hk-address-parser-lib
Version:
The library for the HKAddressParser project
21,835 lines • 694 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@turf/turf'), require('proj4')) :
typeof define === 'function' && define.amd ? define(['exports', '@turf/turf', 'proj4'], factory) :
(global = global || self, factory(global['hk-address-parser'] = {}, global.turf, global.proj4));
}(this, function (exports, turf, proj4) { 'use strict';
proj4 = proj4 && proj4.hasOwnProperty('default') ? proj4['default'] : proj4;
const region = {
HK: {
eng: "Hong Kong",
chi: "香港"
},
KLN: {
eng: "Kowloon",
chi: "九龍"
},
NT: {
eng: "New Territories",
chi: "新界"
}
};
const dcDistrict = {
invalid: {
eng: "Invalid District Name",
chi: "無效地區"
},
CW: {
eng: "Central and Western District",
chi: "中西區"
},
EST: {
eng: "Eastern District",
chi: "東區"
},
ILD: {
eng: "Islands District",
chi: "離島區"
},
KLC: {
eng: "Kowloon City District",
chi: "九龍城區"
},
KC: {
eng: "Kwai Tsing District",
chi: "葵青區"
},
KT: {
eng: "Kwun Tong District",
chi: "觀塘區"
},
NTH: {
eng: "North District",
chi: "北區"
},
SK: {
eng: "Sai Kung District",
chi: "西貢區"
},
ST: {
eng: "Sha Tin Distric",
chi: "沙田區"
},
SSP: {
eng: "Sham Shui Po District",
chi: "深水埗區"
},
STH: {
eng: "Southern District",
chi: "南區"
},
TP: {
eng: "Tai Po District",
chi: "大埔區"
},
TW: {
eng: "Tsuen Wan District",
chi: "荃灣區"
},
TM: {
eng: "Tuen Mun District",
chi: "屯門區"
},
WC: {
eng: "Wan Chai District",
chi: "灣仔區"
},
WTS: {
eng: "Wong Tai Sin District",
chi: "黃大仙區"
},
YTM: {
eng: "Yau Tsim Mong District",
chi: "油尖旺區"
},
YL: {
eng: "Yuen Long District",
chi: "元朗區"
}
};
// MUST use common js style to let address-parse "require" work normally
var constants = {
region,
dcDistrict
};
var constants_1 = constants.region;
var constants_2 = constants.dcDistrict;
/**
* To parse the address from OGCIO. this file should be compatible with node.js and js running in browser
*
*/
const CONFIDENT_ALL_MATCH = 1.0;
const CONFIDENT_MULTIPLIER_NAME_ONLY = 0.5;
const CONFIDENT_MULTIPLIER_PARTIAL_MATCH = 0.7;
const CONFIDENT_MULTIPLIER_OPPOSITE_STREET = 0.75;
const CONFIDENT_MULTIPLIER_FULL_STREET_MATCH = 1.5;
const OGCIO_KEY_BLOCK = "Block";
const OGCIO_KEY_PHASE = "Phase";
const OGCIO_KEY_ESTATE = "Estate";
const OGCIO_KEY_VILLAGE = "Village";
const OGCIO_KEY_STREET = "Street";
const OGCIO_KEY_REGION = "Region";
const OGCIO_KEY_BUILDING_NAME = "BuildingName";
const SCORE_SCHEME = {
[OGCIO_KEY_BUILDING_NAME]: 50,
[OGCIO_KEY_VILLAGE]: 40,
[OGCIO_KEY_ESTATE]: 40,
[OGCIO_KEY_STREET]: 40,
[OGCIO_KEY_REGION]: 20,
[OGCIO_KEY_PHASE]: 20,
[OGCIO_KEY_BLOCK]: 20,
};
// priority in asscending order
const elementPriority = [
OGCIO_KEY_BUILDING_NAME,
OGCIO_KEY_BLOCK,
OGCIO_KEY_PHASE,
OGCIO_KEY_ESTATE,
OGCIO_KEY_VILLAGE,
OGCIO_KEY_STREET,
OGCIO_KEY_REGION
];
const log = console.log; // eslint-disable-line
class Match {
constructor(confident, matchedKey, matchedWords) {
this.confident = confident;
this.matchedKey = matchedKey;
// array of words that matched
this.matchedWords = matchedWords;
}
}
function removeFloor(address) {
return address.replace(/([0-9A-z\-\s]+[樓層]|[0-9A-z號\-\s]+[舖鋪]|地[下庫]|平台).*/g, '');
}
function dcDistrictMapping(val, isChinese) {
for (const district in constants_2) {
if (district === val) {
return isChinese ? constants_2[district].chi : constants_2[district].eng;
}
}
return isChinese ? constants_2.invalid.chi : constants_2.invalid.eng;
}
function regionMapping(val) {
for (const reg in constants_1) {
if (reg === val) {
return constants_1[reg].eng;
}
}
}
/**
* Return the percentage of how much do the laterString match the first one
* @param {*} string
* @param {*} stringToSearch
*/
function findPartialMatch(string, stringToSearch) {
const match = {
matchPercentage: 0,
matchedWord: null
};
// some exceptional case if the word from OGCIO contains directly the search address, we consider it as a full match
if (stringToSearch.indexOf(string) >= 0) {
match.matchPercentage = 0.9;
match.matchedWord = string;
} else {
masterLoop:
for (let i = 0; i < stringToSearch.length; i ++) {
for (let end = stringToSearch.length; end > i; end --) {
const substring = stringToSearch.substring(i, end);
if (string.includes(substring)) {
match.matchPercentage = (substring.length * 1.0 / stringToSearch.length);
match.matchedWord = substring;
break masterLoop;
}
}
}
}
return match;
}
/**
* Remove the top level "Eng"/"Chi" prefix of the addresses
* @param {*} data
*/
function eliminateLangKeys(data) {
const result = {};
for (const key of Object.keys(data)) {
const refinedKey = key.replace(/(^Chi|^Eng)/,'');
// eliminate with recursion
if (typeof(data[key]) === "object") {
result[refinedKey] = eliminateLangKeys(data[key]);
} else {
result[refinedKey] = data[key];
}
}
return result;
}
function normalizeResponse(responseFromOGCIO) {
// No more flatten json to maintain the orginal data structure
// https://www.als.ogcio.gov.hk/docs/Data_Dictionary_for_ALS_EN.pdf
return responseFromOGCIO.SuggestedAddress.map(record => ({
chi: eliminateLangKeys(record.Address.PremisesAddress.ChiPremisesAddress),
eng: eliminateLangKeys(record.Address.PremisesAddress.EngPremisesAddress),
geo: record.Address.PremisesAddress.GeospatialInformation,
}));
}
function tryToMatchAnyNumber(address, number) {
const matches = address.match(/\d+/g);
if (matches === null) {
return false;
}
for (const match of matches) {
const num = parseInt(match, 10);
if (num === number) {
return true;
}
}
return false;
}
function tryToMatchRangeOfNumber(address, from, to, isOdd) {
const matches = address.match(/\d+/g);
if (matches === null) {
return false;
}
for (const match of matches) {
const num = parseInt(match, 10);
if (num >= from && num <= to && ((num % 2 === 1) === isOdd)) {
return true;
}
}
return false;
}
function isChinese(s) {
return /[^\u0000-\u00ff]/.test(s);
}
function splitValueForSpaceIfChinese(value) {
if (isChinese(value) && /\s/.test(value)) {
const tokens = value.split(/\s/);
// we need the last element only
return tokens[tokens.length - 1];
}
return value;
}
function matchAllMatchedWords(address, matchedWords) {
return matchedWords.map(word => address.includes(word)).reduce((p,c) => p && c, true);
}
/**
* Find the longest set of matches that has highest score and not overlapping
* @param {*} address
* @param {*} matches
*/
function findMaximumNonOverlappingMatches(address, matches) {
if (matches.length === 1) {
if (matches[0].matchedWord !== null && matchAllMatchedWords(address, matches[0].matchedWords)) {
return matches;
}
return [];
}
let longestMatchScore = 0;
let longestMatch = [];
for (const match of matches) {
if (matchAllMatchedWords(address, match.matchedWords)) {
let subAddress = address;
match.matchedWords.forEach(word => subAddress = subAddress.replace(word, ''));
const localLongestMatch = findMaximumNonOverlappingMatches(subAddress, matches.filter(m => m.matchedKey !== match.matchedKey));
localLongestMatch.push(match);
const score = calculateScoreFromMatches(localLongestMatch);
if (score > longestMatchScore) {
longestMatchScore = score;
longestMatch = localLongestMatch;
}
}
}
return longestMatch;
}
/**
* To calcutate the final confident with partical match
* @param {*} confident
* @param {*} matchPercentage
*/
function modifyConfidentByPartialMatchPercentage(confident, matchPercentage) {
return confident * matchPercentage * matchPercentage * CONFIDENT_MULTIPLIER_PARTIAL_MATCH;
}
function calculateScoreFromMatches(matches) {
let score = 0;
for (const match of matches) {
score += SCORE_SCHEME[match.matchedKey] * match.confident;
}
return score;
}
function searchSimilarityForStreetOrVillage(type, address, addressToSearch, BuildingNoFrom, BuildingNoTo) {
const sim = new Match(0, type, []);
if (address.includes(addressToSearch)) {
sim.confident = CONFIDENT_ALL_MATCH;
sim.matchedWords.push(addressToSearch);
} else {
const { matchPercentage, matchedWord } = findPartialMatch(address, addressToSearch);
if (matchPercentage > 0) {
sim.confident = modifyConfidentByPartialMatchPercentage(CONFIDENT_ALL_MATCH, matchPercentage);
sim.matchedWords.push(matchedWord);
}
}
// total match of the streetname
if (BuildingNoFrom) {
const from = parseInt(BuildingNoFrom, 10);
const to = BuildingNoTo ? parseInt(BuildingNoTo, 10) : from;
const isOdd = parseInt(BuildingNoFrom, 10) % 2 === 1;
// If the street name and also the street no. is matched. we should give it a very high score
if (from === to) {
if (!tryToMatchAnyNumber(address, from)) {
if (tryToMatchRangeOfNumber(address, from, to, !isOdd)) {
// ratio 1
sim.confident *= CONFIDENT_MULTIPLIER_OPPOSITE_STREET;
} else {
sim.confident *= CONFIDENT_MULTIPLIER_NAME_ONLY;
}
} else {
sim.matchedWords.push(from + '');
sim.confident *= CONFIDENT_MULTIPLIER_FULL_STREET_MATCH;
}
} else {
if (!tryToMatchRangeOfNumber(address, from, to, isOdd)) {
// Try to look up at opposite street
if (tryToMatchRangeOfNumber(address, from, to, !isOdd)) {
// ratio 1
sim.confident *= CONFIDENT_MULTIPLIER_OPPOSITE_STREET;
} else {
sim.confident *= CONFIDENT_MULTIPLIER_NAME_ONLY;
}
} else {
// TODO: cannot mark the street/village number that we have came across
sim.confident *= CONFIDENT_MULTIPLIER_FULL_STREET_MATCH;
}
}
} else {
sim.confident *= CONFIDENT_MULTIPLIER_NAME_ONLY;
}
return sim;
}
function searchOccuranceForBlock(address, { BlockDescriptor, BlockNo}) {
if (address.includes(BlockNo + BlockDescriptor)) {
const match = new Match(CONFIDENT_ALL_MATCH, OGCIO_KEY_BLOCK, [BlockNo, BlockDescriptor]);
if (BlockNo) {
if (!tryToMatchAnyNumber(address, parseInt(BlockNo, 10))) {
match.confident = CONFIDENT_MULTIPLIER_NAME_ONLY;
}
}
return match;
}
return null;
}
function searchOccuranceForPhase(address, { PhaseNo, PhaseName}) {
if (address.includes(PhaseName + PhaseNo)) {
const match = new Match(CONFIDENT_ALL_MATCH, OGCIO_KEY_PHASE, [PhaseNo, PhaseName]);
if (PhaseNo) {
if (!tryToMatchAnyNumber(address, parseInt(PhaseNo, 10))) {
match.confident = CONFIDENT_MULTIPLIER_NAME_ONLY;
}
}
return match;
}
return null;
}
function searchOccuranceForEstate(address, { EstateName }) {
if (address.includes(EstateName)) {
return new Match(CONFIDENT_ALL_MATCH, OGCIO_KEY_ESTATE, [EstateName]);
}
return null;
}
function searchOccuranceForRegion(address, region) {
if (address.includes(region)) {
return new Match(CONFIDENT_ALL_MATCH, OGCIO_KEY_REGION, [region]);
}
return null;
}
function searchOccuranceForBuildingName(address, buildingName) {
if (address.includes(buildingName)) {
return new Match(CONFIDENT_ALL_MATCH, OGCIO_KEY_BUILDING_NAME, [buildingName]);
} else {
const { matchPercentage, matchedWord } = findPartialMatch(address, buildingName);
if (matchPercentage > 0) {
const match = new Match(CONFIDENT_ALL_MATCH, OGCIO_KEY_BUILDING_NAME, [matchedWord]);
match.confident = modifyConfidentByPartialMatchPercentage(match.confident, matchPercentage);
return match;
}
}
return null;
}
function searchOccuranceForStreet(address, {StreetName, BuildingNoFrom, BuildingNoTo}) {
const streetsToTest = splitValueForSpaceIfChinese(StreetName);
return searchSimilarityForStreetOrVillage(OGCIO_KEY_STREET, address, streetsToTest, BuildingNoFrom, BuildingNoTo);
}
function searchOccuranceForVillage(address, {VillageName, BuildingNoFrom, BuildingNoTo}) {
const streetsToTest = splitValueForSpaceIfChinese(VillageName);
return searchSimilarityForStreetOrVillage(OGCIO_KEY_VILLAGE, address, streetsToTest, BuildingNoFrom, BuildingNoTo);
}
/**
* Take a
*/
function searchOccurance(address, ogcioRecordElementKey, ogcioRecordElement) {
switch (ogcioRecordElementKey) {
case OGCIO_KEY_STREET: return searchOccuranceForStreet(address, ogcioRecordElement); break;
case OGCIO_KEY_VILLAGE: return searchOccuranceForVillage(address, ogcioRecordElement); break;
case OGCIO_KEY_BLOCK: return searchOccuranceForBlock(address, ogcioRecordElement); break;
case OGCIO_KEY_PHASE: return searchOccuranceForPhase(address, ogcioRecordElement); break;
case OGCIO_KEY_ESTATE: return searchOccuranceForEstate(address, ogcioRecordElement); break;
case OGCIO_KEY_REGION: return searchOccuranceForRegion(address, ogcioRecordElement); break;
case OGCIO_KEY_BUILDING_NAME: return searchOccuranceForBuildingName(address, ogcioRecordElement); break;
}
return null;
}
function findMatchFromOGCIORecord(address, ogcioRecord) {
const matches = [];
// First we look up everything that exists in that address
for (const key of elementPriority) {
if (ogcioRecord.chi[key] !== undefined && isChinese(address)) {
//
const occurance = searchOccurance(address, key, ogcioRecord.chi[key]);
if (occurance === null) {
continue;
}
matches.push(occurance);
}
if (ogcioRecord.eng[key] !== undefined && !isChinese(address)) {
const occurance = searchOccurance(address, key, ogcioRecord.eng[key]);
if (occurance === null) {
continue;
}
matches.push(occurance);
}
}
return findMaximumNonOverlappingMatches(address, matches);
}
function transformDistrict(ogcioRecord) {
if (ogcioRecord.eng.District) {
ogcioRecord.eng.District.DcDistrict = dcDistrictMapping(ogcioRecord.eng.District.DcDistrict, false);
}
if (ogcioRecord.chi.District) {
ogcioRecord.chi.District.DcDistrict = dcDistrictMapping(ogcioRecord.chi.District.DcDistrict, true);
}
if (ogcioRecord.eng.Region) {
ogcioRecord.eng.Region = regionMapping(ogcioRecord.eng.Region);
}
return ogcioRecord;
}
function parseAddress(address, normalizedOGCIOResult) {
for (let record of normalizedOGCIOResult) {
const matches = findMatchFromOGCIORecord(address, record);
record.score = calculateScoreFromMatches(matches);
record.matches = matches;
// Also tranform the district code to name directly
record = transformDistrict(record);
}
normalizedOGCIOResult = normalizedOGCIOResult.sort((a, b) => {
return b.score - a.score;
});
return (normalizedOGCIOResult.slice(0, 200));
}
/**
* Standalone version of address parsing.
* @param {*} address
* @param {*} responseFromOGCIO Raw json response from ogcio
*/
function searchResult(address, responseFromOGCIO) {
const normalizedAddress = removeFloor(address).toUpperCase();
const normalizedOGCIOResult = normalizeResponse(responseFromOGCIO);
return parseAddress(normalizedAddress, normalizedOGCIOResult);
}
var ogcioParser = {
searchResult,
calculateScoreFromMatches
};
class Address {
constructor() {
}
/**
* Return the detailed components of the parsed address
* each element should be in form of
* {
* translatedLabel:
* key:
* translatedValue:
* }
*/
components(lang) {
return [];
}
componentLabelForKey(key, lang) {
const component = this.components(lang).find(component => component.key === key);
return component === undefined ? '' : component.translatedLabel;
}
componentValueForKey(key, lang) {
const component = this.components(lang).find(component => component.key === key);
return component === undefined ? '' : component.translatedValue;
}
fullAddress(lang) {
return null;
}
coordinate() {
return {
lat: 0,
lng: 0,
}
}
coordinates() {
return [];
}
// In the future it can be multiple source
dataSource() {
return null;
}
/**
* Return a normalized confident level from 0 - 10
*/
confidence() {
return 0;
}
distanceTo(address) {
const cord1 = turf.point([this.coordinate().lng, this.coordinate().lat]);
const cord2 = turf.point([address.coordinate().lng, address.coordinate().lat]);
return turf.distance(cord1, cord2, {units: 'kilometers'});
}
}
Address.LANG_EN = 'eng';
Address.LANG_ZH = 'chi';
/**
* Some helper functions for showing OGCIO address result
* definations:
* https://www.als.ogcio.gov.hk/docs/Data_Dictionary_for_ALS_EN.pdf
*/
const OGCIO_KEY_BLOCK$1 = 'Block';
const OGCIO_KEY_PHASE$1 = 'Phase';
const OGCIO_KEY_ESTATE$1 = 'Estate';
const OGCIO_KEY_VILLAGE$1 = 'Village';
const OGCIO_KEY_REGION$1 = 'Region';
const OGCIO_KEY_STREET$1 = 'Street';
const OGCIO_KEY_DISTRICT = 'District';
const OGCIO_KEY_BUILDING_NAME$1 = 'BuildingName';
const keys = {
eng: {
// level 1 keys
[OGCIO_KEY_BLOCK$1]: 'Block',
[OGCIO_KEY_PHASE$1]: 'Phase',
[OGCIO_KEY_ESTATE$1]: 'Estate',
[OGCIO_KEY_VILLAGE$1]: 'Village',
[OGCIO_KEY_REGION$1]: 'Region',
[OGCIO_KEY_DISTRICT]: 'District',
[OGCIO_KEY_STREET$1]: 'Street',
[OGCIO_KEY_BUILDING_NAME$1]: 'Building Name',
// level 2 keys
[`${OGCIO_KEY_DISTRICT}.DcDistrict`]: '區議會分區',
[`${OGCIO_KEY_STREET$1}.StreetName`]: 'Street Name',
[`${OGCIO_KEY_STREET$1}.BuildingNoFrom`]: 'Street No. From',
[`${OGCIO_KEY_STREET$1}.BuildingNoTo`]: 'Street No. To',
[`${OGCIO_KEY_ESTATE$1}.EstateName`]: 'Estate Name',
},
chi: {
// level 1 keys
[OGCIO_KEY_BLOCK$1]: '座數',
[OGCIO_KEY_PHASE$1]: '期數',
[OGCIO_KEY_ESTATE$1]: '屋邨',
[OGCIO_KEY_VILLAGE$1]: '鄉村',
[OGCIO_KEY_REGION$1]: '區域',
[OGCIO_KEY_DISTRICT]: '地區',
[OGCIO_KEY_STREET$1]: '街道',
[OGCIO_KEY_BUILDING_NAME$1]: '大廈名稱',
// level 2 keys
[`${OGCIO_KEY_DISTRICT}.DcDistrict`]: '區議會分區',
[`${OGCIO_KEY_STREET$1}.StreetName`]: '街道',
[`${OGCIO_KEY_STREET$1}.BuildingNoFrom`]: '街號',
[`${OGCIO_KEY_STREET$1}.BuildingNoTo`]: '街號',
[`${OGCIO_KEY_ESTATE$1}.EstateName`]: '屋邨',
}
};
function safeFieldValue(obj, key) {
return obj && obj[key] ? obj[key] : '';
}
function textForKey(key, lang) {
return keys[lang]
? (keys[lang][key]
? keys[lang][key]
: key)
: key;
}
function engBuildingNumberFromField(field) {
if (!field || (!field.BuildingNoFrom && !field.BuildingNoTo)) {
return '';
}
if (field.BuildingNoFrom && field.BuildingNoTo) {
return `${field.BuildingNoFrom}-${field.BuildingNoTo}`;
} else {
return `${field.BuildingNoTo ? field.BuildingNoTo : field.BuildingNoFrom}`;
}
}
function chineseBuildingNumberFromField(field) {
if (!field || (!field.BuildingNoFrom && !field.BuildingNoTo)) {
return '';
}
if (field.BuildingNoFrom && field.BuildingNoTo) {
return `${field.BuildingNoFrom}至${field.BuildingNoTo}號`;
} else {
return `${field.BuildingNoTo ? field.BuildingNoTo : field.BuildingNoFrom}號`;
}
}
function prettyPrintBlock(blockObj, lang) {
if (lang === 'chi') {
return `${blockObj.BlockNo}${blockObj.BlockDescriptor}`;
} else if (lang === 'eng') {
return `${blockObj.BlockDescriptor} ${blockObj.BlockNo}`;
}
}
function prettyPrintEstate(estateObj, lang) {
let estateName = estateObj.EstateName;
const phase = estateObj[OGCIO_KEY_PHASE$1];
if (lang === 'chi') {
if (phase) {
estateName = `${estateName}${safeFieldValue(estateObj[OGCIO_KEY_PHASE$1], 'PhaseNo')}${safeFieldValue(estateObj[OGCIO_KEY_PHASE$1], 'PhaseName')}`;
}
} else if (lang === 'eng') {
if (phase) {
estateName = `${safeFieldValue(estateObj[OGCIO_KEY_PHASE$1], 'PhaseName')}${safeFieldValue(estateObj[OGCIO_KEY_PHASE$1], 'PhaseNo')},${estateName}`;
}
}
return estateName;
}
function prettyPrintStreet(streetObj, lang) {
if (lang === 'chi') {
return `${safeFieldValue(streetObj, 'StreetName')}${chineseBuildingNumberFromField(streetObj)}`;
} else if (lang === 'eng') {
return `${engBuildingNumberFromField(streetObj)} ${safeFieldValue(streetObj, 'StreetName')}`;
}
}
function textForValue(record, key, lang) {
if (!record[lang]) {
return '';
}
if (typeof (record[lang][key]) === 'string') {
return record[lang][key];
}
if (key === OGCIO_KEY_ESTATE$1) {
return prettyPrintEstate(record[lang][key], lang);
} else if (key === OGCIO_KEY_BLOCK$1) {
return prettyPrintBlock(record[lang][key], lang);
} else if (key === OGCIO_KEY_STREET$1) {
return prettyPrintStreet(record[lang][key], lang);
}
return Object.values(record[lang][key]).join();
}
/**
* Format the chinese address from the given result set
* @param {*} result
*/
function fullChineseAddressFromResult(result) {
const { Street, Block, Phase, Estate, Village } = result;
const region = safeFieldValue(result, 'Region');
const streetName = safeFieldValue(Street, 'StreetName');
const streetNumber = chineseBuildingNumberFromField(Street);
const villageName = safeFieldValue(Village, 'VillageName');
const villageNumber = chineseBuildingNumberFromField(Village);
const estateName = safeFieldValue(Estate, 'EstateName');
const buildingName = safeFieldValue(result, 'BuildingName');
return `${region}${villageName}${villageNumber}${streetName}${streetNumber}${estateName}${buildingName}`.trim();
}
/**
* Format the english address from the given result set
* @param {*} result
*/
function fullEnglishAddressFromResult(result) {
const { Street, Block, Phase, Estate, Village } = result;
const region = safeFieldValue(result, 'Region');
const streetName = safeFieldValue(Street, 'StreetName');
const streetNumber = engBuildingNumberFromField(Street);
const villageName = safeFieldValue(Village, 'VillageName');
const villageNumber = engBuildingNumberFromField(Village);
const buildingName = safeFieldValue(result, 'BuildingName');
const estateName = safeFieldValue(Estate, 'EstateName');
return [buildingName, estateName, `${streetNumber} ${streetName}`, `${villageNumber} ${villageName}`, region].filter(token => token.match(/\S/)).join(', ');
}
var ogcioHelper = {
topLevelKeys: () => Object.keys(keys.chi).map((key) => ({ key, value: keys.chi[key] })).filter(key => !key.key.includes('.')),
textForKey,
textForValue,
fullEnglishAddressFromResult,
fullChineseAddressFromResult
};
const toFloat = (value) => {
if (typeof value === 'number') {
return value;
}
let val = parseFloat(value);
if (isNaN(val)) {
return 0;
}
return val;
};
class OGCIOAddress extends Address {
constructor(ogcioRecord) {
super();
this.record = ogcioRecord;
this.flattenedComponents = null;
}
components(lang) {
if (this.flattenedComponents === null) {
this.flattenedComponents = this.flattenComponents();
}
if (lang === Address.LANG_EN) {
return this.flattenedComponents['eng'];
} else {
return this.flattenedComponents['chi'];
}
}
flattenComponents() {
const flattenedComponents = {
[Address.LANG_EN]: [],
[Address.LANG_ZH]: [],
};
const langs = [Address.LANG_ZH, Address.LANG_EN];
for (const lang of langs) {
for (const key of Object.keys(this.record[lang])) {
flattenedComponents[lang].push({
key,
translatedLabel: ogcioHelper.textForKey(key, lang),
translatedValue: ogcioHelper.textForValue(this.record, key, lang),
});
}
}
return flattenedComponents;
}
fullAddress(lang) {
if (lang === Address.LANG_EN) {
return ogcioHelper.fullEnglishAddressFromResult(this.record['eng']);
} else {
return ogcioHelper.fullChineseAddressFromResult(this.record['chi']);
}
}
coordinate() {
const geo = {
lat: 0,
lng: 0,
};
if (this.record.geo !== undefined && this.record.geo.length > 0) {
geo.lat = toFloat(this.record.geo[0].Latitude);
geo.lng = toFloat(this.record.geo[0].Longitude);
}
return geo;
}
coordinates() {
if (this.record.geo !== undefined && this.record.geo.length > 0) {
return this.record.geo.map(geo => ({
lat: toFloat(geo.Latitude),
lng: toFloat(geo.Longitude)
}));
}
return [];
}
// In the future it can be multiple source
dataSource() {
return '資科辦';
}
confidence() {
return Math.min(
4,
(this.record.matches
.filter(match => match.matchedKey === key)
.map(match => match.confident)
.reduce((p, c) => c, 0) *
5) |
0
);
}
}
class LandAddress extends Address{
constructor(landRecord) {
super();
this.record = landRecord;
}
/**
* Return the detailed components of the parsed address
* each element should be in form of
* {
* translatedLabel:
* key:
* translatedValue:
* }
*/
components(lang) {
if (lang === Address.LANG_EN) {
return [{
translatedValue: this.record.nameEN,
key: 'name',
translatedLabel: "Name"
}];
} else if (lang === Address.LANG_ZH) {
return [{
translatedValue: this.record.nameZH,
key: 'name',
translatedLabel: "Name"
}];
}
}
fullAddress(lang) {
if (lang === Address.LANG_EN) {
return this.record.addressEN;
} else if (lang === Address.LANG_ZH) {
return this.record.addressZH;
}
}
coordinate() {
return {
lat: toFloat(this.record.lat),
lng: toFloat(this.record.lng),
}
}
coordinates() {
return [{
lat: toFloat(this.record.lat),
lng: toFloat(this.record.lng),
}];
}
// In the future it can be multiple source
dataSource() {
return '地政總署';
}
/**
* Return a normalized confident level from 0 - 10
*/
confidence() {
return 0;
}
}
const createAddress = function (type, record) {
switch (type) {
case "ogcio": return new OGCIOAddress(record);
case "land" : return new LandAddress(record);
default: return new Address(record);
}
};
proj4.defs([
[
"EPSG:2326",
"+proj=tmerc +lat_0=22.31213333333334 +lon_0=114.1785555555556 +k=1 +x_0=836694.05 +y_0=819069.8 +ellps=intl +towgs84=-162.619,-276.959,-161.764,0.067753,-2.24365,-1.15883,-1.09425 +units=m +no_defs"],
[
"EPSG:4326",
"+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs"
]
]);
var ProjConvertor = {
projTransform: (fromProjection, toProjection, coordinates) => {
return proj4(proj4(fromProjection), proj4(toProjection), coordinates)
}
};
const normalizeString = (str) => {
return str.replace(/,/g, ' ')
};
const sortLandResult = (searchString, landResults) => {
const normalizeSearchString = normalizeString(searchString);
const container = landResults.map(
landAddress => ({
landAddress,
lcs: Math.max(
lcs(normalizeSearchString, normalizeString(landAddress.fullAddress('chi'))),
lcs(normalizeSearchString, normalizeString(landAddress.fullAddress('eng')))
),
})
);
container.sort( (a, b) => b.lcs - a.lcs);
return container.map(c => c.landAddress);
};
const lcs = (str1, str2) => {
const m = str1.length + 1;
const n = str2.length + 1;
const lcsTable = new Array(m);
for (let i = 0; i < m; i++) {
lcsTable[i] = new Array(n);
}
for (let i = 0; i < m; i++) {
for (let j = 0; j < n; j++) {
if (i === 0 || j === 0) {
lcsTable[i][j] = 0;
} else if (str1[i] === str2[j]) {
lcsTable[i][j] = 1 + lcsTable[i - 1][j - 1];
} else {
lcsTable[i][j] = Math.max(lcsTable[i - 1][j], lcsTable[i][j - 1]);
}
}
}
return lcsTable[m - 1][n - 1];
};
var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
function unwrapExports (x) {
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x.default : x;
}
function createCommonjsModule(fn, module) {
return module = { exports: {} }, fn(module, module.exports), module.exports;
}
function getCjsExportFromNamespace (n) {
return n && n.default || n;
}
var domain;
// This constructor is used to store event handlers. Instantiating this is
// faster than explicitly calling `Object.create(null)` to get a "clean" empty
// object (tested with v8 v4.9).
function EventHandlers() {}
EventHandlers.prototype = Object.create(null);
function EventEmitter() {
EventEmitter.init.call(this);
}
// nodejs oddity
// require('events') === require('events').EventEmitter
EventEmitter.EventEmitter = EventEmitter;
EventEmitter.usingDomains = false;
EventEmitter.prototype.domain = undefined;
EventEmitter.prototype._events = undefined;
EventEmitter.prototype._maxListeners = undefined;
// By default EventEmitters will print a warning if more than 10 listeners are
// added to it. This is a useful default which helps finding memory leaks.
EventEmitter.defaultMaxListeners = 10;
EventEmitter.init = function() {
this.domain = null;
if (EventEmitter.usingDomains) {
// if there is an active domain, then attach to it.
if (domain.active && !(this instanceof domain.Domain)) ;
}
if (!this._events || this._events === Object.getPrototypeOf(this)._events) {
this._events = new EventHandlers();
this._eventsCount = 0;
}
this._maxListeners = this._maxListeners || undefined;
};
// Obviously not all Emitters should be limited to 10. This function allows
// that to be increased. Set to zero for unlimited.
EventEmitter.prototype.setMaxListeners = function setMaxListeners(n) {
if (typeof n !== 'number' || n < 0 || isNaN(n))
throw new TypeError('"n" argument must be a positive number');
this._maxListeners = n;
return this;
};
function $getMaxListeners(that) {
if (that._maxListeners === undefined)
return EventEmitter.defaultMaxListeners;
return that._maxListeners;
}
EventEmitter.prototype.getMaxListeners = function getMaxListeners() {
return $getMaxListeners(this);
};
// These standalone emit* functions are used to optimize calling of event
// handlers for fast cases because emit() itself often has a variable number of
// arguments and can be deoptimized because of that. These functions always have
// the same number of arguments and thus do not get deoptimized, so the code
// inside them can execute faster.
function emitNone(handler, isFn, self) {
if (isFn)
handler.call(self);
else {
var len = handler.length;
var listeners = arrayClone(handler, len);
for (var i = 0; i < len; ++i)
listeners[i].call(self);
}
}
function emitOne(handler, isFn, self, arg1) {
if (isFn)
handler.call(self, arg1);
else {
var len = handler.length;
var listeners = arrayClone(handler, len);
for (var i = 0; i < len; ++i)
listeners[i].call(self, arg1);
}
}
function emitTwo(handler, isFn, self, arg1, arg2) {
if (isFn)
handler.call(self, arg1, arg2);
else {
var len = handler.length;
var listeners = arrayClone(handler, len);
for (var i = 0; i < len; ++i)
listeners[i].call(self, arg1, arg2);
}
}
function emitThree(handler, isFn, self, arg1, arg2, arg3) {
if (isFn)
handler.call(self, arg1, arg2, arg3);
else {
var len = handler.length;
var listeners = arrayClone(handler, len);
for (var i = 0; i < len; ++i)
listeners[i].call(self, arg1, arg2, arg3);
}
}
function emitMany(handler, isFn, self, args) {
if (isFn)
handler.apply(self, args);
else {
var len = handler.length;
var listeners = arrayClone(handler, len);
for (var i = 0; i < len; ++i)
listeners[i].apply(self, args);
}
}
EventEmitter.prototype.emit = function emit(type) {
var er, handler, len, args, i, events, domain;
var doError = (type === 'error');
events = this._events;
if (events)
doError = (doError && events.error == null);
else if (!doError)
return false;
domain = this.domain;
// If there is no 'error' event listener then throw.
if (doError) {
er = arguments[1];
if (domain) {
if (!er)
er = new Error('Uncaught, unspecified "error" event');
er.domainEmitter = this;
er.domain = domain;
er.domainThrown = false;
domain.emit('error', er);
} else if (er instanceof Error) {
throw er; // Unhandled 'error' event
} else {
// At least give some kind of context to the user
var err = new Error('Uncaught, unspecified "error" event. (' + er + ')');
err.context = er;
throw err;
}
return false;
}
handler = events[type];
if (!handler)
return false;
var isFn = typeof handler === 'function';
len = arguments.length;
switch (len) {
// fast cases
case 1:
emitNone(handler, isFn, this);
break;
case 2:
emitOne(handler, isFn, this, arguments[1]);
break;
case 3:
emitTwo(handler, isFn, this, arguments[1], arguments[2]);
break;
case 4:
emitThree(handler, isFn, this, arguments[1], arguments[2], arguments[3]);
break;
// slower
default:
args = new Array(len - 1);
for (i = 1; i < len; i++)
args[i - 1] = arguments[i];
emitMany(handler, isFn, this, args);
}
return true;
};
function _addListener(target, type, listener, prepend) {
var m;
var events;
var existing;
if (typeof listener !== 'function')
throw new TypeError('"listener" argument must be a function');
events = target._events;
if (!events) {
events = target._events = new EventHandlers();
target._eventsCount = 0;
} else {
// To avoid recursion in the case that type === "newListener"! Before
// adding it to the listeners, first emit "newListener".
if (events.newListener) {
target.emit('newListener', type,
listener.listener ? listener.listener : listener);
// Re-assign `events` because a newListener handler could have caused the
// this._events to be assigned to a new object
events = target._events;
}
existing = events[type];
}
if (!existing) {
// Optimize the case of one listener. Don't need the extra array object.
existing = events[type] = listener;
++target._eventsCount;
} else {
if (typeof existing === 'function') {
// Adding the second element, need to change to array.
existing = events[type] = prepend ? [listener, existing] :
[existing, listener];
} else {
// If we've already got an array, just append.
if (prepend) {
existing.unshift(listener);
} else {
existing.push(listener);
}
}
// Check for listener leak
if (!existing.warned) {
m = $getMaxListeners(target);
if (m && m > 0 && existing.length > m) {
existing.warned = true;
var w = new Error('Possible EventEmitter memory leak detected. ' +
existing.length + ' ' + type + ' listeners added. ' +
'Use emitter.setMaxListeners() to increase limit');
w.name = 'MaxListenersExceededWarning';
w.emitter = target;
w.type = type;
w.count = existing.length;
emitWarning(w);
}
}
}
return target;
}
function emitWarning(e) {
typeof console.warn === 'function' ? console.warn(e) : console.log(e);
}
EventEmitter.prototype.addListener = function addListener(type, listener) {
return _addListener(this, type, listener, false);
};
EventEmitter.prototype.on = EventEmitter.prototype.addListener;
EventEmitter.prototype.prependListener =
function prependListener(type, listener) {
return _addListener(this, type, listener, true);
};
function _onceWrap(target, type, listener) {
var fired = false;
function g() {
target.removeListener(type, g);
if (!fired) {
fired = true;
listener.apply(target, arguments);
}
}
g.listener = listener;
return g;
}
EventEmitter.prototype.once = function once(type, listener) {
if (typeof listener !== 'function')
throw new TypeError('"listener" argument must be a function');
this.on(type, _onceWrap(this, type, listener));
return this;
};
EventEmitter.prototype.prependOnceListener =
function prependOnceListener(type, listener) {
if (typeof listener !== 'function')
throw new TypeError('"listener" argument must be a function');
this.prependListener(type, _onceWrap(this, type, listener));
return this;
};
// emits a 'removeListener' event iff the listener was removed
EventEmitter.prototype.removeListener =
function removeListener(type, listener) {
var list, events, position, i, originalListener;
if (typeof listener !== 'function')
throw new TypeError('"listener" argument must be a function');
events = this._events;
if (!events)
return this;
list = events[type];
if (!list)
return this;
if (list === listener || (list.listener && list.listener === listener)) {
if (--this._eventsCount === 0)
this._events = new EventHandlers();
else {
delete events[type];
if (events.removeListener)
this.emit('removeListener', type, list.listener || listener);
}
} else if (typeof list !== 'function') {
position = -1;
for (i = list.length; i-- > 0;) {
if (list[i] === listener ||
(list[i].listener && list[i].listener === listener)) {
originalListener = list[i].listener;
position = i;
break;
}
}
if (position < 0)
return this;
if (list.length === 1) {
list[0] = undefined;
if (--this._eventsCount === 0) {
this._events = new EventHandlers();
return this;
} else {
delete events[type];
}
} else {
spliceOne(list, position);
}
if (events.removeListener)
this.emit('removeListener', type, originalListener || listener);
}
return this;
};
EventEmitter.prototype.removeAllListeners =
function removeAllListeners(type) {
var listeners, events;
events = this._events;
if (!events)
return this;
// not listening for removeListener, no need to emit
if (!events.removeListener) {
if (arguments.length === 0) {
this._events = new EventHandlers();
this._eventsCount = 0;
} else if (events[type]) {
if (--this._eventsCount === 0)
this._events = new EventHandlers();
else
delete events[type];
}
return this;
}
// emit removeListener for all listeners on all events
if (arguments.length === 0) {
var keys = Object.keys(events);
for (var i = 0, key; i < keys.length; ++i) {
key = keys[i];
if (key === 'removeListener') continue;
this.removeAllListeners(key);
}
this.removeAllListeners('removeListener');
this._events = new EventHandlers();
this._eventsCount = 0;
return this;
}
listeners = events[type];
if (typeof listeners === 'function') {
this.removeListener(type, listeners);
} else if (listeners) {
// LIFO order
do {
this.removeListener(type, listeners[listeners.length - 1]);
} while (listeners[0]);
}
return this;
};
EventEmitter.prototype.listeners = function listeners(type) {
var evlistener;
var ret;
var events = this._events;
if (!events)
ret = [];
else {
evlistener = events[type];
if (!evlistener)
ret = [];
else if (typeof evlistener === 'function')
ret = [evlistener.listener || evlistener];
else
ret = unwrapListeners(evlistener);
}
return ret;
};
EventEmitter.listenerCount = function(emitter, type) {
if (typeof emitter.listenerCount === 'function') {
return emitter.listenerCount(type);
} else {
return listenerCount.call(emitter, type);
}
};
EventEmitter.prototype.listenerCount = listenerCount;
function listenerCount(type) {
var events = this._events;
if (events) {
var evlistener = events[type];
if (typeof evlistener === 'function') {
return 1;
} else if (evlistener) {
return evlistener.length;
}
}
return 0;
}
EventEmitter.prototype.eventNames = function eventNames() {
return this._eventsCount > 0 ? Reflect.ownKeys(this._events) : [];
};
// About 1.5x faster than the two-arg version of Array#splice().
function spliceOne(list, index) {
for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)
list[i] = list[k];
list.pop();
}
function arrayClone(arr, i) {
var copy = new Array(i);
while (i--)
copy[i] = arr[i];
return copy;
}
function unwrapListeners(arr) {
var ret = new Array(arr.length);
for (var i = 0; i < ret.length; ++i) {
ret[i] = arr[i].listener || arr[i];
}
return ret;
}
// shim for using process in browser
// based off https://github.com/defunctzombie/node-process/blob/master/browser.js
function defaultSetTimout() {
throw new Error('setTimeout has not been defined');
}
function defaultClearTimeout () {
throw new Error('clearTimeout has not been defined');
}
var cachedSetTimeout = defaultSetTimout;
var cachedClearTimeout = defaultClearTimeout;
if (typeof global.setTimeout === 'function') {
cachedSetTimeout = setTimeout;
}
if (typeof global.clearTimeout === 'function') {
cachedClearTimeout = clearTimeout;
}
function runTimeout(fun) {
if (cachedSetTimeout === setTimeout) {
//normal enviroments in sane situations
return setTimeout(fun, 0);
}
// if setTimeout wasn't available but was latter defined
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
cachedSetTimeout = setTimeout;
return setTimeout(fun, 0);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedSetTimeout(fun, 0);
} catch(e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedSetTimeout.call(null, fun, 0);
} catch(e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
return cachedSetTimeout.call(this, fun, 0);
}
}
}
function runClearTimeout(marker) {
if (cachedClearTimeout === clearTimeout) {
//normal enviroments in sane situations
return clearTimeout(marker);
}
// if clearTimeout wasn't available but was latter defined
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
cachedClearTimeout = clearTimeout;
return clearTimeout(marker);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedClearTimeout(marker);
} catch (e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedClearTimeout.call(null, marker);
} catch (e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
// Some versions of I.E. have different rules for clearTimeout vs setTimeout
return cachedClearTimeout.call(this, marker);
}
}
}
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;
function cleanUpNextTick() {
if (!draining || !currentQueue) {
return;
}
draining = false;
if (currentQueue.length) {
queue = currentQueue.concat(queue);
} else {
queueIndex = -1;
}
if (queue.length) {
drainQueue();
}
}
function drainQueue() {
if (draining) {
return;
}
var timeout = runTimeout(cleanUpNextTick);
draining = true;
var len = queue.length;
while(len) {
currentQueue = queue;
queue = [];
while (++queueIndex < len) {
if (currentQueue) {
currentQueue[queueIndex].run();
}
}
queueIndex = -1;
len = queue.length;
}
currentQueue = null;
draining = false;
runClearTimeout(timeout);
}
function nextTick(fun) {
var args = new Array(arguments.length - 1);
if (arguments.length > 1) {
for (var i = 1; i < arguments.length; i++) {
args[i - 1] = arguments[i];
}
}
queue.push(new Item(fun, args));
if (queue.length === 1 && !draining) {
runTimeout(drainQueue);
}
}
// v8 likes predictible objects
function Item(fun, array) {
this.fun = fun;
this.array = array;
}
Item.prototype.run = function () {
this.fun.apply(null, this.array);
};
var title = 'browser';
var platform = 'browser';
var browser = true;
var env = {};
var argv = [];
var version = ''; // empty string to avoid regexp issues
var versions = {};
var release = {};
var config = {};
function noop() {}
var on = noop;
var addListener = noop;
var once = noop;
var off = noop;
var removeListener = noop;
var removeAllListeners = noop;
var emit = noop;
function binding(name) {
throw new Error('process.binding is not supported');
}
function cwd () { return '/' }
function chdir (dir) {
throw new Error('process.chdir is not supported');
}function umask() { return 0; }
// from https://github.com/kumavis/browser-process-hrtime/blob/master/index.js
var performance = global.performance || {};
var performanceNow =
performance.now ||
performance.mozNow ||
performance.msNow ||
performance.oNow ||
performance.webkitNow ||
function(){ return (new Date()).getTime() };
// generate timestamp or delta
// see http://nodejs.org/api/process.html#process_process_hrtime
function hrtime(previousTimestamp){
var clocktime = performanceNow.call(performance)*1e-3;
var seconds = Math.floor(clocktime);
var nanoseconds = Math.floor((clocktime%1)*1e9);
if (previousTimestamp) {
seconds = seconds - previousTimestamp[0];
nanoseconds = nanoseconds - previousTimestamp[1];
if (nanoseconds<0) {
seconds--;
nanoseconds += 1e9;
}
}
return [seconds,nanoseconds]
}
var startTime = new Date();
function uptime() {
var currentTime = new Date();
var dif = currentTime - startTime;
return dif / 1000;
}
var process$1 = {
nextTick: nextTick,
title: title,
browser: browser,
env: env,
argv: argv,
version: version,
versions: versions,
on: on,
addListener: addListener,
once: once,
off: off,
removeListener: removeListener,
removeAllListeners: removeAllListeners,
emit: emit,
binding: binding,
cwd: cwd,
chdir: chdir,
umask: umask,
hrtime: hrtime,
platform: platform,
release: release,
config: config,
uptime: uptime
};
var inherits;
if (typeof Object.create === 'function'){
inherits = function inherits(ctor, superCtor) {
// implementation from standard node.js 'util' module
ctor.super_ = superCtor;
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
}
});
};
} else {
inherits = function inherits(ctor, superCtor) {
ctor.super_ = superCtor;
var TempCtor = function () {};
TempCtor.prototype = superCtor.prototype;
ctor.prototype = new TempCtor();
ctor.prototype.constructor = ctor;
};
}
var inherits$1 = inherits;
// Copyright Joyent, Inc. and other Node contributors.
var formatRegExp = /%[sdj%]/g;
function format(f) {
if (!isString(f)) {
var objects = [];
for (var i = 0; i < arguments.length; i++) {
objects.push(inspect(arguments[i]));
}
return objects.join(' ');
}
var i = 1;
var args = arguments;
var len = args.length;
var str = String(f).replace(formatRegExp, function(x) {
if (x === '%%') return '%';
if (i >= len) return x;
switch (x) {
case '%s': return String(args[i++]);
case '%d': return Number(args[i++]);
case '%j':
try {
return JSON.stringify(args[i++]);
} catch (_) {
return '[Circular]';
}
default:
return x;
}
});
for (var x = args[i]; i < len; x = args[++i]) {
if (isNull(x) || !isObject(x)) {
str += ' ' + x;
} else {
str += ' ' + inspect(x);
}
}
return str;
}
// Mark that a method should not be used.
// Returns a modified function which warns once by default.
// If --no-deprecation is set, then it is a no-op.
function deprecate(fn, msg) {
// Allow for deprecating things in the process of starting up.
if (isUndefined(global.process)) {
return function() {
return deprecate(fn, msg).apply(this, arguments);
};
}
var warned = false;
function deprecated() {
if (!warned) {
{
console.error(msg);
}
warned = true;
}
return fn.apply(this, arguments);
}
return deprecated;
}
var debugs = {};
var debugEnviron;
function debuglog(set) {
if (isUndefined(debugEnviron))
debugEnviron = process$1.env.NODE_DEBUG || '';
set = set.toUpperCase();
if (!debugs[set]) {
if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
var pid = 0;
debugs[set] = function() {
var msg = format.apply(null, arguments);
console.error('%s %d: %s', set, pid, msg);
};
} else {
debugs[set] = function() {};
}
}
return debugs[set];
}
/**
* Echos the value of a value. Trys to print the value out
* in the best way possible given the different types.
*
* @param {Object} obj The object to print out.
* @param {Object} opts Optional options object that alters the output.
*/
/* legacy: obj, showHidden, depth, colors*/
function inspect(obj, opts) {
// default options
var ctx = {
seen: [],
stylize: stylizeNoColor
};
// legacy...
if (arguments.length >= 3) ctx.depth = arguments[2];
if (arguments.length >= 4) ctx.colors = arguments[3];
if (isBoolean(opts)) {
// legacy...
ctx.showHidden = opts;
} else if (opts) {
// got an "options" object
_extend(ctx, opts);
}
// set default options
if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
if (isUndefined(ctx.depth)) ctx.depth = 2;
if (isUndefined(ctx.colors)) ctx.colors = false;
if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
if (ctx.colors) ctx.stylize = stylizeWithColor;
return formatValue(ctx, obj, ctx.depth);
}
// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
inspect.colors = {
'bold' : [1, 22],
'italic' : [3, 23],
'underline' : [4, 24],
'inverse' : [7, 27],
'white' : [37, 39],
'grey' : [90, 39],
'black' : [30, 39],
'blue' : [34, 39],
'cyan' : [36, 39],
'green' : [32, 39],
'magenta' : [35, 39],
'red' : [31, 39],
'yellow' : [33, 39]
};
// Don't use 'blue' not visible on cmd.exe
inspect.styles = {
'special': 'cyan',
'number': 'yellow',
'boolean': 'yellow',
'undefined': 'grey',
'null': 'bold',
'string': 'green',
'date': 'magenta',
// "name": intentionally not styling
'regexp': 'red'
};
function stylizeWithColor(str, styleType) {
var style = inspect.styles[styleType];
if (style) {
return '\u001b[' + inspect.colors[style][0] + 'm' + str +
'\u001b[' + inspect.colors[style][1] + 'm';
} else {
return str;
}
}
function stylizeNoColor(str, styleType) {
return str;
}
function arrayToHash(array) {
var hash = {};
array.forEach(function(val, idx) {
hash[val] = true;
});
return hash;
}
function formatValue(ctx, value, recurseTimes) {
// Provide a hook for user-specified inspect functions.
// Check that value is an object with an inspect function on it
if (ctx.customInspect &&
value &&
isFunction(value.inspect) &&
// Filter out the util module, it's inspect function is special
value.inspect !== inspect &&
// Also filter out any prototype objects using the circular check.
