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homebridge-wiiu

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Homebridge plugin for Wii U with Ristretto Aroma plugin

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import axios from 'axios'; import { WiiUPlatformAccessory } from './platformAccessory.js'; import { PLUGIN_NAME } from './settings.js'; /** * HomebridgePlatform * This class is the main constructor for your plugin, this is where you should * parse the user config and discover/register accessories with Homebridge. */ export class WiiUPlatform { log; config; api; Service; Characteristic; // this is used to track restored cached accessories accessories = []; constructor(log, config, api) { this.log = log; this.config = config; this.api = api; this.Service = api.hap.Service; this.Characteristic = api.hap.Characteristic; this.log.debug('Finished initializing platform:', this.config.name); this.log.debug('Using IP: ' + config.ip); // When this event is fired it means Homebridge has restored all cached accessories from disk. // Dynamic Platform plugins should only register new accessories after this event was fired, // in order to ensure they weren't added to homebridge already. This event can also be used // to start discovery of new accessories. this.api.on('didFinishLaunching', () => { log.debug('Executed didFinishLaunching callback'); // run the method to discover / register your devices as accessories this.discoverDevices(); }); } /** * This function is invoked when homebridge restores cached accessories from disk at startup. * It should be used to set up event handlers for characteristics and update respective values. */ async configureAccessory(accessory) { this.log.info('Loading accessory from cache:', accessory.displayName); // add the restored accessory to the accessories cache, so we can track if it has already been registered accessory.category = 31 /* this.api.hap.Categories.TELEVISION */; this.accessories.push(accessory); } /** * This is an example method showing how to register discovered accessories. * Accessories must only be registered once, previously created accessories * must not be registered again to prevent "duplicate UUID" errors. */ async discoverDevices() { // use the device serial let serial = ''; axios.get('http://' + this.config.ip + '/device/serial_id').then((response) => { serial = response.statusText; }).catch((error) => { this.log.error('Couldn\'t get the serial.'); this.log.debug(error); return; // device is offline }); const uuid = this.api.hap.uuid.generate(serial); // see if an accessory with the same uuid has already been registered and restored from // the cached devices we stored in the `configureAccessory` method above const existingAccessory = this.accessories.find((accessory) => accessory.UUID === uuid); if (existingAccessory) { // the accessory already exists this.log.info('Restoring existing accessory from cache:', existingAccessory.displayName); // if you need to update the accessory.context then you should run `api.updatePlatformAccessories`. e.g.: existingAccessory.category = 31 /* this.api.hap.Categories.TELEVISION */; this.api.updatePlatformAccessories([existingAccessory]); // create the accessory handler for the restored accessory // this is imported from `platformAccessory.ts` new WiiUPlatformAccessory(this, existingAccessory); // it is possible to remove platform accessories at any time using `api.unregisterPlatformAccessories`, e.g.: // remove platform accessories when no longer present // this.api.unregisterPlatformAccessories(PLUGIN_NAME, PLATFORM_NAME, [existingAccessory]); // this.log.info('Removing existing accessory from cache:', existingAccessory.displayName); } else { // the accessory does not yet exist, so we need to create it this.log.info('Adding new accessory:', this.config.name); // create a new accessory const accessory = new this.api.platformAccessory(this.config.name || 'Wii U', uuid); // store a copy of the device object in the `accessory.context` // the `context` property can be used to store any data about the accessory you may need accessory.category = 31 /* this.api.hap.Categories.TELEVISION */; accessory.UUID = serial; // create the accessory handler for the newly create accessory // this is imported from `platformAccessory.ts` new WiiUPlatformAccessory(this, accessory); this.api.publishExternalAccessories(PLUGIN_NAME, [accessory]); } } } //# sourceMappingURL=platform.js.map