' = "MATERIAL_CHANGE",
'SET_BACKGROUND' = "SET_BACKGROUND"
}
export declare enum MAP {
MAP = "map",
ROUGHNESS = "roughnessMap",
METALNESS = "metalnessMap",
DISPLACEMENT = "displacementMap",
AO = "aoMap",
NORMAL = "normalMap",
BUMP = "bumpMap",
ALPHA = "alphaMap",
EMISSIVE = "emissiveMap",
CLEARCOAT = "clearcoatMap",
CLEARCOATNORMAL = "clearcoatNormalMap",
CLEARCOATROUGHNESS = "clearcoatRoughnessMap",
TRANSMISSION = "transmissionMap",
THICKNESS = "thicknessMap",
SPECULARCOLORMAP = "specularColorMap",
SHEENCOLORMAP = "sheenColorMap",
SHEENROUGHNESSMAP = "sheenRoughnessMap"
}
export declare enum Process {
'SCREEN_SHOT' = "SCREEN_SHOT"
}