!(value.constructor && value.constructor.prototype === value)) {
var ret = value.inspect(recurseTimes, ctx);
if (!isString(ret)) {
ret = formatValue(ctx, ret, recurseTimes);
}
return ret;
}
// Primitive types cannot have properties
var primitive = formatPrimitive(ctx, value);
if (primitive) {
return primitive;
}
// Look up the keys of the object.
var keys = Object.keys(value);
var visibleKeys = arrayToHash(keys);
if (ctx.showHidden) {
keys = Object.getOwnPropertyNames(value);
}
// IE doesn't make error fields non-enumerable
// http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
if (isError(value)
&& (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
return formatError(value);
}
// Some type of object without properties can be shortcutted.
if (keys.length === 0) {
if (isFunction(value)) {
var name = value.name ? ': ' + value.name : '';
return ctx.stylize('[Function' + name + ']', 'special');
}
if (isRegExp(value)) {
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
}
if (isDate(value)) {
return ctx.stylize(Date.prototype.toString.call(value), 'date');
}
if (isError(value)) {
return formatError(value);
}
}
var base = '', array = false, braces = ['{', '}'];
// Make Array say that they are Array
if (isArray(value)) {
array = true;
braces = ['[', ']'];
}
// Make functions say that they are functions
if (isFunction(value)) {
var n = value.name ? ': ' + value.name : '';
base = ' [Function' + n + ']';
}
// Make RegExps say that they are RegExps
if (isRegExp(value)) {
base = ' ' + RegExp.prototype.toString.call(value);
}
// Make dates with properties first say the date
if (isDate(value)) {
base = ' ' + Date.prototype.toUTCString.call(value);
}
// Make error with message first say the error
if (isError(value)) {
base = ' ' + formatError(value);
}
if (keys.length === 0 && (!array || value.length == 0)) {
return braces[0] + base + braces[1];
}
if (recurseTimes < 0) {
if (isRegExp(value)) {
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
} else {
return ctx.stylize('[Object]', 'special');
}
}
ctx.seen.push(value);
var output;
if (array) {
output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
} else {
output = keys.map(function(key) {
return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
});
}
ctx.seen.pop();
return reduceToSingleString(output, base, braces);
}
function formatPrimitive(ctx, value) {
if (isUndefined(value))
return ctx.stylize('undefined', 'undefined');
if (isString(value)) {
var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
.replace(/'/g, "\\'")
.replace(/\\"/g, '"') + '\'';
return ctx.stylize(simple, 'string');
}
if (isNumber(value))
return ctx.stylize('' + value, 'number');
if (isBoolean(value))
return ctx.stylize('' + value, 'boolean');
// For some reason typeof null is "object", so special case here.
if (isNull(value))
return ctx.stylize('null', 'null');
}
function formatError(value) {
return '[' + Error.prototype.toString.call(value) + ']';
}
function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
var output = [];
for (var i = 0, l = value.length; i < l; ++i) {
if (hasOwnProperty(value, String(i))) {
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
String(i), true));
} else {
output.push('');
}
}
keys.forEach(function(key) {
if (!key.match(/^\d+$/)) {
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
key, true));
}
});
return output;
}
function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
var name, str, desc;
desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
if (desc.get) {
if (desc.set) {
str = ctx.stylize('[Getter/Setter]', 'special');
} else {
str = ctx.stylize('[Getter]', 'special');
}
} else {
if (desc.set) {
str = ctx.stylize('[Setter]', 'special');
}
}
if (!hasOwnProperty(visibleKeys, key)) {
name = '[' + key + ']';
}
if (!str) {
if (ctx.seen.indexOf(desc.value) < 0) {
if (isNull(recurseTimes)) {
str = formatValue(ctx, desc.value, null);
} else {
str = formatValue(ctx, desc.value, recurseTimes - 1);
}
if (str.indexOf('\n') > -1) {
if (array) {
str = str.split('\n').map(function(line) {
return ' ' + line;
}).join('\n').substr(2);
} else {
str = '\n' + str.split('\n').map(function(line) {
return ' ' + line;
}).join('\n');
}
}
} else {
str = ctx.stylize('[Circular]', 'special');
}
}
if (isUndefined(name)) {
if (array && key.match(/^\d+$/)) {
return str;
}
name = JSON.stringify('' + key);
if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
name = name.substr(1, name.length - 2);
name = ctx.stylize(name, 'name');
} else {
name = name.replace(/'/g, "\\'")
.replace(/\\"/g, '"')
.replace(/(^"|"$)/g, "'");
name = ctx.stylize(name, 'string');
}
}
return name + ': ' + str;
}
function reduceToSingleString(output, base, braces) {
var length = output.reduce(function(prev, cur) {
if (cur.indexOf('\n') >= 0) ;
return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
}, 0);
if (length > 60) {
return braces[0] +
(base === '' ? '' : base + '\n ') +
' ' +
output.join(',\n ') +
' ' +
braces[1];
}
return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
}
// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(ar) {
return Array.isArray(ar);
}
function isBoolean(arg) {
return typeof arg === 'boolean';
}
function isNull(arg) {
return arg === null;
}
function isNullOrUndefined(arg) {
return arg == null;
}
function isNumber(arg) {
return typeof arg === 'number';
}
function isString(arg) {
return typeof arg === 'string';
}
function isUndefined(arg) {
return arg === void 0;
}
function isRegExp(re) {
return isObject(re) && objectToString(re) === '[object RegExp]';
}
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
}
function isDate(d) {
return isObject(d) && objectToString(d) === '[object Date]';
}
function isError(e) {
return isObject(e) &&
(objectToString(e) === '[object Error]' || e instanceof Error);
}
function isFunction(arg) {
return typeof arg === 'function';
}
function objectToString(o) {
return Object.prototype.toString.call(o);
}
function _extend(origin, add) {
// Don't do anything if add isn't an object
if (!add || !isObject(add)) return origin;
var keys = Object.keys(add);
var i = keys.length;
while (i--) {
origin[keys[i]] = add[keys[i]];
}
return origin;
}
function hasOwnProperty(obj, prop) {
return Object.prototype.hasOwnProperty.call(obj, prop);
}
var lookup = [];
var revLookup = [];
var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
var inited = false;
function init () {
inited = true;
var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
for (var i = 0, len = code.length; i < len; ++i) {
lookup[i] = code[i];
revLookup[code.charCodeAt(i)] = i;
}
revLookup['-'.charCodeAt(0)] = 62;
revLookup['_'.charCodeAt(0)] = 63;
}
function toByteArray (b64) {
if (!inited) {
init();
}
var i, j, l, tmp, placeHolders, arr;
var len = b64.length;
if (len % 4 > 0) {
throw new Error('Invalid string. Length must be a multiple of 4')
}
// the number of equal signs (place holders)
// if there are two placeholders, than the two characters before it
// represent one byte
// if there is only one, then the three characters before it represent 2 bytes
// this is just a cheap hack to not do indexOf twice
placeHolders = b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0;
// base64 is 4/3 + up to two characters of the original data
arr = new Arr(len * 3 / 4 - placeHolders);
// if there are placeholders, only get up to the last complete 4 chars
l = placeHolders > 0 ? len - 4 : len;
var L = 0;
for (i = 0, j = 0; i < l; i += 4, j += 3) {
tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)];
arr[L++] = (tmp >> 16) & 0xFF;
arr[L++] = (tmp >> 8) & 0xFF;
arr[L++] = tmp & 0xFF;
}
if (placeHolders === 2) {
tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4);
arr[L++] = tmp & 0xFF;
} else if (placeHolders === 1) {
tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2);
arr[L++] = (tmp >> 8) & 0xFF;
arr[L++] = tmp & 0xFF;
}
return arr
}
function tripletToBase64 (num) {
return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]
}
function encodeChunk (uint8, start, end) {
var tmp;
var output = [];
for (var i = start; i < end; i += 3) {
tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]);
output.push(tripletToBase64(tmp));
}
return output.join('')
}
function fromByteArray (uint8) {
if (!inited) {
init();
}
var tmp;
var len = uint8.length;
var extraBytes = len % 3; // if we have 1 byte left, pad 2 bytes
var output = '';
var parts = [];
var maxChunkLength = 16383; // must be multiple of 3
// go through the array every three bytes, we'll deal with trailing stuff later
for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)));
}
// pad the end with zeros, but make sure to not forget the extra bytes
if (extraBytes === 1) {
tmp = uint8[len - 1];
output += lookup[tmp >> 2];
output += lookup[(tmp << 4) & 0x3F];
output += '==';
} else if (extraBytes === 2) {
tmp = (uint8[len - 2] << 8) + (uint8[len - 1]);
output += lookup[tmp >> 10];
output += lookup[(tmp >> 4) & 0x3F];
output += lookup[(tmp << 2) & 0x3F];
output += '=';
}
parts.push(output);
return parts.join('')
}
function read (buffer, offset, isLE, mLen, nBytes) {
var e, m;
var eLen = nBytes * 8 - mLen - 1;
var eMax = (1 << eLen) - 1;
var eBias = eMax >> 1;
var nBits = -7;
var i = isLE ? (nBytes - 1) : 0;
var d = isLE ? -1 : 1;
var s = buffer[offset + i];
i += d;
e = s & ((1 << (-nBits)) - 1);
s >>= (-nBits);
nBits += eLen;
for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}
m = e & ((1 << (-nBits)) - 1);
e >>= (-nBits);
nBits += mLen;
for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}
if (e === 0) {
e = 1 - eBias;
} else if (e === eMax) {
return m ? NaN : ((s ? -1 : 1) * Infinity)
} else {
m = m + Math.pow(2, mLen);
e = e - eBias;
}
return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}
function write (buffer, value, offset, isLE, mLen, nBytes) {
var e, m, c;
var eLen = nBytes * 8 - mLen - 1;
var eMax = (1 << eLen) - 1;
var eBias = eMax >> 1;
var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0);
var i = isLE ? 0 : (nBytes - 1);
var d = isLE ? 1 : -1;
var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0;
value = Math.abs(value);
if (isNaN(value) || value === Infinity) {
m = isNaN(value) ? 1 : 0;
e = eMax;
} else {
e = Math.floor(Math.log(value) / Math.LN2);
if (value * (c = Math.pow(2, -e)) < 1) {
e--;
c *= 2;
}
if (e + eBias >= 1) {
value += rt / c;
} else {
value += rt * Math.pow(2, 1 - eBias);
}
if (value * c >= 2) {
e++;
c /= 2;
}
if (e + eBias >= eMax) {
m = 0;
e = eMax;
} else if (e + eBias >= 1) {
m = (value * c - 1) * Math.pow(2, mLen);
e = e + eBias;
} else {
m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen);
e = 0;
}
}
for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
e = (e << mLen) | m;
eLen += mLen;
for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
buffer[offset + i - d] |= s * 128;
}
var toString = {}.toString;
var isArray$1 = Array.isArray || function (arr) {
return toString.call(arr) == '[object Array]';
};
/*!
* The buffer module from node.js, for the browser.
*
* @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
* @license MIT
*/
var INSPECT_MAX_BYTES = 50;
/**
* If `Buffer.TYPED_ARRAY_SUPPORT`:
* === true Use Uint8Array implementation (fastest)
* === false Use Object implementation (most compatible, even IE6)
*
* Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
* Opera 11.6+, iOS 4.2+.
*
* Due to various browser bugs, sometimes the Object implementation will be used even
* when the browser supports typed arrays.
*
* Note:
*
* - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
* See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
*
* - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
*
* - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
* incorrect length in some situations.
* We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
* get the Object implementation, which is slower but behaves correctly.
*/
Buffer$1.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
? global.TYPED_ARRAY_SUPPORT
: true;
function kMaxLength () {
return Buffer$1.TYPED_ARRAY_SUPPORT
? 0x7fffffff
: 0x3fffffff
}
function createBuffer (that, length) {
if (kMaxLength() < length) {
throw new RangeError('Invalid typed array length')
}
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = new Uint8Array(length);
that.__proto__ = Buffer$1.prototype;
} else {
// Fallback: Return an object instance of the Buffer class
if (that === null) {
that = new Buffer$1(length);
}
that.length = length;
}
return that
}
/**
* The Buffer constructor returns instances of `Uint8Array` that have their
* prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
* `Uint8Array`, so the returned instances will have all the node `Buffer` methods
* and the `Uint8Array` methods. Square bracket notation works as expected -- it
* returns a single octet.
*
* The `Uint8Array` prototype remains unmodified.
*/
function Buffer$1 (arg, encodingOrOffset, length) {
if (!Buffer$1.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer$1)) {
return new Buffer$1(arg, encodingOrOffset, length)
}
// Common case.
if (typeof arg === 'number') {
if (typeof encodingOrOffset === 'string') {
throw new Error(
'If encoding is specified then the first argument must be a string'
)
}
return allocUnsafe(this, arg)
}
return from(this, arg, encodingOrOffset, length)
}
Buffer$1.poolSize = 8192; // not used by this implementation
// TODO: Legacy, not needed anymore. Remove in next major version.
Buffer$1._augment = function (arr) {
arr.__proto__ = Buffer$1.prototype;
return arr
};
function from (that, value, encodingOrOffset, length) {
if (typeof value === 'number') {
throw new TypeError('"value" argument must not be a number')
}
if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
return fromArrayBuffer(that, value, encodingOrOffset, length)
}
if (typeof value === 'string') {
return fromString(that, value, encodingOrOffset)
}
return fromObject(that, value)
}
/**
* Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
* if value is a number.
* Buffer.from(str[, encoding])
* Buffer.from(array)
* Buffer.from(buffer)
* Buffer.from(arrayBuffer[, byteOffset[, length]])
**/
Buffer$1.from = function (value, encodingOrOffset, length) {
return from(null, value, encodingOrOffset, length)
};
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
Buffer$1.prototype.__proto__ = Uint8Array.prototype;
Buffer$1.__proto__ = Uint8Array;
}
function assertSize (size) {
if (typeof size !== 'number') {
throw new TypeError('"size" argument must be a number')
} else if (size < 0) {
throw new RangeError('"size" argument must not be negative')
}
}
function alloc (that, size, fill, encoding) {
assertSize(size);
if (size <= 0) {
return createBuffer(that, size)
}
if (fill !== undefined) {
// Only pay attention to encoding if it's a string. This
// prevents accidentally sending in a number that would
// be interpretted as a start offset.
return typeof encoding === 'string'
? createBuffer(that, size).fill(fill, encoding)
: createBuffer(that, size).fill(fill)
}
return createBuffer(that, size)
}
/**
* Creates a new filled Buffer instance.
* alloc(size[, fill[, encoding]])
**/
Buffer$1.alloc = function (size, fill, encoding) {
return alloc(null, size, fill, encoding)
};
function allocUnsafe (that, size) {
assertSize(size);
that = createBuffer(that, size < 0 ? 0 : checked(size) | 0);
if (!Buffer$1.TYPED_ARRAY_SUPPORT) {
for (var i = 0; i < size; ++i) {
that[i] = 0;
}
}
return that
}
/**
* Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
* */
Buffer$1.allocUnsafe = function (size) {
return allocUnsafe(null, size)
};
/**
* Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
*/
Buffer$1.allocUnsafeSlow = function (size) {
return allocUnsafe(null, size)
};
function fromString (that, string, encoding) {
if (typeof encoding !== 'string' || encoding === '') {
encoding = 'utf8';
}
if (!Buffer$1.isEncoding(encoding)) {
throw new TypeError('"encoding" must be a valid string encoding')
}
var length = byteLength(string, encoding) | 0;
that = createBuffer(that, length);
var actual = that.write(string, encoding);
if (actual !== length) {
// Writing a hex string, for example, that contains invalid characters will
// cause everything after the first invalid character to be ignored. (e.g.
// 'abxxcd' will be treated as 'ab')
that = that.slice(0, actual);
}
return that
}
function fromArrayLike (that, array) {
var length = array.length < 0 ? 0 : checked(array.length) | 0;
that = createBuffer(that, length);
for (var i = 0; i < length; i += 1) {
that[i] = array[i] & 255;
}
return that
}
function fromArrayBuffer (that, array, byteOffset, length) {
array.byteLength; // this throws if `array` is not a valid ArrayBuffer
if (byteOffset < 0 || array.byteLength < byteOffset) {
throw new RangeError('\'offset\' is out of bounds')
}
if (array.byteLength < byteOffset + (length || 0)) {
throw new RangeError('\'length\' is out of bounds')
}
if (byteOffset === undefined && length === undefined) {
array = new Uint8Array(array);
} else if (length === undefined) {
array = new Uint8Array(array, byteOffset);
} else {
array = new Uint8Array(array, byteOffset, length);
}
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = array;
that.__proto__ = Buffer$1.prototype;
} else {
// Fallback: Return an object instance of the Buffer class
that = fromArrayLike(that, array);
}
return that
}
function fromObject (that, obj) {
if (internalIsBuffer(obj)) {
var len = checked(obj.length) | 0;
that = createBuffer(that, len);
if (that.length === 0) {
return that
}
obj.copy(that, 0, 0, len);
return that
}
if (obj) {
if ((typeof ArrayBuffer !== 'undefined' &&
obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
if (typeof obj.length !== 'number' || isnan(obj.length)) {
return createBuffer(that, 0)
}
return fromArrayLike(that, obj)
}
if (obj.type === 'Buffer' && isArray$1(obj.data)) {
return fromArrayLike(that, obj.data)
}
}
throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}
function checked (length) {
// Note: cannot use `length < kMaxLength()` here because that fails when
// length is NaN (which is otherwise coerced to zero.)
if (length >= kMaxLength()) {
throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
'size: 0x' + kMaxLength().toString(16) + ' bytes')
}
return length | 0
}
Buffer$1.isBuffer = isBuffer;
function internalIsBuffer (b) {
return !!(b != null && b._isBuffer)
}
Buffer$1.compare = function compare (a, b) {
if (!internalIsBuffer(a) || !internalIsBuffer(b)) {
throw new TypeError('Arguments must be Buffers')
}
if (a === b) return 0
var x = a.length;
var y = b.length;
for (var i = 0, len = Math.min(x, y); i < len; ++i) {
if (a[i] !== b[i]) {
x = a[i];
y = b[i];
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
};
Buffer$1.isEncoding = function isEncoding (encoding) {
switch (String(encoding).toLowerCase()) {
case 'hex':
case 'utf8':
case 'utf-8':
case 'ascii':
case 'latin1':
case 'binary':
case 'base64':
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return true
default:
return false
}
};
Buffer$1.concat = function concat (list, length) {
if (!isArray$1(list)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
if (list.length === 0) {
return Buffer$1.alloc(0)
}
var i;
if (length === undefined) {
length = 0;
for (i = 0; i < list.length; ++i) {
length += list[i].length;
}
}
var buffer = Buffer$1.allocUnsafe(length);
var pos = 0;
for (i = 0; i < list.length; ++i) {
var buf = list[i];
if (!internalIsBuffer(buf)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
buf.copy(buffer, pos);
pos += buf.length;
}
return buffer
};
function byteLength (string, encoding) {
if (internalIsBuffer(string)) {
return string.length
}
if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
(ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
return string.byteLength
}
if (typeof string !== 'string') {
string = '' + string;
}
var len = string.length;
if (len === 0) return 0
// Use a for loop to avoid recursion
var loweredCase = false;
for (;;) {
switch (encoding) {
case 'ascii':
case 'latin1':
case 'binary':
return len
case 'utf8':
case 'utf-8':
case undefined:
return utf8ToBytes(string).length
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return len * 2
case 'hex':
return len >>> 1
case 'base64':
return base64ToBytes(string).length
default:
if (loweredCase) return utf8ToBytes(string).length // assume utf8
encoding = ('' + encoding).toLowerCase();
loweredCase = true;
}
}
}
Buffer$1.byteLength = byteLength;
function slowToString (encoding, start, end) {
var loweredCase = false;
// No need to verify that "this.length <= MAX_UINT32" since it's a read-only
// property of a typed array.
// This behaves neither like String nor Uint8Array in that we set start/end
// to their upper/lower bounds if the value passed is out of range.
// undefined is handled specially as per ECMA-262 6th Edition,
// Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
if (start === undefined || start < 0) {
start = 0;
}
// Return early if start > this.length. Done here to prevent potential uint32
// coercion fail below.
if (start > this.length) {
return ''
}
if (end === undefined || end > this.length) {
end = this.length;
}
if (end <= 0) {
return ''
}
// Force coersion to uint32. This will also coerce falsey/NaN values to 0.
end >>>= 0;
start >>>= 0;
if (end <= start) {
return ''
}
if (!encoding) encoding = 'utf8';
while (true) {
switch (encoding) {
case 'hex':
return hexSlice(this, start, end)
case 'utf8':
case 'utf-8':
return utf8Slice(this, start, end)
case 'ascii':
return asciiSlice(this, start, end)
case 'latin1':
case 'binary':
return latin1Slice(this, start, end)
case 'base64':
return base64Slice(this, start, end)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return utf16leSlice(this, start, end)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = (encoding + '').toLowerCase();
loweredCase = true;
}
}
}
// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
// Buffer instances.
Buffer$1.prototype._isBuffer = true;
function swap (b, n, m) {
var i = b[n];
b[n] = b[m];
b[m] = i;
}
Buffer$1.prototype.swap16 = function swap16 () {
var len = this.length;
if (len % 2 !== 0) {
throw new RangeError('Buffer size must be a multiple of 16-bits')
}
for (var i = 0; i < len; i += 2) {
swap(this, i, i + 1);
}
return this
};
Buffer$1.prototype.swap32 = function swap32 () {
var len = this.length;
if (len % 4 !== 0) {
throw new RangeError('Buffer size must be a multiple of 32-bits')
}
for (var i = 0; i < len; i += 4) {
swap(this, i, i + 3);
swap(this, i + 1, i + 2);
}
return this
};
Buffer$1.prototype.swap64 = function swap64 () {
var len = this.length;
if (len % 8 !== 0) {
throw new RangeError('Buffer size must be a multiple of 64-bits')
}
for (var i = 0; i < len; i += 8) {
swap(this, i, i + 7);
swap(this, i + 1, i + 6);
swap(this, i + 2, i + 5);
swap(this, i + 3, i + 4);
}
return this
};
Buffer$1.prototype.toString = function toString () {
var length = this.length | 0;
if (length === 0) return ''
if (arguments.length === 0) return utf8Slice(this, 0, length)
return slowToString.apply(this, arguments)
};
Buffer$1.prototype.equals = function equals (b) {
if (!internalIsBuffer(b)) throw new TypeError('Argument must be a Buffer')
if (this === b) return true
return Buffer$1.compare(this, b) === 0
};
Buffer$1.prototype.inspect = function inspect () {
var str = '';
var max = INSPECT_MAX_BYTES;
if (this.length > 0) {
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ');
if (this.length > max) str += ' ... ';
}
return '<Buffer ' + str + '>'
};
Buffer$1.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
if (!internalIsBuffer(target)) {
throw new TypeError('Argument must be a Buffer')
}
if (start === undefined) {
start = 0;
}
if (end === undefined) {
end = target ? target.length : 0;
}
if (thisStart === undefined) {
thisStart = 0;
}
if (thisEnd === undefined) {
thisEnd = this.length;
}
if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
throw new RangeError('out of range index')
}
if (thisStart >= thisEnd && start >= end) {
return 0
}
if (thisStart >= thisEnd) {
return -1
}
if (start >= end) {
return 1
}
start >>>= 0;
end >>>= 0;
thisStart >>>= 0;
thisEnd >>>= 0;
if (this === target) return 0
var x = thisEnd - thisStart;
var y = end - start;
var len = Math.min(x, y);
var thisCopy = this.slice(thisStart, thisEnd);
var targetCopy = target.slice(start, end);
for (var i = 0; i < len; ++i) {
if (thisCopy[i] !== targetCopy[i]) {
x = thisCopy[i];
y = targetCopy[i];
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
};
// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
// Empty buffer means no match
if (buffer.length === 0) return -1
// Normalize byteOffset
if (typeof byteOffset === 'string') {
encoding = byteOffset;
byteOffset = 0;
} else if (byteOffset > 0x7fffffff) {
byteOffset = 0x7fffffff;
} else if (byteOffset < -0x80000000) {
byteOffset = -0x80000000;
}
byteOffset = +byteOffset; // Coerce to Number.
if (isNaN(byteOffset)) {
// byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
byteOffset = dir ? 0 : (buffer.length - 1);
}
// Normalize byteOffset: negative offsets start from the end of the buffer
if (byteOffset < 0) byteOffset = buffer.length + byteOffset;
if (byteOffset >= buffer.length) {
if (dir) return -1
else byteOffset = buffer.length - 1;
} else if (byteOffset < 0) {
if (dir) byteOffset = 0;
else return -1
}
// Normalize val
if (typeof val === 'string') {
val = Buffer$1.from(val, encoding);
}
// Finally, search either indexOf (if dir is true) or lastIndexOf
if (internalIsBuffer(val)) {
// Special case: looking for empty string/buffer always fails
if (val.length === 0) {
return -1
}
return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
} else if (typeof val === 'number') {
val = val & 0xFF; // Search for a byte value [0-255]
if (Buffer$1.TYPED_ARRAY_SUPPORT &&
typeof Uint8Array.prototype.indexOf === 'function') {
if (dir) {
return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
} else {
return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
}
}
return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
}
throw new TypeError('val must be string, number or Buffer')
}
function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
var indexSize = 1;
var arrLength = arr.length;
var valLength = val.length;
if (encoding !== undefined) {
encoding = String(encoding).toLowerCase();
if (encoding === 'ucs2' || encoding === 'ucs-2' ||
encoding === 'utf16le' || encoding === 'utf-16le') {
if (arr.length < 2 || val.length < 2) {
return -1
}
indexSize = 2;
arrLength /= 2;
valLength /= 2;
byteOffset /= 2;
}
}
function read (buf, i) {
if (indexSize === 1) {
return buf[i]
} else {
return buf.readUInt16BE(i * indexSize)
}
}
var i;
if (dir) {
var foundIndex = -1;
for (i = byteOffset; i < arrLength; i++) {
if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
if (foundIndex === -1) foundIndex = i;
if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
} else {
if (foundIndex !== -1) i -= i - foundIndex;
foundIndex = -1;
}
}
} else {
if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength;
for (i = byteOffset; i >= 0; i--) {
var found = true;
for (var j = 0; j < valLength; j++) {
if (read(arr, i + j) !== read(val, j)) {
found = false;
break
}
}
if (found) return i
}
}
return -1
}
Buffer$1.prototype.includes = function includes (val, byteOffset, encoding) {
return this.indexOf(val, byteOffset, encoding) !== -1
};
Buffer$1.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
};
Buffer$1.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
};
function hexWrite (buf, string, offset, length) {
offset = Number(offset) || 0;
var remaining = buf.length - offset;
if (!length) {
length = remaining;
} else {
length = Number(length);
if (length > remaining) {
length = remaining;
}
}
// must be an even number of digits
var strLen = string.length;
if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')
if (length > strLen / 2) {
length = strLen / 2;
}
for (var i = 0; i < length; ++i) {
var parsed = parseInt(string.substr(i * 2, 2), 16);
if (isNaN(parsed)) return i
buf[offset + i] = parsed;
}
return i
}
function utf8Write (buf, string, offset, length) {
return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}
function asciiWrite (buf, string, offset, length) {
return blitBuffer(asciiToBytes(string), buf, offset, length)
}
function latin1Write (buf, string, offset, length) {
return asciiWrite(buf, string, offset, length)
}
function base64Write (buf, string, offset, length) {
return blitBuffer(base64ToBytes(string), buf, offset, length)
}
function ucs2Write (buf, string, offset, length) {
return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}
Buffer$1.prototype.write = function write (string, offset, length, encoding) {
// Buffer#write(string)
if (offset === undefined) {
encoding = 'utf8';
length = this.length;
offset = 0;
// Buffer#write(string, encoding)
} else if (length === undefined && typeof offset === 'string') {
encoding = offset;
length = this.length;
offset = 0;
// Buffer#write(string, offset[, length][, encoding])
} else if (isFinite(offset)) {
offset = offset | 0;
if (isFinite(length)) {
length = length | 0;
if (encoding === undefined) encoding = 'utf8';
} else {
encoding = length;
length = undefined;
}
// legacy write(string, encoding, offset, length) - remove in v0.13
} else {
throw new Error(
'Buffer.write(string, encoding, offset[, length]) is no longer supported'
)
}
var remaining = this.length - offset;
if (length === undefined || length > remaining) length = remaining;
if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
throw new RangeError('Attempt to write outside buffer bounds')
}
if (!encoding) encoding = 'utf8';
var loweredCase = false;
for (;;) {
switch (encoding) {
case 'hex':
return hexWrite(this, string, offset, length)
case 'utf8':
case 'utf-8':
return utf8Write(this, string, offset, length)
case 'ascii':
return asciiWrite(this, string, offset, length)
case 'latin1':
case 'binary':
return latin1Write(this, string, offset, length)
case 'base64':
// Warning: maxLength not taken into account in base64Write
return base64Write(this, string, offset, length)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return ucs2Write(this, string, offset, length)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = ('' + encoding).toLowerCase();
loweredCase = true;
}
}
};
Buffer$1.prototype.toJSON = function toJSON () {
return {
type: 'Buffer',
data: Array.prototype.slice.call(this._arr || this, 0)
}
};
function base64Slice (buf, start, end) {
if (start === 0 && end === buf.length) {
return fromByteArray(buf)
} else {
return fromByteArray(buf.slice(start, end))
}
}
function utf8Slice (buf, start, end) {
end = Math.min(buf.length, end);
var res = [];
var i = start;
while (i < end) {
var firstByte = buf[i];
var codePoint = null;
var bytesPerSequence = (firstByte > 0xEF) ? 4
: (firstByte > 0xDF) ? 3
: (firstByte > 0xBF) ? 2
: 1;
if (i + bytesPerSequence <= end) {
var secondByte, thirdByte, fourthByte, tempCodePoint;
switch (bytesPerSequence) {
case 1:
if (firstByte < 0x80) {
codePoint = firstByte;
}
break
case 2:
secondByte = buf[i + 1];
if ((secondByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F);
if (tempCodePoint > 0x7F) {
codePoint = tempCodePoint;
}
}
break
case 3:
secondByte = buf[i + 1];
thirdByte = buf[i + 2];
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F);
if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
codePoint = tempCodePoint;
}
}
break
case 4:
secondByte = buf[i + 1];
thirdByte = buf[i + 2];
fourthByte = buf[i + 3];
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F);
if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
codePoint = tempCodePoint;
}
}
}
}
if (codePoint === null) {
// we did not generate a valid codePoint so insert a
// replacement char (U+FFFD) and advance only 1 byte
codePoint = 0xFFFD;
bytesPerSequence = 1;
} else if (codePoint > 0xFFFF) {
// encode to utf16 (surrogate pair dance)
codePoint -= 0x10000;
res.push(codePoint >>> 10 & 0x3FF | 0xD800);
codePoint = 0xDC00 | codePoint & 0x3FF;
}
res.push(codePoint);
i += bytesPerSequence;
}
return decodeCodePointsArray(res)
}
// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000;
function decodeCodePointsArray (codePoints) {
var len = codePoints.length;
if (len <= MAX_ARGUMENTS_LENGTH) {
return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
}
// Decode in chunks to avoid "call stack size exceeded".
var res = '';
var i = 0;
while (i < len) {
res += String.fromCharCode.apply(
String,
codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
);
}
return res
}
function asciiSlice (buf, start, end) {
var ret = '';
end = Math.min(buf.length, end);
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i] & 0x7F);
}
return ret
}
function latin1Slice (buf, start, end) {
var ret = '';
end = Math.min(buf.length, end);
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i]);
}
return ret
}
function hexSlice (buf, start, end) {
var len = buf.length;
if (!start || start < 0) start = 0;
if (!end || end < 0 || end > len) end = len;
var out = '';
for (var i = start; i < end; ++i) {
out += toHex(buf[i]);
}
return out
}
function utf16leSlice (buf, start, end) {
var bytes = buf.slice(start, end);
var res = '';
for (var i = 0; i < bytes.length; i += 2) {
res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256);
}
return res
}
Buffer$1.prototype.slice = function slice (start, end) {
var len = this.length;
start = ~~start;
end = end === undefined ? len : ~~end;
if (start < 0) {
start += len;
if (start < 0) start = 0;
} else if (start > len) {
start = len;
}
if (end < 0) {
end += len;
if (end < 0) end = 0;
} else if (end > len) {
end = len;
}
if (end < start) end = start;
var newBuf;
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
newBuf = this.subarray(start, end);
newBuf.__proto__ = Buffer$1.prototype;
} else {
var sliceLen = end - start;
newBuf = new Buffer$1(sliceLen, undefined);
for (var i = 0; i < sliceLen; ++i) {
newBuf[i] = this[i + start];
}
}
return newBuf
};
/*
* Need to make sure that buffer isn't trying to write out of bounds.
*/
function checkOffset (offset, ext, length) {
if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}
Buffer$1.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
offset = offset | 0;
byteLength = byteLength | 0;
if (!noAssert) checkOffset(offset, byteLength, this.length);
var val = this[offset];
var mul = 1;
var i = 0;
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul;
}
return val
};
Buffer$1.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
offset = offset | 0;
byteLength = byteLength | 0;
if (!noAssert) {
checkOffset(offset, byteLength, this.length);
}
var val = this[offset + --byteLength];
var mul = 1;
while (byteLength > 0 && (mul *= 0x100)) {
val += this[offset + --byteLength] * mul;
}
return val
};
Buffer$1.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length);
return this[offset]
};
Buffer$1.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length);
return this[offset] | (this[offset + 1] << 8)
};
Buffer$1.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length);
return (this[offset] << 8) | this[offset + 1]
};
Buffer$1.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length);
return ((this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16)) +
(this[offset + 3] * 0x1000000)
};
Buffer$1.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length);
return (this[offset] * 0x1000000) +
((this[offset + 1] << 16) |
(this[offset + 2] << 8) |
this[offset + 3])
};
Buffer$1.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
offset = offset | 0;
byteLength = byteLength | 0;
if (!noAssert) checkOffset(offset, byteLength, this.length);
var val = this[offset];
var mul = 1;
var i = 0;
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul;
}
mul *= 0x80;
if (val >= mul) val -= Math.pow(2, 8 * byteLength);
return val
};
Buffer$1.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
offset = offset | 0;
byteLength = byteLength | 0;
if (!noAssert) checkOffset(offset, byteLength, this.length);
var i = byteLength;
var mul = 1;
var val = this[offset + --i];
while (i > 0 && (mul *= 0x100)) {
val += this[offset + --i] * mul;
}
mul *= 0x80;
if (val >= mul) val -= Math.pow(2, 8 * byteLength);
return val
};
Buffer$1.prototype.readInt8 = function readInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length);
if (!(this[offset] & 0x80)) return (this[offset])
return ((0xff - this[offset] + 1) * -1)
};
Buffer$1.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length);
var val = this[offset] | (this[offset + 1] << 8);
return (val & 0x8000) ? val | 0xFFFF0000 : val
};
Buffer$1.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length);
var val = this[offset + 1] | (this[offset] << 8);
return (val & 0x8000) ? val | 0xFFFF0000 : val
};
Buffer$1.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length);
return (this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16) |
(this[offset + 3] << 24)
};
Buffer$1.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length);
return (this[offset] << 24) |
(this[offset + 1] << 16) |
(this[offset + 2] << 8) |
(this[offset + 3])
};
Buffer$1.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length);
return read(this, offset, true, 23, 4)
};
Buffer$1.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length);
return read(this, offset, false, 23, 4)
};
Buffer$1.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length);
return read(this, offset, true, 52, 8)
};
Buffer$1.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length);
return read(this, offset, false, 52, 8)
};
function checkInt (buf, value, offset, ext, max, min) {
if (!internalIsBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
if (offset + ext > buf.length) throw new RangeError('Index out of range')
}
Buffer$1.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
value = +value;
offset = offset | 0;
byteLength = byteLength | 0;
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1;
checkInt(this, value, offset, byteLength, maxBytes, 0);
}
var mul = 1;
var i = 0;
this[offset] = value & 0xFF;
while (++i < byteLength && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF;
}
return offset + byteLength
};
Buffer$1.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
value = +value;
offset = offset | 0;
byteLength = byteLength | 0;
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1;
checkInt(this, value, offset, byteLength, maxBytes, 0);
}
var i = byteLength - 1;
var mul = 1;
this[offset + i] = value & 0xFF;
while (--i >= 0 && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF;
}
return offset + byteLength
};
Buffer$1.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0);
if (!Buffer$1.TYPED_ARRAY_SUPPORT) value = Math.floor(value);
this[offset] = (value & 0xff);
return offset + 1
};
function objectWriteUInt16 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffff + value + 1;
for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
(littleEndian ? i : 1 - i) * 8;
}
}
Buffer$1.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0);
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff);
this[offset + 1] = (value >>> 8);
} else {
objectWriteUInt16(this, value, offset, true);
}
return offset + 2
};
Buffer$1.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0);
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8);
this[offset + 1] = (value & 0xff);
} else {
objectWriteUInt16(this, value, offset, false);
}
return offset + 2
};
function objectWriteUInt32 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffffffff + value + 1;
for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff;
}
}
Buffer$1.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0);
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset + 3] = (value >>> 24);
this[offset + 2] = (value >>> 16);
this[offset + 1] = (value >>> 8);
this[offset] = (value & 0xff);
} else {
objectWriteUInt32(this, value, offset, true);
}
return offset + 4
};
Buffer$1.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0);
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24);
this[offset + 1] = (value >>> 16);
this[offset + 2] = (value >>> 8);
this[offset + 3] = (value & 0xff);
} else {
objectWriteUInt32(this, value, offset, false);
}
return offset + 4
};
Buffer$1.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1);
checkInt(this, value, offset, byteLength, limit - 1, -limit);
}
var i = 0;
var mul = 1;
var sub = 0;
this[offset] = value & 0xFF;
while (++i < byteLength && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
sub = 1;
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF;
}
return offset + byteLength
};
Buffer$1.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1);
checkInt(this, value, offset, byteLength, limit - 1, -limit);
}
var i = byteLength - 1;
var mul = 1;
var sub = 0;
this[offset + i] = value & 0xFF;
while (--i >= 0 && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
sub = 1;
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF;
}
return offset + byteLength
};
Buffer$1.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80);
if (!Buffer$1.TYPED_ARRAY_SUPPORT) value = Math.floor(value);
if (value < 0) value = 0xff + value + 1;
this[offset] = (value & 0xff);
return offset + 1
};
Buffer$1.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000);
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff);
this[offset + 1] = (value >>> 8);
} else {
objectWriteUInt16(this, value, offset, true);
}
return offset + 2
};
Buffer$1.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000);
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8);
this[offset + 1] = (value & 0xff);
} else {
objectWriteUInt16(this, value, offset, false);
}
return offset + 2
};
Buffer$1.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff);
this[offset + 1] = (value >>> 8);
this[offset + 2] = (value >>> 16);
this[offset + 3] = (value >>> 24);
} else {
objectWriteUInt32(this, value, offset, true);
}
return offset + 4
};
Buffer$1.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
value = +value;
offset = offset | 0;
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
if (value < 0) value = 0xffffffff + value + 1;
if (Buffer$1.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24);
this[offset + 1] = (value >>> 16);
this[offset + 2] = (value >>> 8);
this[offset + 3] = (value & 0xff);
} else {
objectWriteUInt32(this, value, offset, false);
}
return offset + 4
};
function checkIEEE754 (buf, value, offset, ext, max, min) {
if (offset + ext > buf.length) throw new RangeError('Index out of range')
if (offset < 0) throw new RangeError('Index out of range')
}
function writeFloat (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38);
}
write(buf, value, offset, littleEndian, 23, 4);
return offset + 4
}
Buffer$1.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
return writeFloat(this, value, offset, true, noAssert)
};
Buffer$1.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
return writeFloat(this, value, offset, false, noAssert)
};
function writeDouble (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308);
}
write(buf, value, offset, littleEndian, 52, 8);
return offset + 8
}
Buffer$1.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
return writeDouble(this, value, offset, true, noAssert)
};
Buffer$1.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
return writeDouble(this, value, offset, false, noAssert)
};
// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer$1.prototype.copy = function copy (target, targetStart, start, end) {
if (!start) start = 0;
if (!end && end !== 0) end = this.length;
if (targetStart >= target.length) targetStart = target.length;
if (!targetStart) targetStart = 0;
if (end > 0 && end < start) end = start;
// Copy 0 bytes; we're done
if (end === start) return 0
if (target.length === 0 || this.length === 0) return 0
// Fatal error conditions
if (targetStart < 0) {
throw new RangeError('targetStart out of bounds')
}
if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
if (end < 0) throw new RangeError('sourceEnd out of bounds')
// Are we oob?
if (end > this.length) end = this.length;
if (target.length - targetStart < end - start) {
end = target.length - targetStart + start;
}
var len = end - start;
var i;
if (this === target && start < targetStart && targetStart < end) {
// descending copy from end
for (i = len - 1; i >= 0; --i) {
target[i + targetStart] = this[i + start];
}
} else if (len < 1000 || !Buffer$1.TYPED_ARRAY_SUPPORT) {
// ascending copy from start
for (i = 0; i < len; ++i) {
target[i + targetStart] = this[i + start];
}
} else {
Uint8Array.prototype.set.call(
target,
this.subarray(start, start + len),
targetStart
);
}
return len
};
// Usage:
// buffer.fill(number[, offset[, end]])
// buffer.fill(buffer[, offset[, end]])
// buffer.fill(string[, offset[, end]][, encoding])
Buffer$1.prototype.fill = function fill (val, start, end, encoding) {
// Handle string cases:
if (typeof val === 'string') {
if (typeof start === 'string') {
encoding = start;
start = 0;
end = this.length;
} else if (typeof end === 'string') {
encoding = end;
end = this.length;
}
if (val.length === 1) {
var code = val.charCodeAt(0);
if (code < 256) {
val = code;
}
}
if (encoding !== undefined && typeof encoding !== 'string') {
throw new TypeError('encoding must be a string')
}
if (typeof encoding === 'string' && !Buffer$1.isEncoding(encoding)) {
throw new TypeError('Unknown encoding: ' + encoding)
}
} else if (typeof val === 'number') {
val = val & 255;
}
// Invalid ranges are not set to a default, so can range check early.
if (start < 0 || this.length < start || this.length < end) {
throw new RangeError('Out of range index')
}
if (end <= start) {
return this
}
start = start >>> 0;
end = end === undefined ? this.length : end >>> 0;
if (!val) val = 0;
var i;
if (typeof val === 'number') {
for (i = start; i < end; ++i) {
this[i] = val;
}
} else {
var bytes = internalIsBuffer(val)
? val
: utf8ToBytes(new Buffer$1(val, encoding).toString());
var len = bytes.length;
for (i = 0; i < end - start; ++i) {
this[i + start] = bytes[i % len];
}
}
return this
};
// HELPER FUNCTIONS
// ================
var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g;
function base64clean (str) {
// Node strips out invalid characters like \n and \t from the string, base64-js does not
str = stringtrim(str).replace(INVALID_BASE64_RE, '');
// Node converts strings with length < 2 to ''
if (str.length < 2) return ''
// Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
while (str.length % 4 !== 0) {
str = str + '=';
}
return str
}
function stringtrim (str) {
if (str.trim) return str.trim()
return str.replace(/^\s+|\s+$/g, '')
}
function toHex (n) {
if (n < 16) return '0' + n.toString(16)
return n.toString(16)
}
function utf8ToBytes (string, units) {
units = units || Infinity;
var codePoint;
var length = string.length;
var leadSurrogate = null;
var bytes = [];
for (var i = 0; i < length; ++i) {
codePoint = string.charCodeAt(i);
// is surrogate component
if (codePoint > 0xD7FF && codePoint < 0xE000) {
// last char was a lead
if (!leadSurrogate) {
// no lead yet
if (codePoint > 0xDBFF) {
// unexpected trail
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);
continue
} else if (i + 1 === length) {
// unpaired lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);
continue
}
// valid lead
leadSurrogate = codePoint;
continue
}
// 2 leads in a row
if (codePoint < 0xDC00) {
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);
leadSurrogate = codePoint;
continue
}
// valid surrogate pair
codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000;
} else if (leadSurrogate) {
// valid bmp char, but last char was a lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);
}
leadSurrogate = null;
// encode utf8
if (codePoint < 0x80) {
if ((units -= 1) < 0) break
bytes.push(codePoint);
} else if (codePoint < 0x800) {
if ((units -= 2) < 0) break
bytes.push(
codePoint >> 0x6 | 0xC0,
codePoint & 0x3F | 0x80
);
} else if (codePoint < 0x10000) {
if ((units -= 3) < 0) break
bytes.push(
codePoint >> 0xC | 0xE0,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
);
} else if (codePoint < 0x110000) {
if ((units -= 4) < 0) break
bytes.push(
codePoint >> 0x12 | 0xF0,
codePoint >> 0xC & 0x3F | 0x80,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
);
} else {
throw new Error('Invalid code point')
}
}
return bytes
}
function asciiToBytes (str) {
var byteArray = [];
for (var i = 0; i < str.length; ++i) {
// Node's code seems to be doing this and not & 0x7F..
byteArray.push(str.charCodeAt(i) & 0xFF);
}
return byteArray
}
function utf16leToBytes (str, units) {
var c, hi, lo;
var byteArray = [];
for (var i = 0; i < str.length; ++i) {
if ((units -= 2) < 0) break
c = str.charCodeAt(i);
hi = c >> 8;
lo = c % 256;
byteArray.push(lo);
byteArray.push(hi);
}
return byteArray
}
function base64ToBytes (str) {
return toByteArray(base64clean(str))
}
function blitBuffer (src, dst, offset, length) {
for (var i = 0; i < length; ++i) {
if ((i + offset >= dst.length) || (i >= src.length)) break
dst[i + offset] = src[i];
}
return i
}
function isnan (val) {
return val !== val // eslint-disable-line no-self-compare
}
// the following is from is-buffer, also by Feross Aboukhadijeh and with same lisence
// The _isBuffer check is for Safari 5-7 support, because it's missing
// Object.prototype.constructor. Remove this eventually
function isBuffer(obj) {
return obj != null && (!!obj._isBuffer || isFastBuffer(obj) || isSlowBuffer(obj))
}
function isFastBuffer (obj) {
return !!obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj)
}
// For Node v0.10 support. Remove this eventually.
function isSlowBuffer (obj) {
return typeof obj.readFloatLE === 'function' && typeof obj.slice === 'function' && isFastBuffer(obj.slice(0, 0))
}
function BufferList() {
this.head = null;
this.tail = null;
this.length = 0;
}
BufferList.prototype.push = function (v) {
var entry = { data: v, next: null };
if (this.length > 0) this.tail.next = entry;else this.head = entry;
this.tail = entry;
++this.length;
};
BufferList.prototype.unshift = function (v) {
var entry = { data: v, next: this.head };
if (this.length === 0) this.tail = entry;
this.head = entry;
++this.length;
};
BufferList.prototype.shift = function () {
if (this.length === 0) return;
var ret = this.head.data;
if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;
--this.length;
return ret;
};
BufferList.prototype.clear = function () {
this.head = this.tail = null;
this.length = 0;
};
BufferList.prototype.join = function (s) {
if (this.length === 0) return '';
var p = this.head;
var ret = '' + p.data;
while (p = p.next) {
ret += s + p.data;
}return ret;
};
BufferList.prototype.concat = function (n) {
if (this.length === 0) return Buffer$1.alloc(0);
if (this.length === 1) return this.head.data;
var ret = Buffer$1.allocUnsafe(n >>> 0);
var p = this.head;
var i = 0;
while (p) {
p.data.copy(ret, i);
i += p.data.length;
p = p.next;
}
return ret;
};
// Copyright Joyent, Inc. and other Node contributors.
var isBufferEncoding = Buffer$1.isEncoding
|| function(encoding) {
switch (encoding && encoding.toLowerCase()) {
case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
default: return false;
}
};
function assertEncoding(encoding) {
if (encoding && !isBufferEncoding(encoding)) {
throw new Error('Unknown encoding: ' + encoding);
}
}
// StringDecoder provides an interface for efficiently splitting a series of
// buffers into a series of JS strings without breaking apart multi-byte
// characters. CESU-8 is handled as part of the UTF-8 encoding.
//
// @TODO Handling all encodings inside a single object makes it very difficult
// to reason about this code, so it should be split up in the future.
// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
// points as used by CESU-8.
function StringDecoder(encoding) {
this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
assertEncoding(encoding);
switch (this.encoding) {
case 'utf8':
// CESU-8 represents each of Surrogate Pair by 3-bytes
this.surrogateSize = 3;
break;
case 'ucs2':
case 'utf16le':
// UTF-16 represents each of Surrogate Pair by 2-bytes
this.surrogateSize = 2;
this.detectIncompleteChar = utf16DetectIncompleteChar;
break;
case 'base64':
// Base-64 stores 3 bytes in 4 chars, and pads the remainder.
this.surrogateSize = 3;
this.detectIncompleteChar = base64DetectIncompleteChar;
break;
default:
this.write = passThroughWrite;
return;
}
// Enough space to store all bytes of a single character. UTF-8 needs 4
// bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
this.charBuffer = new Buffer$1(6);
// Number of bytes received for the current incomplete multi-byte character.
this.charReceived = 0;
// Number of bytes expected for the current incomplete multi-byte character.
this.charLength = 0;
}
// write decodes the given buffer and returns it as JS string that is
// guaranteed to not contain any partial multi-byte characters. Any partial
// character found at the end of the buffer is buffered up, and will be
// returned when calling write again with the remaining bytes.
//
// Note: Converting a Buffer containing an orphan surrogate to a String
// currently works, but converting a String to a Buffer (via `new Buffer`, or
// Buffer#write) will replace incomplete surrogates with the unicode
// replacement character. See https://codereview.chromium.org/121173009/ .
StringDecoder.prototype.write = function(buffer) {
var charStr = '';
// if our last write ended with an incomplete multibyte character
while (this.charLength) {
// determine how many remaining bytes this buffer has to offer for this char
var available = (buffer.length >= this.charLength - this.charReceived) ?
this.charLength - this.charReceived :
buffer.length;
// add the new bytes to the char buffer
buffer.copy(this.charBuffer, this.charReceived, 0, available);
this.charReceived += available;
if (this.charReceived < this.charLength) {
// still not enough chars in this buffer? wait for more ...
return '';
}
// remove bytes belonging to the current character from the buffer
buffer = buffer.slice(available, buffer.length);
// get the character that was split
charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);
// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
var charCode = charStr.charCodeAt(charStr.length - 1);
if (charCode >= 0xD800 && charCode <= 0xDBFF) {
this.charLength += this.surrogateSize;
charStr = '';
continue;
}
this.charReceived = this.charLength = 0;
// if there are no more bytes in this buffer, just emit our char
if (buffer.length === 0) {
return charStr;
}
break;
}
// determine and set charLength / charReceived
this.detectIncompleteChar(buffer);
var end = buffer.length;
if (this.charLength) {
// buffer the incomplete character bytes we got
buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
end -= this.charReceived;
}
charStr += buffer.toString(this.encoding, 0, end);
var end = charStr.length - 1;
var charCode = charStr.charCodeAt(end);
// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
if (charCode >= 0xD800 && charCode <= 0xDBFF) {
var size = this.surrogateSize;
this.charLength += size;
this.charReceived += size;
this.charBuffer.copy(this.charBuffer, size, 0, size);
buffer.copy(this.charBuffer, 0, 0, size);
return charStr.substring(0, end);
}
// or just emit the charStr
return charStr;
};
// detectIncompleteChar determines if there is an incomplete UTF-8 character at
// the end of the given buffer. If so, it sets this.charLength to the byte
// length that character, and sets this.charReceived to the number of bytes
// that are available for this character.
StringDecoder.prototype.detectIncompleteChar = function(buffer) {
// determine how many bytes we have to check at the end of this buffer
var i = (buffer.length >= 3) ? 3 : buffer.length;
// Figure out if one of the last i bytes of our buffer announces an
// incomplete char.
for (; i > 0; i--) {
var c = buffer[buffer.length - i];
// See http://en.wikipedia.org/wiki/UTF-8#Description
// 110XXXXX
if (i == 1 && c >> 5 == 0x06) {
this.charLength = 2;
break;
}
// 1110XXXX
if (i <= 2 && c >> 4 == 0x0E) {
this.charLength = 3;
break;
}
// 11110XXX
if (i <= 3 && c >> 3 == 0x1E) {
this.charLength = 4;
break;
}
}
this.charReceived = i;
};
StringDecoder.prototype.end = function(buffer) {
var res = '';
if (buffer && buffer.length)
res = this.write(buffer);
if (this.charReceived) {
var cr = this.charReceived;
var buf = this.charBuffer;
var enc = this.encoding;
res += buf.slice(0, cr).toString(enc);
}
return res;
};
function passThroughWrite(buffer) {
return buffer.toString(this.encoding);
}
function utf16DetectIncompleteChar(buffer) {
this.charReceived = buffer.length % 2;
this.charLength = this.charReceived ? 2 : 0;
}
function base64DetectIncompleteChar(buffer) {
this.charReceived = buffer.length % 3;
this.charLength = this.charReceived ? 3 : 0;
}
Readable.ReadableState = ReadableState;
var debug = debuglog('stream');
inherits$1(Readable, EventEmitter);
function prependListener(emitter, event, fn) {
// Sadly this is not cacheable as some libraries bundle their own
// event emitter implementation with them.
if (typeof emitter.prependListener === 'function') {
return emitter.prependListener(event, fn);
} else {
// This is a hack to make sure that our error handler is attached before any
// userland ones. NEVER DO THIS. This is here only because this code needs
// to continue to work with older versions of Node.js that do not include
// the prependListener() method. The goal is to eventually remove this hack.
if (!emitter._events || !emitter._events[event])
emitter.on(event, fn);
else if (Array.isArray(emitter._events[event]))
emitter._events[event].unshift(fn);
else
emitter._events[event] = [fn, emitter._events[event]];
}
}
function listenerCount$1 (emitter, type) {
return emitter.listeners(type).length;
}
function ReadableState(options, stream) {
options = options || {};
// object stream flag. Used to make read(n) ignore n and to
// make all the buffer merging and length checks go away
this.objectMode = !!options.objectMode;
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
// the point at which it stops calling _read() to fill the buffer
// Note: 0 is a valid value, means "don't call _read preemptively ever"
var hwm = options.highWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
// cast to ints.
this.highWaterMark = ~ ~this.highWaterMark;
// A linked list is used to store data chunks instead of an array because the
// linked list can remove elements from the beginning faster than
// array.shift()
this.buffer = new BufferList();
this.length = 0;
this.pipes = null;
this.pipesCount = 0;
this.flowing = null;
this.ended = false;
this.endEmitted = false;
this.reading = false;
// a flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// whenever we return null, then we set a flag to say
// that we're awaiting a 'readable' event emission.
this.needReadable = false;
this.emittedReadable = false;
this.readableListening = false;
this.resumeScheduled = false;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// when piping, we only care about 'readable' events that happen
// after read()ing all the bytes and not getting any pushback.
this.ranOut = false;
// the number of writers that are awaiting a drain event in .pipe()s
this.awaitDrain = 0;
// if true, a maybeReadMore has been scheduled
this.readingMore = false;
this.decoder = null;
this.encoding = null;
if (options.encoding) {
this.decoder = new StringDecoder(options.encoding);
this.encoding = options.encoding;
}
}
function Readable(options) {
if (!(this instanceof Readable)) return new Readable(options);
this._readableState = new ReadableState(options, this);
// legacy
this.readable = true;
if (options && typeof options.read === 'function') this._read = options.read;
EventEmitter.call(this);
}
// Manually shove something into the read() buffer.
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
Readable.prototype.push = function (chunk, encoding) {
var state = this._readableState;
if (!state.objectMode && typeof chunk === 'string') {
encoding = encoding || state.defaultEncoding;
if (encoding !== state.encoding) {
chunk = Buffer.from(chunk, encoding);
encoding = '';
}
}
return readableAddChunk(this, state, chunk, encoding, false);
};
// Unshift should *always* be something directly out of read()
Readable.prototype.unshift = function (chunk) {
var state = this._readableState;
return readableAddChunk(this, state, chunk, '', true);
};
Readable.prototype.isPaused = function () {
return this._readableState.flowing === false;
};
function readableAddChunk(stream, state, chunk, encoding, addToFront) {
var er = chunkInvalid(state, chunk);
if (er) {
stream.emit('error', er);
} else if (chunk === null) {
state.reading = false;
onEofChunk(stream, state);
} else if (state.objectMode || chunk && chunk.length > 0) {
if (state.ended && !addToFront) {
var e = new Error('stream.push() after EOF');
stream.emit('error', e);
} else if (state.endEmitted && addToFront) {
var _e = new Error('stream.unshift() after end event');
stream.emit('error', _e);
} else {
var skipAdd;
if (state.decoder && !addToFront && !encoding) {
chunk = state.decoder.write(chunk);
skipAdd = !state.objectMode && chunk.length === 0;
}
if (!addToFront) state.reading = false;
// Don't add to the buffer if we've decoded to an empty string chunk and
// we're not in object mode
if (!skipAdd) {
// if we want the data now, just emit it.
if (state.flowing && state.length === 0 && !state.sync) {
stream.emit('data', chunk);
stream.read(0);
} else {
// update the buffer info.
state.length += state.objectMode ? 1 : chunk.length;
if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
if (state.needReadable) emitReadable(stream);
}
}
maybeReadMore(stream, state);
}
} else if (!addToFront) {
state.reading = false;
}
return needMoreData(state);
}
// if it's past the high water mark, we can push in some more.
// Also, if we have no data yet, we can stand some
// more bytes. This is to work around cases where hwm=0,
// such as the repl. Also, if the push() triggered a
// readable event, and the user called read(largeNumber) such that
// needReadable was set, then we ought to push more, so that another
// 'readable' event will be triggered.
function needMoreData(state) {
return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
}
// backwards compatibility.
Readable.prototype.setEncoding = function (enc) {
this._readableState.decoder = new StringDecoder(enc);
this._readableState.encoding = enc;
return this;
};
// Don't raise the hwm > 8MB
var MAX_HWM = 0x800000;
function computeNewHighWaterMark(n) {
if (n >= MAX_HWM) {
n = MAX_HWM;
} else {
// Get the next highest power of 2 to prevent increasing hwm excessively in
// tiny amounts
n--;
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
n++;
}
return n;
}
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function howMuchToRead(n, state) {
if (n <= 0 || state.length === 0 && state.ended) return 0;
if (state.objectMode) return 1;
if (n !== n) {
// Only flow one buffer at a time
if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
}
// If we're asking for more than the current hwm, then raise the hwm.
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
if (n <= state.length) return n;
// Don't have enough
if (!state.ended) {
state.needReadable = true;
return 0;
}
return state.length;
}
// you can override either this method, or the async _read(n) below.
Readable.prototype.read = function (n) {
debug('read', n);
n = parseInt(n, 10);
var state = this._readableState;
var nOrig = n;
if (n !== 0) state.emittedReadable = false;
// if we're doing read(0) to trigger a readable event, but we
// already have a bunch of data in the buffer, then just trigger
// the 'readable' event and move on.
if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
debug('read: emitReadable', state.length, state.ended);
if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
return null;
}
n = howMuchToRead(n, state);
// if we've ended, and we're now clear, then finish it up.
if (n === 0 && state.ended) {
if (state.length === 0) endReadable(this);
return null;
}
// All the actual chunk generation logic needs to be
// *below* the call to _read. The reason is that in certain
// synthetic stream cases, such as passthrough streams, _read
// may be a completely synchronous operation which may change
// the state of the read buffer, providing enough data when
// before there was *not* enough.
//
// So, the steps are:
// 1. Figure out what the state of things will be after we do
// a read from the buffer.
//
// 2. If that resulting state will trigger a _read, then call _read.
// Note that this may be asynchronous, or synchronous. Yes, it is
// deeply ugly to write APIs this way, but that still doesn't mean
// that the Readable class should behave improperly, as streams are
// designed to be sync/async agnostic.
// Take note if the _read call is sync or async (ie, if the read call
// has returned yet), so that we know whether or not it's safe to emit
// 'readable' etc.
//
// 3. Actually pull the requested chunks out of the buffer and return.
// if we need a readable event, then we need to do some reading.
var doRead = state.needReadable;
debug('need readable', doRead);
// if we currently have less than the highWaterMark, then also read some
if (state.length === 0 || state.length - n < state.highWaterMark) {
doRead = true;
debug('length less than watermark', doRead);
}
// however, if we've ended, then there's no point, and if we're already
// reading, then it's unnecessary.
if (state.ended || state.reading) {
doRead = false;
debug('reading or ended', doRead);
} else if (doRead) {
debug('do read');
state.reading = true;
state.sync = true;
// if the length is currently zero, then we *need* a readable event.
if (state.length === 0) state.needReadable = true;
// call internal read method
this._read(state.highWaterMark);
state.sync = false;
// If _read pushed data synchronously, then `reading` will be false,
// and we need to re-evaluate how much data we can return to the user.
if (!state.reading) n = howMuchToRead(nOrig, state);
}
var ret;
if (n > 0) ret = fromList(n, state);else ret = null;
if (ret === null) {
state.needReadable = true;
n = 0;
} else {
state.length -= n;
}
if (state.length === 0) {
// If we have nothing in the buffer, then we want to know
// as soon as we *do* get something into the buffer.
if (!state.ended) state.needReadable = true;
// If we tried to read() past the EOF, then emit end on the next tick.
if (nOrig !== n && state.ended) endReadable(this);
}
if (ret !== null) this.emit('data', ret);
return ret;
};
function chunkInvalid(state, chunk) {
var er = null;
if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
return er;
}
function onEofChunk(stream, state) {
if (state.ended) return;
if (state.decoder) {
var chunk = state.decoder.end();
if (chunk && chunk.length) {
state.buffer.push(chunk);
state.length += state.objectMode ? 1 : chunk.length;
}
}
state.ended = true;
// emit 'readable' now to make sure it gets picked up.
emitReadable(stream);
}
// Don't emit readable right away in sync mode, because this can trigger
// another read() call => stack overflow. This way, it might trigger
// a nextTick recursion warning, but that's not so bad.
function emitReadable(stream) {
var state = stream._readableState;
state.needReadable = false;
if (!state.emittedReadable) {
debug('emitReadable', state.flowing);
state.emittedReadable = true;
if (state.sync) nextTick(emitReadable_, stream);else emitReadable_(stream);
}
}
function emitReadable_(stream) {
debug('emit readable');
stream.emit('readable');
flow(stream);
}
// at this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data. that may have triggered
// in turn another _read(n) call, in which case reading = true if
// it's in progress.
// However, if we're not ended, or reading, and the length < hwm,
// then go ahead and try to read some more preemptively.
function maybeReadMore(stream, state) {
if (!state.readingMore) {
state.readingMore = true;
nextTick(maybeReadMore_, stream, state);
}
}
function maybeReadMore_(stream, state) {
var len = state.length;
while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
debug('maybeReadMore read 0');
stream.read(0);
if (len === state.length)
// didn't get any data, stop spinning.
break;else len = state.length;
}
state.readingMore = false;
}
// abstract method. to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function (n) {
this.emit('error', new Error('not implemented'));
};
Readable.prototype.pipe = function (dest, pipeOpts) {
var src = this;
var state = this._readableState;
switch (state.pipesCount) {
case 0:
state.pipes = dest;
break;
case 1:
state.pipes = [state.pipes, dest];
break;
default:
state.pipes.push(dest);
break;
}
state.pipesCount += 1;
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
var doEnd = (!pipeOpts || pipeOpts.end !== false);
var endFn = doEnd ? onend : cleanup;
if (state.endEmitted) nextTick(endFn);else src.once('end', endFn);
dest.on('unpipe', onunpipe);
function onunpipe(readable) {
debug('onunpipe');
if (readable === src) {
cleanup();
}
}
function onend() {
debug('onend');
dest.end();
}
// when the dest drains, it reduces the awaitDrain counter
// on the source. This would be more elegant with a .once()
// handler in flow(), but adding and removing repeatedly is
// too slow.
var ondrain = pipeOnDrain(src);
dest.on('drain', ondrain);
var cleanedUp = false;
function cleanup() {
debug('cleanup');
// cleanup event handlers once the pipe is broken
dest.removeListener('close', onclose);
dest.removeListener('finish', onfinish);
dest.removeListener('drain', ondrain);
dest.removeListener('error', onerror);
dest.removeListener('unpipe', onunpipe);
src.removeListener('end', onend);
src.removeListener('end', cleanup);
src.removeListener('data', ondata);
cleanedUp = true;
// if the reader is waiting for a drain event from this
// specific writer, then it would cause it to never start
// flowing again.
// So, if this is awaiting a drain, then we just call it now.
// If we don't know, then assume that we are waiting for one.
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
}
// If the user pushes more data while we're writing to dest then we'll end up
// in ondata again. However, we only want to increase awaitDrain once because
// dest will only emit one 'drain' event for the multiple writes.
// => Introduce a guard on increasing awaitDrain.
var increasedAwaitDrain = false;
src.on('data', ondata);
function ondata(chunk) {
debug('ondata');
increasedAwaitDrain = false;
var ret = dest.write(chunk);
if (false === ret && !increasedAwaitDrain) {
// If the user unpiped during `dest.write()`, it is possible
// to get stuck in a permanently paused state if that write
// also returned false.
// => Check whether `dest` is still a piping destination.
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
debug('false write response, pause', src._readableState.awaitDrain);
src._readableState.awaitDrain++;
increasedAwaitDrain = true;
}
src.pause();
}
}
// if the dest has an error, then stop piping into it.
// however, don't suppress the throwing behavior for this.
function onerror(er) {
debug('onerror', er);
unpipe();
dest.removeListener('error', onerror);
if (listenerCount$1(dest, 'error') === 0) dest.emit('error', er);
}
// Make sure our error handler is attached before userland ones.
prependListener(dest, 'error', onerror);
// Both close and finish should trigger unpipe, but only once.
function onclose() {
dest.removeListener('finish', onfinish);
unpipe();
}
dest.once('close', onclose);
function onfinish() {
debug('onfinish');
dest.removeListener('close', onclose);
unpipe();
}
dest.once('finish', onfinish);
function unpipe() {
debug('unpipe');
src.unpipe(dest);
}
// tell the dest that it's being piped to
dest.emit('pipe', src);
// start the flow if it hasn't been started already.
if (!state.flowing) {
debug('pipe resume');
src.resume();
}
return dest;
};
function pipeOnDrain(src) {
return function () {
var state = src._readableState;
debug('pipeOnDrain', state.awaitDrain);
if (state.awaitDrain) state.awaitDrain--;
if (state.awaitDrain === 0 && src.listeners('data').length) {
state.flowing = true;
flow(src);
}
};
}
Readable.prototype.unpipe = function (dest) {
var state = this._readableState;
// if we're not piping anywhere, then do nothing.
if (state.pipesCount === 0) return this;
// just one destination. most common case.
if (state.pipesCount === 1) {
// passed in one, but it's not the right one.
if (dest && dest !== state.pipes) return this;
if (!dest) dest = state.pipes;
// got a match.
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
if (dest) dest.emit('unpipe', this);
return this;
}
// slow case. multiple pipe destinations.
if (!dest) {
// remove all.
var dests = state.pipes;
var len = state.pipesCount;
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
for (var _i = 0; _i < len; _i++) {
dests[_i].emit('unpipe', this);
}return this;
}
// try to find the right one.
var i = indexOf(state.pipes, dest);
if (i === -1) return this;
state.pipes.splice(i, 1);
state.pipesCount -= 1;
if (state.pipesCount === 1) state.pipes = state.pipes[0];
dest.emit('unpipe', this);
return this;
};
// set up data events if they are asked for
// Ensure readable listeners eventually get something
Readable.prototype.on = function (ev, fn) {
var res = EventEmitter.prototype.on.call(this, ev, fn);
if (ev === 'data') {
// Start flowing on next tick if stream isn't explicitly paused
if (this._readableState.flowing !== false) this.resume();
} else if (ev === 'readable') {
var state = this._readableState;
if (!state.endEmitted && !state.readableListening) {
state.readableListening = state.needReadable = true;
state.emittedReadable = false;
if (!state.reading) {
nextTick(nReadingNextTick, this);
} else if (state.length) {
emitReadable(this, state);
}
}
}
return res;
};
Readable.prototype.addListener = Readable.prototype.on;
function nReadingNextTick(self) {
debug('readable nexttick read 0');
self.read(0);
}
// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function () {
var state = this._readableState;
if (!state.flowing) {
debug('resume');
state.flowing = true;
resume(this, state);
}
return this;
};
function resume(stream, state) {
if (!state.resumeScheduled) {
state.resumeScheduled = true;
nextTick(resume_, stream, state);
}
}
function resume_(stream, state) {
if (!state.reading) {
debug('resume read 0');
stream.read(0);
}
state.resumeScheduled = false;
state.awaitDrain = 0;
stream.emit('resume');
flow(stream);
if (state.flowing && !state.reading) stream.read(0);
}
Readable.prototype.pause = function () {
debug('call pause flowing=%j', this._readableState.flowing);
if (false !== this._readableState.flowing) {
debug('pause');
this._readableState.flowing = false;
this.emit('pause');
}
return this;
};
function flow(stream) {
var state = stream._readableState;
debug('flow', state.flowing);
while (state.flowing && stream.read() !== null) {}
}
// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function (stream) {
var state = this._readableState;
var paused = false;
var self = this;
stream.on('end', function () {
debug('wrapped end');
if (state.decoder && !state.ended) {
var chunk = state.decoder.end();
if (chunk && chunk.length) self.push(chunk);
}
self.push(null);
});
stream.on('data', function (chunk) {
debug('wrapped data');
if (state.decoder) chunk = state.decoder.write(chunk);
// don't skip over falsy values in objectMode
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
var ret = self.push(chunk);
if (!ret) {
paused = true;
stream.pause();
}
});
// proxy all the other methods.
// important when wrapping filters and duplexes.
for (var i in stream) {
if (this[i] === undefined && typeof stream[i] === 'function') {
this[i] = function (method) {
return function () {
return stream[method].apply(stream, arguments);
};
}(i);
}
}
// proxy certain important events.
var events = ['error', 'close', 'destroy', 'pause', 'resume'];
forEach(events, function (ev) {
stream.on(ev, self.emit.bind(self, ev));
});
// when we try to consume some more bytes, simply unpause the
// underlying stream.
self._read = function (n) {
debug('wrapped _read', n);
if (paused) {
paused = false;
stream.resume();
}
};
return self;
};
// exposed for testing purposes only.
Readable._fromList = fromList;
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromList(n, state) {
// nothing buffered
if (state.length === 0) return null;
var ret;
if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
// read it all, truncate the list
if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
state.buffer.clear();
} else {
// read part of list
ret = fromListPartial(n, state.buffer, state.decoder);
}
return ret;
}
// Extracts only enough buffered data to satisfy the amount requested.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromListPartial(n, list, hasStrings) {
var ret;
if (n < list.head.data.length) {
// slice is the same for buffers and strings
ret = list.head.data.slice(0, n);
list.head.data = list.head.data.slice(n);
} else if (n === list.head.data.length) {
// first chunk is a perfect match
ret = list.shift();
} else {
// result spans more than one buffer
ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
}
return ret;
}
// Copies a specified amount of characters from the list of buffered data
// chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBufferString(n, list) {
var p = list.head;
var c = 1;
var ret = p.data;
n -= ret.length;
while (p = p.next) {
var str = p.data;
var nb = n > str.length ? str.length : n;
if (nb === str.length) ret += str;else ret += str.slice(0, n);
n -= nb;
if (n === 0) {
if (nb === str.length) {
++c;
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = str.slice(nb);
}
break;
}
++c;
}
list.length -= c;
return ret;
}
// Copies a specified amount of bytes from the list of buffered data chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBuffer(n, list) {
var ret = Buffer.allocUnsafe(n);
var p = list.head;
var c = 1;
p.data.copy(ret);
n -= p.data.length;
while (p = p.next) {
var buf = p.data;
var nb = n > buf.length ? buf.length : n;
buf.copy(ret, ret.length - n, 0, nb);
n -= nb;
if (n === 0) {
if (nb === buf.length) {
++c;
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = buf.slice(nb);
}
break;
}
++c;
}
list.length -= c;
return ret;
}
function endReadable(stream) {
var state = stream._readableState;
// If we get here before consuming all the bytes, then that is a
// bug in node. Should never happen.
if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
if (!state.endEmitted) {
state.ended = true;
nextTick(endReadableNT, state, stream);
}
}
function endReadableNT(state, stream) {
// Check that we didn't get one last unshift.
if (!state.endEmitted && state.length === 0) {
state.endEmitted = true;
stream.readable = false;
stream.emit('end');
}
}
function forEach(xs, f) {
for (var i = 0, l = xs.length; i < l; i++) {
f(xs[i], i);
}
}
function indexOf(xs, x) {
for (var i = 0, l = xs.length; i < l; i++) {
if (xs[i] === x) return i;
}
return -1;
}
// A bit simpler than readable streams.
Writable.WritableState = WritableState;
inherits$1(Writable, EventEmitter);
function nop() {}
function WriteReq(chunk, encoding, cb) {
this.chunk = chunk;
this.encoding = encoding;
this.callback = cb;
this.next = null;
}
function WritableState(options, stream) {
Object.defineProperty(this, 'buffer', {
get: deprecate(function () {
return this.getBuffer();
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')
});
options = options || {};
// object stream flag to indicate whether or not this stream
// contains buffers or objects.
this.objectMode = !!options.objectMode;
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;
// the point at which write() starts returning false
// Note: 0 is a valid value, means that we always return false if
// the entire buffer is not flushed immediately on write()
var hwm = options.highWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
// cast to ints.
this.highWaterMark = ~ ~this.highWaterMark;
this.needDrain = false;
// at the start of calling end()
this.ending = false;
// when end() has been called, and returned
this.ended = false;
// when 'finish' is emitted
this.finished = false;
// should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
var noDecode = options.decodeStrings === false;
this.decodeStrings = !noDecode;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
// a flag to see when we're in the middle of a write.
this.writing = false;
// when true all writes will be buffered until .uncork() call
this.corked = 0;
// a flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// a flag to know if we're processing previously buffered items, which
// may call the _write() callback in the same tick, so that we don't
// end up in an overlapped onwrite situation.
this.bufferProcessing = false;
// the callback that's passed to _write(chunk,cb)
this.onwrite = function (er) {
onwrite(stream, er);
};
// the callback that the user supplies to write(chunk,encoding,cb)
this.writecb = null;
// the amount that is being written when _write is called.
this.writelen = 0;
this.bufferedRequest = null;
this.lastBufferedRequest = null;
// number of pending user-supplied write callbacks
// this must be 0 before 'finish' can be emitted
this.pendingcb = 0;
// emit prefinish if the only thing we're waiting for is _write cbs
// This is relevant for synchronous Transform streams
this.prefinished = false;
// True if the error was already emitted and should not be thrown again
this.errorEmitted = false;
// count buffered requests
this.bufferedRequestCount = 0;
// allocate the first CorkedRequest, there is always
// one allocated and free to use, and we maintain at most two
this.corkedRequestsFree = new CorkedRequest(this);
}
WritableState.prototype.getBuffer = function writableStateGetBuffer() {
var current = this.bufferedRequest;
var out = [];
while (current) {
out.push(current);
current = current.next;
}
return out;
};
function Writable(options) {
// Writable ctor is applied to Duplexes, though they're not
// instanceof Writable, they're instanceof Readable.
if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options);
this._writableState = new WritableState(options, this);
// legacy.
this.writable = true;
if (options) {
if (typeof options.write === 'function') this._write = options.write;
if (typeof options.writev === 'function') this._writev = options.writev;
}
EventEmitter.call(this);
}
// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function () {
this.emit('error', new Error('Cannot pipe, not readable'));
};
function writeAfterEnd(stream, cb) {
var er = new Error('write after end');
// TODO: defer error events consistently everywhere, not just the cb
stream.emit('error', er);
nextTick(cb, er);
}
// If we get something that is not a buffer, string, null, or undefined,
// and we're not in objectMode, then that's an error.
// Otherwise stream chunks are all considered to be of length=1, and the
// watermarks determine how many objects to keep in the buffer, rather than
// how many bytes or characters.
function validChunk(stream, state, chunk, cb) {
var valid = true;
var er = false;
// Always throw error if a null is written
// if we are not in object mode then throw
// if it is not a buffer, string, or undefined.
if (chunk === null) {
er = new TypeError('May not write null values to stream');
} else if (!Buffer$1.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
if (er) {
stream.emit('error', er);
nextTick(cb, er);
valid = false;
}
return valid;
}
Writable.prototype.write = function (chunk, encoding, cb) {
var state = this._writableState;
var ret = false;
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (Buffer$1.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
if (typeof cb !== 'function') cb = nop;
if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) {
state.pendingcb++;
ret = writeOrBuffer(this, state, chunk, encoding, cb);
}
return ret;
};
Writable.prototype.cork = function () {
var state = this._writableState;
state.corked++;
};
Writable.prototype.uncork = function () {
var state = this._writableState;
if (state.corked) {
state.corked--;
if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
}
};
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
// node::ParseEncoding() requires lower case.
if (typeof encoding === 'string') encoding = encoding.toLowerCase();
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
this._writableState.defaultEncoding = encoding;
return this;
};
function decodeChunk(state, chunk, encoding) {
if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
chunk = Buffer$1.from(chunk, encoding);
}
return chunk;
}
// if we're already writing something, then just put this
// in the queue, and wait our turn. Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, chunk, encoding, cb) {
chunk = decodeChunk(state, chunk, encoding);
if (Buffer$1.isBuffer(chunk)) encoding = 'buffer';
var len = state.objectMode ? 1 : chunk.length;
state.length += len;
var ret = state.length < state.highWaterMark;
// we must ensure that previous needDrain will not be reset to false.
if (!ret) state.needDrain = true;
if (state.writing || state.corked) {
var last = state.lastBufferedRequest;
state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
if (last) {
last.next = state.lastBufferedRequest;
} else {
state.bufferedRequest = state.lastBufferedRequest;
}
state.bufferedRequestCount += 1;
} else {
doWrite(stream, state, false, len, chunk, encoding, cb);
}
return ret;
}
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
state.writelen = len;
state.writecb = cb;
state.writing = true;
state.sync = true;
if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
state.sync = false;
}
function onwriteError(stream, state, sync, er, cb) {
--state.pendingcb;
if (sync) nextTick(cb, er);else cb(er);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
}
function onwriteStateUpdate(state) {
state.writing = false;
state.writecb = null;
state.length -= state.writelen;
state.writelen = 0;
}
function onwrite(stream, er) {
var state = stream._writableState;
var sync = state.sync;
var cb = state.writecb;
onwriteStateUpdate(state);
if (er) onwriteError(stream, state, sync, er, cb);else {
// Check if we're actually ready to finish, but don't emit yet
var finished = needFinish(state);
if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
clearBuffer(stream, state);
}
if (sync) {
/*<replacement>*/
nextTick(afterWrite, stream, state, finished, cb);
/*</replacement>*/
} else {
afterWrite(stream, state, finished, cb);
}
}
}
function afterWrite(stream, state, finished, cb) {
if (!finished) onwriteDrain(stream, state);
state.pendingcb--;
cb();
finishMaybe(stream, state);
}
// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
function onwriteDrain(stream, state) {
if (state.length === 0 && state.needDrain) {
state.needDrain = false;
stream.emit('drain');
}
}
// if there's something in the buffer waiting, then process it
function clearBuffer(stream, state) {
state.bufferProcessing = true;
var entry = state.bufferedRequest;
if (stream._writev && entry && entry.next) {
// Fast case, write everything using _writev()
var l = state.bufferedRequestCount;
var buffer = new Array(l);
var holder = state.corkedRequestsFree;
holder.entry = entry;
var count = 0;
while (entry) {
buffer[count] = entry;
entry = entry.next;
count += 1;
}
doWrite(stream, state, true, state.length, buffer, '', holder.finish);
// doWrite is almost always async, defer these to save a bit of time
// as the hot path ends with doWrite
state.pendingcb++;
state.lastBufferedRequest = null;
if (holder.next) {
state.corkedRequestsFree = holder.next;
holder.next = null;
} else {
state.corkedRequestsFree = new CorkedRequest(state);
}
} else {
// Slow case, write chunks one-by-one
while (entry) {
var chunk = entry.chunk;
var encoding = entry.encoding;
var cb = entry.callback;
var len = state.objectMode ? 1 : chunk.length;
doWrite(stream, state, false, len, chunk, encoding, cb);
entry = entry.next;
// if we didn't call the onwrite immediately, then
// it means that we need to wait until it does.
// also, that means that the chunk and cb are currently
// being processed, so move the buffer counter past them.
if (state.writing) {
break;
}
}
if (entry === null) state.lastBufferedRequest = null;
}
state.bufferedRequestCount = 0;
state.bufferedRequest = entry;
state.bufferProcessing = false;
}
Writable.prototype._write = function (chunk, encoding, cb) {
cb(new Error('not implemented'));
};
Writable.prototype._writev = null;
Writable.prototype.end = function (chunk, encoding, cb) {
var state = this._writableState;
if (typeof chunk === 'function') {
cb = chunk;
chunk = null;
encoding = null;
} else if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);
// .end() fully uncorks
if (state.corked) {
state.corked = 1;
this.uncork();
}
// ignore unnecessary end() calls.
if (!state.ending && !state.finished) endWritable(this, state, cb);
};
function needFinish(state) {
return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
}
function prefinish(stream, state) {
if (!state.prefinished) {
state.prefinished = true;
stream.emit('prefinish');
}
}
function finishMaybe(stream, state) {
var need = needFinish(state);
if (need) {
if (state.pendingcb === 0) {
prefinish(stream, state);
state.finished = true;
stream.emit('finish');
} else {
prefinish(stream, state);
}
}
return need;
}
function endWritable(stream, state, cb) {
state.ending = true;
finishMaybe(stream, state);
if (cb) {
if (state.finished) nextTick(cb);else stream.once('finish', cb);
}
state.ended = true;
stream.writable = false;
}
// It seems a linked list but it is not
// there will be only 2 of these for each stream
function CorkedRequest(state) {
var _this = this;
this.next = null;
this.entry = null;
this.finish = function (err) {
var entry = _this.entry;
_this.entry = null;
while (entry) {
var cb = entry.callback;
state.pendingcb--;
cb(err);
entry = entry.next;
}
if (state.corkedRequestsFree) {
state.corkedRequestsFree.next = _this;
} else {
state.corkedRequestsFree = _this;
}
};
}
inherits$1(Duplex, Readable);
var keys$1 = Object.keys(Writable.prototype);
for (var v = 0; v < keys$1.length; v++) {
var method = keys$1[v];
if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
}
function Duplex(options) {
if (!(this instanceof Duplex)) return new Duplex(options);
Readable.call(this, options);
Writable.call(this, options);
if (options && options.readable === false) this.readable = false;
if (options && options.writable === false) this.writable = false;
this.allowHalfOpen = true;
if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;
this.once('end', onend);
}
// the no-half-open enforcer
function onend() {
// if we allow half-open state, or if the writable side ended,
// then we're ok.
if (this.allowHalfOpen || this._writableState.ended) return;
// no more data can be written.
// But allow more writes to happen in this tick.
nextTick(onEndNT, this);
}
function onEndNT(self) {
self.end();
}
// a transform stream is a readable/writable stream where you do
inherits$1(Transform, Duplex);
function TransformState(stream) {
this.afterTransform = function (er, data) {
return afterTransform(stream, er, data);
};
this.needTransform = false;
this.transforming = false;
this.writecb = null;
this.writechunk = null;
this.writeencoding = null;
}
function afterTransform(stream, er, data) {
var ts = stream._transformState;
ts.transforming = false;
var cb = ts.writecb;
if (!cb) return stream.emit('error', new Error('no writecb in Transform class'));
ts.writechunk = null;
ts.writecb = null;
if (data !== null && data !== undefined) stream.push(data);
cb(er);
var rs = stream._readableState;
rs.reading = false;
if (rs.needReadable || rs.length < rs.highWaterMark) {
stream._read(rs.highWaterMark);
}
}
function Transform(options) {
if (!(this instanceof Transform)) return new Transform(options);
Duplex.call(this, options);
this._transformState = new TransformState(this);
// when the writable side finishes, then flush out anything remaining.
var stream = this;
// start out asking for a readable event once data is transformed.
this._readableState.needReadable = true;
// we have implemented the _read method, and done the other things
// that Readable wants before the first _read call, so unset the
// sync guard flag.
this._readableState.sync = false;
if (options) {
if (typeof options.transform === 'function') this._transform = options.transform;
if (typeof options.flush === 'function') this._flush = options.flush;
}
this.once('prefinish', function () {
if (typeof this._flush === 'function') this._flush(function (er) {
done(stream, er);
});else done(stream);
});
}
Transform.prototype.push = function (chunk, encoding) {
this._transformState.needTransform = false;
return Duplex.prototype.push.call(this, chunk, encoding);
};
// This is the part where you do stuff!
// override this function in implementation classes.
// 'chunk' is an input chunk.
//
// Call `push(newChunk)` to pass along transformed output
// to the readable side. You may call 'push' zero or more times.
//
// Call `cb(err)` when you are done with this chunk. If you pass
// an error, then that'll put the hurt on the whole operation. If you
// never call cb(), then you'll never get another chunk.
Transform.prototype._transform = function (chunk, encoding, cb) {
throw new Error('Not implemented');
};
Transform.prototype._write = function (chunk, encoding, cb) {
var ts = this._transformState;
ts.writecb = cb;
ts.writechunk = chunk;
ts.writeencoding = encoding;
if (!ts.transforming) {
var rs = this._readableState;
if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
}
};
// Doesn't matter what the args are here.
// _transform does all the work.
// That we got here means that the readable side wants more data.
Transform.prototype._read = function (n) {
var ts = this._transformState;
if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
ts.transforming = true;
this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
} else {
// mark that we need a transform, so that any data that comes in
// will get processed, now that we've asked for it.
ts.needTransform = true;
}
};
function done(stream, er) {
if (er) return stream.emit('error', er);
// if there's nothing in the write buffer, then that means
// that nothing more will ever be provided
var ws = stream._writableState;
var ts = stream._transformState;
if (ws.length) throw new Error('Calling transform done when ws.length != 0');
if (ts.transforming) throw new Error('Calling transform done when still transforming');
return stream.push(null);
}
inherits$1(PassThrough, Transform);
function PassThrough(options) {
if (!(this instanceof PassThrough)) return new PassThrough(options);
Transform.call(this, options);
}
PassThrough.prototype._transform = function (chunk, encoding, cb) {
cb(null, chunk);
};
inherits$1(Stream, EventEmitter);
Stream.Readable = Readable;
Stream.Writable = Writable;
Stream.Duplex = Duplex;
Stream.Transform = Transform;
Stream.PassThrough = PassThrough;
// Backwards-compat with node 0.4.x
Stream.Stream = Stream;
// old-style streams. Note that the pipe method (the only relevant
// part of this class) is overridden in the Readable class.
function Stream() {
EventEmitter.call(this);
}
Stream.prototype.pipe = function(dest, options) {
var source = this;
function ondata(chunk) {
if (dest.writable) {
if (false === dest.write(chunk) && source.pause) {
source.pause();
}
}
}
source.on('data', ondata);
function ondrain() {
if (source.readable && source.resume) {
source.resume();
}
}
dest.on('drain', ondrain);
// If the 'end' option is not supplied, dest.end() will be called when
// source gets the 'end' or 'close' events. Only dest.end() once.
if (!dest._isStdio && (!options || options.end !== false)) {
source.on('end', onend);
source.on('close', onclose);
}
var didOnEnd = false;
function onend() {
if (didOnEnd) return;
didOnEnd = true;
dest.end();
}
function onclose() {
if (didOnEnd) return;
didOnEnd = true;
if (typeof dest.destroy === 'function') dest.destroy();
}
// don't leave dangling pipes when there are errors.
function onerror(er) {
cleanup();
if (EventEmitter.listenerCount(this, 'error') === 0) {
throw er; // Unhandled stream error in pipe.
}
}
source.on('error', onerror);
dest.on('error', onerror);
// remove all the event listeners that were added.
function cleanup() {
source.removeListener('data', ondata);
dest.removeListener('drain', ondrain);
source.removeListener('end', onend);
source.removeListener('close', onclose);
source.removeListener('error', onerror);
dest.removeListener('error', onerror);
source.removeListener('end', cleanup);
source.removeListener('close', cleanup);
dest.removeListener('close', cleanup);
}
source.on('end', cleanup);
source.on('close', cleanup);
dest.on('close', cleanup);
dest.emit('pipe', source);
// Allow for unix-like usage: A.pipe(B).pipe(C)
return dest;
};
var hasFetch = isFunction$1(global.fetch) && isFunction$1(global.ReadableStream);
var _blobConstructor;
function blobConstructor() {
if (typeof _blobConstructor !== 'undefined') {
return _blobConstructor;
}
try {
new global.Blob([new ArrayBuffer(1)]);
_blobConstructor = true;
} catch (e) {
_blobConstructor = false;
}
return _blobConstructor
}
var xhr;
function checkTypeSupport(type) {
if (!xhr) {
xhr = new global.XMLHttpRequest();
// If location.host is empty, e.g. if this page/worker was loaded
// from a Blob, then use example.com to avoid an error
xhr.open('GET', global.location.host ? '/' : 'https://example.com');
}
try {
xhr.responseType = type;
return xhr.responseType === type
} catch (e) {
return false
}
}
// For some strange reason, Safari 7.0 reports typeof global.ArrayBuffer === 'object'.
// Safari 7.1 appears to have fixed this bug.
var haveArrayBuffer = typeof global.ArrayBuffer !== 'undefined';
var haveSlice = haveArrayBuffer && isFunction$1(global.ArrayBuffer.prototype.slice);
var arraybuffer = haveArrayBuffer && checkTypeSupport('arraybuffer');
// These next two tests unavoidably show warnings in Chrome. Since fetch will always
// be used if it's available, just return false for these to avoid the warnings.
var msstream = !hasFetch && haveSlice && checkTypeSupport('ms-stream');
var mozchunkedarraybuffer = !hasFetch && haveArrayBuffer &&
checkTypeSupport('moz-chunked-arraybuffer');
var overrideMimeType = isFunction$1(xhr.overrideMimeType);
var vbArray = isFunction$1(global.VBArray);
function isFunction$1(value) {
return typeof value === 'function'
}
xhr = null; // Help gc
var rStates = {
UNSENT: 0,
OPENED: 1,
HEADERS_RECEIVED: 2,
LOADING: 3,
DONE: 4
};
function IncomingMessage(xhr, response, mode) {
var self = this;
Readable.call(self);
self._mode = mode;
self.headers = {};
self.rawHeaders = [];
self.trailers = {};
self.rawTrailers = [];
// Fake the 'close' event, but only once 'end' fires
self.on('end', function() {
// The nextTick is necessary to prevent the 'request' module from causing an infinite loop
process.nextTick(function() {
self.emit('close');
});
});
var read;
if (mode === 'fetch') {
self._fetchResponse = response;
self.url = response.url;
self.statusCode = response.status;
self.statusMessage = response.statusText;
// backwards compatible version of for (<item> of <iterable>):
// for (var <item>,_i,_it = <iterable>[Symbol.iterator](); <item> = (_i = _it.next()).value,!_i.done;)
for (var header, _i, _it = response.headers[Symbol.iterator](); header = (_i = _it.next()).value, !_i.done;) {
self.headers[header[0].toLowerCase()] = header[1];
self.rawHeaders.push(header[0], header[1]);
}
// TODO: this doesn't respect backpressure. Once WritableStream is available, this can be fixed
var reader = response.body.getReader();
read = function () {
reader.read().then(function(result) {
if (self._destroyed)
return
if (result.done) {
self.push(null);
return
}
self.push(new Buffer(result.value));
read();
});
};
read();
} else {
self._xhr = xhr;
self._pos = 0;
self.url = xhr.responseURL;
self.statusCode = xhr.status;
self.statusMessage = xhr.statusText;
var headers = xhr.getAllResponseHeaders().split(/\r?\n/);
headers.forEach(function(header) {
var matches = header.match(/^([^:]+):\s*(.*)/);
if (matches) {
var key = matches[1].toLowerCase();
if (key === 'set-cookie') {
if (self.headers[key] === undefined) {
self.headers[key] = [];
}
self.headers[key].push(matches[2]);
} else if (self.headers[key] !== undefined) {
self.headers[key] += ', ' + matches[2];
} else {
self.headers[key] = matches[2];
}
self.rawHeaders.push(matches[1], matches[2]);
}
});
self._charset = 'x-user-defined';
if (!overrideMimeType) {
var mimeType = self.rawHeaders['mime-type'];
if (mimeType) {
var charsetMatch = mimeType.match(/;\s*charset=([^;])(;|$)/);
if (charsetMatch) {
self._charset = charsetMatch[1].toLowerCase();
}
}
if (!self._charset)
self._charset = 'utf-8'; // best guess
}
}
}
inherits$1(IncomingMessage, Readable);
IncomingMessage.prototype._read = function() {};
IncomingMessage.prototype._onXHRProgress = function() {
var self = this;
var xhr = self._xhr;
var response = null;
switch (self._mode) {
case 'text:vbarray': // For IE9
if (xhr.readyState !== rStates.DONE)
break
try {
// This fails in IE8
response = new global.VBArray(xhr.responseBody).toArray();
} catch (e) {
// pass
}
if (response !== null) {
self.push(new Buffer(response));
break
}
// Falls through in IE8
case 'text':
try { // This will fail when readyState = 3 in IE9. Switch mode and wait for readyState = 4
response = xhr.responseText;
} catch (e) {
self._mode = 'text:vbarray';
break
}
if (response.length > self._pos) {
var newData = response.substr(self._pos);
if (self._charset === 'x-user-defined') {
var buffer = new Buffer(newData.length);
for (var i = 0; i < newData.length; i++)
buffer[i] = newData.charCodeAt(i) & 0xff;
self.push(buffer);
} else {
self.push(newData, self._charset);
}
self._pos = response.length;
}
break
case 'arraybuffer':
if (xhr.readyState !== rStates.DONE || !xhr.response)
break
response = xhr.response;
self.push(new Buffer(new Uint8Array(response)));
break
case 'moz-chunked-arraybuffer': // take whole
response = xhr.response;
if (xhr.readyState !== rStates.LOADING || !response)
break
self.push(new Buffer(new Uint8Array(response)));
break
case 'ms-stream':
response = xhr.response;
if (xhr.readyState !== rStates.LOADING)
break
var reader = new global.MSStreamReader();
reader.onprogress = function() {
if (reader.result.byteLength > self._pos) {
self.push(new Buffer(new Uint8Array(reader.result.slice(self._pos))));
self._pos = reader.result.byteLength;
}
};
reader.onload = function() {
self.push(null);
};
// reader.onerror = ??? // TODO: this
reader.readAsArrayBuffer(response);
break
}
// The ms-stream case handles end separately in reader.onload()
if (self._xhr.readyState === rStates.DONE && self._mode !== 'ms-stream') {
self.push(null);
}
};
// from https://github.com/jhiesey/to-arraybuffer/blob/6502d9850e70ba7935a7df4ad86b358fc216f9f0/index.js
function toArrayBuffer (buf) {
// If the buffer is backed by a Uint8Array, a faster version will work
if (buf instanceof Uint8Array) {
// If the buffer isn't a subarray, return the underlying ArrayBuffer
if (buf.byteOffset === 0 && buf.byteLength === buf.buffer.byteLength) {
return buf.buffer
} else if (typeof buf.buffer.slice === 'function') {
// Otherwise we need to get a proper copy
return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength)
}
}
if (isBuffer(buf)) {
// This is the slow version that will work with any Buffer
// implementation (even in old browsers)
var arrayCopy = new Uint8Array(buf.length);
var len = buf.length;
for (var i = 0; i < len; i++) {
arrayCopy[i] = buf[i];
}
return arrayCopy.buffer
} else {
throw new Error('Argument must be a Buffer')
}
}
function decideMode(preferBinary, useFetch) {
if (hasFetch && useFetch) {
return 'fetch'
} else if (mozchunkedarraybuffer) {
return 'moz-chunked-arraybuffer'
} else if (msstream) {
return 'ms-stream'
} else if (arraybuffer && preferBinary) {
return 'arraybuffer'
} else if (vbArray && preferBinary) {
return 'text:vbarray'
} else {
return 'text'
}
}
function ClientRequest(opts) {
var self = this;
Writable.call(self);
self._opts = opts;
self._body = [];
self._headers = {};
if (opts.auth)
self.setHeader('Authorization', 'Basic ' + new Buffer(opts.auth).toString('base64'));
Object.keys(opts.headers).forEach(function(name) {
self.setHeader(name, opts.headers[name]);
});
var preferBinary;
var useFetch = true;
if (opts.mode === 'disable-fetch') {
// If the use of XHR should be preferred and includes preserving the 'content-type' header
useFetch = false;
preferBinary = true;
} else if (opts.mode === 'prefer-streaming') {
// If streaming is a high priority but binary compatibility and
// the accuracy of the 'content-type' header aren't
preferBinary = false;
} else if (opts.mode === 'allow-wrong-content-type') {
// If streaming is more important than preserving the 'content-type' header
preferBinary = !overrideMimeType;
} else if (!opts.mode || opts.mode === 'default' || opts.mode === 'prefer-fast') {
// Use binary if text streaming may corrupt data or the content-type header, or for speed
preferBinary = true;
} else {
throw new Error('Invalid value for opts.mode')
}
self._mode = decideMode(preferBinary, useFetch);
self.on('finish', function() {
self._onFinish();
});
}
inherits$1(ClientRequest, Writable);
// Taken from http://www.w3.org/TR/XMLHttpRequest/#the-setrequestheader%28%29-method
var unsafeHeaders = [
'accept-charset',
'accept-encoding',
'access-control-request-headers',
'access-control-request-method',
'connection',
'content-length',
'cookie',
'cookie2',
'date',
'dnt',
'expect',
'host',
'keep-alive',
'origin',
'referer',
'te',
'trailer',
'transfer-encoding',
'upgrade',
'user-agent',
'via'
];
ClientRequest.prototype.setHeader = function(name, value) {
var self = this;
var lowerName = name.toLowerCase();
// This check is not necessary, but it prevents warnings from browsers about setting unsafe
// headers. To be honest I'm not entirely sure hiding these warnings is a good thing, but
// http-browserify did it, so I will too.
if (unsafeHeaders.indexOf(lowerName) !== -1)
return
self._headers[lowerName] = {
name: name,
value: value
};
};
ClientRequest.prototype.getHeader = function(name) {
var self = this;
return self._headers[name.toLowerCase()].value
};
ClientRequest.prototype.removeHeader = function(name) {
var self = this;
delete self._headers[name.toLowerCase()];
};
ClientRequest.prototype._onFinish = function() {
var self = this;
if (self._destroyed)
return
var opts = self._opts;
var headersObj = self._headers;
var body;
if (opts.method === 'POST' || opts.method === 'PUT' || opts.method === 'PATCH') {
if (blobConstructor()) {
body = new global.Blob(self._body.map(function(buffer) {
return toArrayBuffer(buffer)
}), {
type: (headersObj['content-type'] || {}).value || ''
});
} else {
// get utf8 string
body = Buffer.concat(self._body).toString();
}
}
if (self._mode === 'fetch') {
var headers = Object.keys(headersObj).map(function(name) {
return [headersObj[name].name, headersObj[name].value]
});
global.fetch(self._opts.url, {
method: self._opts.method,
headers: headers,
body: body,
mode: 'cors',
credentials: opts.withCredentials ? 'include' : 'same-origin'
}).then(function(response) {
self._fetchResponse = response;
self._connect();
}, function(reason) {
self.emit('error', reason);
});
} else {
var xhr = self._xhr = new global.XMLHttpRequest();
try {
xhr.open(self._opts.method, self._opts.url, true);
} catch (err) {
process.nextTick(function() {
self.emit('error', err);
});
return
}
// Can't set responseType on really old browsers
if ('responseType' in xhr)
xhr.responseType = self._mode.split(':')[0];
if ('withCredentials' in xhr)
xhr.withCredentials = !!opts.withCredentials;
if (self._mode === 'text' && 'overrideMimeType' in xhr)
xhr.overrideMimeType('text/plain; charset=x-user-defined');
Object.keys(headersObj).forEach(function(name) {
xhr.setRequestHeader(headersObj[name].name, headersObj[name].value);
});
self._response = null;
xhr.onreadystatechange = function() {
switch (xhr.readyState) {
case rStates.LOADING:
case rStates.DONE:
self._onXHRProgress();
break
}
};
// Necessary for streaming in Firefox, since xhr.response is ONLY defined
// in onprogress, not in onreadystatechange with xhr.readyState = 3
if (self._mode === 'moz-chunked-arraybuffer') {
xhr.onprogress = function() {
self._onXHRProgress();
};
}
xhr.onerror = function() {
if (self._destroyed)
return
self.emit('error', new Error('XHR error'));
};
try {
xhr.send(body);
} catch (err) {
process.nextTick(function() {
self.emit('error', err);
});
return
}
}
};
/**
* Checks if xhr.status is readable and non-zero, indicating no error.
* Even though the spec says it should be available in readyState 3,
* accessing it throws an exception in IE8
*/
function statusValid(xhr) {
try {
var status = xhr.status;
return (status !== null && status !== 0)
} catch (e) {
return false
}
}
ClientRequest.prototype._onXHRProgress = function() {
var self = this;
if (!statusValid(self._xhr) || self._destroyed)
return
if (!self._response)
self._connect();
self._response._onXHRProgress();
};
ClientRequest.prototype._connect = function() {
var self = this;
if (self._destroyed)
return
self._response = new IncomingMessage(self._xhr, self._fetchResponse, self._mode);
self.emit('response', self._response);
};
ClientRequest.prototype._write = function(chunk, encoding, cb) {
var self = this;
self._body.push(chunk);
cb();
};
ClientRequest.prototype.abort = ClientRequest.prototype.destroy = function() {
var self = this;
self._destroyed = true;
if (self._response)
self._response._destroyed = true;
if (self._xhr)
self._xhr.abort();
// Currently, there isn't a way to truly abort a fetch.
// If you like bikeshedding, see https://github.com/whatwg/fetch/issues/27
};
ClientRequest.prototype.end = function(data, encoding, cb) {
var self = this;
if (typeof data === 'function') {
cb = data;
data = undefined;
}
Writable.prototype.end.call(self, data, encoding, cb);
};
ClientRequest.prototype.flushHeaders = function() {};
ClientRequest.prototype.setTimeout = function() {};
ClientRequest.prototype.setNoDelay = function() {};
ClientRequest.prototype.setSocketKeepAlive = function() {};
/*! https://mths.be/punycode v1.4.1 by @mathias */
/** Highest positive signed 32-bit float value */
var maxInt = 2147483647; // aka. 0x7FFFFFFF or 2^31-1
/** Bootstring parameters */
var base = 36;
var tMin = 1;
var tMax = 26;
var skew = 38;
var damp = 700;
var initialBias = 72;
var initialN = 128; // 0x80
var delimiter = '-'; // '\x2D'
var regexNonASCII = /[^\x20-\x7E]/; // unprintable ASCII chars + non-ASCII chars
var regexSeparators = /[\x2E\u3002\uFF0E\uFF61]/g; // RFC 3490 separators
/** Error messages */
var errors = {
'overflow': 'Overflow: input needs wider integers to process',
'not-basic': 'Illegal input >= 0x80 (not a basic code point)',
'invalid-input': 'Invalid input'
};
/** Convenience shortcuts */
var baseMinusTMin = base - tMin;
var floor = Math.floor;
var stringFromCharCode = String.fromCharCode;
/*--------------------------------------------------------------------------*/
/**
* A generic error utility function.
* @private
* @param {String} type The error type.
* @returns {Error} Throws a `RangeError` with the applicable error message.
*/
function error(type) {
throw new RangeError(errors[type]);
}
/**
* A generic `Array#map` utility function.
* @private
* @param {Array} array The array to iterate over.
* @param {Function} callback The function that gets called for every array
* item.
* @returns {Array} A new array of values returned by the callback function.
*/
function map(array, fn) {
var length = array.length;
var result = [];
while (length--) {
result[length] = fn(array[length]);
}
return result;
}
/**
* A simple `Array#map`-like wrapper to work with domain name strings or email
* addresses.
* @private
* @param {String} domain The domain name or email address.
* @param {Function} callback The function that gets called for every
* character.
* @returns {Array} A new string of characters returned by the callback
* function.
*/
function mapDomain(string, fn) {
var parts = string.split('@');
var result = '';
if (parts.length > 1) {
// In email addresses, only the domain name should be punycoded. Leave
// the local part (i.e. everything up to `@`) intact.
result = parts[0] + '@';
string = parts[1];
}
// Avoid `split(regex)` for IE8 compatibility. See #17.
string = string.replace(regexSeparators, '\x2E');
var labels = string.split('.');
var encoded = map(labels, fn).join('.');
return result + encoded;
}
/**
* Creates an array containing the numeric code points of each Unicode
* character in the string. While JavaScript uses UCS-2 internally,
* this function will convert a pair of surrogate halves (each of which
* UCS-2 exposes as separate characters) into a single code point,
* matching UTF-16.
* @see `punycode.ucs2.encode`
* @see <https://mathiasbynens.be/notes/javascript-encoding>
* @memberOf punycode.ucs2
* @name decode
* @param {String} string The Unicode input string (UCS-2).
* @returns {Array} The new array of code points.
*/
function ucs2decode(string) {
var output = [],
counter = 0,
length = string.length,
value,
extra;
while (counter < length) {
value = string.charCodeAt(counter++);
if (value >= 0xD800 && value <= 0xDBFF && counter < length) {
// high surrogate, and there is a next character
extra = string.charCodeAt(counter++);
if ((extra & 0xFC00) == 0xDC00) { // low surrogate
output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);
} else {
// unmatched surrogate; only append this code unit, in case the next
// code unit is the high surrogate of a surrogate pair
output.push(value);
counter--;
}
} else {
output.push(value);
}
}
return output;
}
/**
* Converts a digit/integer into a basic code point.
* @see `basicToDigit()`
* @private
* @param {Number} digit The numeric value of a basic code point.
* @returns {Number} The basic code point whose value (when used for
* representing integers) is `digit`, which needs to be in the range
* `0` to `base - 1`. If `flag` is non-zero, the uppercase form is
* used; else, the lowercase form is used. The behavior is undefined
* if `flag` is non-zero and `digit` has no uppercase form.
*/
function digitToBasic(digit, flag) {
// 0..25 map to ASCII a..z or A..Z
// 26..35 map to ASCII 0..9
return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);
}
/**
* Bias adaptation function as per section 3.4 of RFC 3492.
* https://tools.ietf.org/html/rfc3492#section-3.4
* @private
*/
function adapt(delta, numPoints, firstTime) {
var k = 0;
delta = firstTime ? floor(delta / damp) : delta >> 1;
delta += floor(delta / numPoints);
for ( /* no initialization */ ; delta > baseMinusTMin * tMax >> 1; k += base) {
delta = floor(delta / baseMinusTMin);
}
return floor(k + (baseMinusTMin + 1) * delta / (delta + skew));
}
/**
* Converts a string of Unicode symbols (e.g. a domain name label) to a
* Punycode string of ASCII-only symbols.
* @memberOf punycode
* @param {String} input The string of Unicode symbols.
* @returns {String} The resulting Punycode string of ASCII-only symbols.
*/
function encode(input) {
var n,
delta,
handledCPCount,
basicLength,
bias,
j,
m,
q,
k,
t,
currentValue,
output = [],
/** `inputLength` will hold the number of code points in `input`. */
inputLength,
/** Cached calculation results */
handledCPCountPlusOne,
baseMinusT,
qMinusT;
// Convert the input in UCS-2 to Unicode
input = ucs2decode(input);
// Cache the length
inputLength = input.length;
// Initialize the state
n = initialN;
delta = 0;
bias = initialBias;
// Handle the basic code points
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < 0x80) {
output.push(stringFromCharCode(currentValue));
}
}
handledCPCount = basicLength = output.length;
// `handledCPCount` is the number of code points that have been handled;
// `basicLength` is the number of basic code points.
// Finish the basic string - if it is not empty - with a delimiter
if (basicLength) {
output.push(delimiter);
}
// Main encoding loop:
while (handledCPCount < inputLength) {
// All non-basic code points < n have been handled already. Find the next
// larger one:
for (m = maxInt, j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue >= n && currentValue < m) {
m = currentValue;
}
}
// Increase `delta` enough to advance the decoder's <n,i> state to <m,0>,
// but guard against overflow
handledCPCountPlusOne = handledCPCount + 1;
if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {
error('overflow');
}
delta += (m - n) * handledCPCountPlusOne;
n = m;
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < n && ++delta > maxInt) {
error('overflow');
}
if (currentValue == n) {
// Represent delta as a generalized variable-length integer
for (q = delta, k = base; /* no condition */ ; k += base) {
t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
if (q < t) {
break;
}
qMinusT = q - t;
baseMinusT = base - t;
output.push(
stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))
);
q = floor(qMinusT / baseMinusT);
}
output.push(stringFromCharCode(digitToBasic(q, 0)));
bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);
delta = 0;
++handledCPCount;
}
}
++delta;
++n;
}
return output.join('');
}
/**
* Converts a Unicode string representing a domain name or an email address to
* Punycode. Only the non-ASCII parts of the domain name will be converted,
* i.e. it doesn't matter if you call it with a domain that's already in
* ASCII.
* @memberOf punycode
* @param {String} input The domain name or email address to convert, as a
* Unicode string.
* @returns {String} The Punycode representation of the given domain name or
* email address.
*/
function toASCII(input) {
return mapDomain(input, function(string) {
return regexNonASCII.test(string) ?
'xn--' + encode(string) :
string;
});
}
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// If obj.hasOwnProperty has been overridden, then calling
// obj.hasOwnProperty(prop) will break.
// See: https://github.com/joyent/node/issues/1707
function hasOwnProperty$1(obj, prop) {
return Object.prototype.hasOwnProperty.call(obj, prop);
}
var isArray$2 = Array.isArray || function (xs) {
return Object.prototype.toString.call(xs) === '[object Array]';
};
function stringifyPrimitive(v) {
switch (typeof v) {
case 'string':
return v;
case 'boolean':
return v ? 'true' : 'false';
case 'number':
return isFinite(v) ? v : '';
default:
return '';
}
}
function stringify (obj, sep, eq, name) {
sep = sep || '&';
eq = eq || '=';
if (obj === null) {
obj = undefined;
}
if (typeof obj === 'object') {
return map$1(objectKeys(obj), function(k) {
var ks = encodeURIComponent(stringifyPrimitive(k)) + eq;
if (isArray$2(obj[k])) {
return map$1(obj[k], function(v) {
return ks + encodeURIComponent(stringifyPrimitive(v));
}).join(sep);
} else {
return ks + encodeURIComponent(stringifyPrimitive(obj[k]));
}
}).join(sep);
}
if (!name) return '';
return encodeURIComponent(stringifyPrimitive(name)) + eq +
encodeURIComponent(stringifyPrimitive(obj));
}
function map$1 (xs, f) {
if (xs.map) return xs.map(f);
var res = [];
for (var i = 0; i < xs.length; i++) {
res.push(f(xs[i], i));
}
return res;
}
var objectKeys = Object.keys || function (obj) {
var res = [];
for (var key in obj) {
if (Object.prototype.hasOwnProperty.call(obj, key)) res.push(key);
}
return res;
};
function parse(qs, sep, eq, options) {
sep = sep || '&';
eq = eq || '=';
var obj = {};
if (typeof qs !== 'string' || qs.length === 0) {
return obj;
}
var regexp = /\+/g;
qs = qs.split(sep);
var maxKeys = 1000;
if (options && typeof options.maxKeys === 'number') {
maxKeys = options.maxKeys;
}
var len = qs.length;
// maxKeys <= 0 means that we should not limit keys count
if (maxKeys > 0 && len > maxKeys) {
len = maxKeys;
}
for (var i = 0; i < len; ++i) {
var x = qs[i].replace(regexp, '%20'),
idx = x.indexOf(eq),
kstr, vstr, k, v;
if (idx >= 0) {
kstr = x.substr(0, idx);
vstr = x.substr(idx + 1);
} else {
kstr = x;
vstr = '';
}
k = decodeURIComponent(kstr);
v = decodeURIComponent(vstr);
if (!hasOwnProperty$1(obj, k)) {
obj[k] = v;
} else if (isArray$2(obj[k])) {
obj[k].push(v);
} else {
obj[k] = [obj[k], v];
}
}
return obj;
}
// Copyright Joyent, Inc. and other Node contributors.
var Url = {
parse: urlParse,
resolve: urlResolve,
resolveObject: urlResolveObject,
format: urlFormat,
Url: Url$1
};
function Url$1() {
this.protocol = null;
this.slashes = null;
this.auth = null;
this.host = null;
this.port = null;
this.hostname = null;
this.hash = null;
this.search = null;
this.query = null;
this.pathname = null;
this.path = null;
this.href = null;
}
// Reference: RFC 3986, RFC 1808, RFC 2396
// define these here so at least they only have to be
// compiled once on the first module load.
var protocolPattern = /^([a-z0-9.+-]+:)/i,
portPattern = /:[0-9]*$/,
// Special case for a simple path URL
simplePathPattern = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/,
// RFC 2396: characters reserved for delimiting URLs.
// We actually just auto-escape these.
delims = ['<', '>', '"', '`', ' ', '\r', '\n', '\t'],
// RFC 2396: characters not allowed for various reasons.
unwise = ['{', '}', '|', '\\', '^', '`'].concat(delims),
// Allowed by RFCs, but cause of XSS attacks. Always escape these.
autoEscape = ['\''].concat(unwise),
// Characters that are never ever allowed in a hostname.
// Note that any invalid chars are also handled, but these
// are the ones that are *expected* to be seen, so we fast-path
// them.
nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape),
hostEndingChars = ['/', '?', '#'],
hostnameMaxLen = 255,
hostnamePartPattern = /^[+a-z0-9A-Z_-]{0,63}$/,
hostnamePartStart = /^([+a-z0-9A-Z_-]{0,63})(.*)$/,
// protocols that can allow "unsafe" and "unwise" chars.
unsafeProtocol = {
'javascript': true,
'javascript:': true
},
// protocols that never have a hostname.
hostlessProtocol = {
'javascript': true,
'javascript:': true
},
// protocols that always contain a // bit.
slashedProtocol = {
'http': true,
'https': true,
'ftp': true,
'gopher': true,
'file': true,
'http:': true,
'https:': true,
'ftp:': true,
'gopher:': true,
'file:': true
};
function urlParse(url, parseQueryString, slashesDenoteHost) {
if (url && isObject(url) && url instanceof Url$1) return url;
var u = new Url$1;
u.parse(url, parseQueryString, slashesDenoteHost);
return u;
}
Url$1.prototype.parse = function(url, parseQueryString, slashesDenoteHost) {
return parse$1(this, url, parseQueryString, slashesDenoteHost);
};
function parse$1(self, url, parseQueryString, slashesDenoteHost) {
if (!isString(url)) {
throw new TypeError('Parameter \'url\' must be a string, not ' + typeof url);
}
// Copy chrome, IE, opera backslash-handling behavior.
// Back slashes before the query string get converted to forward slashes
// See: https://code.google.com/p/chromium/issues/detail?id=25916
var queryIndex = url.indexOf('?'),
splitter =
(queryIndex !== -1 && queryIndex < url.indexOf('#')) ? '?' : '#',
uSplit = url.split(splitter),
slashRegex = /\\/g;
uSplit[0] = uSplit[0].replace(slashRegex, '/');
url = uSplit.join(splitter);
var rest = url;
// trim before proceeding.
// This is to support parse stuff like " http://foo.com \n"
rest = rest.trim();
if (!slashesDenoteHost && url.split('#').length === 1) {
// Try fast path regexp
var simplePath = simplePathPattern.exec(rest);
if (simplePath) {
self.path = rest;
self.href = rest;
self.pathname = simplePath[1];
if (simplePath[2]) {
self.search = simplePath[2];
if (parseQueryString) {
self.query = parse(self.search.substr(1));
} else {
self.query = self.search.substr(1);
}
} else if (parseQueryString) {
self.search = '';
self.query = {};
}
return self;
}
}
var proto = protocolPattern.exec(rest);
if (proto) {
proto = proto[0];
var lowerProto = proto.toLowerCase();
self.protocol = lowerProto;
rest = rest.substr(proto.length);
}
// figure out if it's got a host
// user@server is *always* interpreted as a hostname, and url
// resolution will treat //foo/bar as host=foo,path=bar because that's
// how the browser resolves relative URLs.
if (slashesDenoteHost || proto || rest.match(/^\/\/[^@\/]+@[^@\/]+/)) {
var slashes = rest.substr(0, 2) === '//';
if (slashes && !(proto && hostlessProtocol[proto])) {
rest = rest.substr(2);
self.slashes = true;
}
}
var i, hec, l, p;
if (!hostlessProtocol[proto] &&
(slashes || (proto && !slashedProtocol[proto]))) {
// there's a hostname.
// the first instance of /, ?, ;, or # ends the host.
//
// If there is an @ in the hostname, then non-host chars *are* allowed
// to the left of the last @ sign, unless some host-ending character
// comes *before* the @-sign.
// URLs are obnoxious.
//
// ex:
// http://a@b@c/ => user:a@b host:c
// http://a@b?@c => user:a host:c path:/?@c
// v0.12 TODO(isaacs): This is not quite how Chrome does things.
// Review our test case against browsers more comprehensively.
// find the first instance of any hostEndingChars
var hostEnd = -1;
for (i = 0; i < hostEndingChars.length; i++) {
hec = rest.indexOf(hostEndingChars[i]);
if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))
hostEnd = hec;
}
// at this point, either we have an explicit point where the
// auth portion cannot go past, or the last @ char is the decider.
var auth, atSign;
if (hostEnd === -1) {
// atSign can be anywhere.
atSign = rest.lastIndexOf('@');
} else {
// atSign must be in auth portion.
// http://a@b/c@d => host:b auth:a path:/c@d
atSign = rest.lastIndexOf('@', hostEnd);
}
// Now we have a portion which is definitely the auth.
// Pull that off.
if (atSign !== -1) {
auth = rest.slice(0, atSign);
rest = rest.slice(atSign + 1);
self.auth = decodeURIComponent(auth);
}
// the host is the remaining to the left of the first non-host char
hostEnd = -1;
for (i = 0; i < nonHostChars.length; i++) {
hec = rest.indexOf(nonHostChars[i]);
if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))
hostEnd = hec;
}
// if we still have not hit it, then the entire thing is a host.
if (hostEnd === -1)
hostEnd = rest.length;
self.host = rest.slice(0, hostEnd);
rest = rest.slice(hostEnd);
// pull out port.
parseHost(self);
// we've indicated that there is a hostname,
// so even if it's empty, it has to be present.
self.hostname = self.hostname || '';
// if hostname begins with [ and ends with ]
// assume that it's an IPv6 address.
var ipv6Hostname = self.hostname[0] === '[' &&
self.hostname[self.hostname.length - 1] === ']';
// validate a little.
if (!ipv6Hostname) {
var hostparts = self.hostname.split(/\./);
for (i = 0, l = hostparts.length; i < l; i++) {
var part = hostparts[i];
if (!part) continue;
if (!part.match(hostnamePartPattern)) {
var newpart = '';
for (var j = 0, k = part.length; j < k; j++) {
if (part.charCodeAt(j) > 127) {
// we replace non-ASCII char with a temporary placeholder
// we need this to make sure size of hostname is not
// broken by replacing non-ASCII by nothing
newpart += 'x';
} else {
newpart += part[j];
}
}
// we test again with ASCII char only
if (!newpart.match(hostnamePartPattern)) {
var validParts = hostparts.slice(0, i);
var notHost = hostparts.slice(i + 1);
var bit = part.match(hostnamePartStart);
if (bit) {
validParts.push(bit[1]);
notHost.unshift(bit[2]);
}
if (notHost.length) {
rest = '/' + notHost.join('.') + rest;
}
self.hostname = validParts.join('.');
break;
}
}
}
}
if (self.hostname.length > hostnameMaxLen) {
self.hostname = '';
} else {
// hostnames are always lower case.
self.hostname = self.hostname.toLowerCase();
}
if (!ipv6Hostname) {
// IDNA Support: Returns a punycoded representation of "domain".
// It only converts parts of the domain name that
// have non-ASCII characters, i.e. it doesn't matter if
// you call it with a domain that already is ASCII-only.
self.hostname = toASCII(self.hostname);
}
p = self.port ? ':' + self.port : '';
var h = self.hostname || '';
self.host = h + p;
self.href += self.host;
// strip [ and ] from the hostname
// the host field still retains them, though
if (ipv6Hostname) {
self.hostname = self.hostname.substr(1, self.hostname.length - 2);
if (rest[0] !== '/') {
rest = '/' + rest;
}
}
}
// now rest is set to the post-host stuff.
// chop off any delim chars.
if (!unsafeProtocol[lowerProto]) {
// First, make 100% sure that any "autoEscape" chars get
// escaped, even if encodeURIComponent doesn't think they
// need to be.
for (i = 0, l = autoEscape.length; i < l; i++) {
var ae = autoEscape[i];
if (rest.indexOf(ae) === -1)
continue;
var esc = encodeURIComponent(ae);
if (esc === ae) {
esc = escape(ae);
}
rest = rest.split(ae).join(esc);
}
}
// chop off from the tail first.
var hash = rest.indexOf('#');
if (hash !== -1) {
// got a fragment string.
self.hash = rest.substr(hash);
rest = rest.slice(0, hash);
}
var qm = rest.indexOf('?');
if (qm !== -1) {
self.search = rest.substr(qm);
self.query = rest.substr(qm + 1);
if (parseQueryString) {
self.query = parse(self.query);
}
rest = rest.slice(0, qm);
} else if (parseQueryString) {
// no query string, but parseQueryString still requested
self.search = '';
self.query = {};
}
if (rest) self.pathname = rest;
if (slashedProtocol[lowerProto] &&
self.hostname && !self.pathname) {
self.pathname = '/';
}
//to support http.request
if (self.pathname || self.search) {
p = self.pathname || '';
var s = self.search || '';
self.path = p + s;
}
// finally, reconstruct the href based on what has been validated.
self.href = format$1(self);
return self;
}
// format a parsed object into a url string
function urlFormat(obj) {
// ensure it's an object, and not a string url.
// If it's an obj, this is a no-op.
// this way, you can call url_format() on strings
// to clean up potentially wonky urls.
if (isString(obj)) obj = parse$1({}, obj);
return format$1(obj);
}
function format$1(self) {
var auth = self.auth || '';
if (auth) {
auth = encodeURIComponent(auth);
auth = auth.replace(/%3A/i, ':');
auth += '@';
}
var protocol = self.protocol || '',
pathname = self.pathname || '',
hash = self.hash || '',
host = false,
query = '';
if (self.host) {
host = auth + self.host;
} else if (self.hostname) {
host = auth + (self.hostname.indexOf(':') === -1 ?
self.hostname :
'[' + this.hostname + ']');
if (self.port) {
host += ':' + self.port;
}
}
if (self.query &&
isObject(self.query) &&
Object.keys(self.query).length) {
query = stringify(self.query);
}
var search = self.search || (query && ('?' + query)) || '';
if (protocol && protocol.substr(-1) !== ':') protocol += ':';
// only the slashedProtocols get the //. Not mailto:, xmpp:, etc.
// unless they had them to begin with.
if (self.slashes ||
(!protocol || slashedProtocol[protocol]) && host !== false) {
host = '//' + (host || '');
if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname;
} else if (!host) {
host = '';
}
if (hash && hash.charAt(0) !== '#') hash = '#' + hash;
if (search && search.charAt(0) !== '?') search = '?' + search;
pathname = pathname.replace(/[?#]/g, function(match) {
return encodeURIComponent(match);
});
search = search.replace('#', '%23');
return protocol + host + pathname + search + hash;
}
Url$1.prototype.format = function() {
return format$1(this);
};
function urlResolve(source, relative) {
return urlParse(source, false, true).resolve(relative);
}
Url$1.prototype.resolve = function(relative) {
return this.resolveObject(urlParse(relative, false, true)).format();
};
function urlResolveObject(source, relative) {
if (!source) return relative;
return urlParse(source, false, true).resolveObject(relative);
}
Url$1.prototype.resolveObject = function(relative) {
if (isString(relative)) {
var rel = new Url$1();
rel.parse(relative, false, true);
relative = rel;
}
var result = new Url$1();
var tkeys = Object.keys(this);
for (var tk = 0; tk < tkeys.length; tk++) {
var tkey = tkeys[tk];
result[tkey] = this[tkey];
}
// hash is always overridden, no matter what.
// even href="" will remove it.
result.hash = relative.hash;
// if the relative url is empty, then there's nothing left to do here.
if (relative.href === '') {
result.href = result.format();
return result;
}
// hrefs like //foo/bar always cut to the protocol.
if (relative.slashes && !relative.protocol) {
// take everything except the protocol from relative
var rkeys = Object.keys(relative);
for (var rk = 0; rk < rkeys.length; rk++) {
var rkey = rkeys[rk];
if (rkey !== 'protocol')
result[rkey] = relative[rkey];
}
//urlParse appends trailing / to urls like http://www.example.com
if (slashedProtocol[result.protocol] &&
result.hostname && !result.pathname) {
result.path = result.pathname = '/';
}
result.href = result.format();
return result;
}
var relPath;
if (relative.protocol && relative.protocol !== result.protocol) {
// if it's a known url protocol, then changing
// the protocol does weird things
// first, if it's not file:, then we MUST have a host,
// and if there was a path
// to begin with, then we MUST have a path.
// if it is file:, then the host is dropped,
// because that's known to be hostless.
// anything else is assumed to be absolute.
if (!slashedProtocol[relative.protocol]) {
var keys = Object.keys(relative);
for (var v = 0; v < keys.length; v++) {
var k = keys[v];
result[k] = relative[k];
}
result.href = result.format();
return result;
}
result.protocol = relative.protocol;
if (!relative.host && !hostlessProtocol[relative.protocol]) {
relPath = (relative.pathname || '').split('/');
while (relPath.length && !(relative.host = relPath.shift()));
if (!relative.host) relative.host = '';
if (!relative.hostname) relative.hostname = '';
if (relPath[0] !== '') relPath.unshift('');
if (relPath.length < 2) relPath.unshift('');
result.pathname = relPath.join('/');
} else {
result.pathname = relative.pathname;
}
result.search = relative.search;
result.query = relative.query;
result.host = relative.host || '';
result.auth = relative.auth;
result.hostname = relative.hostname || relative.host;
result.port = relative.port;
// to support http.request
if (result.pathname || result.search) {
var p = result.pathname || '';
var s = result.search || '';
result.path = p + s;
}
result.slashes = result.slashes || relative.slashes;
result.href = result.format();
return result;
}
var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'),
isRelAbs = (
relative.host ||
relative.pathname && relative.pathname.charAt(0) === '/'
),
mustEndAbs = (isRelAbs || isSourceAbs ||
(result.host && relative.pathname)),
removeAllDots = mustEndAbs,
srcPath = result.pathname && result.pathname.split('/') || [],
psychotic = result.protocol && !slashedProtocol[result.protocol];
relPath = relative.pathname && relative.pathname.split('/') || [];
// if the url is a non-slashed url, then relative
// links like ../.. should be able
// to crawl up to the hostname, as well. This is strange.
// result.protocol has already been set by now.
// Later on, put the first path part into the host field.
if (psychotic) {
result.hostname = '';
result.port = null;
if (result.host) {
if (srcPath[0] === '') srcPath[0] = result.host;
else srcPath.unshift(result.host);
}
result.host = '';
if (relative.protocol) {
relative.hostname = null;
relative.port = null;
if (relative.host) {
if (relPath[0] === '') relPath[0] = relative.host;
else relPath.unshift(relative.host);
}
relative.host = null;
}
mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === '');
}
var authInHost;
if (isRelAbs) {
// it's absolute.
result.host = (relative.host || relative.host === '') ?
relative.host : result.host;
result.hostname = (relative.hostname || relative.hostname === '') ?
relative.hostname : result.hostname;
result.search = relative.search;
result.query = relative.query;
srcPath = relPath;
// fall through to the dot-handling below.
} else if (relPath.length) {
// it's relative
// throw away the existing file, and take the new path instead.
if (!srcPath) srcPath = [];
srcPath.pop();
srcPath = srcPath.concat(relPath);
result.search = relative.search;
result.query = relative.query;
} else if (!isNullOrUndefined(relative.search)) {
// just pull out the search.
// like href='?foo'.
// Put this after the other two cases because it simplifies the booleans
if (psychotic) {
result.hostname = result.host = srcPath.shift();
//occationaly the auth can get stuck only in host
//this especially happens in cases like
//url.resolveObject('mailto:local1@domain1', 'local2@domain2')
authInHost = result.host && result.host.indexOf('@') > 0 ?
result.host.split('@') : false;
if (authInHost) {
result.auth = authInHost.shift();
result.host = result.hostname = authInHost.shift();
}
}
result.search = relative.search;
result.query = relative.query;
//to support http.request
if (!isNull(result.pathname) || !isNull(result.search)) {
result.path = (result.pathname ? result.pathname : '') +
(result.search ? result.search : '');
}
result.href = result.format();
return result;
}
if (!srcPath.length) {
// no path at all. easy.
// we've already handled the other stuff above.
result.pathname = null;
//to support http.request
if (result.search) {
result.path = '/' + result.search;
} else {
result.path = null;
}
result.href = result.format();
return result;
}
// if a url ENDs in . or .., then it must get a trailing slash.
// however, if it ends in anything else non-slashy,
// then it must NOT get a trailing slash.
var last = srcPath.slice(-1)[0];
var hasTrailingSlash = (
(result.host || relative.host || srcPath.length > 1) &&
(last === '.' || last === '..') || last === '');
// strip single dots, resolve double dots to parent dir
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = srcPath.length; i >= 0; i--) {
last = srcPath[i];
if (last === '.') {
srcPath.splice(i, 1);
} else if (last === '..') {
srcPath.splice(i, 1);
up++;
} else if (up) {
srcPath.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (!mustEndAbs && !removeAllDots) {
for (; up--; up) {
srcPath.unshift('..');
}
}
if (mustEndAbs && srcPath[0] !== '' &&
(!srcPath[0] || srcPath[0].charAt(0) !== '/')) {
srcPath.unshift('');
}
if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) {
srcPath.push('');
}
var isAbsolute = srcPath[0] === '' ||
(srcPath[0] && srcPath[0].charAt(0) === '/');
// put the host back
if (psychotic) {
result.hostname = result.host = isAbsolute ? '' :
srcPath.length ? srcPath.shift() : '';
//occationaly the auth can get stuck only in host
//this especially happens in cases like
//url.resolveObject('mailto:local1@domain1', 'local2@domain2')
authInHost = result.host && result.host.indexOf('@') > 0 ?
result.host.split('@') : false;
if (authInHost) {
result.auth = authInHost.shift();
result.host = result.hostname = authInHost.shift();
}
}
mustEndAbs = mustEndAbs || (result.host && srcPath.length);
if (mustEndAbs && !isAbsolute) {
srcPath.unshift('');
}
if (!srcPath.length) {
result.pathname = null;
result.path = null;
} else {
result.pathname = srcPath.join('/');
}
//to support request.http
if (!isNull(result.pathname) || !isNull(result.search)) {
result.path = (result.pathname ? result.pathname : '') +
(result.search ? result.search : '');
}
result.auth = relative.auth || result.auth;
result.slashes = result.slashes || relative.slashes;
result.href = result.format();
return result;
};
Url$1.prototype.parseHost = function() {
return parseHost(this);
};
function parseHost(self) {
var host = self.host;
var port = portPattern.exec(host);
if (port) {
port = port[0];
if (port !== ':') {
self.port = port.substr(1);
}
host = host.substr(0, host.length - port.length);
}
if (host) self.hostname = host;
}
/*
this and http-lib folder
The MIT License
Copyright (c) 2015 John Hiesey
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
function request(opts, cb) {
if (typeof opts === 'string')
opts = urlParse(opts);
// Normally, the page is loaded from http or https, so not specifying a protocol
// will result in a (valid) protocol-relative url. However, this won't work if
// the protocol is something else, like 'file:'
var defaultProtocol = global.location.protocol.search(/^https?:$/) === -1 ? 'http:' : '';
var protocol = opts.protocol || defaultProtocol;
var host = opts.hostname || opts.host;
var port = opts.port;
var path = opts.path || '/';
// Necessary for IPv6 addresses
if (host && host.indexOf(':') !== -1)
host = '[' + host + ']';
// This may be a relative url. The browser should always be able to interpret it correctly.
opts.url = (host ? (protocol + '//' + host) : '') + (port ? ':' + port : '') + path;
opts.method = (opts.method || 'GET').toUpperCase();
opts.headers = opts.headers || {};
// Also valid opts.auth, opts.mode
var req = new ClientRequest(opts);
if (cb)
req.on('response', cb);
return req
}
function get(opts, cb) {
var req = request(opts, cb);
req.end();
return req
}
function Agent() {}
Agent.defaultMaxSockets = 4;
var METHODS = [
'CHECKOUT',
'CONNECT',
'COPY',
'DELETE',
'GET',
'HEAD',
'LOCK',
'M-SEARCH',
'MERGE',
'MKACTIVITY',
'MKCOL',
'MOVE',
'NOTIFY',
'OPTIONS',
'PATCH',
'POST',
'PROPFIND',
'PROPPATCH',
'PURGE',
'PUT',
'REPORT',
'SEARCH',
'SUBSCRIBE',
'TRACE',
'UNLOCK',
'UNSUBSCRIBE'
];
var STATUS_CODES = {
100: 'Continue',
101: 'Switching Protocols',
102: 'Processing', // RFC 2518, obsoleted by RFC 4918
200: 'OK',
201: 'Created',
202: 'Accepted',
203: 'Non-Authoritative Information',
204: 'No Content',
205: 'Reset Content',
206: 'Partial Content',
207: 'Multi-Status', // RFC 4918
300: 'Multiple Choices',
301: 'Moved Permanently',
302: 'Moved Temporarily',
303: 'See Other',
304: 'Not Modified',
305: 'Use Proxy',
307: 'Temporary Redirect',
400: 'Bad Request',
401: 'Unauthorized',
402: 'Payment Required',
403: 'Forbidden',
404: 'Not Found',
405: 'Method Not Allowed',
406: 'Not Acceptable',
407: 'Proxy Authentication Required',
408: 'Request Time-out',
409: 'Conflict',
410: 'Gone',
411: 'Length Required',
412: 'Precondition Failed',
413: 'Request Entity Too Large',
414: 'Request-URI Too Large',
415: 'Unsupported Media Type',
416: 'Requested Range Not Satisfiable',
417: 'Expectation Failed',
418: 'I\'m a teapot', // RFC 2324
422: 'Unprocessable Entity', // RFC 4918
423: 'Locked', // RFC 4918
424: 'Failed Dependency', // RFC 4918
425: 'Unordered Collection', // RFC 4918
426: 'Upgrade Required', // RFC 2817
428: 'Precondition Required', // RFC 6585
429: 'Too Many Requests', // RFC 6585
431: 'Request Header Fields Too Large', // RFC 6585
500: 'Internal Server Error',
501: 'Not Implemented',
502: 'Bad Gateway',
503: 'Service Unavailable',
504: 'Gateway Time-out',
505: 'HTTP Version Not Supported',
506: 'Variant Also Negotiates', // RFC 2295
507: 'Insufficient Storage', // RFC 4918
509: 'Bandwidth Limit Exceeded',
510: 'Not Extended', // RFC 2774
511: 'Network Authentication Required' // RFC 6585
};
var http = {
request,
get,
Agent,
METHODS,
STATUS_CODES
};
var msg = {
2: 'need dictionary', /* Z_NEED_DICT 2 */
1: 'stream end', /* Z_STREAM_END 1 */
0: '', /* Z_OK 0 */
'-1': 'file error', /* Z_ERRNO (-1) */
'-2': 'stream error', /* Z_STREAM_ERROR (-2) */
'-3': 'data error', /* Z_DATA_ERROR (-3) */
'-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */
'-5': 'buffer error', /* Z_BUF_ERROR (-5) */
'-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */
};
function ZStream() {
/* next input byte */
this.input = null; // JS specific, because we have no pointers
this.next_in = 0;
/* number of bytes available at input */
this.avail_in = 0;
/* total number of input bytes read so far */
this.total_in = 0;
/* next output byte should be put there */
this.output = null; // JS specific, because we have no pointers
this.next_out = 0;
/* remaining free space at output */
this.avail_out = 0;
/* total number of bytes output so far */
this.total_out = 0;
/* last error message, NULL if no error */
this.msg = ''/*Z_NULL*/;
/* not visible by applications */
this.state = null;
/* best guess about the data type: binary or text */
this.data_type = 2/*Z_UNKNOWN*/;
/* adler32 value of the uncompressed data */
this.adler = 0;
}
function arraySet(dest, src, src_offs, len, dest_offs) {
if (src.subarray && dest.subarray) {
dest.set(src.subarray(src_offs, src_offs + len), dest_offs);
return;
}
// Fallback to ordinary array
for (var i = 0; i < len; i++) {
dest[dest_offs + i] = src[src_offs + i];
}
}
var Buf8 = Uint8Array;
var Buf16 = Uint16Array;
var Buf32 = Int32Array;
// Enable/Disable typed arrays use, for testing
//
/* Public constants ==========================================================*/
/* ===========================================================================*/
//var Z_FILTERED = 1;
//var Z_HUFFMAN_ONLY = 2;
//var Z_RLE = 3;
var Z_FIXED = 4;
//var Z_DEFAULT_STRATEGY = 0;
/* Possible values of the data_type field (though see inflate()) */
var Z_BINARY = 0;
var Z_TEXT = 1;
//var Z_ASCII = 1; // = Z_TEXT
var Z_UNKNOWN = 2;
/*============================================================================*/
function zero(buf) {
var len = buf.length;
while (--len >= 0) {
buf[len] = 0;
}
}
// From zutil.h
var STORED_BLOCK = 0;
var STATIC_TREES = 1;
var DYN_TREES = 2;
/* The three kinds of block type */
var MIN_MATCH = 3;
var MAX_MATCH = 258;
/* The minimum and maximum match lengths */
// From deflate.h
/* ===========================================================================
* Internal compression state.
*/
var LENGTH_CODES = 29;
/* number of length codes, not counting the special END_BLOCK code */
var LITERALS = 256;
/* number of literal bytes 0..255 */
var L_CODES = LITERALS + 1 + LENGTH_CODES;
/* number of Literal or Length codes, including the END_BLOCK code */
var D_CODES = 30;
/* number of distance codes */
var BL_CODES = 19;
/* number of codes used to transfer the bit lengths */
var HEAP_SIZE = 2 * L_CODES + 1;
/* maximum heap size */
var MAX_BITS = 15;
/* All codes must not exceed MAX_BITS bits */
var Buf_size = 16;
/* size of bit buffer in bi_buf */
/* ===========================================================================
* Constants
*/
var MAX_BL_BITS = 7;
/* Bit length codes must not exceed MAX_BL_BITS bits */
var END_BLOCK = 256;
/* end of block literal code */
var REP_3_6 = 16;
/* repeat previous bit length 3-6 times (2 bits of repeat count) */
var REPZ_3_10 = 17;
/* repeat a zero length 3-10 times (3 bits of repeat count) */
var REPZ_11_138 = 18;
/* repeat a zero length 11-138 times (7 bits of repeat count) */
/* eslint-disable comma-spacing,array-bracket-spacing */
var extra_lbits = /* extra bits for each length code */ [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0];
var extra_dbits = /* extra bits for each distance code */ [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13];
var extra_blbits = /* extra bits for each bit length code */ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7];
var bl_order = [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];
/* eslint-enable comma-spacing,array-bracket-spacing */
/* The lengths of the bit length codes are sent in order of decreasing
* probability, to avoid transmitting the lengths for unused bit length codes.
*/
/* ===========================================================================
* Local data. These are initialized only once.
*/
// We pre-fill arrays with 0 to avoid uninitialized gaps
var DIST_CODE_LEN = 512; /* see definition of array dist_code below */
// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1
var static_ltree = new Array((L_CODES + 2) * 2);
zero(static_ltree);
/* The static literal tree. Since the bit lengths are imposed, there is no
* need for the L_CODES extra codes used during heap construction. However
* The codes 286 and 287 are needed to build a canonical tree (see _tr_init
* below).
*/
var static_dtree = new Array(D_CODES * 2);
zero(static_dtree);
/* The static distance tree. (Actually a trivial tree since all codes use
* 5 bits.)
*/
var _dist_code = new Array(DIST_CODE_LEN);
zero(_dist_code);
/* Distance codes. The first 256 values correspond to the distances
* 3 .. 258, the last 256 values correspond to the top 8 bits of
* the 15 bit distances.
*/
var _length_code = new Array(MAX_MATCH - MIN_MATCH + 1);
zero(_length_code);
/* length code for each normalized match length (0 == MIN_MATCH) */
var base_length = new Array(LENGTH_CODES);
zero(base_length);
/* First normalized length for each code (0 = MIN_MATCH) */
var base_dist = new Array(D_CODES);
zero(base_dist);
/* First normalized distance for each code (0 = distance of 1) */
function StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) {
this.static_tree = static_tree; /* static tree or NULL */
this.extra_bits = extra_bits; /* extra bits for each code or NULL */
this.extra_base = extra_base; /* base index for extra_bits */
this.elems = elems; /* max number of elements in the tree */
this.max_length = max_length; /* max bit length for the codes */
// show if `static_tree` has data or dummy - needed for monomorphic objects
this.has_stree = static_tree && static_tree.length;
}
var static_l_desc;
var static_d_desc;
var static_bl_desc;
function TreeDesc(dyn_tree, stat_desc) {
this.dyn_tree = dyn_tree; /* the dynamic tree */
this.max_code = 0; /* largest code with non zero frequency */
this.stat_desc = stat_desc; /* the corresponding static tree */
}
function d_code(dist) {
return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];
}
/* ===========================================================================
* Output a short LSB first on the stream.
* IN assertion: there is enough room in pendingBuf.
*/
function put_short(s, w) {
// put_byte(s, (uch)((w) & 0xff));
// put_byte(s, (uch)((ush)(w) >> 8));
s.pending_buf[s.pending++] = (w) & 0xff;
s.pending_buf[s.pending++] = (w >>> 8) & 0xff;
}
/* ===========================================================================
* Send a value on a given number of bits.
* IN assertion: length <= 16 and value fits in length bits.
*/
function send_bits(s, value, length) {
if (s.bi_valid > (Buf_size - length)) {
s.bi_buf |= (value << s.bi_valid) & 0xffff;
put_short(s, s.bi_buf);
s.bi_buf = value >> (Buf_size - s.bi_valid);
s.bi_valid += length - Buf_size;
} else {
s.bi_buf |= (value << s.bi_valid) & 0xffff;
s.bi_valid += length;
}
}
function send_code(s, c, tree) {
send_bits(s, tree[c * 2] /*.Code*/ , tree[c * 2 + 1] /*.Len*/ );
}
/* ===========================================================================
* Reverse the first len bits of a code, using straightforward code (a faster
* method would use a table)
* IN assertion: 1 <= len <= 15
*/
function bi_reverse(code, len) {
var res = 0;
do {
res |= code & 1;
code >>>= 1;
res <<= 1;
} while (--len > 0);
return res >>> 1;
}
/* ===========================================================================
* Flush the bit buffer, keeping at most 7 bits in it.
*/
function bi_flush(s) {
if (s.bi_valid === 16) {
put_short(s, s.bi_buf);
s.bi_buf = 0;
s.bi_valid = 0;
} else if (s.bi_valid >= 8) {
s.pending_buf[s.pending++] = s.bi_buf & 0xff;
s.bi_buf >>= 8;
s.bi_valid -= 8;
}
}
/* ===========================================================================
* Compute the optimal bit lengths for a tree and update the total bit length
* for the current block.
* IN assertion: the fields freq and dad are set, heap[heap_max] and
* above are the tree nodes sorted by increasing frequency.
* OUT assertions: the field len is set to the optimal bit length, the
* array bl_count contains the frequencies for each bit length.
* The length opt_len is updated; static_len is also updated if stree is
* not null.
*/
function gen_bitlen(s, desc) {
// deflate_state *s;
// tree_desc *desc; /* the tree descriptor */
var tree = desc.dyn_tree;
var max_code = desc.max_code;
var stree = desc.stat_desc.static_tree;
var has_stree = desc.stat_desc.has_stree;
var extra = desc.stat_desc.extra_bits;
var base = desc.stat_desc.extra_base;
var max_length = desc.stat_desc.max_length;
var h; /* heap index */
var n, m; /* iterate over the tree elements */
var bits; /* bit length */
var xbits; /* extra bits */
var f; /* frequency */
var overflow = 0; /* number of elements with bit length too large */
for (bits = 0; bits <= MAX_BITS; bits++) {
s.bl_count[bits] = 0;
}
/* In a first pass, compute the optimal bit lengths (which may
* overflow in the case of the bit length tree).
*/
tree[s.heap[s.heap_max] * 2 + 1] /*.Len*/ = 0; /* root of the heap */
for (h = s.heap_max + 1; h < HEAP_SIZE; h++) {
n = s.heap[h];
bits = tree[tree[n * 2 + 1] /*.Dad*/ * 2 + 1] /*.Len*/ + 1;
if (bits > max_length) {
bits = max_length;
overflow++;
}
tree[n * 2 + 1] /*.Len*/ = bits;
/* We overwrite tree[n].Dad which is no longer needed */
if (n > max_code) {
continue;
} /* not a leaf node */
s.bl_count[bits]++;
xbits = 0;
if (n >= base) {
xbits = extra[n - base];
}
f = tree[n * 2] /*.Freq*/ ;
s.opt_len += f * (bits + xbits);
if (has_stree) {
s.static_len += f * (stree[n * 2 + 1] /*.Len*/ + xbits);
}
}
if (overflow === 0) {
return;
}
// Trace((stderr,"\nbit length overflow\n"));
/* This happens for example on obj2 and pic of the Calgary corpus */
/* Find the first bit length which could increase: */
do {
bits = max_length - 1;
while (s.bl_count[bits] === 0) {
bits--;
}
s.bl_count[bits]--; /* move one leaf down the tree */
s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */
s.bl_count[max_length]--;
/* The brother of the overflow item also moves one step up,
* but this does not affect bl_count[max_length]
*/
overflow -= 2;
} while (overflow > 0);
/* Now recompute all bit lengths, scanning in increasing frequency.
* h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
* lengths instead of fixing only the wrong ones. This idea is taken
* from 'ar' written by Haruhiko Okumura.)
*/
for (bits = max_length; bits !== 0; bits--) {
n = s.bl_count[bits];
while (n !== 0) {
m = s.heap[--h];
if (m > max_code) {
continue;
}
if (tree[m * 2 + 1] /*.Len*/ !== bits) {
// Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
s.opt_len += (bits - tree[m * 2 + 1] /*.Len*/ ) * tree[m * 2] /*.Freq*/ ;
tree[m * 2 + 1] /*.Len*/ = bits;
}
n--;
}
}
}
/* ===========================================================================
* Generate the codes for a given tree and bit counts (which need not be
* optimal).
* IN assertion: the array bl_count contains the bit length statistics for
* the given tree and the field len is set for all tree elements.
* OUT assertion: the field code is set for all tree elements of non
* zero code length.
*/
function gen_codes(tree, max_code, bl_count) {
// ct_data *tree; /* the tree to decorate */
// int max_code; /* largest code with non zero frequency */
// ushf *bl_count; /* number of codes at each bit length */
var next_code = new Array(MAX_BITS + 1); /* next code value for each bit length */
var code = 0; /* running code value */
var bits; /* bit index */
var n; /* code index */
/* The distribution counts are first used to generate the code values
* without bit reversal.
*/
for (bits = 1; bits <= MAX_BITS; bits++) {
next_code[bits] = code = (code + bl_count[bits - 1]) << 1;
}
/* Check that the bit counts in bl_count are consistent. The last code
* must be all ones.
*/
//Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
// "inconsistent bit counts");
//Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
for (n = 0; n <= max_code; n++) {
var len = tree[n * 2 + 1] /*.Len*/ ;
if (len === 0) {
continue;
}
/* Now reverse the bits */
tree[n * 2] /*.Code*/ = bi_reverse(next_code[len]++, len);
//Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
// n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
}
}
/* ===========================================================================
* Initialize the various 'constant' tables.
*/
function tr_static_init() {
var n; /* iterates over tree elements */
var bits; /* bit counter */
var length; /* length value */
var code; /* code value */
var dist; /* distance index */
var bl_count = new Array(MAX_BITS + 1);
/* number of codes at each bit length for an optimal tree */
// do check in _tr_init()
//if (static_init_done) return;
/* For some embedded targets, global variables are not initialized: */
/*#ifdef NO_INIT_GLOBAL_POINTERS
static_l_desc.static_tree = static_ltree;
static_l_desc.extra_bits = extra_lbits;
static_d_desc.static_tree = static_dtree;
static_d_desc.extra_bits = extra_dbits;
static_bl_desc.extra_bits = extra_blbits;
#endif*/
/* Initialize the mapping length (0..255) -> length code (0..28) */
length = 0;
for (code = 0; code < LENGTH_CODES - 1; code++) {
base_length[code] = length;
for (n = 0; n < (1 << extra_lbits[code]); n++) {
_length_code[length++] = code;
}
}
//Assert (length == 256, "tr_static_init: length != 256");
/* Note that the length 255 (match length 258) can be represented
* in two different ways: code 284 + 5 bits or code 285, so we
* overwrite length_code[255] to use the best encoding:
*/
_length_code[length - 1] = code;
/* Initialize the mapping dist (0..32K) -> dist code (0..29) */
dist = 0;
for (code = 0; code < 16; code++) {
base_dist[code] = dist;
for (n = 0; n < (1 << extra_dbits[code]); n++) {
_dist_code[dist++] = code;
}
}
//Assert (dist == 256, "tr_static_init: dist != 256");
dist >>= 7; /* from now on, all distances are divided by 128 */
for (; code < D_CODES; code++) {
base_dist[code] = dist << 7;
for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {
_dist_code[256 + dist++] = code;
}
}
//Assert (dist == 256, "tr_static_init: 256+dist != 512");
/* Construct the codes of the static literal tree */
for (bits = 0; bits <= MAX_BITS; bits++) {
bl_count[bits] = 0;
}
n = 0;
while (n <= 143) {
static_ltree[n * 2 + 1] /*.Len*/ = 8;
n++;
bl_count[8]++;
}
while (n <= 255) {
static_ltree[n * 2 + 1] /*.Len*/ = 9;
n++;
bl_count[9]++;
}
while (n <= 279) {
static_ltree[n * 2 + 1] /*.Len*/ = 7;
n++;
bl_count[7]++;
}
while (n <= 287) {
static_ltree[n * 2 + 1] /*.Len*/ = 8;
n++;
bl_count[8]++;
}
/* Codes 286 and 287 do not exist, but we must include them in the
* tree construction to get a canonical Huffman tree (longest code
* all ones)
*/
gen_codes(static_ltree, L_CODES + 1, bl_count);
/* The static distance tree is trivial: */
for (n = 0; n < D_CODES; n++) {
static_dtree[n * 2 + 1] /*.Len*/ = 5;
static_dtree[n * 2] /*.Code*/ = bi_reverse(n, 5);
}
// Now data ready and we can init static trees
static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS);
static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS);
static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS);
//static_init_done = true;
}
/* ===========================================================================
* Initialize a new block.
*/
function init_block(s) {
var n; /* iterates over tree elements */
/* Initialize the trees. */
for (n = 0; n < L_CODES; n++) {
s.dyn_ltree[n * 2] /*.Freq*/ = 0;
}
for (n = 0; n < D_CODES; n++) {
s.dyn_dtree[n * 2] /*.Freq*/ = 0;
}
for (n = 0; n < BL_CODES; n++) {
s.bl_tree[n * 2] /*.Freq*/ = 0;
}
s.dyn_ltree[END_BLOCK * 2] /*.Freq*/ = 1;
s.opt_len = s.static_len = 0;
s.last_lit = s.matches = 0;
}
/* ===========================================================================
* Flush the bit buffer and align the output on a byte boundary
*/
function bi_windup(s) {
if (s.bi_valid > 8) {
put_short(s, s.bi_buf);
} else if (s.bi_valid > 0) {
//put_byte(s, (Byte)s->bi_buf);
s.pending_buf[s.pending++] = s.bi_buf;
}
s.bi_buf = 0;
s.bi_valid = 0;
}
/* ===========================================================================
* Copy a stored block, storing first the length and its
* one's complement if requested.
*/
function copy_block(s, buf, len, header) {
//DeflateState *s;
//charf *buf; /* the input data */
//unsigned len; /* its length */
//int header; /* true if block header must be written */
bi_windup(s); /* align on byte boundary */
if (header) {
put_short(s, len);
put_short(s, ~len);
}
// while (len--) {
// put_byte(s, *buf++);
// }
arraySet(s.pending_buf, s.window, buf, len, s.pending);
s.pending += len;
}
/* ===========================================================================
* Compares to subtrees, using the tree depth as tie breaker when
* the subtrees have equal frequency. This minimizes the worst case length.
*/
function smaller(tree, n, m, depth) {
var _n2 = n * 2;
var _m2 = m * 2;
return (tree[_n2] /*.Freq*/ < tree[_m2] /*.Freq*/ ||
(tree[_n2] /*.Freq*/ === tree[_m2] /*.Freq*/ && depth[n] <= depth[m]));
}
/* ===========================================================================
* Restore the heap property by moving down the tree starting at node k,
* exchanging a node with the smallest of its two sons if necessary, stopping
* when the heap property is re-established (each father smaller than its
* two sons).
*/
function pqdownheap(s, tree, k)
// deflate_state *s;
// ct_data *tree; /* the tree to restore */
// int k; /* node to move down */
{
var v = s.heap[k];
var j = k << 1; /* left son of k */
while (j <= s.heap_len) {
/* Set j to the smallest of the two sons: */
if (j < s.heap_len &&
smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) {
j++;
}
/* Exit if v is smaller than both sons */
if (smaller(tree, v, s.heap[j], s.depth)) {
break;
}
/* Exchange v with the smallest son */
s.heap[k] = s.heap[j];
k = j;
/* And continue down the tree, setting j to the left son of k */
j <<= 1;
}
s.heap[k] = v;
}
// inlined manually
// var SMALLEST = 1;
/* ===========================================================================
* Send the block data compressed using the given Huffman trees
*/
function compress_block(s, ltree, dtree)
// deflate_state *s;
// const ct_data *ltree; /* literal tree */
// const ct_data *dtree; /* distance tree */
{
var dist; /* distance of matched string */
var lc; /* match length or unmatched char (if dist == 0) */
var lx = 0; /* running index in l_buf */
var code; /* the code to send */
var extra; /* number of extra bits to send */
if (s.last_lit !== 0) {
do {
dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]);
lc = s.pending_buf[s.l_buf + lx];
lx++;
if (dist === 0) {
send_code(s, lc, ltree); /* send a literal byte */
//Tracecv(isgraph(lc), (stderr," '%c' ", lc));
} else {
/* Here, lc is the match length - MIN_MATCH */
code = _length_code[lc];
send_code(s, code + LITERALS + 1, ltree); /* send the length code */
extra = extra_lbits[code];
if (extra !== 0) {
lc -= base_length[code];
send_bits(s, lc, extra); /* send the extra length bits */
}
dist--; /* dist is now the match distance - 1 */
code = d_code(dist);
//Assert (code < D_CODES, "bad d_code");
send_code(s, code, dtree); /* send the distance code */
extra = extra_dbits[code];
if (extra !== 0) {
dist -= base_dist[code];
send_bits(s, dist, extra); /* send the extra distance bits */
}
} /* literal or match pair ? */
/* Check that the overlay between pending_buf and d_buf+l_buf is ok: */
//Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,
// "pendingBuf overflow");
} while (lx < s.last_lit);
}
send_code(s, END_BLOCK, ltree);
}
/* ===========================================================================
* Construct one Huffman tree and assigns the code bit strings and lengths.
* Update the total bit length for the current block.
* IN assertion: the field freq is set for all tree elements.
* OUT assertions: the fields len and code are set to the optimal bit length
* and corresponding code. The length opt_len is updated; static_len is
* also updated if stree is not null. The field max_code is set.
*/
function build_tree(s, desc)
// deflate_state *s;
// tree_desc *desc; /* the tree descriptor */
{
var tree = desc.dyn_tree;
var stree = desc.stat_desc.static_tree;
var has_stree = desc.stat_desc.has_stree;
var elems = desc.stat_desc.elems;
var n, m; /* iterate over heap elements */
var max_code = -1; /* largest code with non zero frequency */
var node; /* new node being created */
/* Construct the initial heap, with least frequent element in
* heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
* heap[0] is not used.
*/
s.heap_len = 0;
s.heap_max = HEAP_SIZE;
for (n = 0; n < elems; n++) {
if (tree[n * 2] /*.Freq*/ !== 0) {
s.heap[++s.heap_len] = max_code = n;
s.depth[n] = 0;
} else {
tree[n * 2 + 1] /*.Len*/ = 0;
}
}
/* The pkzip format requires that at least one distance code exists,
* and that at least one bit should be sent even if there is only one
* possible code. So to avoid special checks later on we force at least
* two codes of non zero frequency.
*/
while (s.heap_len < 2) {
node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);
tree[node * 2] /*.Freq*/ = 1;
s.depth[node] = 0;
s.opt_len--;
if (has_stree) {
s.static_len -= stree[node * 2 + 1] /*.Len*/ ;
}
/* node is 0 or 1 so it does not have extra bits */
}
desc.max_code = max_code;
/* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
* establish sub-heaps of increasing lengths:
*/
for (n = (s.heap_len >> 1 /*int /2*/ ); n >= 1; n--) {
pqdownheap(s, tree, n);
}
/* Construct the Huffman tree by repeatedly combining the least two
* frequent nodes.
*/
node = elems; /* next internal node of the tree */
do {
//pqremove(s, tree, n); /* n = node of least frequency */
/*** pqremove ***/
n = s.heap[1 /*SMALLEST*/ ];
s.heap[1 /*SMALLEST*/ ] = s.heap[s.heap_len--];
pqdownheap(s, tree, 1 /*SMALLEST*/ );
/***/
m = s.heap[1 /*SMALLEST*/ ]; /* m = node of next least frequency */
s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */
s.heap[--s.heap_max] = m;
/* Create a new node father of n and m */
tree[node * 2] /*.Freq*/ = tree[n * 2] /*.Freq*/ + tree[m * 2] /*.Freq*/ ;
s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;
tree[n * 2 + 1] /*.Dad*/ = tree[m * 2 + 1] /*.Dad*/ = node;
/* and insert the new node in the heap */
s.heap[1 /*SMALLEST*/ ] = node++;
pqdownheap(s, tree, 1 /*SMALLEST*/ );
} while (s.heap_len >= 2);
s.heap[--s.heap_max] = s.heap[1 /*SMALLEST*/ ];
/* At this point, the fields freq and dad are set. We can now
* generate the bit lengths.
*/
gen_bitlen(s, desc);
/* The field len is now set, we can generate the bit codes */
gen_codes(tree, max_code, s.bl_count);
}
/* ===========================================================================
* Scan a literal or distance tree to determine the frequencies of the codes
* in the bit length tree.
*/
function scan_tree(s, tree, max_code)
// deflate_state *s;
// ct_data *tree; /* the tree to be scanned */
// int max_code; /* and its largest code of non zero frequency */
{
var n; /* iterates over all tree elements */
var prevlen = -1; /* last emitted length */
var curlen; /* length of current code */
var nextlen = tree[0 * 2 + 1] /*.Len*/ ; /* length of next code */
var count = 0; /* repeat count of the current code */
var max_count = 7; /* max repeat count */
var min_count = 4; /* min repeat count */
if (nextlen === 0) {
max_count = 138;
min_count = 3;
}
tree[(max_code + 1) * 2 + 1] /*.Len*/ = 0xffff; /* guard */
for (n = 0; n <= max_code; n++) {
curlen = nextlen;
nextlen = tree[(n + 1) * 2 + 1] /*.Len*/ ;
if (++count < max_count && curlen === nextlen) {
continue;
} else if (count < min_count) {
s.bl_tree[curlen * 2] /*.Freq*/ += count;
} else if (curlen !== 0) {
if (curlen !== prevlen) {
s.bl_tree[curlen * 2] /*.Freq*/ ++;
}
s.bl_tree[REP_3_6 * 2] /*.Freq*/ ++;
} else if (count <= 10) {
s.bl_tree[REPZ_3_10 * 2] /*.Freq*/ ++;
} else {
s.bl_tree[REPZ_11_138 * 2] /*.Freq*/ ++;
}
count = 0;
prevlen = curlen;
if (nextlen === 0) {
max_count = 138;
min_count = 3;
} else if (curlen === nextlen) {
max_count = 6;
min_count = 3;
} else {
max_count = 7;
min_count = 4;
}
}
}
/* ===========================================================================
* Send a literal or distance tree in compressed form, using the codes in
* bl_tree.
*/
function send_tree(s, tree, max_code)
// deflate_state *s;
// ct_data *tree; /* the tree to be scanned */
// int max_code; /* and its largest code of non zero frequency */
{
var n; /* iterates over all tree elements */
var prevlen = -1; /* last emitted length */
var curlen; /* length of current code */
var nextlen = tree[0 * 2 + 1] /*.Len*/ ; /* length of next code */
var count = 0; /* repeat count of the current code */
var max_count = 7; /* max repeat count */
var min_count = 4; /* min repeat count */
/* tree[max_code+1].Len = -1; */
/* guard already set */
if (nextlen === 0) {
max_count = 138;
min_count = 3;
}
for (n = 0; n <= max_code; n++) {
curlen = nextlen;
nextlen = tree[(n + 1) * 2 + 1] /*.Len*/ ;
if (++count < max_count && curlen === nextlen) {
continue;
} else if (count < min_count) {
do {
send_code(s, curlen, s.bl_tree);
} while (--count !== 0);
} else if (curlen !== 0) {
if (curlen !== prevlen) {
send_code(s, curlen, s.bl_tree);
count--;
}
//Assert(count >= 3 && count <= 6, " 3_6?");
send_code(s, REP_3_6, s.bl_tree);
send_bits(s, count - 3, 2);
} else if (count <= 10) {
send_code(s, REPZ_3_10, s.bl_tree);
send_bits(s, count - 3, 3);
} else {
send_code(s, REPZ_11_138, s.bl_tree);
send_bits(s, count - 11, 7);
}
count = 0;
prevlen = curlen;
if (nextlen === 0) {
max_count = 138;
min_count = 3;
} else if (curlen === nextlen) {
max_count = 6;
min_count = 3;
} else {
max_count = 7;
min_count = 4;
}
}
}
/* ===========================================================================
* Construct the Huffman tree for the bit lengths and return the index in
* bl_order of the last bit length code to send.
*/
function build_bl_tree(s) {
var max_blindex; /* index of last bit length code of non zero freq */
/* Determine the bit length frequencies for literal and distance trees */
scan_tree(s, s.dyn_ltree, s.l_desc.max_code);
scan_tree(s, s.dyn_dtree, s.d_desc.max_code);
/* Build the bit length tree: */
build_tree(s, s.bl_desc);
/* opt_len now includes the length of the tree representations, except
* the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
*/
/* Determine the number of bit length codes to send. The pkzip format
* requires that at least 4 bit length codes be sent. (appnote.txt says
* 3 but the actual value used is 4.)
*/
for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) {
if (s.bl_tree[bl_order[max_blindex] * 2 + 1] /*.Len*/ !== 0) {
break;
}
}
/* Update opt_len to include the bit length tree and counts */
s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;
//Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
// s->opt_len, s->static_len));
return max_blindex;
}
/* ===========================================================================
* Send the header for a block using dynamic Huffman trees: the counts, the
* lengths of the bit length codes, the literal tree and the distance tree.
* IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
*/
function send_all_trees(s, lcodes, dcodes, blcodes)
// deflate_state *s;
// int lcodes, dcodes, blcodes; /* number of codes for each tree */
{
var rank; /* index in bl_order */
//Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
//Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
// "too many codes");
//Tracev((stderr, "\nbl counts: "));
send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */
send_bits(s, dcodes - 1, 5);
send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */
for (rank = 0; rank < blcodes; rank++) {
//Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1] /*.Len*/ , 3);
}
//Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));
send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */
//Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));
send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */
//Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
}
/* ===========================================================================
* Check if the data type is TEXT or BINARY, using the following algorithm:
* - TEXT if the two conditions below are satisfied:
* a) There are no non-portable control characters belonging to the
* "black list" (0..6, 14..25, 28..31).
* b) There is at least one printable character belonging to the
* "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).
* - BINARY otherwise.
* - The following partially-portable control characters form a
* "gray list" that is ignored in this detection algorithm:
* (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).
* IN assertion: the fields Freq of dyn_ltree are set.
*/
function detect_data_type(s) {
/* black_mask is the bit mask of black-listed bytes
* set bits 0..6, 14..25, and 28..31
* 0xf3ffc07f = binary 11110011111111111100000001111111
*/
var black_mask = 0xf3ffc07f;
var n;
/* Check for non-textual ("black-listed") bytes. */
for (n = 0; n <= 31; n++, black_mask >>>= 1) {
if ((black_mask & 1) && (s.dyn_ltree[n * 2] /*.Freq*/ !== 0)) {
return Z_BINARY;
}
}
/* Check for textual ("white-listed") bytes. */
if (s.dyn_ltree[9 * 2] /*.Freq*/ !== 0 || s.dyn_ltree[10 * 2] /*.Freq*/ !== 0 ||
s.dyn_ltree[13 * 2] /*.Freq*/ !== 0) {
return Z_TEXT;
}
for (n = 32; n < LITERALS; n++) {
if (s.dyn_ltree[n * 2] /*.Freq*/ !== 0) {
return Z_TEXT;
}
}
/* There are no "black-listed" or "white-listed" bytes:
* this stream either is empty or has tolerated ("gray-listed") bytes only.
*/
return Z_BINARY;
}
var static_init_done = false;
/* ===========================================================================
* Initialize the tree data structures for a new zlib stream.
*/
function _tr_init(s) {
if (!static_init_done) {
tr_static_init();
static_init_done = true;
}
s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);
s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);
s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);
s.bi_buf = 0;
s.bi_valid = 0;
/* Initialize the first block of the first file: */
init_block(s);
}
/* ===========================================================================
* Send a stored block
*/
function _tr_stored_block(s, buf, stored_len, last)
//DeflateState *s;
//charf *buf; /* input block */
//ulg stored_len; /* length of input block */
//int last; /* one if this is the last block for a file */
{
send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */
copy_block(s, buf, stored_len, true); /* with header */
}
/* ===========================================================================
* Send one empty static block to give enough lookahead for inflate.
* This takes 10 bits, of which 7 may remain in the bit buffer.
*/
function _tr_align(s) {
send_bits(s, STATIC_TREES << 1, 3);
send_code(s, END_BLOCK, static_ltree);
bi_flush(s);
}
/* ===========================================================================
* Determine the best encoding for the current block: dynamic trees, static
* trees or store, and output the encoded block to the zip file.
*/
function _tr_flush_block(s, buf, stored_len, last)
//DeflateState *s;
//charf *buf; /* input block, or NULL if too old */
//ulg stored_len; /* length of input block */
//int last; /* one if this is the last block for a file */
{
var opt_lenb, static_lenb; /* opt_len and static_len in bytes */
var max_blindex = 0; /* index of last bit length code of non zero freq */
/* Build the Huffman trees unless a stored block is forced */
if (s.level > 0) {
/* Check if the file is binary or text */
if (s.strm.data_type === Z_UNKNOWN) {
s.strm.data_type = detect_data_type(s);
}
/* Construct the literal and distance trees */
build_tree(s, s.l_desc);
// Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
// s->static_len));
build_tree(s, s.d_desc);
// Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
// s->static_len));
/* At this point, opt_len and static_len are the total bit lengths of
* the compressed block data, excluding the tree representations.
*/
/* Build the bit length tree for the above two trees, and get the index
* in bl_order of the last bit length code to send.
*/
max_blindex = build_bl_tree(s);
/* Determine the best encoding. Compute the block lengths in bytes. */
opt_lenb = (s.opt_len + 3 + 7) >>> 3;
static_lenb = (s.static_len + 3 + 7) >>> 3;
// Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
// opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
// s->last_lit));
if (static_lenb <= opt_lenb) {
opt_lenb = static_lenb;
}
} else {
// Assert(buf != (char*)0, "lost buf");
opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
}
if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) {
/* 4: two words for the lengths */
/* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
* Otherwise we can't have processed more than WSIZE input bytes since
* the last block flush, because compression would have been
* successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
* transform a block into a stored block.
*/
_tr_stored_block(s, buf, stored_len, last);
} else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) {
send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3);
compress_block(s, static_ltree, static_dtree);
} else {
send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3);
send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1);
compress_block(s, s.dyn_ltree, s.dyn_dtree);
}
// Assert (s->compressed_len == s->bits_sent, "bad compressed size");
/* The above check is made mod 2^32, for files larger than 512 MB
* and uLong implemented on 32 bits.
*/
init_block(s);
if (last) {
bi_windup(s);
}
// Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
// s->compressed_len-7*last));
}
/* ===========================================================================
* Save the match info and tally the frequency counts. Return true if
* the current block must be flushed.
*/
function _tr_tally(s, dist, lc)
// deflate_state *s;
// unsigned dist; /* distance of matched string */
// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */
{
//var out_length, in_length, dcode;
s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff;
s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;
s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;
s.last_lit++;
if (dist === 0) {
/* lc is the unmatched char */
s.dyn_ltree[lc * 2] /*.Freq*/ ++;
} else {
s.matches++;
/* Here, lc is the match length - MIN_MATCH */
dist--; /* dist = match distance - 1 */
//Assert((ush)dist < (ush)MAX_DIST(s) &&
// (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
// (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match");
s.dyn_ltree[(_length_code[lc] + LITERALS + 1) * 2] /*.Freq*/ ++;
s.dyn_dtree[d_code(dist) * 2] /*.Freq*/ ++;
}
// (!) This block is disabled in zlib defailts,
// don't enable it for binary compatibility
//#ifdef TRUNCATE_BLOCK
// /* Try to guess if it is profitable to stop the current block here */
// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {
// /* Compute an upper bound for the compressed length */
// out_length = s.last_lit*8;
// in_length = s.strstart - s.block_start;
//
// for (dcode = 0; dcode < D_CODES; dcode++) {
// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);
// }
// out_length >>>= 3;
// //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ",
// // s->last_lit, in_length, out_length,
// // 100L - out_length*100L/in_length));
// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {
// return true;
// }
// }
//#endif
return (s.last_lit === s.lit_bufsize - 1);
/* We avoid equality with lit_bufsize because of wraparound at 64K
* on 16 bit machines and because stored blocks are restricted to
* 64K-1 bytes.
*/
}
// Note: adler32 takes 12% for level 0 and 2% for level 6.
// It doesn't worth to make additional optimizationa as in original.
// Small size is preferable.
function adler32(adler, buf, len, pos) {
var s1 = (adler & 0xffff) |0,
s2 = ((adler >>> 16) & 0xffff) |0,
n = 0;
while (len !== 0) {
// Set limit ~ twice less than 5552, to keep
// s2 in 31-bits, because we force signed ints.
// in other case %= will fail.
n = len > 2000 ? 2000 : len;
len -= n;
do {
s1 = (s1 + buf[pos++]) |0;
s2 = (s2 + s1) |0;
} while (--n);
s1 %= 65521;
s2 %= 65521;
}
return (s1 | (s2 << 16)) |0;
}
// Note: we can't get significant speed boost here.
// So write code to minimize size - no pregenerated tables
// and array tools dependencies.
// Use ordinary array, since untyped makes no boost here
function makeTable() {
var c, table = [];
for (var n = 0; n < 256; n++) {
c = n;
for (var k = 0; k < 8; k++) {
c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
}
table[n] = c;
}
return table;
}
// Create table on load. Just 255 signed longs. Not a problem.
var crcTable = makeTable();
function crc32(crc, buf, len, pos) {
var t = crcTable,
end = pos + len;
crc ^= -1;
for (var i = pos; i < end; i++) {
crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];
}
return (crc ^ (-1)); // >>> 0;
}
/* Public constants ==========================================================*/
/* ===========================================================================*/
/* Allowed flush values; see deflate() and inflate() below for details */
var Z_NO_FLUSH = 0;
var Z_PARTIAL_FLUSH = 1;
//var Z_SYNC_FLUSH = 2;
var Z_FULL_FLUSH = 3;
var Z_FINISH = 4;
var Z_BLOCK = 5;
//var Z_TREES = 6;
/* Return codes for the compression/decompression functions. Negative values
* are errors, positive values are used for special but normal events.
*/
var Z_OK = 0;
var Z_STREAM_END = 1;
//var Z_NEED_DICT = 2;
//var Z_ERRNO = -1;
var Z_STREAM_ERROR = -2;
var Z_DATA_ERROR = -3;
//var Z_MEM_ERROR = -4;
var Z_BUF_ERROR = -5;
//var Z_VERSION_ERROR = -6;
/* compression levels */
//var Z_NO_COMPRESSION = 0;
//var Z_BEST_SPEED = 1;
//var Z_BEST_COMPRESSION = 9;
var Z_DEFAULT_COMPRESSION = -1;
var Z_FILTERED = 1;
var Z_HUFFMAN_ONLY = 2;
var Z_RLE = 3;
var Z_FIXED$1 = 4;
/* Possible values of the data_type field (though see inflate()) */
//var Z_BINARY = 0;
//var Z_TEXT = 1;
//var Z_ASCII = 1; // = Z_TEXT
var Z_UNKNOWN$1 = 2;
/* The deflate compression method */
var Z_DEFLATED = 8;
/*============================================================================*/
var MAX_MEM_LEVEL = 9;
var LENGTH_CODES$1 = 29;
/* number of length codes, not counting the special END_BLOCK code */
var LITERALS$1 = 256;
/* number of literal bytes 0..255 */
var L_CODES$1 = LITERALS$1 + 1 + LENGTH_CODES$1;
/* number of Literal or Length codes, including the END_BLOCK code */
var D_CODES$1 = 30;
/* number of distance codes */
var BL_CODES$1 = 19;
/* number of codes used to transfer the bit lengths */
var HEAP_SIZE$1 = 2 * L_CODES$1 + 1;
/* maximum heap size */
var MAX_BITS$1 = 15;
/* All codes must not exceed MAX_BITS bits */
var MIN_MATCH$1 = 3;
var MAX_MATCH$1 = 258;
var MIN_LOOKAHEAD = (MAX_MATCH$1 + MIN_MATCH$1 + 1);
var PRESET_DICT = 0x20;
var INIT_STATE = 42;
var EXTRA_STATE = 69;
var NAME_STATE = 73;
var COMMENT_STATE = 91;
var HCRC_STATE = 103;
var BUSY_STATE = 113;
var FINISH_STATE = 666;
var BS_NEED_MORE = 1; /* block not completed, need more input or more output */
var BS_BLOCK_DONE = 2; /* block flush performed */
var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */
var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */
var OS_CODE = 0x03; // Unix :) . Don't detect, use this default.
function err(strm, errorCode) {
strm.msg = msg[errorCode];
return errorCode;
}
function rank(f) {
return ((f) << 1) - ((f) > 4 ? 9 : 0);
}
function zero$1(buf) {
var len = buf.length;
while (--len >= 0) {
buf[len] = 0;
}
}
/* =========================================================================
* Flush as much pending output as possible. All deflate() output goes
* through this function so some applications may wish to modify it
* to avoid allocating a large strm->output buffer and copying into it.
* (See also read_buf()).
*/
function flush_pending(strm) {
var s = strm.state;
//_tr_flush_bits(s);
var len = s.pending;
if (len > strm.avail_out) {
len = strm.avail_out;
}
if (len === 0) {
return;
}
arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out);
strm.next_out += len;
s.pending_out += len;
strm.total_out += len;
strm.avail_out -= len;
s.pending -= len;
if (s.pending === 0) {
s.pending_out = 0;
}
}
function flush_block_only(s, last) {
_tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);
s.block_start = s.strstart;
flush_pending(s.strm);
}
function put_byte(s, b) {
s.pending_buf[s.pending++] = b;
}
/* =========================================================================
* Put a short in the pending buffer. The 16-bit value is put in MSB order.
* IN assertion: the stream state is correct and there is enough room in
* pending_buf.
*/
function putShortMSB(s, b) {
// put_byte(s, (Byte)(b >> 8));
// put_byte(s, (Byte)(b & 0xff));
s.pending_buf[s.pending++] = (b >>> 8) & 0xff;
s.pending_buf[s.pending++] = b & 0xff;
}
/* ===========================================================================
* Read a new buffer from the current input stream, update the adler32
* and total number of bytes read. All deflate() input goes through
* this function so some applications may wish to modify it to avoid
* allocating a large strm->input buffer and copying from it.
* (See also flush_pending()).
*/
function read_buf(strm, buf, start, size) {
var len = strm.avail_in;
if (len > size) {
len = size;
}
if (len === 0) {
return 0;
}
strm.avail_in -= len;
// zmemcpy(buf, strm->next_in, len);
arraySet(buf, strm.input, strm.next_in, len, start);
if (strm.state.wrap === 1) {
strm.adler = adler32(strm.adler, buf, len, start);
} else if (strm.state.wrap === 2) {
strm.adler = crc32(strm.adler, buf, len, start);
}
strm.next_in += len;
strm.total_in += len;
return len;
}
/* ===========================================================================
* Set match_start to the longest match starting at the given string and
* return its length. Matches shorter or equal to prev_length are discarded,
* in which case the result is equal to prev_length and match_start is
* garbage.
* IN assertions: cur_match is the head of the hash chain for the current
* string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
* OUT assertion: the match length is not greater than s->lookahead.
*/
function longest_match(s, cur_match) {
var chain_length = s.max_chain_length; /* max hash chain length */
var scan = s.strstart; /* current string */
var match; /* matched string */
var len; /* length of current match */
var best_len = s.prev_length; /* best match length so far */
var nice_match = s.nice_match; /* stop if match long enough */
var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?
s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0 /*NIL*/ ;
var _win = s.window; // shortcut
var wmask = s.w_mask;
var prev = s.prev;
/* Stop when cur_match becomes <= limit. To simplify the code,
* we prevent matches with the string of window index 0.
*/
var strend = s.strstart + MAX_MATCH$1;
var scan_end1 = _win[scan + best_len - 1];
var scan_end = _win[scan + best_len];
/* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
* It is easy to get rid of this optimization if necessary.
*/
// Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
/* Do not waste too much time if we already have a good match: */
if (s.prev_length >= s.good_match) {
chain_length >>= 2;
}
/* Do not look for matches beyond the end of the input. This is necessary
* to make deflate deterministic.
*/
if (nice_match > s.lookahead) {
nice_match = s.lookahead;
}
// Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
do {
// Assert(cur_match < s->strstart, "no future");
match = cur_match;
/* Skip to next match if the match length cannot increase
* or if the match length is less than 2. Note that the checks below
* for insufficient lookahead only occur occasionally for performance
* reasons. Therefore uninitialized memory will be accessed, and
* conditional jumps will be made that depend on those values.
* However the length of the match is limited to the lookahead, so
* the output of deflate is not affected by the uninitialized values.
*/
if (_win[match + best_len] !== scan_end ||
_win[match + best_len - 1] !== scan_end1 ||
_win[match] !== _win[scan] ||
_win[++match] !== _win[scan + 1]) {
continue;
}
/* The check at best_len-1 can be removed because it will be made
* again later. (This heuristic is not always a win.)
* It is not necessary to compare scan[2] and match[2] since they
* are always equal when the other bytes match, given that
* the hash keys are equal and that HASH_BITS >= 8.
*/
scan += 2;
match++;
// Assert(*scan == *match, "match[2]?");
/* We check for insufficient lookahead only every 8th comparison;
* the 256th check will be made at strstart+258.
*/
do {
/*jshint noempty:false*/
} while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
scan < strend);
// Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
len = MAX_MATCH$1 - (strend - scan);
scan = strend - MAX_MATCH$1;
if (len > best_len) {
s.match_start = cur_match;
best_len = len;
if (len >= nice_match) {
break;
}
scan_end1 = _win[scan + best_len - 1];
scan_end = _win[scan + best_len];
}
} while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);
if (best_len <= s.lookahead) {
return best_len;
}
return s.lookahead;
}
/* ===========================================================================
* Fill the window when the lookahead becomes insufficient.
* Updates strstart and lookahead.
*
* IN assertion: lookahead < MIN_LOOKAHEAD
* OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
* At least one byte has been read, or avail_in == 0; reads are
* performed for at least two bytes (required for the zip translate_eol
* option -- not supported here).
*/
function fill_window(s) {
var _w_size = s.w_size;
var p, n, m, more, str;
//Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead");
do {
more = s.window_size - s.lookahead - s.strstart;
// JS ints have 32 bit, block below not needed
/* Deal with !@#$% 64K limit: */
//if (sizeof(int) <= 2) {
// if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
// more = wsize;
//
// } else if (more == (unsigned)(-1)) {
// /* Very unlikely, but possible on 16 bit machine if
// * strstart == 0 && lookahead == 1 (input done a byte at time)
// */
// more--;
// }
//}
/* If the window is almost full and there is insufficient lookahead,
* move the upper half to the lower one to make room in the upper half.
*/
if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {
arraySet(s.window, s.window, _w_size, _w_size, 0);
s.match_start -= _w_size;
s.strstart -= _w_size;
/* we now have strstart >= MAX_DIST */
s.block_start -= _w_size;
/* Slide the hash table (could be avoided with 32 bit values
at the expense of memory usage). We slide even when level == 0
to keep the hash table consistent if we switch back to level > 0
later. (Using level 0 permanently is not an optimal usage of
zlib, so we don't care about this pathological case.)
*/
n = s.hash_size;
p = n;
do {
m = s.head[--p];
s.head[p] = (m >= _w_size ? m - _w_size : 0);
} while (--n);
n = _w_size;
p = n;
do {
m = s.prev[--p];
s.prev[p] = (m >= _w_size ? m - _w_size : 0);
/* If n is not on any hash chain, prev[n] is garbage but
* its value will never be used.
*/
} while (--n);
more += _w_size;
}
if (s.strm.avail_in === 0) {
break;
}
/* If there was no sliding:
* strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
* more == window_size - lookahead - strstart
* => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
* => more >= window_size - 2*WSIZE + 2
* In the BIG_MEM or MMAP case (not yet supported),
* window_size == input_size + MIN_LOOKAHEAD &&
* strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
* Otherwise, window_size == 2*WSIZE so more >= 2.
* If there was sliding, more >= WSIZE. So in all cases, more >= 2.
*/
//Assert(more >= 2, "more < 2");
n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);
s.lookahead += n;
/* Initialize the hash value now that we have some input: */
if (s.lookahead + s.insert >= MIN_MATCH$1) {
str = s.strstart - s.insert;
s.ins_h = s.window[str];
/* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask;
//#if MIN_MATCH != 3
// Call update_hash() MIN_MATCH-3 more times
//#endif
while (s.insert) {
/* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH$1 - 1]) & s.hash_mask;
s.prev[str & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = str;
str++;
s.insert--;
if (s.lookahead + s.insert < MIN_MATCH$1) {
break;
}
}
}
/* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
* but this is not important since only literal bytes will be emitted.
*/
} while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);
/* If the WIN_INIT bytes after the end of the current data have never been
* written, then zero those bytes in order to avoid memory check reports of
* the use of uninitialized (or uninitialised as Julian writes) bytes by
* the longest match routines. Update the high water mark for the next
* time through here. WIN_INIT is set to MAX_MATCH since the longest match
* routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.
*/
// if (s.high_water < s.window_size) {
// var curr = s.strstart + s.lookahead;
// var init = 0;
//
// if (s.high_water < curr) {
// /* Previous high water mark below current data -- zero WIN_INIT
// * bytes or up to end of window, whichever is less.
// */
// init = s.window_size - curr;
// if (init > WIN_INIT)
// init = WIN_INIT;
// zmemzero(s->window + curr, (unsigned)init);
// s->high_water = curr + init;
// }
// else if (s->high_water < (ulg)curr + WIN_INIT) {
// /* High water mark at or above current data, but below current data
// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up
// * to end of window, whichever is less.
// */
// init = (ulg)curr + WIN_INIT - s->high_water;
// if (init > s->window_size - s->high_water)
// init = s->window_size - s->high_water;
// zmemzero(s->window + s->high_water, (unsigned)init);
// s->high_water += init;
// }
// }
//
// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,
// "not enough room for search");
}
/* ===========================================================================
* Copy without compression as much as possible from the input stream, return
* the current block state.
* This function does not insert new strings in the dictionary since
* uncompressible data is probably not useful. This function is used
* only for the level=0 compression option.
* NOTE: this function should be optimized to avoid extra copying from
* window to pending_buf.
*/
function deflate_stored(s, flush) {
/* Stored blocks are limited to 0xffff bytes, pending_buf is limited
* to pending_buf_size, and each stored block has a 5 byte header:
*/
var max_block_size = 0xffff;
if (max_block_size > s.pending_buf_size - 5) {
max_block_size = s.pending_buf_size - 5;
}
/* Copy as much as possible from input to output: */
for (;;) {
/* Fill the window as much as possible: */
if (s.lookahead <= 1) {
//Assert(s->strstart < s->w_size+MAX_DIST(s) ||
// s->block_start >= (long)s->w_size, "slide too late");
// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||
// s.block_start >= s.w_size)) {
// throw new Error("slide too late");
// }
fill_window(s);
if (s.lookahead === 0 && flush === Z_NO_FLUSH) {
return BS_NEED_MORE;
}
if (s.lookahead === 0) {
break;
}
/* flush the current block */
}
//Assert(s->block_start >= 0L, "block gone");
// if (s.block_start < 0) throw new Error("block gone");
s.strstart += s.lookahead;
s.lookahead = 0;
/* Emit a stored block if pending_buf will be full: */
var max_start = s.block_start + max_block_size;
if (s.strstart === 0 || s.strstart >= max_start) {
/* strstart == 0 is possible when wraparound on 16-bit machine */
s.lookahead = s.strstart - max_start;
s.strstart = max_start;
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
/* Flush if we may have to slide, otherwise block_start may become
* negative and the data will be gone:
*/
if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
}
s.insert = 0;
if (flush === Z_FINISH) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.strstart > s.block_start) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_NEED_MORE;
}
/* ===========================================================================
* Compress as much as possible from the input stream, return the current
* block state.
* This function does not perform lazy evaluation of matches and inserts
* new strings in the dictionary only for unmatched strings or for short
* matches. It is used only for the fast compression options.
*/
function deflate_fast(s, flush) {
var hash_head; /* head of the hash chain */
var bflush; /* set if current block must be flushed */
for (;;) {
/* Make sure that we always have enough lookahead, except
* at the end of the input file. We need MAX_MATCH bytes
* for the next match, plus MIN_MATCH bytes to insert the
* string following the next match.
*/
if (s.lookahead < MIN_LOOKAHEAD) {
fill_window(s);
if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
return BS_NEED_MORE;
}
if (s.lookahead === 0) {
break; /* flush the current block */
}
}
/* Insert the string window[strstart .. strstart+2] in the
* dictionary, and set hash_head to the head of the hash chain:
*/
hash_head = 0 /*NIL*/ ;
if (s.lookahead >= MIN_MATCH$1) {
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH$1 - 1]) & s.hash_mask;
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
}
/* Find the longest match, discarding those <= prev_length.
* At this point we have always match_length < MIN_MATCH
*/
if (hash_head !== 0 /*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {
/* To simplify the code, we prevent matches with the string
* of window index 0 (in particular we have to avoid a match
* of the string with itself at the start of the input file).
*/
s.match_length = longest_match(s, hash_head);
/* longest_match() sets match_start */
}
if (s.match_length >= MIN_MATCH$1) {
// check_match(s, s.strstart, s.match_start, s.match_length); // for debug only
/*** _tr_tally_dist(s, s.strstart - s.match_start,
s.match_length - MIN_MATCH, bflush); ***/
bflush = _tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH$1);
s.lookahead -= s.match_length;
/* Insert new strings in the hash table only if the match length
* is not too large. This saves time but degrades compression.
*/
if (s.match_length <= s.max_lazy_match /*max_insert_length*/ && s.lookahead >= MIN_MATCH$1) {
s.match_length--; /* string at strstart already in table */
do {
s.strstart++;
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH$1 - 1]) & s.hash_mask;
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
/* strstart never exceeds WSIZE-MAX_MATCH, so there are
* always MIN_MATCH bytes ahead.
*/
} while (--s.match_length !== 0);
s.strstart++;
} else {
s.strstart += s.match_length;
s.match_length = 0;
s.ins_h = s.window[s.strstart];
/* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask;
//#if MIN_MATCH != 3
// Call UPDATE_HASH() MIN_MATCH-3 more times
//#endif
/* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
* matter since it will be recomputed at next deflate call.
*/
}
} else {
/* No match, output a literal byte */
//Tracevv((stderr,"%c", s.window[s.strstart]));
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart]);
s.lookahead--;
s.strstart++;
}
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
}
s.insert = ((s.strstart < (MIN_MATCH$1 - 1)) ? s.strstart : MIN_MATCH$1 - 1);
if (flush === Z_FINISH) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.last_lit) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
}
/* ===========================================================================
* Same as above, but achieves better compression. We use a lazy
* evaluation for matches: a match is finally adopted only if there is
* no better match at the next window position.
*/
function deflate_slow(s, flush) {
var hash_head; /* head of hash chain */
var bflush; /* set if current block must be flushed */
var max_insert;
/* Process the input block. */
for (;;) {
/* Make sure that we always have enough lookahead, except
* at the end of the input file. We need MAX_MATCH bytes
* for the next match, plus MIN_MATCH bytes to insert the
* string following the next match.
*/
if (s.lookahead < MIN_LOOKAHEAD) {
fill_window(s);
if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
return BS_NEED_MORE;
}
if (s.lookahead === 0) {
break;
} /* flush the current block */
}
/* Insert the string window[strstart .. strstart+2] in the
* dictionary, and set hash_head to the head of the hash chain:
*/
hash_head = 0 /*NIL*/ ;
if (s.lookahead >= MIN_MATCH$1) {
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH$1 - 1]) & s.hash_mask;
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
}
/* Find the longest match, discarding those <= prev_length.
*/
s.prev_length = s.match_length;
s.prev_match = s.match_start;
s.match_length = MIN_MATCH$1 - 1;
if (hash_head !== 0 /*NIL*/ && s.prev_length < s.max_lazy_match &&
s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD) /*MAX_DIST(s)*/ ) {
/* To simplify the code, we prevent matches with the string
* of window index 0 (in particular we have to avoid a match
* of the string with itself at the start of the input file).
*/
s.match_length = longest_match(s, hash_head);
/* longest_match() sets match_start */
if (s.match_length <= 5 &&
(s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH$1 && s.strstart - s.match_start > 4096 /*TOO_FAR*/ ))) {
/* If prev_match is also MIN_MATCH, match_start is garbage
* but we will ignore the current match anyway.
*/
s.match_length = MIN_MATCH$1 - 1;
}
}
/* If there was a match at the previous step and the current
* match is not better, output the previous match:
*/
if (s.prev_length >= MIN_MATCH$1 && s.match_length <= s.prev_length) {
max_insert = s.strstart + s.lookahead - MIN_MATCH$1;
/* Do not insert strings in hash table beyond this. */
//check_match(s, s.strstart-1, s.prev_match, s.prev_length);
/***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,
s.prev_length - MIN_MATCH, bflush);***/
bflush = _tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH$1);
/* Insert in hash table all strings up to the end of the match.
* strstart-1 and strstart are already inserted. If there is not
* enough lookahead, the last two strings are not inserted in
* the hash table.
*/
s.lookahead -= s.prev_length - 1;
s.prev_length -= 2;
do {
if (++s.strstart <= max_insert) {
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH$1 - 1]) & s.hash_mask;
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
}
} while (--s.prev_length !== 0);
s.match_available = 0;
s.match_length = MIN_MATCH$1 - 1;
s.strstart++;
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
} else if (s.match_available) {
/* If there was no match at the previous position, output a
* single literal. If there was a match but the current match
* is longer, truncate the previous match to a single literal.
*/
//Tracevv((stderr,"%c", s->window[s->strstart-1]));
/*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);
if (bflush) {
/*** FLUSH_BLOCK_ONLY(s, 0) ***/
flush_block_only(s, false);
/***/
}
s.strstart++;
s.lookahead--;
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
} else {
/* There is no previous match to compare with, wait for
* the next step to decide.
*/
s.match_available = 1;
s.strstart++;
s.lookahead--;
}
}
//Assert (flush != Z_NO_FLUSH, "no flush?");
if (s.match_available) {
//Tracevv((stderr,"%c", s->window[s->strstart-1]));
/*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);
s.match_available = 0;
}
s.insert = s.strstart < MIN_MATCH$1 - 1 ? s.strstart : MIN_MATCH$1 - 1;
if (flush === Z_FINISH) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.last_lit) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
}
/* ===========================================================================
* For Z_RLE, simply look for runs of bytes, generate matches only of distance
* one. Do not maintain a hash table. (It will be regenerated if this run of
* deflate switches away from Z_RLE.)
*/
function deflate_rle(s, flush) {
var bflush; /* set if current block must be flushed */
var prev; /* byte at distance one to match */
var scan, strend; /* scan goes up to strend for length of run */
var _win = s.window;
for (;;) {
/* Make sure that we always have enough lookahead, except
* at the end of the input file. We need MAX_MATCH bytes
* for the longest run, plus one for the unrolled loop.
*/
if (s.lookahead <= MAX_MATCH$1) {
fill_window(s);
if (s.lookahead <= MAX_MATCH$1 && flush === Z_NO_FLUSH) {
return BS_NEED_MORE;
}
if (s.lookahead === 0) {
break;
} /* flush the current block */
}
/* See how many times the previous byte repeats */
s.match_length = 0;
if (s.lookahead >= MIN_MATCH$1 && s.strstart > 0) {
scan = s.strstart - 1;
prev = _win[scan];
if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {
strend = s.strstart + MAX_MATCH$1;
do {
/*jshint noempty:false*/
} while (prev === _win[++scan] && prev === _win[++scan] &&
prev === _win[++scan] && prev === _win[++scan] &&
prev === _win[++scan] && prev === _win[++scan] &&
prev === _win[++scan] && prev === _win[++scan] &&
scan < strend);
s.match_length = MAX_MATCH$1 - (strend - scan);
if (s.match_length > s.lookahead) {
s.match_length = s.lookahead;
}
}
//Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan");
}
/* Emit match if have run of MIN_MATCH or longer, else emit literal */
if (s.match_length >= MIN_MATCH$1) {
//check_match(s, s.strstart, s.strstart - 1, s.match_length);
/*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/
bflush = _tr_tally(s, 1, s.match_length - MIN_MATCH$1);
s.lookahead -= s.match_length;
s.strstart += s.match_length;
s.match_length = 0;
} else {
/* No match, output a literal byte */
//Tracevv((stderr,"%c", s->window[s->strstart]));
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart]);
s.lookahead--;
s.strstart++;
}
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
}
s.insert = 0;
if (flush === Z_FINISH) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.last_lit) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
}
/* ===========================================================================
* For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.
* (It will be regenerated if this run of deflate switches away from Huffman.)
*/
function deflate_huff(s, flush) {
var bflush; /* set if current block must be flushed */
for (;;) {
/* Make sure that we have a literal to write. */
if (s.lookahead === 0) {
fill_window(s);
if (s.lookahead === 0) {
if (flush === Z_NO_FLUSH) {
return BS_NEED_MORE;
}
break; /* flush the current block */
}
}
/* Output a literal byte */
s.match_length = 0;
//Tracevv((stderr,"%c", s->window[s->strstart]));
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart]);
s.lookahead--;
s.strstart++;
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
}
s.insert = 0;
if (flush === Z_FINISH) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.last_lit) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
}
/* Values for max_lazy_match, good_match and max_chain_length, depending on
* the desired pack level (0..9). The values given below have been tuned to
* exclude worst case performance for pathological files. Better values may be
* found for specific files.
*/
function Config(good_length, max_lazy, nice_length, max_chain, func) {
this.good_length = good_length;
this.max_lazy = max_lazy;
this.nice_length = nice_length;
this.max_chain = max_chain;
this.func = func;
}
var configuration_table;
configuration_table = [
/* good lazy nice chain */
new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */
new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */
new Config(4, 5, 16, 8, deflate_fast), /* 2 */
new Config(4, 6, 32, 32, deflate_fast), /* 3 */
new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */
new Config(8, 16, 32, 32, deflate_slow), /* 5 */
new Config(8, 16, 128, 128, deflate_slow), /* 6 */
new Config(8, 32, 128, 256, deflate_slow), /* 7 */
new Config(32, 128, 258, 1024, deflate_slow), /* 8 */
new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */
];
/* ===========================================================================
* Initialize the "longest match" routines for a new zlib stream
*/
function lm_init(s) {
s.window_size = 2 * s.w_size;
/*** CLEAR_HASH(s); ***/
zero$1(s.head); // Fill with NIL (= 0);
/* Set the default configuration parameters:
*/
s.max_lazy_match = configuration_table[s.level].max_lazy;
s.good_match = configuration_table[s.level].good_length;
s.nice_match = configuration_table[s.level].nice_length;
s.max_chain_length = configuration_table[s.level].max_chain;
s.strstart = 0;
s.block_start = 0;
s.lookahead = 0;
s.insert = 0;
s.match_length = s.prev_length = MIN_MATCH$1 - 1;
s.match_available = 0;
s.ins_h = 0;
}
function DeflateState() {
this.strm = null; /* pointer back to this zlib stream */
this.status = 0; /* as the name implies */
this.pending_buf = null; /* output still pending */
this.pending_buf_size = 0; /* size of pending_buf */
this.pending_out = 0; /* next pending byte to output to the stream */
this.pending = 0; /* nb of bytes in the pending buffer */
this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
this.gzhead = null; /* gzip header information to write */
this.gzindex = 0; /* where in extra, name, or comment */
this.method = Z_DEFLATED; /* can only be DEFLATED */
this.last_flush = -1; /* value of flush param for previous deflate call */
this.w_size = 0; /* LZ77 window size (32K by default) */
this.w_bits = 0; /* log2(w_size) (8..16) */
this.w_mask = 0; /* w_size - 1 */
this.window = null;
/* Sliding window. Input bytes are read into the second half of the window,
* and move to the first half later to keep a dictionary of at least wSize
* bytes. With this organization, matches are limited to a distance of
* wSize-MAX_MATCH bytes, but this ensures that IO is always
* performed with a length multiple of the block size.
*/
this.window_size = 0;
/* Actual size of window: 2*wSize, except when the user input buffer
* is directly used as sliding window.
*/
this.prev = null;
/* Link to older string with same hash index. To limit the size of this
* array to 64K, this link is maintained only for the last 32K strings.
* An index in this array is thus a window index modulo 32K.
*/
this.head = null; /* Heads of the hash chains or NIL. */
this.ins_h = 0; /* hash index of string to be inserted */
this.hash_size = 0; /* number of elements in hash table */
this.hash_bits = 0; /* log2(hash_size) */
this.hash_mask = 0; /* hash_size-1 */
this.hash_shift = 0;
/* Number of bits by which ins_h must be shifted at each input
* step. It must be such that after MIN_MATCH steps, the oldest
* byte no longer takes part in the hash key, that is:
* hash_shift * MIN_MATCH >= hash_bits
*/
this.block_start = 0;
/* Window position at the beginning of the current output block. Gets
* negative when the window is moved backwards.
*/
this.match_length = 0; /* length of best match */
this.prev_match = 0; /* previous match */
this.match_available = 0; /* set if previous match exists */
this.strstart = 0; /* start of string to insert */
this.match_start = 0; /* start of matching string */
this.lookahead = 0; /* number of valid bytes ahead in window */
this.prev_length = 0;
/* Length of the best match at previous step. Matches not greater than this
* are discarded. This is used in the lazy match evaluation.
*/
this.max_chain_length = 0;
/* To speed up deflation, hash chains are never searched beyond this
* length. A higher limit improves compression ratio but degrades the
* speed.
*/
this.max_lazy_match = 0;
/* Attempt to find a better match only when the current match is strictly
* smaller than this value. This mechanism is used only for compression
* levels >= 4.
*/
// That's alias to max_lazy_match, don't use directly
//this.max_insert_length = 0;
/* Insert new strings in the hash table only if the match length is not
* greater than this length. This saves time but degrades compression.
* max_insert_length is used only for compression levels <= 3.
*/
this.level = 0; /* compression level (1..9) */
this.strategy = 0; /* favor or force Huffman coding*/
this.good_match = 0;
/* Use a faster search when the previous match is longer than this */
this.nice_match = 0; /* Stop searching when current match exceeds this */
/* used by c: */
/* Didn't use ct_data typedef below to suppress compiler warning */
// struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
// struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
// struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
// Use flat array of DOUBLE size, with interleaved fata,
// because JS does not support effective
this.dyn_ltree = new Buf16(HEAP_SIZE$1 * 2);
this.dyn_dtree = new Buf16((2 * D_CODES$1 + 1) * 2);
this.bl_tree = new Buf16((2 * BL_CODES$1 + 1) * 2);
zero$1(this.dyn_ltree);
zero$1(this.dyn_dtree);
zero$1(this.bl_tree);
this.l_desc = null; /* desc. for literal tree */
this.d_desc = null; /* desc. for distance tree */
this.bl_desc = null; /* desc. for bit length tree */
//ush bl_count[MAX_BITS+1];
this.bl_count = new Buf16(MAX_BITS$1 + 1);
/* number of codes at each bit length for an optimal tree */
//int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
this.heap = new Buf16(2 * L_CODES$1 + 1); /* heap used to build the Huffman trees */
zero$1(this.heap);
this.heap_len = 0; /* number of elements in the heap */
this.heap_max = 0; /* element of largest frequency */
/* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
* The same heap array is used to build all
*/
this.depth = new Buf16(2 * L_CODES$1 + 1); //uch depth[2*L_CODES+1];
zero$1(this.depth);
/* Depth of each subtree used as tie breaker for trees of equal frequency
*/
this.l_buf = 0; /* buffer index for literals or lengths */
this.lit_bufsize = 0;
/* Size of match buffer for literals/lengths. There are 4 reasons for
* limiting lit_bufsize to 64K:
* - frequencies can be kept in 16 bit counters
* - if compression is not successful for the first block, all input
* data is still in the window so we can still emit a stored block even
* when input comes from standard input. (This can also be done for
* all blocks if lit_bufsize is not greater than 32K.)
* - if compression is not successful for a file smaller than 64K, we can
* even emit a stored file instead of a stored block (saving 5 bytes).
* This is applicable only for zip (not gzip or zlib).
* - creating new Huffman trees less frequently may not provide fast
* adaptation to changes in the input data statistics. (Take for
* example a binary file with poorly compressible code followed by
* a highly compressible string table.) Smaller buffer sizes give
* fast adaptation but have of course the overhead of transmitting
* trees more frequently.
* - I can't count above 4
*/
this.last_lit = 0; /* running index in l_buf */
this.d_buf = 0;
/* Buffer index for distances. To simplify the code, d_buf and l_buf have
* the same number of elements. To use different lengths, an extra flag
* array would be necessary.
*/
this.opt_len = 0; /* bit length of current block with optimal trees */
this.static_len = 0; /* bit length of current block with static trees */
this.matches = 0; /* number of string matches in current block */
this.insert = 0; /* bytes at end of window left to insert */
this.bi_buf = 0;
/* Output buffer. bits are inserted starting at the bottom (least
* significant bits).
*/
this.bi_valid = 0;
/* Number of valid bits in bi_buf. All bits above the last valid bit
* are always zero.
*/
// Used for window memory init. We safely ignore it for JS. That makes
// sense only for pointers and memory check tools.
//this.high_water = 0;
/* High water mark offset in window for initialized bytes -- bytes above
* this are set to zero in order to avoid memory check warnings when
* longest match routines access bytes past the input. This is then
* updated to the new high water mark.
*/
}
function deflateResetKeep(strm) {
var s;
if (!strm || !strm.state) {
return err(strm, Z_STREAM_ERROR);
}
strm.total_in = strm.total_out = 0;
strm.data_type = Z_UNKNOWN$1;
s = strm.state;
s.pending = 0;
s.pending_out = 0;
if (s.wrap < 0) {
s.wrap = -s.wrap;
/* was made negative by deflate(..., Z_FINISH); */
}
s.status = (s.wrap ? INIT_STATE : BUSY_STATE);
strm.adler = (s.wrap === 2) ?
0 // crc32(0, Z_NULL, 0)
:
1; // adler32(0, Z_NULL, 0)
s.last_flush = Z_NO_FLUSH;
_tr_init(s);
return Z_OK;
}
function deflateReset(strm) {
var ret = deflateResetKeep(strm);
if (ret === Z_OK) {
lm_init(strm.state);
}
return ret;
}
function deflateInit2(strm, level, method, windowBits, memLevel, strategy) {
if (!strm) { // === Z_NULL
return Z_STREAM_ERROR;
}
var wrap = 1;
if (level === Z_DEFAULT_COMPRESSION) {
level = 6;
}
if (windowBits < 0) { /* suppress zlib wrapper */
wrap = 0;
windowBits = -windowBits;
} else if (windowBits > 15) {
wrap = 2; /* write gzip wrapper instead */
windowBits -= 16;
}
if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED ||
windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
strategy < 0 || strategy > Z_FIXED$1) {
return err(strm, Z_STREAM_ERROR);
}
if (windowBits === 8) {
windowBits = 9;
}
/* until 256-byte window bug fixed */
var s = new DeflateState();
strm.state = s;
s.strm = strm;
s.wrap = wrap;
s.gzhead = null;
s.w_bits = windowBits;
s.w_size = 1 << s.w_bits;
s.w_mask = s.w_size - 1;
s.hash_bits = memLevel + 7;
s.hash_size = 1 << s.hash_bits;
s.hash_mask = s.hash_size - 1;
s.hash_shift = ~~((s.hash_bits + MIN_MATCH$1 - 1) / MIN_MATCH$1);
s.window = new Buf8(s.w_size * 2);
s.head = new Buf16(s.hash_size);
s.prev = new Buf16(s.w_size);
// Don't need mem init magic for JS.
//s.high_water = 0; /* nothing written to s->window yet */
s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */
s.pending_buf_size = s.lit_bufsize * 4;
//overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
//s->pending_buf = (uchf *) overlay;
s.pending_buf = new Buf8(s.pending_buf_size);
// It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`)
//s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
s.d_buf = 1 * s.lit_bufsize;
//s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;
s.l_buf = (1 + 2) * s.lit_bufsize;
s.level = level;
s.strategy = strategy;
s.method = method;
return deflateReset(strm);
}
function deflate(strm, flush) {
var old_flush, s;
var beg, val; // for gzip header write only
if (!strm || !strm.state ||
flush > Z_BLOCK || flush < 0) {
return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR;
}
s = strm.state;
if (!strm.output ||
(!strm.input && strm.avail_in !== 0) ||
(s.status === FINISH_STATE && flush !== Z_FINISH)) {
return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR);
}
s.strm = strm; /* just in case */
old_flush = s.last_flush;
s.last_flush = flush;
/* Write the header */
if (s.status === INIT_STATE) {
if (s.wrap === 2) {
// GZIP header
strm.adler = 0; //crc32(0L, Z_NULL, 0);
put_byte(s, 31);
put_byte(s, 139);
put_byte(s, 8);
if (!s.gzhead) { // s->gzhead == Z_NULL
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, s.level === 9 ? 2 :
(s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
4 : 0));
put_byte(s, OS_CODE);
s.status = BUSY_STATE;
} else {
put_byte(s, (s.gzhead.text ? 1 : 0) +
(s.gzhead.hcrc ? 2 : 0) +
(!s.gzhead.extra ? 0 : 4) +
(!s.gzhead.name ? 0 : 8) +
(!s.gzhead.comment ? 0 : 16)
);
put_byte(s, s.gzhead.time & 0xff);
put_byte(s, (s.gzhead.time >> 8) & 0xff);
put_byte(s, (s.gzhead.time >> 16) & 0xff);
put_byte(s, (s.gzhead.time >> 24) & 0xff);
put_byte(s, s.level === 9 ? 2 :
(s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
4 : 0));
put_byte(s, s.gzhead.os & 0xff);
if (s.gzhead.extra && s.gzhead.extra.length) {
put_byte(s, s.gzhead.extra.length & 0xff);
put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);
}
if (s.gzhead.hcrc) {
strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0);
}
s.gzindex = 0;
s.status = EXTRA_STATE;
}
} else // DEFLATE header
{
var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8;
var level_flags = -1;
if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {
level_flags = 0;
} else if (s.level < 6) {
level_flags = 1;
} else if (s.level === 6) {
level_flags = 2;
} else {
level_flags = 3;
}
header |= (level_flags << 6);
if (s.strstart !== 0) {
header |= PRESET_DICT;
}
header += 31 - (header % 31);
s.status = BUSY_STATE;
putShortMSB(s, header);
/* Save the adler32 of the preset dictionary: */
if (s.strstart !== 0) {
putShortMSB(s, strm.adler >>> 16);
putShortMSB(s, strm.adler & 0xffff);
}
strm.adler = 1; // adler32(0L, Z_NULL, 0);
}
}
//#ifdef GZIP
if (s.status === EXTRA_STATE) {
if (s.gzhead.extra /* != Z_NULL*/ ) {
beg = s.pending; /* start of bytes to update crc */
while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {
if (s.pending === s.pending_buf_size) {
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
}
flush_pending(strm);
beg = s.pending;
if (s.pending === s.pending_buf_size) {
break;
}
}
put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);
s.gzindex++;
}
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
}
if (s.gzindex === s.gzhead.extra.length) {
s.gzindex = 0;
s.status = NAME_STATE;
}
} else {
s.status = NAME_STATE;
}
}
if (s.status === NAME_STATE) {
if (s.gzhead.name /* != Z_NULL*/ ) {
beg = s.pending; /* start of bytes to update crc */
//int val;
do {
if (s.pending === s.pending_buf_size) {
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
}
flush_pending(strm);
beg = s.pending;
if (s.pending === s.pending_buf_size) {
val = 1;
break;
}
}
// JS specific: little magic to add zero terminator to end of string
if (s.gzindex < s.gzhead.name.length) {
val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;
} else {
val = 0;
}
put_byte(s, val);
} while (val !== 0);
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
}
if (val === 0) {
s.gzindex = 0;
s.status = COMMENT_STATE;
}
} else {
s.status = COMMENT_STATE;
}
}
if (s.status === COMMENT_STATE) {
if (s.gzhead.comment /* != Z_NULL*/ ) {
beg = s.pending; /* start of bytes to update crc */
//int val;
do {
if (s.pending === s.pending_buf_size) {
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
}
flush_pending(strm);
beg = s.pending;
if (s.pending === s.pending_buf_size) {
val = 1;
break;
}
}
// JS specific: little magic to add zero terminator to end of string
if (s.gzindex < s.gzhead.comment.length) {
val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;
} else {
val = 0;
}
put_byte(s, val);
} while (val !== 0);
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
}
if (val === 0) {
s.status = HCRC_STATE;
}
} else {
s.status = HCRC_STATE;
}
}
if (s.status === HCRC_STATE) {
if (s.gzhead.hcrc) {
if (s.pending + 2 > s.pending_buf_size) {
flush_pending(strm);
}
if (s.pending + 2 <= s.pending_buf_size) {
put_byte(s, strm.adler & 0xff);
put_byte(s, (strm.adler >> 8) & 0xff);
strm.adler = 0; //crc32(0L, Z_NULL, 0);
s.status = BUSY_STATE;
}
} else {
s.status = BUSY_STATE;
}
}
//#endif
/* Flush as much pending output as possible */
if (s.pending !== 0) {
flush_pending(strm);
if (strm.avail_out === 0) {
/* Since avail_out is 0, deflate will be called again with
* more output space, but possibly with both pending and
* avail_in equal to zero. There won't be anything to do,
* but this is not an error situation so make sure we
* return OK instead of BUF_ERROR at next call of deflate:
*/
s.last_flush = -1;
return Z_OK;
}
/* Make sure there is something to do and avoid duplicate consecutive
* flushes. For repeated and useless calls with Z_FINISH, we keep
* returning Z_STREAM_END instead of Z_BUF_ERROR.
*/
} else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&
flush !== Z_FINISH) {
return err(strm, Z_BUF_ERROR);
}
/* User must not provide more input after the first FINISH: */
if (s.status === FINISH_STATE && strm.avail_in !== 0) {
return err(strm, Z_BUF_ERROR);
}
/* Start a new block or continue the current one.
*/
if (strm.avail_in !== 0 || s.lookahead !== 0 ||
(flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) {
var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :
(s.strategy === Z_RLE ? deflate_rle(s, flush) :
configuration_table[s.level].func(s, flush));
if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {
s.status = FINISH_STATE;
}
if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {
if (strm.avail_out === 0) {
s.last_flush = -1;
/* avoid BUF_ERROR next call, see above */
}
return Z_OK;
/* If flush != Z_NO_FLUSH && avail_out == 0, the next call
* of deflate should use the same flush parameter to make sure
* that the flush is complete. So we don't have to output an
* empty block here, this will be done at next call. This also
* ensures that for a very small output buffer, we emit at most
* one empty block.
*/
}
if (bstate === BS_BLOCK_DONE) {
if (flush === Z_PARTIAL_FLUSH) {
_tr_align(s);
} else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */
_tr_stored_block(s, 0, 0, false);
/* For a full flush, this empty block will be recognized
* as a special marker by inflate_sync().
*/
if (flush === Z_FULL_FLUSH) {
/*** CLEAR_HASH(s); ***/
/* forget history */
zero$1(s.head); // Fill with NIL (= 0);
if (s.lookahead === 0) {
s.strstart = 0;
s.block_start = 0;
s.insert = 0;
}
}
}
flush_pending(strm);
if (strm.avail_out === 0) {
s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */
return Z_OK;
}
}
}
//Assert(strm->avail_out > 0, "bug2");
//if (strm.avail_out <= 0) { throw new Error("bug2");}
if (flush !== Z_FINISH) {
return Z_OK;
}
if (s.wrap <= 0) {
return Z_STREAM_END;
}
/* Write the trailer */
if (s.wrap === 2) {
put_byte(s, strm.adler & 0xff);
put_byte(s, (strm.adler >> 8) & 0xff);
put_byte(s, (strm.adler >> 16) & 0xff);
put_byte(s, (strm.adler >> 24) & 0xff);
put_byte(s, strm.total_in & 0xff);
put_byte(s, (strm.total_in >> 8) & 0xff);
put_byte(s, (strm.total_in >> 16) & 0xff);
put_byte(s, (strm.total_in >> 24) & 0xff);
} else {
putShortMSB(s, strm.adler >>> 16);
putShortMSB(s, strm.adler & 0xffff);
}
flush_pending(strm);
/* If avail_out is zero, the application will call deflate again
* to flush the rest.
*/
if (s.wrap > 0) {
s.wrap = -s.wrap;
}
/* write the trailer only once! */
return s.pending !== 0 ? Z_OK : Z_STREAM_END;
}
function deflateEnd(strm) {
var status;
if (!strm /*== Z_NULL*/ || !strm.state /*== Z_NULL*/ ) {
return Z_STREAM_ERROR;
}
status = strm.state.status;
if (status !== INIT_STATE &&
status !== EXTRA_STATE &&
status !== NAME_STATE &&
status !== COMMENT_STATE &&
status !== HCRC_STATE &&
status !== BUSY_STATE &&
status !== FINISH_STATE
) {
return err(strm, Z_STREAM_ERROR);
}
strm.state = null;
return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK;
}
/* Not implemented
exports.deflateBound = deflateBound;
exports.deflateCopy = deflateCopy;
exports.deflateParams = deflateParams;
exports.deflatePending = deflatePending;
exports.deflatePrime = deflatePrime;
exports.deflateTune = deflateTune;
*/
// See state defs from inflate.js
var BAD = 30; /* got a data error -- remain here until reset */
var TYPE = 12; /* i: waiting for type bits, including last-flag bit */
/*
Decode literal, length, and distance codes and write out the resulting
literal and match bytes until either not enough input or output is
available, an end-of-block is encountered, or a data error is encountered.
When large enough input and output buffers are supplied to inflate(), for
example, a 16K input buffer and a 64K output buffer, more than 95% of the
inflate execution time is spent in this routine.
Entry assumptions:
state.mode === LEN
strm.avail_in >= 6
strm.avail_out >= 258
start >= strm.avail_out
state.bits < 8
On return, state.mode is one of:
LEN -- ran out of enough output space or enough available input
TYPE -- reached end of block code, inflate() to interpret next block
BAD -- error in block data
Notes:
- The maximum input bits used by a length/distance pair is 15 bits for the
length code, 5 bits for the length extra, 15 bits for the distance code,
and 13 bits for the distance extra. This totals 48 bits, or six bytes.
Therefore if strm.avail_in >= 6, then there is enough input to avoid
checking for available input while decoding.
- The maximum bytes that a single length/distance pair can output is 258
bytes, which is the maximum length that can be coded. inflate_fast()
requires strm.avail_out >= 258 for each loop to avoid checking for
output space.
*/
function inflate_fast(strm, start) {
var state;
var _in; /* local strm.input */
var last; /* have enough input while in < last */
var _out; /* local strm.output */
var beg; /* inflate()'s initial strm.output */
var end; /* while out < end, enough space available */
//#ifdef INFLATE_STRICT
var dmax; /* maximum distance from zlib header */
//#endif
var wsize; /* window size or zero if not using window */
var whave; /* valid bytes in the window */
var wnext; /* window write index */
// Use `s_window` instead `window`, avoid conflict with instrumentation tools
var s_window; /* allocated sliding window, if wsize != 0 */
var hold; /* local strm.hold */
var bits; /* local strm.bits */
var lcode; /* local strm.lencode */
var dcode; /* local strm.distcode */
var lmask; /* mask for first level of length codes */
var dmask; /* mask for first level of distance codes */
var here; /* retrieved table entry */
var op; /* code bits, operation, extra bits, or */
/* window position, window bytes to copy */
var len; /* match length, unused bytes */
var dist; /* match distance */
var from; /* where to copy match from */
var from_source;
var input, output; // JS specific, because we have no pointers
/* copy state to local variables */
state = strm.state;
//here = state.here;
_in = strm.next_in;
input = strm.input;
last = _in + (strm.avail_in - 5);
_out = strm.next_out;
output = strm.output;
beg = _out - (start - strm.avail_out);
end = _out + (strm.avail_out - 257);
//#ifdef INFLATE_STRICT
dmax = state.dmax;
//#endif
wsize = state.wsize;
whave = state.whave;
wnext = state.wnext;
s_window = state.window;
hold = state.hold;
bits = state.bits;
lcode = state.lencode;
dcode = state.distcode;
lmask = (1 << state.lenbits) - 1;
dmask = (1 << state.distbits) - 1;
/* decode literals and length/distances until end-of-block or not enough
input data or output space */
top:
do {
if (bits < 15) {
hold += input[_in++] << bits;
bits += 8;
hold += input[_in++] << bits;
bits += 8;
}
here = lcode[hold & lmask];
dolen:
for (;;) { // Goto emulation
op = here >>> 24/*here.bits*/;
hold >>>= op;
bits -= op;
op = (here >>> 16) & 0xff/*here.op*/;
if (op === 0) { /* literal */
//Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
// "inflate: literal '%c'\n" :
// "inflate: literal 0x%02x\n", here.val));
output[_out++] = here & 0xffff/*here.val*/;
}
else if (op & 16) { /* length base */
len = here & 0xffff/*here.val*/;
op &= 15; /* number of extra bits */
if (op) {
if (bits < op) {
hold += input[_in++] << bits;
bits += 8;
}
len += hold & ((1 << op) - 1);
hold >>>= op;
bits -= op;
}
//Tracevv((stderr, "inflate: length %u\n", len));
if (bits < 15) {
hold += input[_in++] << bits;
bits += 8;
hold += input[_in++] << bits;
bits += 8;
}
here = dcode[hold & dmask];
dodist:
for (;;) { // goto emulation
op = here >>> 24/*here.bits*/;
hold >>>= op;
bits -= op;
op = (here >>> 16) & 0xff/*here.op*/;
if (op & 16) { /* distance base */
dist = here & 0xffff/*here.val*/;
op &= 15; /* number of extra bits */
if (bits < op) {
hold += input[_in++] << bits;
bits += 8;
if (bits < op) {
hold += input[_in++] << bits;
bits += 8;
}
}
dist += hold & ((1 << op) - 1);
//#ifdef INFLATE_STRICT
if (dist > dmax) {
strm.msg = 'invalid distance too far back';
state.mode = BAD;
break top;
}
//#endif
hold >>>= op;
bits -= op;
//Tracevv((stderr, "inflate: distance %u\n", dist));
op = _out - beg; /* max distance in output */
if (dist > op) { /* see if copy from window */
op = dist - op; /* distance back in window */
if (op > whave) {
if (state.sane) {
strm.msg = 'invalid distance too far back';
state.mode = BAD;
break top;
}
// (!) This block is disabled in zlib defailts,
// don't enable it for binary compatibility
//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
// if (len <= op - whave) {
// do {
// output[_out++] = 0;
// } while (--len);
// continue top;
// }
// len -= op - whave;
// do {
// output[_out++] = 0;
// } while (--op > whave);
// if (op === 0) {
// from = _out - dist;
// do {
// output[_out++] = output[from++];
// } while (--len);
// continue top;
// }
//#endif
}
from = 0; // window index
from_source = s_window;
if (wnext === 0) { /* very common case */
from += wsize - op;
if (op < len) { /* some from window */
len -= op;
do {
output[_out++] = s_window[from++];
} while (--op);
from = _out - dist; /* rest from output */
from_source = output;
}
}
else if (wnext < op) { /* wrap around window */
from += wsize + wnext - op;
op -= wnext;
if (op < len) { /* some from end of window */
len -= op;
do {
output[_out++] = s_window[from++];
} while (--op);
from = 0;
if (wnext < len) { /* some from start of window */
op = wnext;
len -= op;
do {
output[_out++] = s_window[from++];
} while (--op);
from = _out - dist; /* rest from output */
from_source = output;
}
}
}
else { /* contiguous in window */
from += wnext - op;
if (op < len) { /* some from window */
len -= op;
do {
output[_out++] = s_window[from++];
} while (--op);
from = _out - dist; /* rest from output */
from_source = output;
}
}
while (len > 2) {
output[_out++] = from_source[from++];
output[_out++] = from_source[from++];
output[_out++] = from_source[from++];
len -= 3;
}
if (len) {
output[_out++] = from_source[from++];
if (len > 1) {
output[_out++] = from_source[from++];
}
}
}
else {
from = _out - dist; /* copy direct from output */
do { /* minimum length is three */
output[_out++] = output[from++];
output[_out++] = output[from++];
output[_out++] = output[from++];
len -= 3;
} while (len > 2);
if (len) {
output[_out++] = output[from++];
if (len > 1) {
output[_out++] = output[from++];
}
}
}
}
else if ((op & 64) === 0) { /* 2nd level distance code */
here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
continue dodist;
}
else {
strm.msg = 'invalid distance code';
state.mode = BAD;
break top;
}
break; // need to emulate goto via "continue"
}
}
else if ((op & 64) === 0) { /* 2nd level length code */
here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
continue dolen;
}
else if (op & 32) { /* end-of-block */
//Tracevv((stderr, "inflate: end of block\n"));
state.mode = TYPE;
break top;
}
else {
strm.msg = 'invalid literal/length code';
state.mode = BAD;
break top;
}
break; // need to emulate goto via "continue"
}
} while (_in < last && _out < end);
/* return unused bytes (on entry, bits < 8, so in won't go too far back) */
len = bits >> 3;
_in -= len;
bits -= len << 3;
hold &= (1 << bits) - 1;
/* update state and return */
strm.next_in = _in;
strm.next_out = _out;
strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));
strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));
state.hold = hold;
state.bits = bits;
return;
}
var MAXBITS = 15;
var ENOUGH_LENS = 852;
var ENOUGH_DISTS = 592;
//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);
var CODES = 0;
var LENS = 1;
var DISTS = 2;
var lbase = [ /* Length codes 257..285 base */
3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0
];
var lext = [ /* Length codes 257..285 extra */
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78
];
var dbase = [ /* Distance codes 0..29 base */
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
8193, 12289, 16385, 24577, 0, 0
];
var dext = [ /* Distance codes 0..29 extra */
16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
23, 23, 24, 24, 25, 25, 26, 26, 27, 27,
28, 28, 29, 29, 64, 64
];
function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts) {
var bits = opts.bits;
//here = opts.here; /* table entry for duplication */
var len = 0; /* a code's length in bits */
var sym = 0; /* index of code symbols */
var min = 0,
max = 0; /* minimum and maximum code lengths */
var root = 0; /* number of index bits for root table */
var curr = 0; /* number of index bits for current table */
var drop = 0; /* code bits to drop for sub-table */
var left = 0; /* number of prefix codes available */
var used = 0; /* code entries in table used */
var huff = 0; /* Huffman code */
var incr; /* for incrementing code, index */
var fill; /* index for replicating entries */
var low; /* low bits for current root entry */
var mask; /* mask for low root bits */
var next; /* next available space in table */
var base = null; /* base value table to use */
var base_index = 0;
// var shoextra; /* extra bits table to use */
var end; /* use base and extra for symbol > end */
var count = new Buf16(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */
var offs = new Buf16(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */
var extra = null;
var extra_index = 0;
var here_bits, here_op, here_val;
/*
Process a set of code lengths to create a canonical Huffman code. The
code lengths are lens[0..codes-1]. Each length corresponds to the
symbols 0..codes-1. The Huffman code is generated by first sorting the
symbols by length from short to long, and retaining the symbol order
for codes with equal lengths. Then the code starts with all zero bits
for the first code of the shortest length, and the codes are integer
increments for the same length, and zeros are appended as the length
increases. For the deflate format, these bits are stored backwards
from their more natural integer increment ordering, and so when the
decoding tables are built in the large loop below, the integer codes
are incremented backwards.
This routine assumes, but does not check, that all of the entries in
lens[] are in the range 0..MAXBITS. The caller must assure this.
1..MAXBITS is interpreted as that code length. zero means that that
symbol does not occur in this code.
The codes are sorted by computing a count of codes for each length,
creating from that a table of starting indices for each length in the
sorted table, and then entering the symbols in order in the sorted
table. The sorted table is work[], with that space being provided by
the caller.
The length counts are used for other purposes as well, i.e. finding
the minimum and maximum length codes, determining if there are any
codes at all, checking for a valid set of lengths, and looking ahead
at length counts to determine sub-table sizes when building the
decoding tables.
*/
/* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */
for (len = 0; len <= MAXBITS; len++) {
count[len] = 0;
}
for (sym = 0; sym < codes; sym++) {
count[lens[lens_index + sym]]++;
}
/* bound code lengths, force root to be within code lengths */
root = bits;
for (max = MAXBITS; max >= 1; max--) {
if (count[max] !== 0) {
break;
}
}
if (root > max) {
root = max;
}
if (max === 0) { /* no symbols to code at all */
//table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */
//table.bits[opts.table_index] = 1; //here.bits = (var char)1;
//table.val[opts.table_index++] = 0; //here.val = (var short)0;
table[table_index++] = (1 << 24) | (64 << 16) | 0;
//table.op[opts.table_index] = 64;
//table.bits[opts.table_index] = 1;
//table.val[opts.table_index++] = 0;
table[table_index++] = (1 << 24) | (64 << 16) | 0;
opts.bits = 1;
return 0; /* no symbols, but wait for decoding to report error */
}
for (min = 1; min < max; min++) {
if (count[min] !== 0) {
break;
}
}
if (root < min) {
root = min;
}
/* check for an over-subscribed or incomplete set of lengths */
left = 1;
for (len = 1; len <= MAXBITS; len++) {
left <<= 1;
left -= count[len];
if (left < 0) {
return -1;
} /* over-subscribed */
}
if (left > 0 && (type === CODES || max !== 1)) {
return -1; /* incomplete set */
}
/* generate offsets into symbol table for each length for sorting */
offs[1] = 0;
for (len = 1; len < MAXBITS; len++) {
offs[len + 1] = offs[len] + count[len];
}
/* sort symbols by length, by symbol order within each length */
for (sym = 0; sym < codes; sym++) {
if (lens[lens_index + sym] !== 0) {
work[offs[lens[lens_index + sym]]++] = sym;
}
}
/*
Create and fill in decoding tables. In this loop, the table being
filled is at next and has curr index bits. The code being used is huff
with length len. That code is converted to an index by dropping drop
bits off of the bottom. For codes where len is less than drop + curr,
those top drop + curr - len bits are incremented through all values to
fill the table with replicated entries.
root is the number of index bits for the root table. When len exceeds
root, sub-tables are created pointed to by the root entry with an index
of the low root bits of huff. This is saved in low to check for when a
new sub-table should be started. drop is zero when the root table is
being filled, and drop is root when sub-tables are being filled.
When a new sub-table is needed, it is necessary to look ahead in the
code lengths to determine what size sub-table is needed. The length
counts are used for this, and so count[] is decremented as codes are
entered in the tables.
used keeps track of how many table entries have been allocated from the
provided *table space. It is checked for LENS and DIST tables against
the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in
the initial root table size constants. See the comments in inftrees.h
for more information.
sym increments through all symbols, and the loop terminates when
all codes of length max, i.e. all codes, have been processed. This
routine permits incomplete codes, so another loop after this one fills
in the rest of the decoding tables with invalid code markers.
*/
/* set up for code type */
// poor man optimization - use if-else instead of switch,
// to avoid deopts in old v8
if (type === CODES) {
base = extra = work; /* dummy value--not used */
end = 19;
} else if (type === LENS) {
base = lbase;
base_index -= 257;
extra = lext;
extra_index -= 257;
end = 256;
} else { /* DISTS */
base = dbase;
extra = dext;
end = -1;
}
/* initialize opts for loop */
huff = 0; /* starting code */
sym = 0; /* starting code symbol */
len = min; /* starting code length */
next = table_index; /* current table to fill in */
curr = root; /* current table index bits */
drop = 0; /* current bits to drop from code for index */
low = -1; /* trigger new sub-table when len > root */
used = 1 << root; /* use root table entries */
mask = used - 1; /* mask for comparing low */
/* check available table space */
if ((type === LENS && used > ENOUGH_LENS) ||
(type === DISTS && used > ENOUGH_DISTS)) {
return 1;
}
/* process all codes and make table entries */
for (;;) {
/* create table entry */
here_bits = len - drop;
if (work[sym] < end) {
here_op = 0;
here_val = work[sym];
} else if (work[sym] > end) {
here_op = extra[extra_index + work[sym]];
here_val = base[base_index + work[sym]];
} else {
here_op = 32 + 64; /* end of block */
here_val = 0;
}
/* replicate for those indices with low len bits equal to huff */
incr = 1 << (len - drop);
fill = 1 << curr;
min = fill; /* save offset to next table */
do {
fill -= incr;
table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val | 0;
} while (fill !== 0);
/* backwards increment the len-bit code huff */
incr = 1 << (len - 1);
while (huff & incr) {
incr >>= 1;
}
if (incr !== 0) {
huff &= incr - 1;
huff += incr;
} else {
huff = 0;
}
/* go to next symbol, update count, len */
sym++;
if (--count[len] === 0) {
if (len === max) {
break;
}
len = lens[lens_index + work[sym]];
}
/* create new sub-table if needed */
if (len > root && (huff & mask) !== low) {
/* if first time, transition to sub-tables */
if (drop === 0) {
drop = root;
}
/* increment past last table */
next += min; /* here min is 1 << curr */
/* determine length of next table */
curr = len - drop;
left = 1 << curr;
while (curr + drop < max) {
left -= count[curr + drop];
if (left <= 0) {
break;
}
curr++;
left <<= 1;
}
/* check for enough space */
used += 1 << curr;
if ((type === LENS && used > ENOUGH_LENS) ||
(type === DISTS && used > ENOUGH_DISTS)) {
return 1;
}
/* point entry in root table to sub-table */
low = huff & mask;
/*table.op[low] = curr;
table.bits[low] = root;
table.val[low] = next - opts.table_index;*/
table[low] = (root << 24) | (curr << 16) | (next - table_index) | 0;
}
}
/* fill in remaining table entry if code is incomplete (guaranteed to have
at most one remaining entry, since if the code is incomplete, the
maximum code length that was allowed to get this far is one bit) */
if (huff !== 0) {
//table.op[next + huff] = 64; /* invalid code marker */
//table.bits[next + huff] = len - drop;
//table.val[next + huff] = 0;
table[next + huff] = ((len - drop) << 24) | (64 << 16) | 0;
}
/* set return parameters */
//opts.table_index += used;
opts.bits = root;
return 0;
}
var CODES$1 = 0;
var LENS$1 = 1;
var DISTS$1 = 2;
/* Public constants ==========================================================*/
/* ===========================================================================*/
/* Allowed flush values; see deflate() and inflate() below for details */
//var Z_NO_FLUSH = 0;
//var Z_PARTIAL_FLUSH = 1;
//var Z_SYNC_FLUSH = 2;
//var Z_FULL_FLUSH = 3;
var Z_FINISH$1 = 4;
var Z_BLOCK$1 = 5;
var Z_TREES = 6;
/* Return codes for the compression/decompression functions. Negative values
* are errors, positive values are used for special but normal events.
*/
var Z_OK$1 = 0;
var Z_STREAM_END$1 = 1;
var Z_NEED_DICT = 2;
//var Z_ERRNO = -1;
var Z_STREAM_ERROR$1 = -2;
var Z_DATA_ERROR$1 = -3;
var Z_MEM_ERROR = -4;
var Z_BUF_ERROR$1 = -5;
//var Z_VERSION_ERROR = -6;
/* The deflate compression method */
var Z_DEFLATED$1 = 8;
/* STATES ====================================================================*/
/* ===========================================================================*/
var HEAD = 1; /* i: waiting for magic header */
var FLAGS = 2; /* i: waiting for method and flags (gzip) */
var TIME = 3; /* i: waiting for modification time (gzip) */
var OS = 4; /* i: waiting for extra flags and operating system (gzip) */
var EXLEN = 5; /* i: waiting for extra length (gzip) */
var EXTRA = 6; /* i: waiting for extra bytes (gzip) */
var NAME = 7; /* i: waiting for end of file name (gzip) */
var COMMENT = 8; /* i: waiting for end of comment (gzip) */
var HCRC = 9; /* i: waiting for header crc (gzip) */
var DICTID = 10; /* i: waiting for dictionary check value */
var DICT = 11; /* waiting for inflateSetDictionary() call */
var TYPE$1 = 12; /* i: waiting for type bits, including last-flag bit */
var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */
var STORED = 14; /* i: waiting for stored size (length and complement) */
var COPY_ = 15; /* i/o: same as COPY below, but only first time in */
var COPY = 16; /* i/o: waiting for input or output to copy stored block */
var TABLE = 17; /* i: waiting for dynamic block table lengths */
var LENLENS = 18; /* i: waiting for code length code lengths */
var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */
var LEN_ = 20; /* i: same as LEN below, but only first time in */
var LEN = 21; /* i: waiting for length/lit/eob code */
var LENEXT = 22; /* i: waiting for length extra bits */
var DIST = 23; /* i: waiting for distance code */
var DISTEXT = 24; /* i: waiting for distance extra bits */
var MATCH = 25; /* o: waiting for output space to copy string */
var LIT = 26; /* o: waiting for output space to write literal */
var CHECK = 27; /* i: waiting for 32-bit check value */
var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */
var DONE = 29; /* finished check, done -- remain here until reset */
var BAD$1 = 30; /* got a data error -- remain here until reset */
var MEM = 31; /* got an inflate() memory error -- remain here until reset */
var SYNC = 32; /* looking for synchronization bytes to restart inflate() */
/* ===========================================================================*/
var ENOUGH_LENS$1 = 852;
var ENOUGH_DISTS$1 = 592;
function zswap32(q) {
return (((q >>> 24) & 0xff) +
((q >>> 8) & 0xff00) +
((q & 0xff00) << 8) +
((q & 0xff) << 24));
}
function InflateState() {
this.mode = 0; /* current inflate mode */
this.last = false; /* true if processing last block */
this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
this.havedict = false; /* true if dictionary provided */
this.flags = 0; /* gzip header method and flags (0 if zlib) */
this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */
this.check = 0; /* protected copy of check value */
this.total = 0; /* protected copy of output count */
// TODO: may be {}
this.head = null; /* where to save gzip header information */
/* sliding window */
this.wbits = 0; /* log base 2 of requested window size */
this.wsize = 0; /* window size or zero if not using window */
this.whave = 0; /* valid bytes in the window */
this.wnext = 0; /* window write index */
this.window = null; /* allocated sliding window, if needed */
/* bit accumulator */
this.hold = 0; /* input bit accumulator */
this.bits = 0; /* number of bits in "in" */
/* for string and stored block copying */
this.length = 0; /* literal or length of data to copy */
this.offset = 0; /* distance back to copy string from */
/* for table and code decoding */
this.extra = 0; /* extra bits needed */
/* fixed and dynamic code tables */
this.lencode = null; /* starting table for length/literal codes */
this.distcode = null; /* starting table for distance codes */
this.lenbits = 0; /* index bits for lencode */
this.distbits = 0; /* index bits for distcode */
/* dynamic table building */
this.ncode = 0; /* number of code length code lengths */
this.nlen = 0; /* number of length code lengths */
this.ndist = 0; /* number of distance code lengths */
this.have = 0; /* number of code lengths in lens[] */
this.next = null; /* next available space in codes[] */
this.lens = new Buf16(320); /* temporary storage for code lengths */
this.work = new Buf16(288); /* work area for code table building */
/*
because we don't have pointers in js, we use lencode and distcode directly
as buffers so we don't need codes
*/
//this.codes = new Buf32(ENOUGH); /* space for code tables */
this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */
this.distdyn = null; /* dynamic table for distance codes (JS specific) */
this.sane = 0; /* if false, allow invalid distance too far */
this.back = 0; /* bits back of last unprocessed length/lit */
this.was = 0; /* initial length of match */
}
function inflateResetKeep(strm) {
var state;
if (!strm || !strm.state) {
return Z_STREAM_ERROR$1;
}
state = strm.state;
strm.total_in = strm.total_out = state.total = 0;
strm.msg = ''; /*Z_NULL*/
if (state.wrap) { /* to support ill-conceived Java test suite */
strm.adler = state.wrap & 1;
}
state.mode = HEAD;
state.last = 0;
state.havedict = 0;
state.dmax = 32768;
state.head = null /*Z_NULL*/ ;
state.hold = 0;
state.bits = 0;
//state.lencode = state.distcode = state.next = state.codes;
state.lencode = state.lendyn = new Buf32(ENOUGH_LENS$1);
state.distcode = state.distdyn = new Buf32(ENOUGH_DISTS$1);
state.sane = 1;
state.back = -1;
//Tracev((stderr, "inflate: reset\n"));
return Z_OK$1;
}
function inflateReset(strm) {
var state;
if (!strm || !strm.state) {
return Z_STREAM_ERROR$1;
}
state = strm.state;
state.wsize = 0;
state.whave = 0;
state.wnext = 0;
return inflateResetKeep(strm);
}
function inflateReset2(strm, windowBits) {
var wrap;
var state;
/* get the state */
if (!strm || !strm.state) {
return Z_STREAM_ERROR$1;
}
state = strm.state;
/* extract wrap request from windowBits parameter */
if (windowBits < 0) {
wrap = 0;
windowBits = -windowBits;
} else {
wrap = (windowBits >> 4) + 1;
if (windowBits < 48) {
windowBits &= 15;
}
}
/* set number of window bits, free window if different */
if (windowBits && (windowBits < 8 || windowBits > 15)) {
return Z_STREAM_ERROR$1;
}
if (state.window !== null && state.wbits !== windowBits) {
state.window = null;
}
/* update state and reset the rest of it */
state.wrap = wrap;
state.wbits = windowBits;
return inflateReset(strm);
}
function inflateInit2(strm, windowBits) {
var ret;
var state;
if (!strm) {
return Z_STREAM_ERROR$1;
}
//strm.msg = Z_NULL; /* in case we return an error */
state = new InflateState();
//if (state === Z_NULL) return Z_MEM_ERROR;
//Tracev((stderr, "inflate: allocated\n"));
strm.state = state;
state.window = null /*Z_NULL*/ ;
ret = inflateReset2(strm, windowBits);
if (ret !== Z_OK$1) {
strm.state = null /*Z_NULL*/ ;
}
return ret;
}
/*
Return state with length and distance decoding tables and index sizes set to
fixed code decoding. Normally this returns fixed tables from inffixed.h.
If BUILDFIXED is defined, then instead this routine builds the tables the
first time it's called, and returns those tables the first time and
thereafter. This reduces the size of the code by about 2K bytes, in
exchange for a little execution time. However, BUILDFIXED should not be
used for threaded applications, since the rewriting of the tables and virgin
may not be thread-safe.
*/
var virgin = true;
var lenfix, distfix; // We have no pointers in JS, so keep tables separate
function fixedtables(state) {
/* build fixed huffman tables if first call (may not be thread safe) */
if (virgin) {
var sym;
lenfix = new Buf32(512);
distfix = new Buf32(32);
/* literal/length table */
sym = 0;
while (sym < 144) {
state.lens[sym++] = 8;
}
while (sym < 256) {
state.lens[sym++] = 9;
}
while (sym < 280) {
state.lens[sym++] = 7;
}
while (sym < 288) {
state.lens[sym++] = 8;
}
inflate_table(LENS$1, state.lens, 0, 288, lenfix, 0, state.work, {
bits: 9
});
/* distance table */
sym = 0;
while (sym < 32) {
state.lens[sym++] = 5;
}
inflate_table(DISTS$1, state.lens, 0, 32, distfix, 0, state.work, {
bits: 5
});
/* do this just once */
virgin = false;
}
state.lencode = lenfix;
state.lenbits = 9;
state.distcode = distfix;
state.distbits = 5;
}
/*
Update the window with the last wsize (normally 32K) bytes written before
returning. If window does not exist yet, create it. This is only called
when a window is already in use, or when output has been written during this
inflate call, but the end of the deflate stream has not been reached yet.
It is also called to create a window for dictionary data when a dictionary
is loaded.
Providing output buffers larger than 32K to inflate() should provide a speed
advantage, since only the last 32K of output is copied to the sliding window
upon return from inflate(), and since all distances after the first 32K of
output will fall in the output data, making match copies simpler and faster.
The advantage may be dependent on the size of the processor's data caches.
*/
function updatewindow(strm, src, end, copy) {
var dist;
var state = strm.state;
/* if it hasn't been done already, allocate space for the window */
if (state.window === null) {
state.wsize = 1 << state.wbits;
state.wnext = 0;
state.whave = 0;
state.window = new Buf8(state.wsize);
}
/* copy state->wsize or less output bytes into the circular window */
if (copy >= state.wsize) {
arraySet(state.window, src, end - state.wsize, state.wsize, 0);
state.wnext = 0;
state.whave = state.wsize;
} else {
dist = state.wsize - state.wnext;
if (dist > copy) {
dist = copy;
}
//zmemcpy(state->window + state->wnext, end - copy, dist);
arraySet(state.window, src, end - copy, dist, state.wnext);
copy -= dist;
if (copy) {
//zmemcpy(state->window, end - copy, copy);
arraySet(state.window, src, end - copy, copy, 0);
state.wnext = copy;
state.whave = state.wsize;
} else {
state.wnext += dist;
if (state.wnext === state.wsize) {
state.wnext = 0;
}
if (state.whave < state.wsize) {
state.whave += dist;
}
}
}
return 0;
}
function inflate(strm, flush) {
var state;
var input, output; // input/output buffers
var next; /* next input INDEX */
var put; /* next output INDEX */
var have, left; /* available input and output */
var hold; /* bit buffer */
var bits; /* bits in bit buffer */
var _in, _out; /* save starting available input and output */
var copy; /* number of stored or match bytes to copy */
var from; /* where to copy match bytes from */
var from_source;
var here = 0; /* current decoding table entry */
var here_bits, here_op, here_val; // paked "here" denormalized (JS specific)
//var last; /* parent table entry */
var last_bits, last_op, last_val; // paked "last" denormalized (JS specific)
var len; /* length to copy for repeats, bits to drop */
var ret; /* return code */
var hbuf = new Buf8(4); /* buffer for gzip header crc calculation */
var opts;
var n; // temporary var for NEED_BITS
var order = /* permutation of code lengths */ [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];
if (!strm || !strm.state || !strm.output ||
(!strm.input && strm.avail_in !== 0)) {
return Z_STREAM_ERROR$1;
}
state = strm.state;
if (state.mode === TYPE$1) {
state.mode = TYPEDO;
} /* skip check */
//--- LOAD() ---
put = strm.next_out;
output = strm.output;
left = strm.avail_out;
next = strm.next_in;
input = strm.input;
have = strm.avail_in;
hold = state.hold;
bits = state.bits;
//---
_in = have;
_out = left;
ret = Z_OK$1;
inf_leave: // goto emulation
for (;;) {
switch (state.mode) {
case HEAD:
if (state.wrap === 0) {
state.mode = TYPEDO;
break;
}
//=== NEEDBITS(16);
while (bits < 16) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */
state.check = 0 /*crc32(0L, Z_NULL, 0)*/ ;
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = FLAGS;
break;
}
state.flags = 0; /* expect zlib header */
if (state.head) {
state.head.done = false;
}
if (!(state.wrap & 1) || /* check if zlib header allowed */
(((hold & 0xff) /*BITS(8)*/ << 8) + (hold >> 8)) % 31) {
strm.msg = 'incorrect header check';
state.mode = BAD$1;
break;
}
if ((hold & 0x0f) /*BITS(4)*/ !== Z_DEFLATED$1) {
strm.msg = 'unknown compression method';
state.mode = BAD$1;
break;
}
//--- DROPBITS(4) ---//
hold >>>= 4;
bits -= 4;
//---//
len = (hold & 0x0f) /*BITS(4)*/ + 8;
if (state.wbits === 0) {
state.wbits = len;
} else if (len > state.wbits) {
strm.msg = 'invalid window size';
state.mode = BAD$1;
break;
}
state.dmax = 1 << len;
//Tracev((stderr, "inflate: zlib header ok\n"));
strm.adler = state.check = 1 /*adler32(0L, Z_NULL, 0)*/ ;
state.mode = hold & 0x200 ? DICTID : TYPE$1;
//=== INITBITS();
hold = 0;
bits = 0;
//===//
break;
case FLAGS:
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.flags = hold;
if ((state.flags & 0xff) !== Z_DEFLATED$1) {
strm.msg = 'unknown compression method';
state.mode = BAD$1;
break;
}
if (state.flags & 0xe000) {
strm.msg = 'unknown header flags set';
state.mode = BAD$1;
break;
}
if (state.head) {
state.head.text = ((hold >> 8) & 1);
}
if (state.flags & 0x0200) {
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = TIME;
/* falls through */
case TIME:
//=== NEEDBITS(32); */
while (bits < 32) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (state.head) {
state.head.time = hold;
}
if (state.flags & 0x0200) {
//=== CRC4(state.check, hold)
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
hbuf[2] = (hold >>> 16) & 0xff;
hbuf[3] = (hold >>> 24) & 0xff;
state.check = crc32(state.check, hbuf, 4, 0);
//===
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = OS;
/* falls through */
case OS:
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (state.head) {
state.head.xflags = (hold & 0xff);
state.head.os = (hold >> 8);
}
if (state.flags & 0x0200) {
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = EXLEN;
/* falls through */
case EXLEN:
if (state.flags & 0x0400) {
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.length = hold;
if (state.head) {
state.head.extra_len = hold;
}
if (state.flags & 0x0200) {
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
} else if (state.head) {
state.head.extra = null /*Z_NULL*/ ;
}
state.mode = EXTRA;
/* falls through */
case EXTRA:
if (state.flags & 0x0400) {
copy = state.length;
if (copy > have) {
copy = have;
}
if (copy) {
if (state.head) {
len = state.head.extra_len - state.length;
if (!state.head.extra) {
// Use untyped array for more conveniend processing later
state.head.extra = new Array(state.head.extra_len);
}
arraySet(
state.head.extra,
input,
next,
// extra field is limited to 65536 bytes
// - no need for additional size check
copy,
/*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/
len
);
//zmemcpy(state.head.extra + len, next,
// len + copy > state.head.extra_max ?
// state.head.extra_max - len : copy);
}
if (state.flags & 0x0200) {
state.check = crc32(state.check, input, copy, next);
}
have -= copy;
next += copy;
state.length -= copy;
}
if (state.length) {
break inf_leave;
}
}
state.length = 0;
state.mode = NAME;
/* falls through */
case NAME:
if (state.flags & 0x0800) {
if (have === 0) {
break inf_leave;
}
copy = 0;
do {
// TODO: 2 or 1 bytes?
len = input[next + copy++];
/* use constant limit because in js we should not preallocate memory */
if (state.head && len &&
(state.length < 65536 /*state.head.name_max*/ )) {
state.head.name += String.fromCharCode(len);
}
} while (len && copy < have);
if (state.flags & 0x0200) {
state.check = crc32(state.check, input, copy, next);
}
have -= copy;
next += copy;
if (len) {
break inf_leave;
}
} else if (state.head) {
state.head.name = null;
}
state.length = 0;
state.mode = COMMENT;
/* falls through */
case COMMENT:
if (state.flags & 0x1000) {
if (have === 0) {
break inf_leave;
}
copy = 0;
do {
len = input[next + copy++];
/* use constant limit because in js we should not preallocate memory */
if (state.head && len &&
(state.length < 65536 /*state.head.comm_max*/ )) {
state.head.comment += String.fromCharCode(len);
}
} while (len && copy < have);
if (state.flags & 0x0200) {
state.check = crc32(state.check, input, copy, next);
}
have -= copy;
next += copy;
if (len) {
break inf_leave;
}
} else if (state.head) {
state.head.comment = null;
}
state.mode = HCRC;
/* falls through */
case HCRC:
if (state.flags & 0x0200) {
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (hold !== (state.check & 0xffff)) {
strm.msg = 'header crc mismatch';
state.mode = BAD$1;
break;
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
}
if (state.head) {
state.head.hcrc = ((state.flags >> 9) & 1);
state.head.done = true;
}
strm.adler = state.check = 0;
state.mode = TYPE$1;
break;
case DICTID:
//=== NEEDBITS(32); */
while (bits < 32) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
strm.adler = state.check = zswap32(hold);
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = DICT;
/* falls through */
case DICT:
if (state.havedict === 0) {
//--- RESTORE() ---
strm.next_out = put;
strm.avail_out = left;
strm.next_in = next;
strm.avail_in = have;
state.hold = hold;
state.bits = bits;
//---
return Z_NEED_DICT;
}
strm.adler = state.check = 1 /*adler32(0L, Z_NULL, 0)*/ ;
state.mode = TYPE$1;
/* falls through */
case TYPE$1:
if (flush === Z_BLOCK$1 || flush === Z_TREES) {
break inf_leave;
}
/* falls through */
case TYPEDO:
if (state.last) {
//--- BYTEBITS() ---//
hold >>>= bits & 7;
bits -= bits & 7;
//---//
state.mode = CHECK;
break;
}
//=== NEEDBITS(3); */
while (bits < 3) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.last = (hold & 0x01) /*BITS(1)*/ ;
//--- DROPBITS(1) ---//
hold >>>= 1;
bits -= 1;
//---//
switch ((hold & 0x03) /*BITS(2)*/ ) {
case 0:
/* stored block */
//Tracev((stderr, "inflate: stored block%s\n",
// state.last ? " (last)" : ""));
state.mode = STORED;
break;
case 1:
/* fixed block */
fixedtables(state);
//Tracev((stderr, "inflate: fixed codes block%s\n",
// state.last ? " (last)" : ""));
state.mode = LEN_; /* decode codes */
if (flush === Z_TREES) {
//--- DROPBITS(2) ---//
hold >>>= 2;
bits -= 2;
//---//
break inf_leave;
}
break;
case 2:
/* dynamic block */
//Tracev((stderr, "inflate: dynamic codes block%s\n",
// state.last ? " (last)" : ""));
state.mode = TABLE;
break;
case 3:
strm.msg = 'invalid block type';
state.mode = BAD$1;
}
//--- DROPBITS(2) ---//
hold >>>= 2;
bits -= 2;
//---//
break;
case STORED:
//--- BYTEBITS() ---// /* go to byte boundary */
hold >>>= bits & 7;
bits -= bits & 7;
//---//
//=== NEEDBITS(32); */
while (bits < 32) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {
strm.msg = 'invalid stored block lengths';
state.mode = BAD$1;
break;
}
state.length = hold & 0xffff;
//Tracev((stderr, "inflate: stored length %u\n",
// state.length));
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = COPY_;
if (flush === Z_TREES) {
break inf_leave;
}
/* falls through */
case COPY_:
state.mode = COPY;
/* falls through */
case COPY:
copy = state.length;
if (copy) {
if (copy > have) {
copy = have;
}
if (copy > left) {
copy = left;
}
if (copy === 0) {
break inf_leave;
}
//--- zmemcpy(put, next, copy); ---
arraySet(output, input, next, copy, put);
//---//
have -= copy;
next += copy;
left -= copy;
put += copy;
state.length -= copy;
break;
}
//Tracev((stderr, "inflate: stored end\n"));
state.mode = TYPE$1;
break;
case TABLE:
//=== NEEDBITS(14); */
while (bits < 14) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.nlen = (hold & 0x1f) /*BITS(5)*/ + 257;
//--- DROPBITS(5) ---//
hold >>>= 5;
bits -= 5;
//---//
state.ndist = (hold & 0x1f) /*BITS(5)*/ + 1;
//--- DROPBITS(5) ---//
hold >>>= 5;
bits -= 5;
//---//
state.ncode = (hold & 0x0f) /*BITS(4)*/ + 4;
//--- DROPBITS(4) ---//
hold >>>= 4;
bits -= 4;
//---//
//#ifndef PKZIP_BUG_WORKAROUND
if (state.nlen > 286 || state.ndist > 30) {
strm.msg = 'too many length or distance symbols';
state.mode = BAD$1;
break;
}
//#endif
//Tracev((stderr, "inflate: table sizes ok\n"));
state.have = 0;
state.mode = LENLENS;
/* falls through */
case LENLENS:
while (state.have < state.ncode) {
//=== NEEDBITS(3);
while (bits < 3) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.lens[order[state.have++]] = (hold & 0x07); //BITS(3);
//--- DROPBITS(3) ---//
hold >>>= 3;
bits -= 3;
//---//
}
while (state.have < 19) {
state.lens[order[state.have++]] = 0;
}
// We have separate tables & no pointers. 2 commented lines below not needed.
//state.next = state.codes;
//state.lencode = state.next;
// Switch to use dynamic table
state.lencode = state.lendyn;
state.lenbits = 7;
opts = {
bits: state.lenbits
};
ret = inflate_table(CODES$1, state.lens, 0, 19, state.lencode, 0, state.work, opts);
state.lenbits = opts.bits;
if (ret) {
strm.msg = 'invalid code lengths set';
state.mode = BAD$1;
break;
}
//Tracev((stderr, "inflate: code lengths ok\n"));
state.have = 0;
state.mode = CODELENS;
/* falls through */
case CODELENS:
while (state.have < state.nlen + state.ndist) {
for (;;) {
here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((here_bits) <= bits) {
break;
}
//--- PULLBYTE() ---//
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
if (here_val < 16) {
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
state.lens[state.have++] = here_val;
} else {
if (here_val === 16) {
//=== NEEDBITS(here.bits + 2);
n = here_bits + 2;
while (bits < n) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
if (state.have === 0) {
strm.msg = 'invalid bit length repeat';
state.mode = BAD$1;
break;
}
len = state.lens[state.have - 1];
copy = 3 + (hold & 0x03); //BITS(2);
//--- DROPBITS(2) ---//
hold >>>= 2;
bits -= 2;
//---//
} else if (here_val === 17) {
//=== NEEDBITS(here.bits + 3);
n = here_bits + 3;
while (bits < n) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
len = 0;
copy = 3 + (hold & 0x07); //BITS(3);
//--- DROPBITS(3) ---//
hold >>>= 3;
bits -= 3;
//---//
} else {
//=== NEEDBITS(here.bits + 7);
n = here_bits + 7;
while (bits < n) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
len = 0;
copy = 11 + (hold & 0x7f); //BITS(7);
//--- DROPBITS(7) ---//
hold >>>= 7;
bits -= 7;
//---//
}
if (state.have + copy > state.nlen + state.ndist) {
strm.msg = 'invalid bit length repeat';
state.mode = BAD$1;
break;
}
while (copy--) {
state.lens[state.have++] = len;
}
}
}
/* handle error breaks in while */
if (state.mode === BAD$1) {
break;
}
/* check for end-of-block code (better have one) */
if (state.lens[256] === 0) {
strm.msg = 'invalid code -- missing end-of-block';
state.mode = BAD$1;
break;
}
/* build code tables -- note: do not change the lenbits or distbits
values here (9 and 6) without reading the comments in inftrees.h
concerning the ENOUGH constants, which depend on those values */
state.lenbits = 9;
opts = {
bits: state.lenbits
};
ret = inflate_table(LENS$1, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);
// We have separate tables & no pointers. 2 commented lines below not needed.
// state.next_index = opts.table_index;
state.lenbits = opts.bits;
// state.lencode = state.next;
if (ret) {
strm.msg = 'invalid literal/lengths set';
state.mode = BAD$1;
break;
}
state.distbits = 6;
//state.distcode.copy(state.codes);
// Switch to use dynamic table
state.distcode = state.distdyn;
opts = {
bits: state.distbits
};
ret = inflate_table(DISTS$1, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);
// We have separate tables & no pointers. 2 commented lines below not needed.
// state.next_index = opts.table_index;
state.distbits = opts.bits;
// state.distcode = state.next;
if (ret) {
strm.msg = 'invalid distances set';
state.mode = BAD$1;
break;
}
//Tracev((stderr, 'inflate: codes ok\n'));
state.mode = LEN_;
if (flush === Z_TREES) {
break inf_leave;
}
/* falls through */
case LEN_:
state.mode = LEN;
/* falls through */
case LEN:
if (have >= 6 && left >= 258) {
//--- RESTORE() ---
strm.next_out = put;
strm.avail_out = left;
strm.next_in = next;
strm.avail_in = have;
state.hold = hold;
state.bits = bits;
//---
inflate_fast(strm, _out);
//--- LOAD() ---
put = strm.next_out;
output = strm.output;
left = strm.avail_out;
next = strm.next_in;
input = strm.input;
have = strm.avail_in;
hold = state.hold;
bits = state.bits;
//---
if (state.mode === TYPE$1) {
state.back = -1;
}
break;
}
state.back = 0;
for (;;) {
here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if (here_bits <= bits) {
break;
}
//--- PULLBYTE() ---//
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
if (here_op && (here_op & 0xf0) === 0) {
last_bits = here_bits;
last_op = here_op;
last_val = here_val;
for (;;) {
here = state.lencode[last_val +
((hold & ((1 << (last_bits + last_op)) - 1)) /*BITS(last.bits + last.op)*/ >> last_bits)];
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((last_bits + here_bits) <= bits) {
break;
}
//--- PULLBYTE() ---//
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
//--- DROPBITS(last.bits) ---//
hold >>>= last_bits;
bits -= last_bits;
//---//
state.back += last_bits;
}
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
state.back += here_bits;
state.length = here_val;
if (here_op === 0) {
//Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
// "inflate: literal '%c'\n" :
// "inflate: literal 0x%02x\n", here.val));
state.mode = LIT;
break;
}
if (here_op & 32) {
//Tracevv((stderr, "inflate: end of block\n"));
state.back = -1;
state.mode = TYPE$1;
break;
}
if (here_op & 64) {
strm.msg = 'invalid literal/length code';
state.mode = BAD$1;
break;
}
state.extra = here_op & 15;
state.mode = LENEXT;
/* falls through */
case LENEXT:
if (state.extra) {
//=== NEEDBITS(state.extra);
n = state.extra;
while (bits < n) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.length += hold & ((1 << state.extra) - 1) /*BITS(state.extra)*/ ;
//--- DROPBITS(state.extra) ---//
hold >>>= state.extra;
bits -= state.extra;
//---//
state.back += state.extra;
}
//Tracevv((stderr, "inflate: length %u\n", state.length));
state.was = state.length;
state.mode = DIST;
/* falls through */
case DIST:
for (;;) {
here = state.distcode[hold & ((1 << state.distbits) - 1)]; /*BITS(state.distbits)*/
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((here_bits) <= bits) {
break;
}
//--- PULLBYTE() ---//
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
if ((here_op & 0xf0) === 0) {
last_bits = here_bits;
last_op = here_op;
last_val = here_val;
for (;;) {
here = state.distcode[last_val +
((hold & ((1 << (last_bits + last_op)) - 1)) /*BITS(last.bits + last.op)*/ >> last_bits)];
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((last_bits + here_bits) <= bits) {
break;
}
//--- PULLBYTE() ---//
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
//--- DROPBITS(last.bits) ---//
hold >>>= last_bits;
bits -= last_bits;
//---//
state.back += last_bits;
}
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
state.back += here_bits;
if (here_op & 64) {
strm.msg = 'invalid distance code';
state.mode = BAD$1;
break;
}
state.offset = here_val;
state.extra = (here_op) & 15;
state.mode = DISTEXT;
/* falls through */
case DISTEXT:
if (state.extra) {
//=== NEEDBITS(state.extra);
n = state.extra;
while (bits < n) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.offset += hold & ((1 << state.extra) - 1) /*BITS(state.extra)*/ ;
//--- DROPBITS(state.extra) ---//
hold >>>= state.extra;
bits -= state.extra;
//---//
state.back += state.extra;
}
//#ifdef INFLATE_STRICT
if (state.offset > state.dmax) {
strm.msg = 'invalid distance too far back';
state.mode = BAD$1;
break;
}
//#endif
//Tracevv((stderr, "inflate: distance %u\n", state.offset));
state.mode = MATCH;
/* falls through */
case MATCH:
if (left === 0) {
break inf_leave;
}
copy = _out - left;
if (state.offset > copy) { /* copy from window */
copy = state.offset - copy;
if (copy > state.whave) {
if (state.sane) {
strm.msg = 'invalid distance too far back';
state.mode = BAD$1;
break;
}
// (!) This block is disabled in zlib defailts,
// don't enable it for binary compatibility
//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
// Trace((stderr, "inflate.c too far\n"));
// copy -= state.whave;
// if (copy > state.length) { copy = state.length; }
// if (copy > left) { copy = left; }
// left -= copy;
// state.length -= copy;
// do {
// output[put++] = 0;
// } while (--copy);
// if (state.length === 0) { state.mode = LEN; }
// break;
//#endif
}
if (copy > state.wnext) {
copy -= state.wnext;
from = state.wsize - copy;
} else {
from = state.wnext - copy;
}
if (copy > state.length) {
copy = state.length;
}
from_source = state.window;
} else { /* copy from output */
from_source = output;
from = put - state.offset;
copy = state.length;
}
if (copy > left) {
copy = left;
}
left -= copy;
state.length -= copy;
do {
output[put++] = from_source[from++];
} while (--copy);
if (state.length === 0) {
state.mode = LEN;
}
break;
case LIT:
if (left === 0) {
break inf_leave;
}
output[put++] = state.length;
left--;
state.mode = LEN;
break;
case CHECK:
if (state.wrap) {
//=== NEEDBITS(32);
while (bits < 32) {
if (have === 0) {
break inf_leave;
}
have--;
// Use '|' insdead of '+' to make sure that result is signed
hold |= input[next++] << bits;
bits += 8;
}
//===//
_out -= left;
strm.total_out += _out;
state.total += _out;
if (_out) {
strm.adler = state.check =
/*UPDATE(state.check, put - _out, _out);*/
(state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out));
}
_out = left;
// NB: crc32 stored as signed 32-bit int, zswap32 returns signed too
if ((state.flags ? hold : zswap32(hold)) !== state.check) {
strm.msg = 'incorrect data check';
state.mode = BAD$1;
break;
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
//Tracev((stderr, "inflate: check matches trailer\n"));
}
state.mode = LENGTH;
/* falls through */
case LENGTH:
if (state.wrap && state.flags) {
//=== NEEDBITS(32);
while (bits < 32) {
if (have === 0) {
break inf_leave;
}
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (hold !== (state.total & 0xffffffff)) {
strm.msg = 'incorrect length check';
state.mode = BAD$1;
break;
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
//Tracev((stderr, "inflate: length matches trailer\n"));
}
state.mode = DONE;
/* falls through */
case DONE:
ret = Z_STREAM_END$1;
break inf_leave;
case BAD$1:
ret = Z_DATA_ERROR$1;
break inf_leave;
case MEM:
return Z_MEM_ERROR;
case SYNC:
/* falls through */
default:
return Z_STREAM_ERROR$1;
}
}
// inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave"
/*
Return from inflate(), updating the total counts and the check value.
If there was no progress during the inflate() call, return a buffer
error. Call updatewindow() to create and/or update the window state.
Note: a memory error from inflate() is non-recoverable.
*/
//--- RESTORE() ---
strm.next_out = put;
strm.avail_out = left;
strm.next_in = next;
strm.avail_in = have;
state.hold = hold;
state.bits = bits;
//---
if (state.wsize || (_out !== strm.avail_out && state.mode < BAD$1 &&
(state.mode < CHECK || flush !== Z_FINISH$1))) {
if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) ;
}
_in -= strm.avail_in;
_out -= strm.avail_out;
strm.total_in += _in;
strm.total_out += _out;
state.total += _out;
if (state.wrap && _out) {
strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/
(state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out));
}
strm.data_type = state.bits + (state.last ? 64 : 0) +
(state.mode === TYPE$1 ? 128 : 0) +
(state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);
if (((_in === 0 && _out === 0) || flush === Z_FINISH$1) && ret === Z_OK$1) {
ret = Z_BUF_ERROR$1;
}
return ret;
}
function inflateEnd(strm) {
if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/ ) {
return Z_STREAM_ERROR$1;
}
var state = strm.state;
if (state.window) {
state.window = null;
}
strm.state = null;
return Z_OK$1;
}
/* Not implemented
exports.inflateCopy = inflateCopy;
exports.inflateGetDictionary = inflateGetDictionary;
exports.inflateMark = inflateMark;
exports.inflatePrime = inflatePrime;
exports.inflateSync = inflateSync;
exports.inflateSyncPoint = inflateSyncPoint;
exports.inflateUndermine = inflateUndermine;
*/
// import constants from './constants';
// zlib modes
var NONE = 0;
var DEFLATE = 1;
var INFLATE = 2;
var GZIP = 3;
var GUNZIP = 4;
var DEFLATERAW = 5;
var INFLATERAW = 6;
var UNZIP = 7;
var Z_NO_FLUSH$1= 0,
Z_PARTIAL_FLUSH$1= 1,
Z_SYNC_FLUSH= 2,
Z_FULL_FLUSH$1= 3,
Z_FINISH$2= 4,
Z_BLOCK$2= 5,
Z_TREES$1= 6,
/* Return codes for the compression/decompression functions. Negative values
* are errors, positive values are used for special but normal events.
*/
Z_OK$2= 0,
Z_STREAM_END$2= 1,
Z_NEED_DICT$1= 2,
Z_ERRNO= -1,
Z_STREAM_ERROR$2= -2,
Z_DATA_ERROR$2= -3,
//Z_MEM_ERROR: -4,
Z_BUF_ERROR$2= -5,
//Z_VERSION_ERROR: -6,
/* compression levels */
Z_NO_COMPRESSION= 0,
Z_BEST_SPEED= 1,
Z_BEST_COMPRESSION= 9,
Z_DEFAULT_COMPRESSION$1= -1,
Z_FILTERED$1= 1,
Z_HUFFMAN_ONLY$1= 2,
Z_RLE$1= 3,
Z_FIXED$2= 4,
Z_DEFAULT_STRATEGY= 0,
/* Possible values of the data_type field (though see inflate()) */
Z_BINARY$1= 0,
Z_TEXT$1= 1,
//Z_ASCII: 1, // = Z_TEXT (deprecated)
Z_UNKNOWN$2= 2,
/* The deflate compression method */
Z_DEFLATED$2= 8;
function Zlib(mode) {
if (mode < DEFLATE || mode > UNZIP)
throw new TypeError('Bad argument');
this.mode = mode;
this.init_done = false;
this.write_in_progress = false;
this.pending_close = false;
this.windowBits = 0;
this.level = 0;
this.memLevel = 0;
this.strategy = 0;
this.dictionary = null;
}
Zlib.prototype.init = function(windowBits, level, memLevel, strategy, dictionary) {
this.windowBits = windowBits;
this.level = level;
this.memLevel = memLevel;
this.strategy = strategy;
// dictionary not supported.
if (this.mode === GZIP || this.mode === GUNZIP)
this.windowBits += 16;
if (this.mode === UNZIP)
this.windowBits += 32;
if (this.mode === DEFLATERAW || this.mode === INFLATERAW)
this.windowBits = -this.windowBits;
this.strm = new ZStream();
var status;
switch (this.mode) {
case DEFLATE:
case GZIP:
case DEFLATERAW:
status = deflateInit2(
this.strm,
this.level,
Z_DEFLATED$2,
this.windowBits,
this.memLevel,
this.strategy
);
break;
case INFLATE:
case GUNZIP:
case INFLATERAW:
case UNZIP:
status = inflateInit2(
this.strm,
this.windowBits
);
break;
default:
throw new Error('Unknown mode ' + this.mode);
}
if (status !== Z_OK$2) {
this._error(status);
return;
}
this.write_in_progress = false;
this.init_done = true;
};
Zlib.prototype.params = function() {
throw new Error('deflateParams Not supported');
};
Zlib.prototype._writeCheck = function() {
if (!this.init_done)
throw new Error('write before init');
if (this.mode === NONE)
throw new Error('already finalized');
if (this.write_in_progress)
throw new Error('write already in progress');
if (this.pending_close)
throw new Error('close is pending');
};
Zlib.prototype.write = function(flush, input, in_off, in_len, out, out_off, out_len) {
this._writeCheck();
this.write_in_progress = true;
var self = this;
process.nextTick(function() {
self.write_in_progress = false;
var res = self._write(flush, input, in_off, in_len, out, out_off, out_len);
self.callback(res[0], res[1]);
if (self.pending_close)
self.close();
});
return this;
};
// set method for Node buffers, used by pako
function bufferSet(data, offset) {
for (var i = 0; i < data.length; i++) {
this[offset + i] = data[i];
}
}
Zlib.prototype.writeSync = function(flush, input, in_off, in_len, out, out_off, out_len) {
this._writeCheck();
return this._write(flush, input, in_off, in_len, out, out_off, out_len);
};
Zlib.prototype._write = function(flush, input, in_off, in_len, out, out_off, out_len) {
this.write_in_progress = true;
if (flush !== Z_NO_FLUSH$1 &&
flush !== Z_PARTIAL_FLUSH$1 &&
flush !== Z_SYNC_FLUSH &&
flush !== Z_FULL_FLUSH$1 &&
flush !== Z_FINISH$2 &&
flush !== Z_BLOCK$2) {
throw new Error('Invalid flush value');
}
if (input == null) {
input = new Buffer(0);
in_len = 0;
in_off = 0;
}
if (out._set)
out.set = out._set;
else
out.set = bufferSet;
var strm = this.strm;
strm.avail_in = in_len;
strm.input = input;
strm.next_in = in_off;
strm.avail_out = out_len;
strm.output = out;
strm.next_out = out_off;
var status;
switch (this.mode) {
case DEFLATE:
case GZIP:
case DEFLATERAW:
status = deflate(strm, flush);
break;
case UNZIP:
case INFLATE:
case GUNZIP:
case INFLATERAW:
status = inflate(strm, flush);
break;
default:
throw new Error('Unknown mode ' + this.mode);
}
if (status !== Z_STREAM_END$2 && status !== Z_OK$2) {
this._error(status);
}
this.write_in_progress = false;
return [strm.avail_in, strm.avail_out];
};
Zlib.prototype.close = function() {
if (this.write_in_progress) {
this.pending_close = true;
return;
}
this.pending_close = false;
if (this.mode === DEFLATE || this.mode === GZIP || this.mode === DEFLATERAW) {
deflateEnd(this.strm);
} else {
inflateEnd(this.strm);
}
this.mode = NONE;
};
var status;
Zlib.prototype.reset = function() {
switch (this.mode) {
case DEFLATE:
case DEFLATERAW:
status = deflateReset(this.strm);
break;
case INFLATE:
case INFLATERAW:
status = inflateReset(this.strm);
break;
}
if (status !== Z_OK$2) {
this._error(status);
}
};
Zlib.prototype._error = function(status) {
this.onerror(msg[status] + ': ' + this.strm.msg, status);
this.write_in_progress = false;
if (this.pending_close)
this.close();
};
var _binding = /*#__PURE__*/Object.freeze({
NONE: NONE,
DEFLATE: DEFLATE,
INFLATE: INFLATE,
GZIP: GZIP,
GUNZIP: GUNZIP,
DEFLATERAW: DEFLATERAW,
INFLATERAW: INFLATERAW,
UNZIP: UNZIP,
Z_NO_FLUSH: Z_NO_FLUSH$1,
Z_PARTIAL_FLUSH: Z_PARTIAL_FLUSH$1,
Z_SYNC_FLUSH: Z_SYNC_FLUSH,
Z_FULL_FLUSH: Z_FULL_FLUSH$1,
Z_FINISH: Z_FINISH$2,
Z_BLOCK: Z_BLOCK$2,
Z_TREES: Z_TREES$1,
Z_OK: Z_OK$2,
Z_STREAM_END: Z_STREAM_END$2,
Z_NEED_DICT: Z_NEED_DICT$1,
Z_ERRNO: Z_ERRNO,
Z_STREAM_ERROR: Z_STREAM_ERROR$2,
Z_DATA_ERROR: Z_DATA_ERROR$2,
Z_BUF_ERROR: Z_BUF_ERROR$2,
Z_NO_COMPRESSION: Z_NO_COMPRESSION,
Z_BEST_SPEED: Z_BEST_SPEED,
Z_BEST_COMPRESSION: Z_BEST_COMPRESSION,
Z_DEFAULT_COMPRESSION: Z_DEFAULT_COMPRESSION$1,
Z_FILTERED: Z_FILTERED$1,
Z_HUFFMAN_ONLY: Z_HUFFMAN_ONLY$1,
Z_RLE: Z_RLE$1,
Z_FIXED: Z_FIXED$2,
Z_DEFAULT_STRATEGY: Z_DEFAULT_STRATEGY,
Z_BINARY: Z_BINARY$1,
Z_TEXT: Z_TEXT$1,
Z_UNKNOWN: Z_UNKNOWN$2,
Z_DEFLATED: Z_DEFLATED$2,
Zlib: Zlib
});
// Copyright Joyent, Inc. and other Node contributors.
function assert (a, msg) {
if (!a) {
throw new Error(msg);
}
}
var binding$1 = {};
Object.keys(_binding).forEach(function (key) {
binding$1[key] = _binding[key];
});
// zlib doesn't provide these, so kludge them in following the same
// const naming scheme zlib uses.
binding$1.Z_MIN_WINDOWBITS = 8;
binding$1.Z_MAX_WINDOWBITS = 15;
binding$1.Z_DEFAULT_WINDOWBITS = 15;
// fewer than 64 bytes per chunk is stupid.
// technically it could work with as few as 8, but even 64 bytes
// is absurdly low. Usually a MB or more is best.
binding$1.Z_MIN_CHUNK = 64;
binding$1.Z_MAX_CHUNK = Infinity;
binding$1.Z_DEFAULT_CHUNK = (16 * 1024);
binding$1.Z_MIN_MEMLEVEL = 1;
binding$1.Z_MAX_MEMLEVEL = 9;
binding$1.Z_DEFAULT_MEMLEVEL = 8;
binding$1.Z_MIN_LEVEL = -1;
binding$1.Z_MAX_LEVEL = 9;
binding$1.Z_DEFAULT_LEVEL = binding$1.Z_DEFAULT_COMPRESSION;
// translation table for return codes.
var codes = {
Z_OK: binding$1.Z_OK,
Z_STREAM_END: binding$1.Z_STREAM_END,
Z_NEED_DICT: binding$1.Z_NEED_DICT,
Z_ERRNO: binding$1.Z_ERRNO,
Z_STREAM_ERROR: binding$1.Z_STREAM_ERROR,
Z_DATA_ERROR: binding$1.Z_DATA_ERROR,
Z_MEM_ERROR: binding$1.Z_MEM_ERROR,
Z_BUF_ERROR: binding$1.Z_BUF_ERROR,
Z_VERSION_ERROR: binding$1.Z_VERSION_ERROR
};
Object.keys(codes).forEach(function(k) {
codes[codes[k]] = k;
});
function createDeflate(o) {
return new Deflate(o);
}
function createInflate(o) {
return new Inflate(o);
}
function createDeflateRaw(o) {
return new DeflateRaw(o);
}
function createInflateRaw(o) {
return new InflateRaw(o);
}
function createGzip(o) {
return new Gzip(o);
}
function createGunzip(o) {
return new Gunzip(o);
}
function createUnzip(o) {
return new Unzip(o);
}
// Convenience methods.
// compress/decompress a string or buffer in one step.
function deflate$1(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Deflate(opts), buffer, callback);
}
function deflateSync(buffer, opts) {
return zlibBufferSync(new Deflate(opts), buffer);
}
function gzip(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Gzip(opts), buffer, callback);
}
function gzipSync(buffer, opts) {
return zlibBufferSync(new Gzip(opts), buffer);
}
function deflateRaw(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new DeflateRaw(opts), buffer, callback);
}
function deflateRawSync(buffer, opts) {
return zlibBufferSync(new DeflateRaw(opts), buffer);
}
function unzip(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Unzip(opts), buffer, callback);
}
function unzipSync(buffer, opts) {
return zlibBufferSync(new Unzip(opts), buffer);
}
function inflate$1(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Inflate(opts), buffer, callback);
}
function inflateSync(buffer, opts) {
return zlibBufferSync(new Inflate(opts), buffer);
}
function gunzip(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Gunzip(opts), buffer, callback);
}
function gunzipSync(buffer, opts) {
return zlibBufferSync(new Gunzip(opts), buffer);
}
function inflateRaw(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new InflateRaw(opts), buffer, callback);
}
function inflateRawSync(buffer, opts) {
return zlibBufferSync(new InflateRaw(opts), buffer);
}
function zlibBuffer(engine, buffer, callback) {
var buffers = [];
var nread = 0;
engine.on('error', onError);
engine.on('end', onEnd);
engine.end(buffer);
flow();
function flow() {
var chunk;
while (null !== (chunk = engine.read())) {
buffers.push(chunk);
nread += chunk.length;
}
engine.once('readable', flow);
}
function onError(err) {
engine.removeListener('end', onEnd);
engine.removeListener('readable', flow);
callback(err);
}
function onEnd() {
var buf = Buffer.concat(buffers, nread);
buffers = [];
callback(null, buf);
engine.close();
}
}
function zlibBufferSync(engine, buffer) {
if (typeof buffer === 'string')
buffer = new Buffer(buffer);
if (!Buffer.isBuffer(buffer))
throw new TypeError('Not a string or buffer');
var flushFlag = binding$1.Z_FINISH;
return engine._processChunk(buffer, flushFlag);
}
// generic zlib
// minimal 2-byte header
function Deflate(opts) {
if (!(this instanceof Deflate)) return new Deflate(opts);
Zlib$1.call(this, opts, binding$1.DEFLATE);
}
function Inflate(opts) {
if (!(this instanceof Inflate)) return new Inflate(opts);
Zlib$1.call(this, opts, binding$1.INFLATE);
}
// gzip - bigger header, same deflate compression
function Gzip(opts) {
if (!(this instanceof Gzip)) return new Gzip(opts);
Zlib$1.call(this, opts, binding$1.GZIP);
}
function Gunzip(opts) {
if (!(this instanceof Gunzip)) return new Gunzip(opts);
Zlib$1.call(this, opts, binding$1.GUNZIP);
}
// raw - no header
function DeflateRaw(opts) {
if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);
Zlib$1.call(this, opts, binding$1.DEFLATERAW);
}
function InflateRaw(opts) {
if (!(this instanceof InflateRaw)) return new InflateRaw(opts);
Zlib$1.call(this, opts, binding$1.INFLATERAW);
}
// auto-detect header.
function Unzip(opts) {
if (!(this instanceof Unzip)) return new Unzip(opts);
Zlib$1.call(this, opts, binding$1.UNZIP);
}
// the Zlib class they all inherit from
// This thing manages the queue of requests, and returns
// true or false if there is anything in the queue when
// you call the .write() method.
function Zlib$1(opts, mode) {
this._opts = opts = opts || {};
this._chunkSize = opts.chunkSize || binding$1.Z_DEFAULT_CHUNK;
Transform.call(this, opts);
if (opts.flush) {
if (opts.flush !== binding$1.Z_NO_FLUSH &&
opts.flush !== binding$1.Z_PARTIAL_FLUSH &&
opts.flush !== binding$1.Z_SYNC_FLUSH &&
opts.flush !== binding$1.Z_FULL_FLUSH &&
opts.flush !== binding$1.Z_FINISH &&
opts.flush !== binding$1.Z_BLOCK) {
throw new Error('Invalid flush flag: ' + opts.flush);
}
}
this._flushFlag = opts.flush || binding$1.Z_NO_FLUSH;
if (opts.chunkSize) {
if (opts.chunkSize < binding$1.Z_MIN_CHUNK ||
opts.chunkSize > binding$1.Z_MAX_CHUNK) {
throw new Error('Invalid chunk size: ' + opts.chunkSize);
}
}
if (opts.windowBits) {
if (opts.windowBits < binding$1.Z_MIN_WINDOWBITS ||
opts.windowBits > binding$1.Z_MAX_WINDOWBITS) {
throw new Error('Invalid windowBits: ' + opts.windowBits);
}
}
if (opts.level) {
if (opts.level < binding$1.Z_MIN_LEVEL ||
opts.level > binding$1.Z_MAX_LEVEL) {
throw new Error('Invalid compression level: ' + opts.level);
}
}
if (opts.memLevel) {
if (opts.memLevel < binding$1.Z_MIN_MEMLEVEL ||
opts.memLevel > binding$1.Z_MAX_MEMLEVEL) {
throw new Error('Invalid memLevel: ' + opts.memLevel);
}
}
if (opts.strategy) {
if (opts.strategy != binding$1.Z_FILTERED &&
opts.strategy != binding$1.Z_HUFFMAN_ONLY &&
opts.strategy != binding$1.Z_RLE &&
opts.strategy != binding$1.Z_FIXED &&
opts.strategy != binding$1.Z_DEFAULT_STRATEGY) {
throw new Error('Invalid strategy: ' + opts.strategy);
}
}
if (opts.dictionary) {
if (!Buffer.isBuffer(opts.dictionary)) {
throw new Error('Invalid dictionary: it should be a Buffer instance');
}
}
this._binding = new binding$1.Zlib(mode);
var self = this;
this._hadError = false;
this._binding.onerror = function(message, errno) {
// there is no way to cleanly recover.
// continuing only obscures problems.
self._binding = null;
self._hadError = true;
var error = new Error(message);
error.errno = errno;
error.code = binding$1.codes[errno];
self.emit('error', error);
};
var level = binding$1.Z_DEFAULT_COMPRESSION;
if (typeof opts.level === 'number') level = opts.level;
var strategy = binding$1.Z_DEFAULT_STRATEGY;
if (typeof opts.strategy === 'number') strategy = opts.strategy;
this._binding.init(opts.windowBits || binding$1.Z_DEFAULT_WINDOWBITS,
level,
opts.memLevel || binding$1.Z_DEFAULT_MEMLEVEL,
strategy,
opts.dictionary);
this._buffer = new Buffer(this._chunkSize);
this._offset = 0;
this._closed = false;
this._level = level;
this._strategy = strategy;
this.once('end', this.close);
}
inherits$1(Zlib$1, Transform);
Zlib$1.prototype.params = function(level, strategy, callback) {
if (level < binding$1.Z_MIN_LEVEL ||
level > binding$1.Z_MAX_LEVEL) {
throw new RangeError('Invalid compression level: ' + level);
}
if (strategy != binding$1.Z_FILTERED &&
strategy != binding$1.Z_HUFFMAN_ONLY &&
strategy != binding$1.Z_RLE &&
strategy != binding$1.Z_FIXED &&
strategy != binding$1.Z_DEFAULT_STRATEGY) {
throw new TypeError('Invalid strategy: ' + strategy);
}
if (this._level !== level || this._strategy !== strategy) {
var self = this;
this.flush(binding$1.Z_SYNC_FLUSH, function() {
self._binding.params(level, strategy);
if (!self._hadError) {
self._level = level;
self._strategy = strategy;
if (callback) callback();
}
});
} else {
process.nextTick(callback);
}
};
Zlib$1.prototype.reset = function() {
return this._binding.reset();
};
// This is the _flush function called by the transform class,
// internally, when the last chunk has been written.
Zlib$1.prototype._flush = function(callback) {
this._transform(new Buffer(0), '', callback);
};
Zlib$1.prototype.flush = function(kind, callback) {
var ws = this._writableState;
if (typeof kind === 'function' || (kind === void 0 && !callback)) {
callback = kind;
kind = binding$1.Z_FULL_FLUSH;
}
if (ws.ended) {
if (callback)
process.nextTick(callback);
} else if (ws.ending) {
if (callback)
this.once('end', callback);
} else if (ws.needDrain) {
var self = this;
this.once('drain', function() {
self.flush(callback);
});
} else {
this._flushFlag = kind;
this.write(new Buffer(0), '', callback);
}
};
Zlib$1.prototype.close = function(callback) {
if (callback)
process.nextTick(callback);
if (this._closed)
return;
this._closed = true;
this._binding.close();
var self = this;
process.nextTick(function() {
self.emit('close');
});
};
Zlib$1.prototype._transform = function(chunk, encoding, cb) {
var flushFlag;
var ws = this._writableState;
var ending = ws.ending || ws.ended;
var last = ending && (!chunk || ws.length === chunk.length);
if (!chunk === null && !Buffer.isBuffer(chunk))
return cb(new Error('invalid input'));
// If it's the last chunk, or a final flush, we use the Z_FINISH flush flag.
// If it's explicitly flushing at some other time, then we use
// Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression
// goodness.
if (last)
flushFlag = binding$1.Z_FINISH;
else {
flushFlag = this._flushFlag;
// once we've flushed the last of the queue, stop flushing and
// go back to the normal behavior.
if (chunk.length >= ws.length) {
this._flushFlag = this._opts.flush || binding$1.Z_NO_FLUSH;
}
}
this._processChunk(chunk, flushFlag, cb);
};
Zlib$1.prototype._processChunk = function(chunk, flushFlag, cb) {
var availInBefore = chunk && chunk.length;
var availOutBefore = this._chunkSize - this._offset;
var inOff = 0;
var self = this;
var async = typeof cb === 'function';
if (!async) {
var buffers = [];
var nread = 0;
var error;
this.on('error', function(er) {
error = er;
});
do {
var res = this._binding.writeSync(flushFlag,
chunk, // in
inOff, // in_off
availInBefore, // in_len
this._buffer, // out
this._offset, //out_off
availOutBefore); // out_len
} while (!this._hadError && callback(res[0], res[1]));
if (this._hadError) {
throw error;
}
var buf = Buffer.concat(buffers, nread);
this.close();
return buf;
}
var req = this._binding.write(flushFlag,
chunk, // in
inOff, // in_off
availInBefore, // in_len
this._buffer, // out
this._offset, //out_off
availOutBefore); // out_len
req.buffer = chunk;
req.callback = callback;
function callback(availInAfter, availOutAfter) {
if (self._hadError)
return;
var have = availOutBefore - availOutAfter;
assert(have >= 0, 'have should not go down');
if (have > 0) {
var out = self._buffer.slice(self._offset, self._offset + have);
self._offset += have;
// serve some output to the consumer.
if (async) {
self.push(out);
} else {
buffers.push(out);
nread += out.length;
}
}
// exhausted the output buffer, or used all the input create a new one.
if (availOutAfter === 0 || self._offset >= self._chunkSize) {
availOutBefore = self._chunkSize;
self._offset = 0;
self._buffer = new Buffer(self._chunkSize);
}
if (availOutAfter === 0) {
// Not actually done. Need to reprocess.
// Also, update the availInBefore to the availInAfter value,
// so that if we have to hit it a third (fourth, etc.) time,
// it'll have the correct byte counts.
inOff += (availInBefore - availInAfter);
availInBefore = availInAfter;
if (!async)
return true;
var newReq = self._binding.write(flushFlag,
chunk,
inOff,
availInBefore,
self._buffer,
self._offset,
self._chunkSize);
newReq.callback = callback; // this same function
newReq.buffer = chunk;
return;
}
if (!async)
return false;
// finished with the chunk.
cb();
}
};
inherits$1(Deflate, Zlib$1);
inherits$1(Inflate, Zlib$1);
inherits$1(Gzip, Zlib$1);
inherits$1(Gunzip, Zlib$1);
inherits$1(DeflateRaw, Zlib$1);
inherits$1(InflateRaw, Zlib$1);
inherits$1(Unzip, Zlib$1);
var zlib = {
codes: codes,
createDeflate: createDeflate,
createInflate: createInflate,
createDeflateRaw: createDeflateRaw,
createInflateRaw: createInflateRaw,
createGzip: createGzip,
createGunzip: createGunzip,
createUnzip: createUnzip,
deflate: deflate$1,
deflateSync: deflateSync,
gzip: gzip,
gzipSync: gzipSync,
deflateRaw: deflateRaw,
deflateRawSync: deflateRawSync,
unzip: unzip,
unzipSync: unzipSync,
inflate: inflate$1,
inflateSync: inflateSync,
gunzip: gunzip,
gunzipSync: gunzipSync,
inflateRaw: inflateRaw,
inflateRawSync: inflateRawSync,
Deflate: Deflate,
Inflate: Inflate,
Gzip: Gzip,
Gunzip: Gunzip,
DeflateRaw: DeflateRaw,
InflateRaw: InflateRaw,
Unzip: Unzip,
Zlib: Zlib$1
};
// Based on https://github.com/tmpvar/jsdom/blob/aa85b2abf07766ff7bf5c1f6daafb3726f2f2db5/lib/jsdom/living/blob.js
// (MIT licensed)
const BUFFER = Symbol('buffer');
const TYPE$2 = Symbol('type');
class Blob {
constructor() {
this[TYPE$2] = '';
const blobParts = arguments[0];
const options = arguments[1];
const buffers = [];
if (blobParts) {
const a = blobParts;
const length = Number(a.length);
for (let i = 0; i < length; i++) {
const element = a[i];
let buffer;
if (element instanceof Buffer) {
buffer = element;
} else if (ArrayBuffer.isView(element)) {
buffer = Buffer.from(element.buffer, element.byteOffset, element.byteLength);
} else if (element instanceof ArrayBuffer) {
buffer = Buffer.from(element);
} else if (element instanceof Blob) {
buffer = element[BUFFER];
} else {
buffer = Buffer.from(typeof element === 'string' ? element : String(element));
}
buffers.push(buffer);
}
}
this[BUFFER] = Buffer.concat(buffers);
let type = options && options.type !== undefined && String(options.type).toLowerCase();
if (type && !/[^\u0020-\u007E]/.test(type)) {
this[TYPE$2] = type;
}
}
get size() {
return this[BUFFER].length;
}
get type() {
return this[TYPE$2];
}
slice() {
const size = this.size;
const start = arguments[0];
const end = arguments[1];
let relativeStart, relativeEnd;
if (start === undefined) {
relativeStart = 0;
} else if (start < 0) {
relativeStart = Math.max(size + start, 0);
} else {
relativeStart = Math.min(start, size);
}
if (end === undefined) {
relativeEnd = size;
} else if (end < 0) {
relativeEnd = Math.max(size + end, 0);
} else {
relativeEnd = Math.min(end, size);
}
const span = Math.max(relativeEnd - relativeStart, 0);
const buffer = this[BUFFER];
const slicedBuffer = buffer.slice(relativeStart, relativeStart + span);
const blob = new Blob([], { type: arguments[2] });
blob[BUFFER] = slicedBuffer;
return blob;
}
}
Object.defineProperties(Blob.prototype, {
size: { enumerable: true },
type: { enumerable: true },
slice: { enumerable: true }
});
Object.defineProperty(Blob.prototype, Symbol.toStringTag, {
value: 'Blob',
writable: false,
enumerable: false,
configurable: true
});
/**
* fetch-error.js
*
* FetchError interface for operational errors
*/
/**
* Create FetchError instance
*
* @param String message Error message for human
* @param String type Error type for machine
* @param String systemError For Node.js system error
* @return FetchError
*/
function FetchError(message, type, systemError) {
Error.call(this, message);
this.message = message;
this.type = type;
// when err.type is `system`, err.code contains system error code
if (systemError) {
this.code = this.errno = systemError.code;
}
// hide custom error implementation details from end-users
Error.captureStackTrace(this, this.constructor);
}
FetchError.prototype = Object.create(Error.prototype);
FetchError.prototype.constructor = FetchError;
FetchError.prototype.name = 'FetchError';
let convert;
try {
convert = require('encoding').convert;
} catch (e) {}
const INTERNALS = Symbol('Body internals');
// fix an issue where "PassThrough" isn't a named export for node <10
const PassThrough$1 = Stream.PassThrough;
/**
* Body mixin
*
* Ref: https://fetch.spec.whatwg.org/#body
*
* @param Stream body Readable stream
* @param Object opts Response options
* @return Void
*/
function Body(body) {
var _this = this;
var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},
_ref$size = _ref.size;
let size = _ref$size === undefined ? 0 : _ref$size;
var _ref$timeout = _ref.timeout;
let timeout = _ref$timeout === undefined ? 0 : _ref$timeout;
if (body == null) {
// body is undefined or null
body = null;
} else if (typeof body === 'string') ; else if (isURLSearchParams(body)) ; else if (body instanceof Blob) ; else if (Buffer.isBuffer(body)) ; else if (Object.prototype.toString.call(body) === '[object ArrayBuffer]') ; else if (ArrayBuffer.isView(body)) ; else if (body instanceof Stream) ; else {
// none of the above
// coerce to string
body = String(body);
}
this[INTERNALS] = {
body,
disturbed: false,
error: null
};
this.size = size;
this.timeout = timeout;
if (body instanceof Stream) {
body.on('error', function (err) {
const error = err.name === 'AbortError' ? err : new FetchError(`Invalid response body while trying to fetch ${_this.url}: ${err.message}`, 'system', err);
_this[INTERNALS].error = error;
});
}
}
Body.prototype = {
get body() {
return this[INTERNALS].body;
},
get bodyUsed() {
return this[INTERNALS].disturbed;
},
/**
* Decode response as ArrayBuffer
*
* @return Promise
*/
arrayBuffer() {
return consumeBody.call(this).then(function (buf) {
return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);
});
},
/**
* Return raw response as Blob
*
* @return Promise
*/
blob() {
let ct = this.headers && this.headers.get('content-type') || '';
return consumeBody.call(this).then(function (buf) {
return Object.assign(
// Prevent copying
new Blob([], {
type: ct.toLowerCase()
}), {
[BUFFER]: buf
});
});
},
/**
* Decode response as json
*
* @return Promise
*/
json() {
var _this2 = this;
return consumeBody.call(this).then(function (buffer) {
try {
return JSON.parse(buffer.toString());
} catch (err) {
return Body.Promise.reject(new FetchError(`invalid json response body at ${_this2.url} reason: ${err.message}`, 'invalid-json'));
}
});
},
/**
* Decode response as text
*
* @return Promise
*/
text() {
return consumeBody.call(this).then(function (buffer) {
return buffer.toString();
});
},
/**
* Decode response as buffer (non-spec api)
*
* @return Promise
*/
buffer() {
return consumeBody.call(this);
},
/**
* Decode response as text, while automatically detecting the encoding and
* trying to decode to UTF-8 (non-spec api)
*
* @return Promise
*/
textConverted() {
var _this3 = this;
return consumeBody.call(this).then(function (buffer) {
return convertBody(buffer, _this3.headers);
});
}
};
// In browsers, all properties are enumerable.
Object.defineProperties(Body.prototype, {
body: { enumerable: true },
bodyUsed: { enumerable: true },
arrayBuffer: { enumerable: true },
blob: { enumerable: true },
json: { enumerable: true },
text: { enumerable: true }
});
Body.mixIn = function (proto) {
for (const name of Object.getOwnPropertyNames(Body.prototype)) {
// istanbul ignore else: future proof
if (!(name in proto)) {
const desc = Object.getOwnPropertyDescriptor(Body.prototype, name);
Object.defineProperty(proto, name, desc);
}
}
};
/**
* Consume and convert an entire Body to a Buffer.
*
* Ref: https://fetch.spec.whatwg.org/#concept-body-consume-body
*
* @return Promise
*/
function consumeBody() {
var _this4 = this;
if (this[INTERNALS].disturbed) {
return Body.Promise.reject(new TypeError(`body used already for: ${this.url}`));
}
this[INTERNALS].disturbed = true;
if (this[INTERNALS].error) {
return Body.Promise.reject(this[INTERNALS].error);
}
// body is null
if (this.body === null) {
return Body.Promise.resolve(Buffer.alloc(0));
}
// body is string
if (typeof this.body === 'string') {
return Body.Promise.resolve(Buffer.from(this.body));
}
// body is blob
if (this.body instanceof Blob) {
return Body.Promise.resolve(this.body[BUFFER]);
}
// body is buffer
if (Buffer.isBuffer(this.body)) {
return Body.Promise.resolve(this.body);
}
// body is ArrayBuffer
if (Object.prototype.toString.call(this.body) === '[object ArrayBuffer]') {
return Body.Promise.resolve(Buffer.from(this.body));
}
// body is ArrayBufferView
if (ArrayBuffer.isView(this.body)) {
return Body.Promise.resolve(Buffer.from(this.body.buffer, this.body.byteOffset, this.body.byteLength));
}
// istanbul ignore if: should never happen
if (!(this.body instanceof Stream)) {
return Body.Promise.resolve(Buffer.alloc(0));
}
// body is stream
// get ready to actually consume the body
let accum = [];
let accumBytes = 0;
let abort = false;
return new Body.Promise(function (resolve, reject) {
let resTimeout;
// allow timeout on slow response body
if (_this4.timeout) {
resTimeout = setTimeout(function () {
abort = true;
reject(new FetchError(`Response timeout while trying to fetch ${_this4.url} (over ${_this4.timeout}ms)`, 'body-timeout'));
}, _this4.timeout);
}
// handle stream errors
_this4.body.on('error', function (err) {
if (err.name === 'AbortError') {
// if the request was aborted, reject with this Error
abort = true;
reject(err);
} else {
// other errors, such as incorrect content-encoding
reject(new FetchError(`Invalid response body while trying to fetch ${_this4.url}: ${err.message}`, 'system', err));
}
});
_this4.body.on('data', function (chunk) {
if (abort || chunk === null) {
return;
}
if (_this4.size && accumBytes + chunk.length > _this4.size) {
abort = true;
reject(new FetchError(`content size at ${_this4.url} over limit: ${_this4.size}`, 'max-size'));
return;
}
accumBytes += chunk.length;
accum.push(chunk);
});
_this4.body.on('end', function () {
if (abort) {
return;
}
clearTimeout(resTimeout);
try {
resolve(Buffer.concat(accum));
} catch (err) {
// handle streams that have accumulated too much data (issue #414)
reject(new FetchError(`Could not create Buffer from response body for ${_this4.url}: ${err.message}`, 'system', err));
}
});
});
}
/**
* Detect buffer encoding and convert to target encoding
* ref: http://www.w3.org/TR/2011/WD-html5-20110113/parsing.html#determining-the-character-encoding
*
* @param Buffer buffer Incoming buffer
* @param String encoding Target encoding
* @return String
*/
function convertBody(buffer, headers) {
if (typeof convert !== 'function') {
throw new Error('The package `encoding` must be installed to use the textConverted() function');
}
const ct = headers.get('content-type');
let charset = 'utf-8';
let res, str;
// header
if (ct) {
res = /charset=([^;]*)/i.exec(ct);
}
// no charset in content type, peek at response body for at most 1024 bytes
str = buffer.slice(0, 1024).toString();
// html5
if (!res && str) {
res = /<meta.+?charset=(['"])(.+?)\1/i.exec(str);
}
// html4
if (!res && str) {
res = /<meta[\s]+?http-equiv=(['"])content-type\1[\s]+?content=(['"])(.+?)\2/i.exec(str);
if (res) {
res = /charset=(.*)/i.exec(res.pop());
}
}
// xml
if (!res && str) {
res = /<\?xml.+?encoding=(['"])(.+?)\1/i.exec(str);
}
// found charset
if (res) {
charset = res.pop();
// prevent decode issues when sites use incorrect encoding
// ref: https://hsivonen.fi/encoding-menu/
if (charset === 'gb2312' || charset === 'gbk') {
charset = 'gb18030';
}
}
// turn raw buffers into a single utf-8 buffer
return convert(buffer, 'UTF-8', charset).toString();
}
/**
* Detect a URLSearchParams object
* ref: https://github.com/bitinn/node-fetch/issues/296#issuecomment-307598143
*
* @param Object obj Object to detect by type or brand
* @return String
*/
function isURLSearchParams(obj) {
// Duck-typing as a necessary condition.
if (typeof obj !== 'object' || typeof obj.append !== 'function' || typeof obj.delete !== 'function' || typeof obj.get !== 'function' || typeof obj.getAll !== 'function' || typeof obj.has !== 'function' || typeof obj.set !== 'function') {
return false;
}
// Brand-checking and more duck-typing as optional condition.
return obj.constructor.name === 'URLSearchParams' || Object.prototype.toString.call(obj) === '[object URLSearchParams]' || typeof obj.sort === 'function';
}
/**
* Clone body given Res/Req instance
*
* @param Mixed instance Response or Request instance
* @return Mixed
*/
function clone(instance) {
let p1, p2;
let body = instance.body;
// don't allow cloning a used body
if (instance.bodyUsed) {
throw new Error('cannot clone body after it is used');
}
// check that body is a stream and not form-data object
// note: we can't clone the form-data object without having it as a dependency
if (body instanceof Stream && typeof body.getBoundary !== 'function') {
// tee instance body
p1 = new PassThrough$1();
p2 = new PassThrough$1();
body.pipe(p1);
body.pipe(p2);
// set instance body to teed body and return the other teed body
instance[INTERNALS].body = p1;
body = p2;
}
return body;
}
/**
* Performs the operation "extract a `Content-Type` value from |object|" as
* specified in the specification:
* https://fetch.spec.whatwg.org/#concept-bodyinit-extract
*
* This function assumes that instance.body is present.
*
* @param Mixed instance Response or Request instance
*/
function extractContentType(instance) {
const body = instance.body;
// istanbul ignore if: Currently, because of a guard in Request, body
// can never be null. Included here for completeness.
if (body === null) {
// body is null
return null;
} else if (typeof body === 'string') {
// body is string
return 'text/plain;charset=UTF-8';
} else if (isURLSearchParams(body)) {
// body is a URLSearchParams
return 'application/x-www-form-urlencoded;charset=UTF-8';
} else if (body instanceof Blob) {
// body is blob
return body.type || null;
} else if (Buffer.isBuffer(body)) {
// body is buffer
return null;
} else if (Object.prototype.toString.call(body) === '[object ArrayBuffer]') {
// body is ArrayBuffer
return null;
} else if (ArrayBuffer.isView(body)) {
// body is ArrayBufferView
return null;
} else if (typeof body.getBoundary === 'function') {
// detect form data input from form-data module
return `multipart/form-data;boundary=${body.getBoundary()}`;
} else {
// body is stream
// can't really do much about this
return null;
}
}
/**
* The Fetch Standard treats this as if "total bytes" is a property on the body.
* For us, we have to explicitly get it with a function.
*
* ref: https://fetch.spec.whatwg.org/#concept-body-total-bytes
*
* @param Body instance Instance of Body
* @return Number? Number of bytes, or null if not possible
*/
function getTotalBytes(instance) {
const body = instance.body;
// istanbul ignore if: included for completion
if (body === null) {
// body is null
return 0;
} else if (typeof body === 'string') {
// body is string
return Buffer.byteLength(body);
} else if (isURLSearchParams(body)) {
// body is URLSearchParams
return Buffer.byteLength(String(body));
} else if (body instanceof Blob) {
// body is blob
return body.size;
} else if (Buffer.isBuffer(body)) {
// body is buffer
return body.length;
} else if (Object.prototype.toString.call(body) === '[object ArrayBuffer]') {
// body is ArrayBuffer
return body.byteLength;
} else if (ArrayBuffer.isView(body)) {
// body is ArrayBufferView
return body.byteLength;
} else if (body && typeof body.getLengthSync === 'function') {
// detect form data input from form-data module
if (body._lengthRetrievers && body._lengthRetrievers.length == 0 || // 1.x
body.hasKnownLength && body.hasKnownLength()) {
// 2.x
return body.getLengthSync();
}
return null;
} else {
// body is stream
// can't really do much about this
return null;
}
}
/**
* Write a Body to a Node.js WritableStream (e.g. http.Request) object.
*
* @param Body instance Instance of Body
* @return Void
*/
function writeToStream(dest, instance) {
const body = instance.body;
if (body === null) {
// body is null
dest.end();
} else if (typeof body === 'string') {
// body is string
dest.write(body);
dest.end();
} else if (isURLSearchParams(body)) {
// body is URLSearchParams
dest.write(Buffer.from(String(body)));
dest.end();
} else if (body instanceof Blob) {
// body is blob
dest.write(body[BUFFER]);
dest.end();
} else if (Buffer.isBuffer(body)) {
// body is buffer
dest.write(body);
dest.end();
} else if (Object.prototype.toString.call(body) === '[object ArrayBuffer]') {
// body is ArrayBuffer
dest.write(Buffer.from(body));
dest.end();
} else if (ArrayBuffer.isView(body)) {
// body is ArrayBufferView
dest.write(Buffer.from(body.buffer, body.byteOffset, body.byteLength));
dest.end();
} else {
// body is stream
body.pipe(dest);
}
}
// expose Promise
Body.Promise = global.Promise;
/**
* headers.js
*
* Headers class offers convenient helpers
*/
const invalidTokenRegex = /[^\^_`a-zA-Z\-0-9!#$%&'*+.|~]/;
const invalidHeaderCharRegex = /[^\t\x20-\x7e\x80-\xff]/;
function validateName(name) {
name = `${name}`;
if (invalidTokenRegex.test(name)) {
throw new TypeError(`${name} is not a legal HTTP header name`);
}
}
function validateValue(value) {
value = `${value}`;
if (invalidHeaderCharRegex.test(value)) {
throw new TypeError(`${value} is not a legal HTTP header value`);
}
}
/**
* Find the key in the map object given a header name.
*
* Returns undefined if not found.
*
* @param String name Header name
* @return String|Undefined
*/
function find(map, name) {
name = name.toLowerCase();
for (const key in map) {
if (key.toLowerCase() === name) {
return key;
}
}
return undefined;
}
const MAP = Symbol('map');
class Headers {
/**
* Headers class
*
* @param Object headers Response headers
* @return Void
*/
constructor() {
let init = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : undefined;
this[MAP] = Object.create(null);
if (init instanceof Headers) {
const rawHeaders = init.raw();
const headerNames = Object.keys(rawHeaders);
for (const headerName of headerNames) {
for (const value of rawHeaders[headerName]) {
this.append(headerName, value);
}
}
return;
}
// We don't worry about converting prop to ByteString here as append()
// will handle it.
if (init == null) ; else if (typeof init === 'object') {
const method = init[Symbol.iterator];
if (method != null) {
if (typeof method !== 'function') {
throw new TypeError('Header pairs must be iterable');
}
// sequence<sequence<ByteString>>
// Note: per spec we have to first exhaust the lists then process them
const pairs = [];
for (const pair of init) {
if (typeof pair !== 'object' || typeof pair[Symbol.iterator] !== 'function') {
throw new TypeError('Each header pair must be iterable');
}
pairs.push(Array.from(pair));
}
for (const pair of pairs) {
if (pair.length !== 2) {
throw new TypeError('Each header pair must be a name/value tuple');
}
this.append(pair[0], pair[1]);
}
} else {
// record<ByteString, ByteString>
for (const key of Object.keys(init)) {
const value = init[key];
this.append(key, value);
}
}
} else {
throw new TypeError('Provided initializer must be an object');
}
}
/**
* Return combined header value given name
*
* @param String name Header name
* @return Mixed
*/
get(name) {
name = `${name}`;
validateName(name);
const key = find(this[MAP], name);
if (key === undefined) {
return null;
}
return this[MAP][key].join(', ');
}
/**
* Iterate over all headers
*
* @param Function callback Executed for each item with parameters (value, name, thisArg)
* @param Boolean thisArg `this` context for callback function
* @return Void
*/
forEach(callback) {
let thisArg = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : undefined;
let pairs = getHeaders(this);
let i = 0;
while (i < pairs.length) {
var _pairs$i = pairs[i];
const name = _pairs$i[0],
value = _pairs$i[1];
callback.call(thisArg, value, name, this);
pairs = getHeaders(this);
i++;
}
}
/**
* Overwrite header values given name
*
* @param String name Header name
* @param String value Header value
* @return Void
*/
set(name, value) {
name = `${name}`;
value = `${value}`;
validateName(name);
validateValue(value);
const key = find(this[MAP], name);
this[MAP][key !== undefined ? key : name] = [value];
}
/**
* Append a value onto existing header
*
* @param String name Header name
* @param String value Header value
* @return Void
*/
append(name, value) {
name = `${name}`;
value = `${value}`;
validateName(name);
validateValue(value);
const key = find(this[MAP], name);
if (key !== undefined) {
this[MAP][key].push(value);
} else {
this[MAP][name] = [value];
}
}
/**
* Check for header name existence
*
* @param String name Header name
* @return Boolean
*/
has(name) {
name = `${name}`;
validateName(name);
return find(this[MAP], name) !== undefined;
}
/**
* Delete all header values given name
*
* @param String name Header name
* @return Void
*/
delete(name) {
name = `${name}`;
validateName(name);
const key = find(this[MAP], name);
if (key !== undefined) {
delete this[MAP][key];
}
}
/**
* Return raw headers (non-spec api)
*
* @return Object
*/
raw() {
return this[MAP];
}
/**
* Get an iterator on keys.
*
* @return Iterator
*/
keys() {
return createHeadersIterator(this, 'key');
}
/**
* Get an iterator on values.
*
* @return Iterator
*/
values() {
return createHeadersIterator(this, 'value');
}
/**
* Get an iterator on entries.
*
* This is the default iterator of the Headers object.
*
* @return Iterator
*/
[Symbol.iterator]() {
return createHeadersIterator(this, 'key+value');
}
}
Headers.prototype.entries = Headers.prototype[Symbol.iterator];
Object.defineProperty(Headers.prototype, Symbol.toStringTag, {
value: 'Headers',
writable: false,
enumerable: false,
configurable: true
});
Object.defineProperties(Headers.prototype, {
get: { enumerable: true },
forEach: { enumerable: true },
set: { enumerable: true },
append: { enumerable: true },
has: { enumerable: true },
delete: { enumerable: true },
keys: { enumerable: true },
values: { enumerable: true },
entries: { enumerable: true }
});
function getHeaders(headers) {
let kind = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'key+value';
const keys = Object.keys(headers[MAP]).sort();
return keys.map(kind === 'key' ? function (k) {
return k.toLowerCase();
} : kind === 'value' ? function (k) {
return headers[MAP][k].join(', ');
} : function (k) {
return [k.toLowerCase(), headers[MAP][k].join(', ')];
});
}
const INTERNAL = Symbol('internal');
function createHeadersIterator(target, kind) {
const iterator = Object.create(HeadersIteratorPrototype);
iterator[INTERNAL] = {
target,
kind,
index: 0
};
return iterator;
}
const HeadersIteratorPrototype = Object.setPrototypeOf({
next() {
// istanbul ignore if
if (!this || Object.getPrototypeOf(this) !== HeadersIteratorPrototype) {
throw new TypeError('Value of `this` is not a HeadersIterator');
}
var _INTERNAL = this[INTERNAL];
const target = _INTERNAL.target,
kind = _INTERNAL.kind,
index = _INTERNAL.index;
const values = getHeaders(target, kind);
const len = values.length;
if (index >= len) {
return {
value: undefined,
done: true
};
}
this[INTERNAL].index = index + 1;
return {
value: values[index],
done: false
};
}
}, Object.getPrototypeOf(Object.getPrototypeOf([][Symbol.iterator]())));
Object.defineProperty(HeadersIteratorPrototype, Symbol.toStringTag, {
value: 'HeadersIterator',
writable: false,
enumerable: false,
configurable: true
});
/**
* Export the Headers object in a form that Node.js can consume.
*
* @param Headers headers
* @return Object
*/
function exportNodeCompatibleHeaders(headers) {
const obj = Object.assign({ __proto__: null }, headers[MAP]);
// http.request() only supports string as Host header. This hack makes
// specifying custom Host header possible.
const hostHeaderKey = find(headers[MAP], 'Host');
if (hostHeaderKey !== undefined) {
obj[hostHeaderKey] = obj[hostHeaderKey][0];
}
return obj;
}
/**
* Create a Headers object from an object of headers, ignoring those that do
* not conform to HTTP grammar productions.
*
* @param Object obj Object of headers
* @return Headers
*/
function createHeadersLenient(obj) {
const headers = new Headers();
for (const name of Object.keys(obj)) {
if (invalidTokenRegex.test(name)) {
continue;
}
if (Array.isArray(obj[name])) {
for (const val of obj[name]) {
if (invalidHeaderCharRegex.test(val)) {
continue;
}
if (headers[MAP][name] === undefined) {
headers[MAP][name] = [val];
} else {
headers[MAP][name].push(val);
}
}
} else if (!invalidHeaderCharRegex.test(obj[name])) {
headers[MAP][name] = [obj[name]];
}
}
return headers;
}
const INTERNALS$1 = Symbol('Response internals');
// fix an issue where "STATUS_CODES" aren't a named export for node <10
const STATUS_CODES$1 = http.STATUS_CODES;
/**
* Response class
*
* @param Stream body Readable stream
* @param Object opts Response options
* @return Void
*/
class Response {
constructor() {
let body = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null;
let opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
Body.call(this, body, opts);
const status = opts.status || 200;
this[INTERNALS$1] = {
url: opts.url,
status,
statusText: opts.statusText || STATUS_CODES$1[status],
headers: new Headers(opts.headers)
};
}
get url() {
return this[INTERNALS$1].url;
}
get status() {
return this[INTERNALS$1].status;
}
/**
* Convenience property representing if the request ended normally
*/
get ok() {
return this[INTERNALS$1].status >= 200 && this[INTERNALS$1].status < 300;
}
get statusText() {
return this[INTERNALS$1].statusText;
}
get headers() {
return this[INTERNALS$1].headers;
}
/**
* Clone this response
*
* @return Response
*/
clone() {
return new Response(clone(this), {
url: this.url,
status: this.status,
statusText: this.statusText,
headers: this.headers,
ok: this.ok
});
}
}
Body.mixIn(Response.prototype);
Object.defineProperties(Response.prototype, {
url: { enumerable: true },
status: { enumerable: true },
ok: { enumerable: true },
statusText: { enumerable: true },
headers: { enumerable: true },
clone: { enumerable: true }
});
Object.defineProperty(Response.prototype, Symbol.toStringTag, {
value: 'Response',
writable: false,
enumerable: false,
configurable: true
});
const INTERNALS$2 = Symbol('Request internals');
// fix an issue where "format", "parse" aren't a named export for node <10
const parse_url = Url.parse;
const format_url = Url.format;
const streamDestructionSupported = 'destroy' in Stream.Readable.prototype;
/**
* Check if a value is an instance of Request.
*
* @param Mixed input
* @return Boolean
*/
function isRequest(input) {
return typeof input === 'object' && typeof input[INTERNALS$2] === 'object';
}
function isAbortSignal(signal) {
const proto = signal && typeof signal === 'object' && Object.getPrototypeOf(signal);
return !!(proto && proto.constructor.name === 'AbortSignal');
}
/**
* Request class
*
* @param Mixed input Url or Request instance
* @param Object init Custom options
* @return Void
*/
class Request {
constructor(input) {
let init = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
let parsedURL;
// normalize input
if (!isRequest(input)) {
if (input && input.href) {
// in order to support Node.js' Url objects; though WHATWG's URL objects
// will fall into this branch also (since their `toString()` will return
// `href` property anyway)
parsedURL = parse_url(input.href);
} else {
// coerce input to a string before attempting to parse
parsedURL = parse_url(`${input}`);
}
input = {};
} else {
parsedURL = parse_url(input.url);
}
let method = init.method || input.method || 'GET';
method = method.toUpperCase();
if ((init.body != null || isRequest(input) && input.body !== null) && (method === 'GET' || method === 'HEAD')) {
throw new TypeError('Request with GET/HEAD method cannot have body');
}
let inputBody = init.body != null ? init.body : isRequest(input) && input.body !== null ? clone(input) : null;
Body.call(this, inputBody, {
timeout: init.timeout || input.timeout || 0,
size: init.size || input.size || 0
});
const headers = new Headers(init.headers || input.headers || {});
if (init.body != null) {
const contentType = extractContentType(this);
if (contentType !== null && !headers.has('Content-Type')) {
headers.append('Content-Type', contentType);
}
}
let signal = isRequest(input) ? input.signal : null;
if ('signal' in init) signal = init.signal;
if (signal != null && !isAbortSignal(signal)) {
throw new TypeError('Expected signal to be an instanceof AbortSignal');
}
this[INTERNALS$2] = {
method,
redirect: init.redirect || input.redirect || 'follow',
headers,
parsedURL,
signal
};
// node-fetch-only options
this.follow = init.follow !== undefined ? init.follow : input.follow !== undefined ? input.follow : 20;
this.compress = init.compress !== undefined ? init.compress : input.compress !== undefined ? input.compress : true;
this.counter = init.counter || input.counter || 0;
this.agent = init.agent || input.agent;
}
get method() {
return this[INTERNALS$2].method;
}
get url() {
return format_url(this[INTERNALS$2].parsedURL);
}
get headers() {
return this[INTERNALS$2].headers;
}
get redirect() {
return this[INTERNALS$2].redirect;
}
get signal() {
return this[INTERNALS$2].signal;
}
/**
* Clone this request
*
* @return Request
*/
clone() {
return new Request(this);
}
}
Body.mixIn(Request.prototype);
Object.defineProperty(Request.prototype, Symbol.toStringTag, {
value: 'Request',
writable: false,
enumerable: false,
configurable: true
});
Object.defineProperties(Request.prototype, {
method: { enumerable: true },
url: { enumerable: true },
headers: { enumerable: true },
redirect: { enumerable: true },
clone: { enumerable: true },
signal: { enumerable: true }
});
/**
* Convert a Request to Node.js http request options.
*
* @param Request A Request instance
* @return Object The options object to be passed to http.request
*/
function getNodeRequestOptions(request) {
const parsedURL = request[INTERNALS$2].parsedURL;
const headers = new Headers(request[INTERNALS$2].headers);
// fetch step 1.3
if (!headers.has('Accept')) {
headers.set('Accept', '*/*');
}
// Basic fetch
if (!parsedURL.protocol || !parsedURL.hostname) {
throw new TypeError('Only absolute URLs are supported');
}
if (!/^https?:$/.test(parsedURL.protocol)) {
throw new TypeError('Only HTTP(S) protocols are supported');
}
if (request.signal && request.body instanceof Stream.Readable && !streamDestructionSupported) {
throw new Error('Cancellation of streamed requests with AbortSignal is not supported in node < 8');
}
// HTTP-network-or-cache fetch steps 2.4-2.7
let contentLengthValue = null;
if (request.body == null && /^(POST|PUT)$/i.test(request.method)) {
contentLengthValue = '0';
}
if (request.body != null) {
const totalBytes = getTotalBytes(request);
if (typeof totalBytes === 'number') {
contentLengthValue = String(totalBytes);
}
}
if (contentLengthValue) {
headers.set('Content-Length', contentLengthValue);
}
// HTTP-network-or-cache fetch step 2.11
if (!headers.has('User-Agent')) {
headers.set('User-Agent', 'node-fetch/1.0 (+https://github.com/bitinn/node-fetch)');
}
// HTTP-network-or-cache fetch step 2.15
if (request.compress && !headers.has('Accept-Encoding')) {
headers.set('Accept-Encoding', 'gzip,deflate');
}
if (!headers.has('Connection') && !request.agent) {
headers.set('Connection', 'close');
}
// HTTP-network fetch step 4.2
// chunked encoding is handled by Node.js
return Object.assign({}, parsedURL, {
method: request.method,
headers: exportNodeCompatibleHeaders(headers),
agent: request.agent
});
}
/**
* abort-error.js
*
* AbortError interface for cancelled requests
*/
/**
* Create AbortError instance
*
* @param String message Error message for human
* @return AbortError
*/
function AbortError(message) {
Error.call(this, message);
this.type = 'aborted';
this.message = message;
// hide custom error implementation details from end-users
Error.captureStackTrace(this, this.constructor);
}
AbortError.prototype = Object.create(Error.prototype);
AbortError.prototype.constructor = AbortError;
AbortError.prototype.name = 'AbortError';
// fix an issue where "PassThrough", "resolve" aren't a named export for node <10
const PassThrough$1$1 = Stream.PassThrough;
const resolve_url = Url.resolve;
/**
* Fetch function
*
* @param Mixed url Absolute url or Request instance
* @param Object opts Fetch options
* @return Promise
*/
function fetch$1(url, opts) {
// allow custom promise
if (!fetch$1.Promise) {
throw new Error('native promise missing, set fetch.Promise to your favorite alternative');
}
Body.Promise = fetch$1.Promise;
// wrap http.request into fetch
return new fetch$1.Promise(function (resolve, reject) {
// build request object
const request = new Request(url, opts);
const options = getNodeRequestOptions(request);
const send = (options.protocol === 'https:' ? http : http).request;
const signal = request.signal;
let response = null;
const abort = function abort() {
let error = new AbortError('The user aborted a request.');
reject(error);
if (request.body && request.body instanceof Stream.Readable) {
request.body.destroy(error);
}
if (!response || !response.body) return;
response.body.emit('error', error);
};
if (signal && signal.aborted) {
abort();
return;
}
const abortAndFinalize = function abortAndFinalize() {
abort();
finalize();
};
// send request
const req = send(options);
let reqTimeout;
if (signal) {
signal.addEventListener('abort', abortAndFinalize);
}
function finalize() {
req.abort();
if (signal) signal.removeEventListener('abort', abortAndFinalize);
clearTimeout(reqTimeout);
}
if (request.timeout) {
req.once('socket', function (socket) {
reqTimeout = setTimeout(function () {
reject(new FetchError(`network timeout at: ${request.url}`, 'request-timeout'));
finalize();
}, request.timeout);
});
}
req.on('error', function (err) {
reject(new FetchError(`request to ${request.url} failed, reason: ${err.message}`, 'system', err));
finalize();
});
req.on('response', function (res) {
clearTimeout(reqTimeout);
const headers = createHeadersLenient(res.headers);
// HTTP fetch step 5
if (fetch$1.isRedirect(res.statusCode)) {
// HTTP fetch step 5.2
const location = headers.get('Location');
// HTTP fetch step 5.3
const locationURL = location === null ? null : resolve_url(request.url, location);
// HTTP fetch step 5.5
switch (request.redirect) {
case 'error':
reject(new FetchError(`redirect mode is set to error: ${request.url}`, 'no-redirect'));
finalize();
return;
case 'manual':
// node-fetch-specific step: make manual redirect a bit easier to use by setting the Location header value to the resolved URL.
if (locationURL !== null) {
// handle corrupted header
try {
headers.set('Location', locationURL);
} catch (err) {
// istanbul ignore next: nodejs server prevent invalid response headers, we can't test this through normal request
reject(err);
}
}
break;
case 'follow':
// HTTP-redirect fetch step 2
if (locationURL === null) {
break;
}
// HTTP-redirect fetch step 5
if (request.counter >= request.follow) {
reject(new FetchError(`maximum redirect reached at: ${request.url}`, 'max-redirect'));
finalize();
return;
}
// HTTP-redirect fetch step 6 (counter increment)
// Create a new Request object.
const requestOpts = {
headers: new Headers(request.headers),
follow: request.follow,
counter: request.counter + 1,
agent: request.agent,
compress: request.compress,
method: request.method,
body: request.body,
signal: request.signal
};
// HTTP-redirect fetch step 9
if (res.statusCode !== 303 && request.body && getTotalBytes(request) === null) {
reject(new FetchError('Cannot follow redirect with body being a readable stream', 'unsupported-redirect'));
finalize();
return;
}
// HTTP-redirect fetch step 11
if (res.statusCode === 303 || (res.statusCode === 301 || res.statusCode === 302) && request.method === 'POST') {
requestOpts.method = 'GET';
requestOpts.body = undefined;
requestOpts.headers.delete('content-length');
}
// HTTP-redirect fetch step 15
resolve(fetch$1(new Request(locationURL, requestOpts)));
finalize();
return;
}
}
// prepare response
res.once('end', function () {
if (signal) signal.removeEventListener('abort', abortAndFinalize);
});
let body = res.pipe(new PassThrough$1$1());
const response_options = {
url: request.url,
status: res.statusCode,
statusText: res.statusMessage,
headers: headers,
size: request.size,
timeout: request.timeout
};
// HTTP-network fetch step 12.1.1.3
const codings = headers.get('Content-Encoding');
// HTTP-network fetch step 12.1.1.4: handle content codings
// in following scenarios we ignore compression support
// 1. compression support is disabled
// 2. HEAD request
// 3. no Content-Encoding header
// 4. no content response (204)
// 5. content not modified response (304)
if (!request.compress || request.method === 'HEAD' || codings === null || res.statusCode === 204 || res.statusCode === 304) {
response = new Response(body, response_options);
resolve(response);
return;
}
// For Node v6+
// Be less strict when decoding compressed responses, since sometimes
// servers send slightly invalid responses that are still accepted
// by common browsers.
// Always using Z_SYNC_FLUSH is what cURL does.
const zlibOptions = {
flush: zlib.Z_SYNC_FLUSH,
finishFlush: zlib.Z_SYNC_FLUSH
};
// for gzip
if (codings == 'gzip' || codings == 'x-gzip') {
body = body.pipe(zlib.createGunzip(zlibOptions));
response = new Response(body, response_options);
resolve(response);
return;
}
// for deflate
if (codings == 'deflate' || codings == 'x-deflate') {
// handle the infamous raw deflate response from old servers
// a hack for old IIS and Apache servers
const raw = res.pipe(new PassThrough$1$1());
raw.once('data', function (chunk) {
// see http://stackoverflow.com/questions/37519828
if ((chunk[0] & 0x0F) === 0x08) {
body = body.pipe(zlib.createInflate());
} else {
body = body.pipe(zlib.createInflateRaw());
}
response = new Response(body, response_options);
resolve(response);
});
return;
}
// otherwise, use response as-is
response = new Response(body, response_options);
resolve(response);
});
writeToStream(req, request);
});
}
/**
* Redirect code matching
*
* @param Number code Status code
* @return Boolean
*/
fetch$1.isRedirect = function (code) {
return code === 301 || code === 302 || code === 303 || code === 307 || code === 308;
};
// expose Promise
fetch$1.Promise = global.Promise;
var lib = /*#__PURE__*/Object.freeze({
default: fetch$1,
Headers: Headers,
Request: Request,
Response: Response,
FetchError: FetchError
});
var nodeFetch = getCjsExportFromNamespace(lib);
var nodePonyfill = createCommonjsModule(function (module, exports) {
var realFetch = nodeFetch.default || nodeFetch;
var fetch = function (url, options) {
// Support schemaless URIs on the server for parity with the browser.
// Ex: //github.com/ -> https://github.com/
if (/^\/\//.test(url)) {
url = 'https:' + url;
}
return realFetch.call(this, url, options)
};
module.exports = exports = fetch;
exports.fetch = fetch;
exports.Headers = nodeFetch.Headers;
exports.Request = nodeFetch.Request;
exports.Response = nodeFetch.Response;
// Needed for TypeScript consumers without esModuleInterop.
exports.default = fetch;
});
var nodePonyfill_1 = nodePonyfill.fetch;
var nodePonyfill_2 = nodePonyfill.Headers;
var nodePonyfill_3 = nodePonyfill.Request;
var nodePonyfill_4 = nodePonyfill.Response;
var fetch$2 = nodePonyfill.fetch.bind({});
fetch$2.polyfill = true;
if (!commonjsGlobal.fetch) {
commonjsGlobal.fetch = fetch$2;
commonjsGlobal.Response = nodePonyfill.Response;
commonjsGlobal.Headers = nodePonyfill.Headers;
commonjsGlobal.Request = nodePonyfill.Request;
}
var async = createCommonjsModule(function (module, exports) {
(function (global, factory) {
factory(exports);
}(commonjsGlobal, (function (exports) {
function slice(arrayLike, start) {
start = start|0;
var newLen = Math.max(arrayLike.length - start, 0);
var newArr = Array(newLen);
for(var idx = 0; idx < newLen; idx++) {
newArr[idx] = arrayLike[start + idx];
}
return newArr;
}
/**
* Creates a continuation function with some arguments already applied.
*
* Useful as a shorthand when combined with other control flow functions. Any
* arguments passed to the returned function are added to the arguments
* originally passed to apply.
*
* @name apply
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {Function} fn - The function you want to eventually apply all
* arguments to. Invokes with (arguments...).
* @param {...*} arguments... - Any number of arguments to automatically apply
* when the continuation is called.
* @returns {Function} the partially-applied function
* @example
*
* // using apply
* async.parallel([
* async.apply(fs.writeFile, 'testfile1', 'test1'),
* async.apply(fs.writeFile, 'testfile2', 'test2')
* ]);
*
*
* // the same process without using apply
* async.parallel([
* function(callback) {
* fs.writeFile('testfile1', 'test1', callback);
* },
* function(callback) {
* fs.writeFile('testfile2', 'test2', callback);
* }
* ]);
*
* // It's possible to pass any number of additional arguments when calling the
* // continuation:
*
* node> var fn = async.apply(sys.puts, 'one');
* node> fn('two', 'three');
* one
* two
* three
*/
var apply = function(fn/*, ...args*/) {
var args = slice(arguments, 1);
return function(/*callArgs*/) {
var callArgs = slice(arguments);
return fn.apply(null, args.concat(callArgs));
};
};
var initialParams = function (fn) {
return function (/*...args, callback*/) {
var args = slice(arguments);
var callback = args.pop();
fn.call(this, args, callback);
};
};
/**
* Checks if `value` is the
* [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
* of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an object, else `false`.
* @example
*
* _.isObject({});
* // => true
*
* _.isObject([1, 2, 3]);
* // => true
*
* _.isObject(_.noop);
* // => true
*
* _.isObject(null);
* // => false
*/
function isObject(value) {
var type = typeof value;
return value != null && (type == 'object' || type == 'function');
}
var hasSetImmediate = typeof setImmediate === 'function' && setImmediate;
var hasNextTick = typeof process === 'object' && typeof process.nextTick === 'function';
function fallback(fn) {
setTimeout(fn, 0);
}
function wrap(defer) {
return function (fn/*, ...args*/) {
var args = slice(arguments, 1);
defer(function () {
fn.apply(null, args);
});
};
}
var _defer;
if (hasSetImmediate) {
_defer = setImmediate;
} else if (hasNextTick) {
_defer = process.nextTick;
} else {
_defer = fallback;
}
var setImmediate$1 = wrap(_defer);
/**
* Take a sync function and make it async, passing its return value to a
* callback. This is useful for plugging sync functions into a waterfall,
* series, or other async functions. Any arguments passed to the generated
* function will be passed to the wrapped function (except for the final
* callback argument). Errors thrown will be passed to the callback.
*
* If the function passed to `asyncify` returns a Promise, that promises's
* resolved/rejected state will be used to call the callback, rather than simply
* the synchronous return value.
*
* This also means you can asyncify ES2017 `async` functions.
*
* @name asyncify
* @static
* @memberOf module:Utils
* @method
* @alias wrapSync
* @category Util
* @param {Function} func - The synchronous function, or Promise-returning
* function to convert to an {@link AsyncFunction}.
* @returns {AsyncFunction} An asynchronous wrapper of the `func`. To be
* invoked with `(args..., callback)`.
* @example
*
* // passing a regular synchronous function
* async.waterfall([
* async.apply(fs.readFile, filename, "utf8"),
* async.asyncify(JSON.parse),
* function (data, next) {
* // data is the result of parsing the text.
* // If there was a parsing error, it would have been caught.
* }
* ], callback);
*
* // passing a function returning a promise
* async.waterfall([
* async.apply(fs.readFile, filename, "utf8"),
* async.asyncify(function (contents) {
* return db.model.create(contents);
* }),
* function (model, next) {
* // `model` is the instantiated model object.
* // If there was an error, this function would be skipped.
* }
* ], callback);
*
* // es2017 example, though `asyncify` is not needed if your JS environment
* // supports async functions out of the box
* var q = async.queue(async.asyncify(async function(file) {
* var intermediateStep = await processFile(file);
* return await somePromise(intermediateStep)
* }));
*
* q.push(files);
*/
function asyncify(func) {
return initialParams(function (args, callback) {
var result;
try {
result = func.apply(this, args);
} catch (e) {
return callback(e);
}
// if result is Promise object
if (isObject(result) && typeof result.then === 'function') {
result.then(function(value) {
invokeCallback(callback, null, value);
}, function(err) {
invokeCallback(callback, err.message ? err : new Error(err));
});
} else {
callback(null, result);
}
});
}
function invokeCallback(callback, error, value) {
try {
callback(error, value);
} catch (e) {
setImmediate$1(rethrow, e);
}
}
function rethrow(error) {
throw error;
}
var supportsSymbol = typeof Symbol === 'function';
function isAsync(fn) {
return supportsSymbol && fn[Symbol.toStringTag] === 'AsyncFunction';
}
function wrapAsync(asyncFn) {
return isAsync(asyncFn) ? asyncify(asyncFn) : asyncFn;
}
function applyEach$1(eachfn) {
return function(fns/*, ...args*/) {
var args = slice(arguments, 1);
var go = initialParams(function(args, callback) {
var that = this;
return eachfn(fns, function (fn, cb) {
wrapAsync(fn).apply(that, args.concat(cb));
}, callback);
});
if (args.length) {
return go.apply(this, args);
}
else {
return go;
}
};
}
/** Detect free variable `global` from Node.js. */
var freeGlobal = typeof commonjsGlobal == 'object' && commonjsGlobal && commonjsGlobal.Object === Object && commonjsGlobal;
/** Detect free variable `self`. */
var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
/** Used as a reference to the global object. */
var root = freeGlobal || freeSelf || Function('return this')();
/** Built-in value references. */
var Symbol$1 = root.Symbol;
/** Used for built-in method references. */
var objectProto = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;
/**
* Used to resolve the
* [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
* of values.
*/
var nativeObjectToString = objectProto.toString;
/** Built-in value references. */
var symToStringTag$1 = Symbol$1 ? Symbol$1.toStringTag : undefined;
/**
* A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.
*
* @private
* @param {*} value The value to query.
* @returns {string} Returns the raw `toStringTag`.
*/
function getRawTag(value) {
var isOwn = hasOwnProperty.call(value, symToStringTag$1),
tag = value[symToStringTag$1];
try {
value[symToStringTag$1] = undefined;
var unmasked = true;
} catch (e) {}
var result = nativeObjectToString.call(value);
if (unmasked) {
if (isOwn) {
value[symToStringTag$1] = tag;
} else {
delete value[symToStringTag$1];
}
}
return result;
}
/** Used for built-in method references. */
var objectProto$1 = Object.prototype;
/**
* Used to resolve the
* [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
* of values.
*/
var nativeObjectToString$1 = objectProto$1.toString;
/**
* Converts `value` to a string using `Object.prototype.toString`.
*
* @private
* @param {*} value The value to convert.
* @returns {string} Returns the converted string.
*/
function objectToString(value) {
return nativeObjectToString$1.call(value);
}
/** `Object#toString` result references. */
var nullTag = '[object Null]';
var undefinedTag = '[object Undefined]';
/** Built-in value references. */
var symToStringTag = Symbol$1 ? Symbol$1.toStringTag : undefined;
/**
* The base implementation of `getTag` without fallbacks for buggy environments.
*
* @private
* @param {*} value The value to query.
* @returns {string} Returns the `toStringTag`.
*/
function baseGetTag(value) {
if (value == null) {
return value === undefined ? undefinedTag : nullTag;
}
return (symToStringTag && symToStringTag in Object(value))
? getRawTag(value)
: objectToString(value);
}
/** `Object#toString` result references. */
var asyncTag = '[object AsyncFunction]';
var funcTag = '[object Function]';
var genTag = '[object GeneratorFunction]';
var proxyTag = '[object Proxy]';
/**
* Checks if `value` is classified as a `Function` object.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a function, else `false`.
* @example
*
* _.isFunction(_);
* // => true
*
* _.isFunction(/abc/);
* // => false
*/
function isFunction(value) {
if (!isObject(value)) {
return false;
}
// The use of `Object#toString` avoids issues with the `typeof` operator
// in Safari 9 which returns 'object' for typed arrays and other constructors.
var tag = baseGetTag(value);
return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;
}
/** Used as references for various `Number` constants. */
var MAX_SAFE_INTEGER = 9007199254740991;
/**
* Checks if `value` is a valid array-like length.
*
* **Note:** This method is loosely based on
* [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
* @example
*
* _.isLength(3);
* // => true
*
* _.isLength(Number.MIN_VALUE);
* // => false
*
* _.isLength(Infinity);
* // => false
*
* _.isLength('3');
* // => false
*/
function isLength(value) {
return typeof value == 'number' &&
value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
}
/**
* Checks if `value` is array-like. A value is considered array-like if it's
* not a function and has a `value.length` that's an integer greater than or
* equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is array-like, else `false`.
* @example
*
* _.isArrayLike([1, 2, 3]);
* // => true
*
* _.isArrayLike(document.body.children);
* // => true
*
* _.isArrayLike('abc');
* // => true
*
* _.isArrayLike(_.noop);
* // => false
*/
function isArrayLike(value) {
return value != null && isLength(value.length) && !isFunction(value);
}
// A temporary value used to identify if the loop should be broken.
// See #1064, #1293
var breakLoop = {};
/**
* This method returns `undefined`.
*
* @static
* @memberOf _
* @since 2.3.0
* @category Util
* @example
*
* _.times(2, _.noop);
* // => [undefined, undefined]
*/
function noop() {
// No operation performed.
}
function once(fn) {
return function () {
if (fn === null) return;
var callFn = fn;
fn = null;
callFn.apply(this, arguments);
};
}
var iteratorSymbol = typeof Symbol === 'function' && Symbol.iterator;
var getIterator = function (coll) {
return iteratorSymbol && coll[iteratorSymbol] && coll[iteratorSymbol]();
};
/**
* The base implementation of `_.times` without support for iteratee shorthands
* or max array length checks.
*
* @private
* @param {number} n The number of times to invoke `iteratee`.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Array} Returns the array of results.
*/
function baseTimes(n, iteratee) {
var index = -1,
result = Array(n);
while (++index < n) {
result[index] = iteratee(index);
}
return result;
}
/**
* Checks if `value` is object-like. A value is object-like if it's not `null`
* and has a `typeof` result of "object".
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is object-like, else `false`.
* @example
*
* _.isObjectLike({});
* // => true
*
* _.isObjectLike([1, 2, 3]);
* // => true
*
* _.isObjectLike(_.noop);
* // => false
*
* _.isObjectLike(null);
* // => false
*/
function isObjectLike(value) {
return value != null && typeof value == 'object';
}
/** `Object#toString` result references. */
var argsTag = '[object Arguments]';
/**
* The base implementation of `_.isArguments`.
*
* @private
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an `arguments` object,
*/
function baseIsArguments(value) {
return isObjectLike(value) && baseGetTag(value) == argsTag;
}
/** Used for built-in method references. */
var objectProto$3 = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty$2 = objectProto$3.hasOwnProperty;
/** Built-in value references. */
var propertyIsEnumerable = objectProto$3.propertyIsEnumerable;
/**
* Checks if `value` is likely an `arguments` object.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an `arguments` object,
* else `false`.
* @example
*
* _.isArguments(function() { return arguments; }());
* // => true
*
* _.isArguments([1, 2, 3]);
* // => false
*/
var isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {
return isObjectLike(value) && hasOwnProperty$2.call(value, 'callee') &&
!propertyIsEnumerable.call(value, 'callee');
};
/**
* Checks if `value` is classified as an `Array` object.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an array, else `false`.
* @example
*
* _.isArray([1, 2, 3]);
* // => true
*
* _.isArray(document.body.children);
* // => false
*
* _.isArray('abc');
* // => false
*
* _.isArray(_.noop);
* // => false
*/
var isArray = Array.isArray;
/**
* This method returns `false`.
*
* @static
* @memberOf _
* @since 4.13.0
* @category Util
* @returns {boolean} Returns `false`.
* @example
*
* _.times(2, _.stubFalse);
* // => [false, false]
*/
function stubFalse() {
return false;
}
/** Detect free variable `exports`. */
var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;
/** Detect free variable `module`. */
var freeModule = freeExports && 'object' == 'object' && module && !module.nodeType && module;
/** Detect the popular CommonJS extension `module.exports`. */
var moduleExports = freeModule && freeModule.exports === freeExports;
/** Built-in value references. */
var Buffer = moduleExports ? root.Buffer : undefined;
/* Built-in method references for those with the same name as other `lodash` methods. */
var nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined;
/**
* Checks if `value` is a buffer.
*
* @static
* @memberOf _
* @since 4.3.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a buffer, else `false`.
* @example
*
* _.isBuffer(new Buffer(2));
* // => true
*
* _.isBuffer(new Uint8Array(2));
* // => false
*/
var isBuffer = nativeIsBuffer || stubFalse;
/** Used as references for various `Number` constants. */
var MAX_SAFE_INTEGER$1 = 9007199254740991;
/** Used to detect unsigned integer values. */
var reIsUint = /^(?:0|[1-9]\d*)$/;
/**
* Checks if `value` is a valid array-like index.
*
* @private
* @param {*} value The value to check.
* @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
* @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
*/
function isIndex(value, length) {
var type = typeof value;
length = length == null ? MAX_SAFE_INTEGER$1 : length;
return !!length &&
(type == 'number' ||
(type != 'symbol' && reIsUint.test(value))) &&
(value > -1 && value % 1 == 0 && value < length);
}
/** `Object#toString` result references. */
var argsTag$1 = '[object Arguments]';
var arrayTag = '[object Array]';
var boolTag = '[object Boolean]';
var dateTag = '[object Date]';
var errorTag = '[object Error]';
var funcTag$1 = '[object Function]';
var mapTag = '[object Map]';
var numberTag = '[object Number]';
var objectTag = '[object Object]';
var regexpTag = '[object RegExp]';
var setTag = '[object Set]';
var stringTag = '[object String]';
var weakMapTag = '[object WeakMap]';
var arrayBufferTag = '[object ArrayBuffer]';
var dataViewTag = '[object DataView]';
var float32Tag = '[object Float32Array]';
var float64Tag = '[object Float64Array]';
var int8Tag = '[object Int8Array]';
var int16Tag = '[object Int16Array]';
var int32Tag = '[object Int32Array]';
var uint8Tag = '[object Uint8Array]';
var uint8ClampedTag = '[object Uint8ClampedArray]';
var uint16Tag = '[object Uint16Array]';
var uint32Tag = '[object Uint32Array]';
/** Used to identify `toStringTag` values of typed arrays. */
var typedArrayTags = {};
typedArrayTags[float32Tag] = typedArrayTags[float64Tag] =
typedArrayTags[int8Tag] = typedArrayTags[int16Tag] =
typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =
typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =
typedArrayTags[uint32Tag] = true;
typedArrayTags[argsTag$1] = typedArrayTags[arrayTag] =
typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =
typedArrayTags[dataViewTag] = typedArrayTags[dateTag] =
typedArrayTags[errorTag] = typedArrayTags[funcTag$1] =
typedArrayTags[mapTag] = typedArrayTags[numberTag] =
typedArrayTags[objectTag] = typedArrayTags[regexpTag] =
typedArrayTags[setTag] = typedArrayTags[stringTag] =
typedArrayTags[weakMapTag] = false;
/**
* The base implementation of `_.isTypedArray` without Node.js optimizations.
*
* @private
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a typed array, else `false`.
*/
function baseIsTypedArray(value) {
return isObjectLike(value) &&
isLength(value.length) && !!typedArrayTags[baseGetTag(value)];
}
/**
* The base implementation of `_.unary` without support for storing metadata.
*
* @private
* @param {Function} func The function to cap arguments for.
* @returns {Function} Returns the new capped function.
*/
function baseUnary(func) {
return function(value) {
return func(value);
};
}
/** Detect free variable `exports`. */
var freeExports$1 = typeof exports == 'object' && exports && !exports.nodeType && exports;
/** Detect free variable `module`. */
var freeModule$1 = freeExports$1 && 'object' == 'object' && module && !module.nodeType && module;
/** Detect the popular CommonJS extension `module.exports`. */
var moduleExports$1 = freeModule$1 && freeModule$1.exports === freeExports$1;
/** Detect free variable `process` from Node.js. */
var freeProcess = moduleExports$1 && freeGlobal.process;
/** Used to access faster Node.js helpers. */
var nodeUtil = (function() {
try {
// Use `util.types` for Node.js 10+.
var types = freeModule$1 && freeModule$1.require && freeModule$1.require('util').types;
if (types) {
return types;
}
// Legacy `process.binding('util')` for Node.js < 10.
return freeProcess && freeProcess.binding && freeProcess.binding('util');
} catch (e) {}
}());
/* Node.js helper references. */
var nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;
/**
* Checks if `value` is classified as a typed array.
*
* @static
* @memberOf _
* @since 3.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a typed array, else `false`.
* @example
*
* _.isTypedArray(new Uint8Array);
* // => true
*
* _.isTypedArray([]);
* // => false
*/
var isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;
/** Used for built-in method references. */
var objectProto$2 = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty$1 = objectProto$2.hasOwnProperty;
/**
* Creates an array of the enumerable property names of the array-like `value`.
*
* @private
* @param {*} value The value to query.
* @param {boolean} inherited Specify returning inherited property names.
* @returns {Array} Returns the array of property names.
*/
function arrayLikeKeys(value, inherited) {
var isArr = isArray(value),
isArg = !isArr && isArguments(value),
isBuff = !isArr && !isArg && isBuffer(value),
isType = !isArr && !isArg && !isBuff && isTypedArray(value),
skipIndexes = isArr || isArg || isBuff || isType,
result = skipIndexes ? baseTimes(value.length, String) : [],
length = result.length;
for (var key in value) {
if ((inherited || hasOwnProperty$1.call(value, key)) &&
!(skipIndexes && (
// Safari 9 has enumerable `arguments.length` in strict mode.
key == 'length' ||
// Node.js 0.10 has enumerable non-index properties on buffers.
(isBuff && (key == 'offset' || key == 'parent')) ||
// PhantomJS 2 has enumerable non-index properties on typed arrays.
(isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||
// Skip index properties.
isIndex(key, length)
))) {
result.push(key);
}
}
return result;
}
/** Used for built-in method references. */
var objectProto$5 = Object.prototype;
/**
* Checks if `value` is likely a prototype object.
*
* @private
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a prototype, else `false`.
*/
function isPrototype(value) {
var Ctor = value && value.constructor,
proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto$5;
return value === proto;
}
/**
* Creates a unary function that invokes `func` with its argument transformed.
*
* @private
* @param {Function} func The function to wrap.
* @param {Function} transform The argument transform.
* @returns {Function} Returns the new function.
*/
function overArg(func, transform) {
return function(arg) {
return func(transform(arg));
};
}
/* Built-in method references for those with the same name as other `lodash` methods. */
var nativeKeys = overArg(Object.keys, Object);
/** Used for built-in method references. */
var objectProto$4 = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty$3 = objectProto$4.hasOwnProperty;
/**
* The base implementation of `_.keys` which doesn't treat sparse arrays as dense.
*
* @private
* @param {Object} object The object to query.
* @returns {Array} Returns the array of property names.
*/
function baseKeys(object) {
if (!isPrototype(object)) {
return nativeKeys(object);
}
var result = [];
for (var key in Object(object)) {
if (hasOwnProperty$3.call(object, key) && key != 'constructor') {
result.push(key);
}
}
return result;
}
/**
* Creates an array of the own enumerable property names of `object`.
*
* **Note:** Non-object values are coerced to objects. See the
* [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)
* for more details.
*
* @static
* @since 0.1.0
* @memberOf _
* @category Object
* @param {Object} object The object to query.
* @returns {Array} Returns the array of property names.
* @example
*
* function Foo() {
* this.a = 1;
* this.b = 2;
* }
*
* Foo.prototype.c = 3;
*
* _.keys(new Foo);
* // => ['a', 'b'] (iteration order is not guaranteed)
*
* _.keys('hi');
* // => ['0', '1']
*/
function keys(object) {
return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);
}
function createArrayIterator(coll) {
var i = -1;
var len = coll.length;
return function next() {
return ++i < len ? {value: coll[i], key: i} : null;
}
}
function createES2015Iterator(iterator) {
var i = -1;
return function next() {
var item = iterator.next();
if (item.done)
return null;
i++;
return {value: item.value, key: i};
}
}
function createObjectIterator(obj) {
var okeys = keys(obj);
var i = -1;
var len = okeys.length;
return function next() {
var key = okeys[++i];
return i < len ? {value: obj[key], key: key} : null;
};
}
function iterator(coll) {
if (isArrayLike(coll)) {
return createArrayIterator(coll);
}
var iterator = getIterator(coll);
return iterator ? createES2015Iterator(iterator) : createObjectIterator(coll);
}
function onlyOnce(fn) {
return function() {
if (fn === null) throw new Error("Callback was already called.");
var callFn = fn;
fn = null;
callFn.apply(this, arguments);
};
}
function _eachOfLimit(limit) {
return function (obj, iteratee, callback) {
callback = once(callback || noop);
if (limit <= 0 || !obj) {
return callback(null);
}
var nextElem = iterator(obj);
var done = false;
var running = 0;
var looping = false;
function iterateeCallback(err, value) {
running -= 1;
if (err) {
done = true;
callback(err);
}
else if (value === breakLoop || (done && running <= 0)) {
done = true;
return callback(null);
}
else if (!looping) {
replenish();
}
}
function replenish () {
looping = true;
while (running < limit && !done) {
var elem = nextElem();
if (elem === null) {
done = true;
if (running <= 0) {
callback(null);
}
return;
}
running += 1;
iteratee(elem.value, elem.key, onlyOnce(iterateeCallback));
}
looping = false;
}
replenish();
};
}
/**
* The same as [`eachOf`]{@link module:Collections.eachOf} but runs a maximum of `limit` async operations at a
* time.
*
* @name eachOfLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.eachOf]{@link module:Collections.eachOf}
* @alias forEachOfLimit
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - An async function to apply to each
* item in `coll`. The `key` is the item's key, or index in the case of an
* array.
* Invoked with (item, key, callback).
* @param {Function} [callback] - A callback which is called when all
* `iteratee` functions have finished, or an error occurs. Invoked with (err).
*/
function eachOfLimit(coll, limit, iteratee, callback) {
_eachOfLimit(limit)(coll, wrapAsync(iteratee), callback);
}
function doLimit(fn, limit) {
return function (iterable, iteratee, callback) {
return fn(iterable, limit, iteratee, callback);
};
}
// eachOf implementation optimized for array-likes
function eachOfArrayLike(coll, iteratee, callback) {
callback = once(callback || noop);
var index = 0,
completed = 0,
length = coll.length;
if (length === 0) {
callback(null);
}
function iteratorCallback(err, value) {
if (err) {
callback(err);
} else if ((++completed === length) || value === breakLoop) {
callback(null);
}
}
for (; index < length; index++) {
iteratee(coll[index], index, onlyOnce(iteratorCallback));
}
}
// a generic version of eachOf which can handle array, object, and iterator cases.
var eachOfGeneric = doLimit(eachOfLimit, Infinity);
/**
* Like [`each`]{@link module:Collections.each}, except that it passes the key (or index) as the second argument
* to the iteratee.
*
* @name eachOf
* @static
* @memberOf module:Collections
* @method
* @alias forEachOf
* @category Collection
* @see [async.each]{@link module:Collections.each}
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - A function to apply to each
* item in `coll`.
* The `key` is the item's key, or index in the case of an array.
* Invoked with (item, key, callback).
* @param {Function} [callback] - A callback which is called when all
* `iteratee` functions have finished, or an error occurs. Invoked with (err).
* @example
*
* var obj = {dev: "/dev.json", test: "/test.json", prod: "/prod.json"};
* var configs = {};
*
* async.forEachOf(obj, function (value, key, callback) {
* fs.readFile(__dirname + value, "utf8", function (err, data) {
* if (err) return callback(err);
* try {
* configs[key] = JSON.parse(data);
* } catch (e) {
* return callback(e);
* }
* callback();
* });
* }, function (err) {
* if (err) console.error(err.message);
* // configs is now a map of JSON data
* doSomethingWith(configs);
* });
*/
var eachOf = function(coll, iteratee, callback) {
var eachOfImplementation = isArrayLike(coll) ? eachOfArrayLike : eachOfGeneric;
eachOfImplementation(coll, wrapAsync(iteratee), callback);
};
function doParallel(fn) {
return function (obj, iteratee, callback) {
return fn(eachOf, obj, wrapAsync(iteratee), callback);
};
}
function _asyncMap(eachfn, arr, iteratee, callback) {
callback = callback || noop;
arr = arr || [];
var results = [];
var counter = 0;
var _iteratee = wrapAsync(iteratee);
eachfn(arr, function (value, _, callback) {
var index = counter++;
_iteratee(value, function (err, v) {
results[index] = v;
callback(err);
});
}, function (err) {
callback(err, results);
});
}
/**
* Produces a new collection of values by mapping each value in `coll` through
* the `iteratee` function. The `iteratee` is called with an item from `coll`
* and a callback for when it has finished processing. Each of these callback
* takes 2 arguments: an `error`, and the transformed item from `coll`. If
* `iteratee` passes an error to its callback, the main `callback` (for the
* `map` function) is immediately called with the error.
*
* Note, that since this function applies the `iteratee` to each item in
* parallel, there is no guarantee that the `iteratee` functions will complete
* in order. However, the results array will be in the same order as the
* original `coll`.
*
* If `map` is passed an Object, the results will be an Array. The results
* will roughly be in the order of the original Objects' keys (but this can
* vary across JavaScript engines).
*
* @name map
* @static
* @memberOf module:Collections
* @method
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The iteratee should complete with the transformed item.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. Results is an Array of the
* transformed items from the `coll`. Invoked with (err, results).
* @example
*
* async.map(['file1','file2','file3'], fs.stat, function(err, results) {
* // results is now an array of stats for each file
* });
*/
var map = doParallel(_asyncMap);
/**
* Applies the provided arguments to each function in the array, calling
* `callback` after all functions have completed. If you only provide the first
* argument, `fns`, then it will return a function which lets you pass in the
* arguments as if it were a single function call. If more arguments are
* provided, `callback` is required while `args` is still optional.
*
* @name applyEach
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Array|Iterable|Object} fns - A collection of {@link AsyncFunction}s
* to all call with the same arguments
* @param {...*} [args] - any number of separate arguments to pass to the
* function.
* @param {Function} [callback] - the final argument should be the callback,
* called when all functions have completed processing.
* @returns {Function} - If only the first argument, `fns`, is provided, it will
* return a function which lets you pass in the arguments as if it were a single
* function call. The signature is `(..args, callback)`. If invoked with any
* arguments, `callback` is required.
* @example
*
* async.applyEach([enableSearch, updateSchema], 'bucket', callback);
*
* // partial application example:
* async.each(
* buckets,
* async.applyEach([enableSearch, updateSchema]),
* callback
* );
*/
var applyEach = applyEach$1(map);
function doParallelLimit(fn) {
return function (obj, limit, iteratee, callback) {
return fn(_eachOfLimit(limit), obj, wrapAsync(iteratee), callback);
};
}
/**
* The same as [`map`]{@link module:Collections.map} but runs a maximum of `limit` async operations at a time.
*
* @name mapLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.map]{@link module:Collections.map}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The iteratee should complete with the transformed item.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. Results is an array of the
* transformed items from the `coll`. Invoked with (err, results).
*/
var mapLimit = doParallelLimit(_asyncMap);
/**
* The same as [`map`]{@link module:Collections.map} but runs only a single async operation at a time.
*
* @name mapSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.map]{@link module:Collections.map}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The iteratee should complete with the transformed item.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. Results is an array of the
* transformed items from the `coll`. Invoked with (err, results).
*/
var mapSeries = doLimit(mapLimit, 1);
/**
* The same as [`applyEach`]{@link module:ControlFlow.applyEach} but runs only a single async operation at a time.
*
* @name applyEachSeries
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.applyEach]{@link module:ControlFlow.applyEach}
* @category Control Flow
* @param {Array|Iterable|Object} fns - A collection of {@link AsyncFunction}s to all
* call with the same arguments
* @param {...*} [args] - any number of separate arguments to pass to the
* function.
* @param {Function} [callback] - the final argument should be the callback,
* called when all functions have completed processing.
* @returns {Function} - If only the first argument is provided, it will return
* a function which lets you pass in the arguments as if it were a single
* function call.
*/
var applyEachSeries = applyEach$1(mapSeries);
/**
* A specialized version of `_.forEach` for arrays without support for
* iteratee shorthands.
*
* @private
* @param {Array} [array] The array to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Array} Returns `array`.
*/
function arrayEach(array, iteratee) {
var index = -1,
length = array == null ? 0 : array.length;
while (++index < length) {
if (iteratee(array[index], index, array) === false) {
break;
}
}
return array;
}
/**
* Creates a base function for methods like `_.forIn` and `_.forOwn`.
*
* @private
* @param {boolean} [fromRight] Specify iterating from right to left.
* @returns {Function} Returns the new base function.
*/
function createBaseFor(fromRight) {
return function(object, iteratee, keysFunc) {
var index = -1,
iterable = Object(object),
props = keysFunc(object),
length = props.length;
while (length--) {
var key = props[fromRight ? length : ++index];
if (iteratee(iterable[key], key, iterable) === false) {
break;
}
}
return object;
};
}
/**
* The base implementation of `baseForOwn` which iterates over `object`
* properties returned by `keysFunc` and invokes `iteratee` for each property.
* Iteratee functions may exit iteration early by explicitly returning `false`.
*
* @private
* @param {Object} object The object to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @param {Function} keysFunc The function to get the keys of `object`.
* @returns {Object} Returns `object`.
*/
var baseFor = createBaseFor();
/**
* The base implementation of `_.forOwn` without support for iteratee shorthands.
*
* @private
* @param {Object} object The object to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Object} Returns `object`.
*/
function baseForOwn(object, iteratee) {
return object && baseFor(object, iteratee, keys);
}
/**
* The base implementation of `_.findIndex` and `_.findLastIndex` without
* support for iteratee shorthands.
*
* @private
* @param {Array} array The array to inspect.
* @param {Function} predicate The function invoked per iteration.
* @param {number} fromIndex The index to search from.
* @param {boolean} [fromRight] Specify iterating from right to left.
* @returns {number} Returns the index of the matched value, else `-1`.
*/
function baseFindIndex(array, predicate, fromIndex, fromRight) {
var length = array.length,
index = fromIndex + (fromRight ? 1 : -1);
while ((fromRight ? index-- : ++index < length)) {
if (predicate(array[index], index, array)) {
return index;
}
}
return -1;
}
/**
* The base implementation of `_.isNaN` without support for number objects.
*
* @private
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.
*/
function baseIsNaN(value) {
return value !== value;
}
/**
* A specialized version of `_.indexOf` which performs strict equality
* comparisons of values, i.e. `===`.
*
* @private
* @param {Array} array The array to inspect.
* @param {*} value The value to search for.
* @param {number} fromIndex The index to search from.
* @returns {number} Returns the index of the matched value, else `-1`.
*/
function strictIndexOf(array, value, fromIndex) {
var index = fromIndex - 1,
length = array.length;
while (++index < length) {
if (array[index] === value) {
return index;
}
}
return -1;
}
/**
* The base implementation of `_.indexOf` without `fromIndex` bounds checks.
*
* @private
* @param {Array} array The array to inspect.
* @param {*} value The value to search for.
* @param {number} fromIndex The index to search from.
* @returns {number} Returns the index of the matched value, else `-1`.
*/
function baseIndexOf(array, value, fromIndex) {
return value === value
? strictIndexOf(array, value, fromIndex)
: baseFindIndex(array, baseIsNaN, fromIndex);
}
/**
* Determines the best order for running the {@link AsyncFunction}s in `tasks`, based on
* their requirements. Each function can optionally depend on other functions
* being completed first, and each function is run as soon as its requirements
* are satisfied.
*
* If any of the {@link AsyncFunction}s pass an error to their callback, the `auto` sequence
* will stop. Further tasks will not execute (so any other functions depending
* on it will not run), and the main `callback` is immediately called with the
* error.
*
* {@link AsyncFunction}s also receive an object containing the results of functions which
* have completed so far as the first argument, if they have dependencies. If a
* task function has no dependencies, it will only be passed a callback.
*
* @name auto
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Object} tasks - An object. Each of its properties is either a
* function or an array of requirements, with the {@link AsyncFunction} itself the last item
* in the array. The object's key of a property serves as the name of the task
* defined by that property, i.e. can be used when specifying requirements for
* other tasks. The function receives one or two arguments:
* * a `results` object, containing the results of the previously executed
* functions, only passed if the task has any dependencies,
* * a `callback(err, result)` function, which must be called when finished,
* passing an `error` (which can be `null`) and the result of the function's
* execution.
* @param {number} [concurrency=Infinity] - An optional `integer` for
* determining the maximum number of tasks that can be run in parallel. By
* default, as many as possible.
* @param {Function} [callback] - An optional callback which is called when all
* the tasks have been completed. It receives the `err` argument if any `tasks`
* pass an error to their callback. Results are always returned; however, if an
* error occurs, no further `tasks` will be performed, and the results object
* will only contain partial results. Invoked with (err, results).
* @returns undefined
* @example
*
* async.auto({
* // this function will just be passed a callback
* readData: async.apply(fs.readFile, 'data.txt', 'utf-8'),
* showData: ['readData', function(results, cb) {
* // results.readData is the file's contents
* // ...
* }]
* }, callback);
*
* async.auto({
* get_data: function(callback) {
* console.log('in get_data');
* // async code to get some data
* callback(null, 'data', 'converted to array');
* },
* make_folder: function(callback) {
* console.log('in make_folder');
* // async code to create a directory to store a file in
* // this is run at the same time as getting the data
* callback(null, 'folder');
* },
* write_file: ['get_data', 'make_folder', function(results, callback) {
* console.log('in write_file', JSON.stringify(results));
* // once there is some data and the directory exists,
* // write the data to a file in the directory
* callback(null, 'filename');
* }],
* email_link: ['write_file', function(results, callback) {
* console.log('in email_link', JSON.stringify(results));
* // once the file is written let's email a link to it...
* // results.write_file contains the filename returned by write_file.
* callback(null, {'file':results.write_file, 'email':'user@example.com'});
* }]
* }, function(err, results) {
* console.log('err = ', err);
* console.log('results = ', results);
* });
*/
var auto = function (tasks, concurrency, callback) {
if (typeof concurrency === 'function') {
// concurrency is optional, shift the args.
callback = concurrency;
concurrency = null;
}
callback = once(callback || noop);
var keys$$1 = keys(tasks);
var numTasks = keys$$1.length;
if (!numTasks) {
return callback(null);
}
if (!concurrency) {
concurrency = numTasks;
}
var results = {};
var runningTasks = 0;
var hasError = false;
var listeners = Object.create(null);
var readyTasks = [];
// for cycle detection:
var readyToCheck = []; // tasks that have been identified as reachable
// without the possibility of returning to an ancestor task
var uncheckedDependencies = {};
baseForOwn(tasks, function (task, key) {
if (!isArray(task)) {
// no dependencies
enqueueTask(key, [task]);
readyToCheck.push(key);
return;
}
var dependencies = task.slice(0, task.length - 1);
var remainingDependencies = dependencies.length;
if (remainingDependencies === 0) {
enqueueTask(key, task);
readyToCheck.push(key);
return;
}
uncheckedDependencies[key] = remainingDependencies;
arrayEach(dependencies, function (dependencyName) {
if (!tasks[dependencyName]) {
throw new Error('async.auto task `' + key +
'` has a non-existent dependency `' +
dependencyName + '` in ' +
dependencies.join(', '));
}
addListener(dependencyName, function () {
remainingDependencies--;
if (remainingDependencies === 0) {
enqueueTask(key, task);
}
});
});
});
checkForDeadlocks();
processQueue();
function enqueueTask(key, task) {
readyTasks.push(function () {
runTask(key, task);
});
}
function processQueue() {
if (readyTasks.length === 0 && runningTasks === 0) {
return callback(null, results);
}
while(readyTasks.length && runningTasks < concurrency) {
var run = readyTasks.shift();
run();
}
}
function addListener(taskName, fn) {
var taskListeners = listeners[taskName];
if (!taskListeners) {
taskListeners = listeners[taskName] = [];
}
taskListeners.push(fn);
}
function taskComplete(taskName) {
var taskListeners = listeners[taskName] || [];
arrayEach(taskListeners, function (fn) {
fn();
});
processQueue();
}
function runTask(key, task) {
if (hasError) return;
var taskCallback = onlyOnce(function(err, result) {
runningTasks--;
if (arguments.length > 2) {
result = slice(arguments, 1);
}
if (err) {
var safeResults = {};
baseForOwn(results, function(val, rkey) {
safeResults[rkey] = val;
});
safeResults[key] = result;
hasError = true;
listeners = Object.create(null);
callback(err, safeResults);
} else {
results[key] = result;
taskComplete(key);
}
});
runningTasks++;
var taskFn = wrapAsync(task[task.length - 1]);
if (task.length > 1) {
taskFn(results, taskCallback);
} else {
taskFn(taskCallback);
}
}
function checkForDeadlocks() {
// Kahn's algorithm
// https://en.wikipedia.org/wiki/Topological_sorting#Kahn.27s_algorithm
// http://connalle.blogspot.com/2013/10/topological-sortingkahn-algorithm.html
var currentTask;
var counter = 0;
while (readyToCheck.length) {
currentTask = readyToCheck.pop();
counter++;
arrayEach(getDependents(currentTask), function (dependent) {
if (--uncheckedDependencies[dependent] === 0) {
readyToCheck.push(dependent);
}
});
}
if (counter !== numTasks) {
throw new Error(
'async.auto cannot execute tasks due to a recursive dependency'
);
}
}
function getDependents(taskName) {
var result = [];
baseForOwn(tasks, function (task, key) {
if (isArray(task) && baseIndexOf(task, taskName, 0) >= 0) {
result.push(key);
}
});
return result;
}
};
/**
* A specialized version of `_.map` for arrays without support for iteratee
* shorthands.
*
* @private
* @param {Array} [array] The array to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Array} Returns the new mapped array.
*/
function arrayMap(array, iteratee) {
var index = -1,
length = array == null ? 0 : array.length,
result = Array(length);
while (++index < length) {
result[index] = iteratee(array[index], index, array);
}
return result;
}
/** `Object#toString` result references. */
var symbolTag = '[object Symbol]';
/**
* Checks if `value` is classified as a `Symbol` primitive or object.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a symbol, else `false`.
* @example
*
* _.isSymbol(Symbol.iterator);
* // => true
*
* _.isSymbol('abc');
* // => false
*/
function isSymbol(value) {
return typeof value == 'symbol' ||
(isObjectLike(value) && baseGetTag(value) == symbolTag);
}
/** Used as references for various `Number` constants. */
var INFINITY = 1 / 0;
/** Used to convert symbols to primitives and strings. */
var symbolProto = Symbol$1 ? Symbol$1.prototype : undefined;
var symbolToString = symbolProto ? symbolProto.toString : undefined;
/**
* The base implementation of `_.toString` which doesn't convert nullish
* values to empty strings.
*
* @private
* @param {*} value The value to process.
* @returns {string} Returns the string.
*/
function baseToString(value) {
// Exit early for strings to avoid a performance hit in some environments.
if (typeof value == 'string') {
return value;
}
if (isArray(value)) {
// Recursively convert values (susceptible to call stack limits).
return arrayMap(value, baseToString) + '';
}
if (isSymbol(value)) {
return symbolToString ? symbolToString.call(value) : '';
}
var result = (value + '');
return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;
}
/**
* The base implementation of `_.slice` without an iteratee call guard.
*
* @private
* @param {Array} array The array to slice.
* @param {number} [start=0] The start position.
* @param {number} [end=array.length] The end position.
* @returns {Array} Returns the slice of `array`.
*/
function baseSlice(array, start, end) {
var index = -1,
length = array.length;
if (start < 0) {
start = -start > length ? 0 : (length + start);
}
end = end > length ? length : end;
if (end < 0) {
end += length;
}
length = start > end ? 0 : ((end - start) >>> 0);
start >>>= 0;
var result = Array(length);
while (++index < length) {
result[index] = array[index + start];
}
return result;
}
/**
* Casts `array` to a slice if it's needed.
*
* @private
* @param {Array} array The array to inspect.
* @param {number} start The start position.
* @param {number} [end=array.length] The end position.
* @returns {Array} Returns the cast slice.
*/
function castSlice(array, start, end) {
var length = array.length;
end = end === undefined ? length : end;
return (!start && end >= length) ? array : baseSlice(array, start, end);
}
/**
* Used by `_.trim` and `_.trimEnd` to get the index of the last string symbol
* that is not found in the character symbols.
*
* @private
* @param {Array} strSymbols The string symbols to inspect.
* @param {Array} chrSymbols The character symbols to find.
* @returns {number} Returns the index of the last unmatched string symbol.
*/
function charsEndIndex(strSymbols, chrSymbols) {
var index = strSymbols.length;
while (index-- && baseIndexOf(chrSymbols, strSymbols[index], 0) > -1) {}
return index;
}
/**
* Used by `_.trim` and `_.trimStart` to get the index of the first string symbol
* that is not found in the character symbols.
*
* @private
* @param {Array} strSymbols The string symbols to inspect.
* @param {Array} chrSymbols The character symbols to find.
* @returns {number} Returns the index of the first unmatched string symbol.
*/
function charsStartIndex(strSymbols, chrSymbols) {
var index = -1,
length = strSymbols.length;
while (++index < length && baseIndexOf(chrSymbols, strSymbols[index], 0) > -1) {}
return index;
}
/**
* Converts an ASCII `string` to an array.
*
* @private
* @param {string} string The string to convert.
* @returns {Array} Returns the converted array.
*/
function asciiToArray(string) {
return string.split('');
}
/** Used to compose unicode character classes. */
var rsAstralRange = '\\ud800-\\udfff';
var rsComboMarksRange = '\\u0300-\\u036f';
var reComboHalfMarksRange = '\\ufe20-\\ufe2f';
var rsComboSymbolsRange = '\\u20d0-\\u20ff';
var rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange;
var rsVarRange = '\\ufe0e\\ufe0f';
/** Used to compose unicode capture groups. */
var rsZWJ = '\\u200d';
/** Used to detect strings with [zero-width joiners or code points from the astral planes](http://eev.ee/blog/2015/09/12/dark-corners-of-unicode/). */
var reHasUnicode = RegExp('[' + rsZWJ + rsAstralRange + rsComboRange + rsVarRange + ']');
/**
* Checks if `string` contains Unicode symbols.
*
* @private
* @param {string} string The string to inspect.
* @returns {boolean} Returns `true` if a symbol is found, else `false`.
*/
function hasUnicode(string) {
return reHasUnicode.test(string);
}
/** Used to compose unicode character classes. */
var rsAstralRange$1 = '\\ud800-\\udfff';
var rsComboMarksRange$1 = '\\u0300-\\u036f';
var reComboHalfMarksRange$1 = '\\ufe20-\\ufe2f';
var rsComboSymbolsRange$1 = '\\u20d0-\\u20ff';
var rsComboRange$1 = rsComboMarksRange$1 + reComboHalfMarksRange$1 + rsComboSymbolsRange$1;
var rsVarRange$1 = '\\ufe0e\\ufe0f';
/** Used to compose unicode capture groups. */
var rsAstral = '[' + rsAstralRange$1 + ']';
var rsCombo = '[' + rsComboRange$1 + ']';
var rsFitz = '\\ud83c[\\udffb-\\udfff]';
var rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')';
var rsNonAstral = '[^' + rsAstralRange$1 + ']';
var rsRegional = '(?:\\ud83c[\\udde6-\\uddff]){2}';
var rsSurrPair = '[\\ud800-\\udbff][\\udc00-\\udfff]';
var rsZWJ$1 = '\\u200d';
/** Used to compose unicode regexes. */
var reOptMod = rsModifier + '?';
var rsOptVar = '[' + rsVarRange$1 + ']?';
var rsOptJoin = '(?:' + rsZWJ$1 + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*';
var rsSeq = rsOptVar + reOptMod + rsOptJoin;
var rsSymbol = '(?:' + [rsNonAstral + rsCombo + '?', rsCombo, rsRegional, rsSurrPair, rsAstral].join('|') + ')';
/** Used to match [string symbols](https://mathiasbynens.be/notes/javascript-unicode). */
var reUnicode = RegExp(rsFitz + '(?=' + rsFitz + ')|' + rsSymbol + rsSeq, 'g');
/**
* Converts a Unicode `string` to an array.
*
* @private
* @param {string} string The string to convert.
* @returns {Array} Returns the converted array.
*/
function unicodeToArray(string) {
return string.match(reUnicode) || [];
}
/**
* Converts `string` to an array.
*
* @private
* @param {string} string The string to convert.
* @returns {Array} Returns the converted array.
*/
function stringToArray(string) {
return hasUnicode(string)
? unicodeToArray(string)
: asciiToArray(string);
}
/**
* Converts `value` to a string. An empty string is returned for `null`
* and `undefined` values. The sign of `-0` is preserved.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to convert.
* @returns {string} Returns the converted string.
* @example
*
* _.toString(null);
* // => ''
*
* _.toString(-0);
* // => '-0'
*
* _.toString([1, 2, 3]);
* // => '1,2,3'
*/
function toString(value) {
return value == null ? '' : baseToString(value);
}
/** Used to match leading and trailing whitespace. */
var reTrim = /^\s+|\s+$/g;
/**
* Removes leading and trailing whitespace or specified characters from `string`.
*
* @static
* @memberOf _
* @since 3.0.0
* @category String
* @param {string} [string=''] The string to trim.
* @param {string} [chars=whitespace] The characters to trim.
* @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.
* @returns {string} Returns the trimmed string.
* @example
*
* _.trim(' abc ');
* // => 'abc'
*
* _.trim('-_-abc-_-', '_-');
* // => 'abc'
*
* _.map([' foo ', ' bar '], _.trim);
* // => ['foo', 'bar']
*/
function trim(string, chars, guard) {
string = toString(string);
if (string && (guard || chars === undefined)) {
return string.replace(reTrim, '');
}
if (!string || !(chars = baseToString(chars))) {
return string;
}
var strSymbols = stringToArray(string),
chrSymbols = stringToArray(chars),
start = charsStartIndex(strSymbols, chrSymbols),
end = charsEndIndex(strSymbols, chrSymbols) + 1;
return castSlice(strSymbols, start, end).join('');
}
var FN_ARGS = /^(?:async\s+)?(function)?\s*[^\(]*\(\s*([^\)]*)\)/m;
var FN_ARG_SPLIT = /,/;
var FN_ARG = /(=.+)?(\s*)$/;
var STRIP_COMMENTS = /((\/\/.*$)|(\/\*[\s\S]*?\*\/))/mg;
function parseParams(func) {
func = func.toString().replace(STRIP_COMMENTS, '');
func = func.match(FN_ARGS)[2].replace(' ', '');
func = func ? func.split(FN_ARG_SPLIT) : [];
func = func.map(function (arg){
return trim(arg.replace(FN_ARG, ''));
});
return func;
}
/**
* A dependency-injected version of the [async.auto]{@link module:ControlFlow.auto} function. Dependent
* tasks are specified as parameters to the function, after the usual callback
* parameter, with the parameter names matching the names of the tasks it
* depends on. This can provide even more readable task graphs which can be
* easier to maintain.
*
* If a final callback is specified, the task results are similarly injected,
* specified as named parameters after the initial error parameter.
*
* The autoInject function is purely syntactic sugar and its semantics are
* otherwise equivalent to [async.auto]{@link module:ControlFlow.auto}.
*
* @name autoInject
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.auto]{@link module:ControlFlow.auto}
* @category Control Flow
* @param {Object} tasks - An object, each of whose properties is an {@link AsyncFunction} of
* the form 'func([dependencies...], callback). The object's key of a property
* serves as the name of the task defined by that property, i.e. can be used
* when specifying requirements for other tasks.
* * The `callback` parameter is a `callback(err, result)` which must be called
* when finished, passing an `error` (which can be `null`) and the result of
* the function's execution. The remaining parameters name other tasks on
* which the task is dependent, and the results from those tasks are the
* arguments of those parameters.
* @param {Function} [callback] - An optional callback which is called when all
* the tasks have been completed. It receives the `err` argument if any `tasks`
* pass an error to their callback, and a `results` object with any completed
* task results, similar to `auto`.
* @example
*
* // The example from `auto` can be rewritten as follows:
* async.autoInject({
* get_data: function(callback) {
* // async code to get some data
* callback(null, 'data', 'converted to array');
* },
* make_folder: function(callback) {
* // async code to create a directory to store a file in
* // this is run at the same time as getting the data
* callback(null, 'folder');
* },
* write_file: function(get_data, make_folder, callback) {
* // once there is some data and the directory exists,
* // write the data to a file in the directory
* callback(null, 'filename');
* },
* email_link: function(write_file, callback) {
* // once the file is written let's email a link to it...
* // write_file contains the filename returned by write_file.
* callback(null, {'file':write_file, 'email':'user@example.com'});
* }
* }, function(err, results) {
* console.log('err = ', err);
* console.log('email_link = ', results.email_link);
* });
*
* // If you are using a JS minifier that mangles parameter names, `autoInject`
* // will not work with plain functions, since the parameter names will be
* // collapsed to a single letter identifier. To work around this, you can
* // explicitly specify the names of the parameters your task function needs
* // in an array, similar to Angular.js dependency injection.
*
* // This still has an advantage over plain `auto`, since the results a task
* // depends on are still spread into arguments.
* async.autoInject({
* //...
* write_file: ['get_data', 'make_folder', function(get_data, make_folder, callback) {
* callback(null, 'filename');
* }],
* email_link: ['write_file', function(write_file, callback) {
* callback(null, {'file':write_file, 'email':'user@example.com'});
* }]
* //...
* }, function(err, results) {
* console.log('err = ', err);
* console.log('email_link = ', results.email_link);
* });
*/
function autoInject(tasks, callback) {
var newTasks = {};
baseForOwn(tasks, function (taskFn, key) {
var params;
var fnIsAsync = isAsync(taskFn);
var hasNoDeps =
(!fnIsAsync && taskFn.length === 1) ||
(fnIsAsync && taskFn.length === 0);
if (isArray(taskFn)) {
params = taskFn.slice(0, -1);
taskFn = taskFn[taskFn.length - 1];
newTasks[key] = params.concat(params.length > 0 ? newTask : taskFn);
} else if (hasNoDeps) {
// no dependencies, use the function as-is
newTasks[key] = taskFn;
} else {
params = parseParams(taskFn);
if (taskFn.length === 0 && !fnIsAsync && params.length === 0) {
throw new Error("autoInject task functions require explicit parameters.");
}
// remove callback param
if (!fnIsAsync) params.pop();
newTasks[key] = params.concat(newTask);
}
function newTask(results, taskCb) {
var newArgs = arrayMap(params, function (name) {
return results[name];
});
newArgs.push(taskCb);
wrapAsync(taskFn).apply(null, newArgs);
}
});
auto(newTasks, callback);
}
// Simple doubly linked list (https://en.wikipedia.org/wiki/Doubly_linked_list) implementation
// used for queues. This implementation assumes that the node provided by the user can be modified
// to adjust the next and last properties. We implement only the minimal functionality
// for queue support.
function DLL() {
this.head = this.tail = null;
this.length = 0;
}
function setInitial(dll, node) {
dll.length = 1;
dll.head = dll.tail = node;
}
DLL.prototype.removeLink = function(node) {
if (node.prev) node.prev.next = node.next;
else this.head = node.next;
if (node.next) node.next.prev = node.prev;
else this.tail = node.prev;
node.prev = node.next = null;
this.length -= 1;
return node;
};
DLL.prototype.empty = function () {
while(this.head) this.shift();
return this;
};
DLL.prototype.insertAfter = function(node, newNode) {
newNode.prev = node;
newNode.next = node.next;
if (node.next) node.next.prev = newNode;
else this.tail = newNode;
node.next = newNode;
this.length += 1;
};
DLL.prototype.insertBefore = function(node, newNode) {
newNode.prev = node.prev;
newNode.next = node;
if (node.prev) node.prev.next = newNode;
else this.head = newNode;
node.prev = newNode;
this.length += 1;
};
DLL.prototype.unshift = function(node) {
if (this.head) this.insertBefore(this.head, node);
else setInitial(this, node);
};
DLL.prototype.push = function(node) {
if (this.tail) this.insertAfter(this.tail, node);
else setInitial(this, node);
};
DLL.prototype.shift = function() {
return this.head && this.removeLink(this.head);
};
DLL.prototype.pop = function() {
return this.tail && this.removeLink(this.tail);
};
DLL.prototype.toArray = function () {
var arr = Array(this.length);
var curr = this.head;
for(var idx = 0; idx < this.length; idx++) {
arr[idx] = curr.data;
curr = curr.next;
}
return arr;
};
DLL.prototype.remove = function (testFn) {
var curr = this.head;
while(!!curr) {
var next = curr.next;
if (testFn(curr)) {
this.removeLink(curr);
}
curr = next;
}
return this;
};
function queue(worker, concurrency, payload) {
if (concurrency == null) {
concurrency = 1;
}
else if(concurrency === 0) {
throw new Error('Concurrency must not be zero');
}
var _worker = wrapAsync(worker);
var numRunning = 0;
var workersList = [];
var processingScheduled = false;
function _insert(data, insertAtFront, callback) {
if (callback != null && typeof callback !== 'function') {
throw new Error('task callback must be a function');
}
q.started = true;
if (!isArray(data)) {
data = [data];
}
if (data.length === 0 && q.idle()) {
// call drain immediately if there are no tasks
return setImmediate$1(function() {
q.drain();
});
}
for (var i = 0, l = data.length; i < l; i++) {
var item = {
data: data[i],
callback: callback || noop
};
if (insertAtFront) {
q._tasks.unshift(item);
} else {
q._tasks.push(item);
}
}
if (!processingScheduled) {
processingScheduled = true;
setImmediate$1(function() {
processingScheduled = false;
q.process();
});
}
}
function _next(tasks) {
return function(err){
numRunning -= 1;
for (var i = 0, l = tasks.length; i < l; i++) {
var task = tasks[i];
var index = baseIndexOf(workersList, task, 0);
if (index === 0) {
workersList.shift();
} else if (index > 0) {
workersList.splice(index, 1);
}
task.callback.apply(task, arguments);
if (err != null) {
q.error(err, task.data);
}
}
if (numRunning <= (q.concurrency - q.buffer) ) {
q.unsaturated();
}
if (q.idle()) {
q.drain();
}
q.process();
};
}
var isProcessing = false;
var q = {
_tasks: new DLL(),
concurrency: concurrency,
payload: payload,
saturated: noop,
unsaturated:noop,
buffer: concurrency / 4,
empty: noop,
drain: noop,
error: noop,
started: false,
paused: false,
push: function (data, callback) {
_insert(data, false, callback);
},
kill: function () {
q.drain = noop;
q._tasks.empty();
},
unshift: function (data, callback) {
_insert(data, true, callback);
},
remove: function (testFn) {
q._tasks.remove(testFn);
},
process: function () {
// Avoid trying to start too many processing operations. This can occur
// when callbacks resolve synchronously (#1267).
if (isProcessing) {
return;
}
isProcessing = true;
while(!q.paused && numRunning < q.concurrency && q._tasks.length){
var tasks = [], data = [];
var l = q._tasks.length;
if (q.payload) l = Math.min(l, q.payload);
for (var i = 0; i < l; i++) {
var node = q._tasks.shift();
tasks.push(node);
workersList.push(node);
data.push(node.data);
}
numRunning += 1;
if (q._tasks.length === 0) {
q.empty();
}
if (numRunning === q.concurrency) {
q.saturated();
}
var cb = onlyOnce(_next(tasks));
_worker(data, cb);
}
isProcessing = false;
},
length: function () {
return q._tasks.length;
},
running: function () {
return numRunning;
},
workersList: function () {
return workersList;
},
idle: function() {
return q._tasks.length + numRunning === 0;
},
pause: function () {
q.paused = true;
},
resume: function () {
if (q.paused === false) { return; }
q.paused = false;
setImmediate$1(q.process);
}
};
return q;
}
/**
* A cargo of tasks for the worker function to complete. Cargo inherits all of
* the same methods and event callbacks as [`queue`]{@link module:ControlFlow.queue}.
* @typedef {Object} CargoObject
* @memberOf module:ControlFlow
* @property {Function} length - A function returning the number of items
* waiting to be processed. Invoke like `cargo.length()`.
* @property {number} payload - An `integer` for determining how many tasks
* should be process per round. This property can be changed after a `cargo` is
* created to alter the payload on-the-fly.
* @property {Function} push - Adds `task` to the `queue`. The callback is
* called once the `worker` has finished processing the task. Instead of a
* single task, an array of `tasks` can be submitted. The respective callback is
* used for every task in the list. Invoke like `cargo.push(task, [callback])`.
* @property {Function} saturated - A callback that is called when the
* `queue.length()` hits the concurrency and further tasks will be queued.
* @property {Function} empty - A callback that is called when the last item
* from the `queue` is given to a `worker`.
* @property {Function} drain - A callback that is called when the last item
* from the `queue` has returned from the `worker`.
* @property {Function} idle - a function returning false if there are items
* waiting or being processed, or true if not. Invoke like `cargo.idle()`.
* @property {Function} pause - a function that pauses the processing of tasks
* until `resume()` is called. Invoke like `cargo.pause()`.
* @property {Function} resume - a function that resumes the processing of
* queued tasks when the queue is paused. Invoke like `cargo.resume()`.
* @property {Function} kill - a function that removes the `drain` callback and
* empties remaining tasks from the queue forcing it to go idle. Invoke like `cargo.kill()`.
*/
/**
* Creates a `cargo` object with the specified payload. Tasks added to the
* cargo will be processed altogether (up to the `payload` limit). If the
* `worker` is in progress, the task is queued until it becomes available. Once
* the `worker` has completed some tasks, each callback of those tasks is
* called. Check out [these](https://camo.githubusercontent.com/6bbd36f4cf5b35a0f11a96dcd2e97711ffc2fb37/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f313637363837312f36383130382f62626330636662302d356632392d313165322d393734662d3333393763363464633835382e676966) [animations](https://camo.githubusercontent.com/f4810e00e1c5f5f8addbe3e9f49064fd5d102699/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f313637363837312f36383130312f38346339323036362d356632392d313165322d383134662d3964336430323431336266642e676966)
* for how `cargo` and `queue` work.
*
* While [`queue`]{@link module:ControlFlow.queue} passes only one task to one of a group of workers
* at a time, cargo passes an array of tasks to a single worker, repeating
* when the worker is finished.
*
* @name cargo
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.queue]{@link module:ControlFlow.queue}
* @category Control Flow
* @param {AsyncFunction} worker - An asynchronous function for processing an array
* of queued tasks. Invoked with `(tasks, callback)`.
* @param {number} [payload=Infinity] - An optional `integer` for determining
* how many tasks should be processed per round; if omitted, the default is
* unlimited.
* @returns {module:ControlFlow.CargoObject} A cargo object to manage the tasks. Callbacks can
* attached as certain properties to listen for specific events during the
* lifecycle of the cargo and inner queue.
* @example
*
* // create a cargo object with payload 2
* var cargo = async.cargo(function(tasks, callback) {
* for (var i=0; i<tasks.length; i++) {
* console.log('hello ' + tasks[i].name);
* }
* callback();
* }, 2);
*
* // add some items
* cargo.push({name: 'foo'}, function(err) {
* console.log('finished processing foo');
* });
* cargo.push({name: 'bar'}, function(err) {
* console.log('finished processing bar');
* });
* cargo.push({name: 'baz'}, function(err) {
* console.log('finished processing baz');
* });
*/
function cargo(worker, payload) {
return queue(worker, 1, payload);
}
/**
* The same as [`eachOf`]{@link module:Collections.eachOf} but runs only a single async operation at a time.
*
* @name eachOfSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.eachOf]{@link module:Collections.eachOf}
* @alias forEachOfSeries
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* Invoked with (item, key, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. Invoked with (err).
*/
var eachOfSeries = doLimit(eachOfLimit, 1);
/**
* Reduces `coll` into a single value using an async `iteratee` to return each
* successive step. `memo` is the initial state of the reduction. This function
* only operates in series.
*
* For performance reasons, it may make sense to split a call to this function
* into a parallel map, and then use the normal `Array.prototype.reduce` on the
* results. This function is for situations where each step in the reduction
* needs to be async; if you can get the data before reducing it, then it's
* probably a good idea to do so.
*
* @name reduce
* @static
* @memberOf module:Collections
* @method
* @alias inject
* @alias foldl
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {*} memo - The initial state of the reduction.
* @param {AsyncFunction} iteratee - A function applied to each item in the
* array to produce the next step in the reduction.
* The `iteratee` should complete with the next state of the reduction.
* If the iteratee complete with an error, the reduction is stopped and the
* main `callback` is immediately called with the error.
* Invoked with (memo, item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Result is the reduced value. Invoked with
* (err, result).
* @example
*
* async.reduce([1,2,3], 0, function(memo, item, callback) {
* // pointless async:
* process.nextTick(function() {
* callback(null, memo + item)
* });
* }, function(err, result) {
* // result is now equal to the last value of memo, which is 6
* });
*/
function reduce(coll, memo, iteratee, callback) {
callback = once(callback || noop);
var _iteratee = wrapAsync(iteratee);
eachOfSeries(coll, function(x, i, callback) {
_iteratee(memo, x, function(err, v) {
memo = v;
callback(err);
});
}, function(err) {
callback(err, memo);
});
}
/**
* Version of the compose function that is more natural to read. Each function
* consumes the return value of the previous function. It is the equivalent of
* [compose]{@link module:ControlFlow.compose} with the arguments reversed.
*
* Each function is executed with the `this` binding of the composed function.
*
* @name seq
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.compose]{@link module:ControlFlow.compose}
* @category Control Flow
* @param {...AsyncFunction} functions - the asynchronous functions to compose
* @returns {Function} a function that composes the `functions` in order
* @example
*
* // Requires lodash (or underscore), express3 and dresende's orm2.
* // Part of an app, that fetches cats of the logged user.
* // This example uses `seq` function to avoid overnesting and error
* // handling clutter.
* app.get('/cats', function(request, response) {
* var User = request.models.User;
* async.seq(
* _.bind(User.get, User), // 'User.get' has signature (id, callback(err, data))
* function(user, fn) {
* user.getCats(fn); // 'getCats' has signature (callback(err, data))
* }
* )(req.session.user_id, function (err, cats) {
* if (err) {
* console.error(err);
* response.json({ status: 'error', message: err.message });
* } else {
* response.json({ status: 'ok', message: 'Cats found', data: cats });
* }
* });
* });
*/
function seq(/*...functions*/) {
var _functions = arrayMap(arguments, wrapAsync);
return function(/*...args*/) {
var args = slice(arguments);
var that = this;
var cb = args[args.length - 1];
if (typeof cb == 'function') {
args.pop();
} else {
cb = noop;
}
reduce(_functions, args, function(newargs, fn, cb) {
fn.apply(that, newargs.concat(function(err/*, ...nextargs*/) {
var nextargs = slice(arguments, 1);
cb(err, nextargs);
}));
},
function(err, results) {
cb.apply(that, [err].concat(results));
});
};
}
/**
* Creates a function which is a composition of the passed asynchronous
* functions. Each function consumes the return value of the function that
* follows. Composing functions `f()`, `g()`, and `h()` would produce the result
* of `f(g(h()))`, only this version uses callbacks to obtain the return values.
*
* Each function is executed with the `this` binding of the composed function.
*
* @name compose
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {...AsyncFunction} functions - the asynchronous functions to compose
* @returns {Function} an asynchronous function that is the composed
* asynchronous `functions`
* @example
*
* function add1(n, callback) {
* setTimeout(function () {
* callback(null, n + 1);
* }, 10);
* }
*
* function mul3(n, callback) {
* setTimeout(function () {
* callback(null, n * 3);
* }, 10);
* }
*
* var add1mul3 = async.compose(mul3, add1);
* add1mul3(4, function (err, result) {
* // result now equals 15
* });
*/
var compose = function(/*...args*/) {
return seq.apply(null, slice(arguments).reverse());
};
var _concat = Array.prototype.concat;
/**
* The same as [`concat`]{@link module:Collections.concat} but runs a maximum of `limit` async operations at a time.
*
* @name concatLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.concat]{@link module:Collections.concat}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - A function to apply to each item in `coll`,
* which should use an array as its result. Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished, or an error occurs. Results is an array
* containing the concatenated results of the `iteratee` function. Invoked with
* (err, results).
*/
var concatLimit = function(coll, limit, iteratee, callback) {
callback = callback || noop;
var _iteratee = wrapAsync(iteratee);
mapLimit(coll, limit, function(val, callback) {
_iteratee(val, function(err /*, ...args*/) {
if (err) return callback(err);
return callback(null, slice(arguments, 1));
});
}, function(err, mapResults) {
var result = [];
for (var i = 0; i < mapResults.length; i++) {
if (mapResults[i]) {
result = _concat.apply(result, mapResults[i]);
}
}
return callback(err, result);
});
};
/**
* Applies `iteratee` to each item in `coll`, concatenating the results. Returns
* the concatenated list. The `iteratee`s are called in parallel, and the
* results are concatenated as they return. There is no guarantee that the
* results array will be returned in the original order of `coll` passed to the
* `iteratee` function.
*
* @name concat
* @static
* @memberOf module:Collections
* @method
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - A function to apply to each item in `coll`,
* which should use an array as its result. Invoked with (item, callback).
* @param {Function} [callback(err)] - A callback which is called after all the
* `iteratee` functions have finished, or an error occurs. Results is an array
* containing the concatenated results of the `iteratee` function. Invoked with
* (err, results).
* @example
*
* async.concat(['dir1','dir2','dir3'], fs.readdir, function(err, files) {
* // files is now a list of filenames that exist in the 3 directories
* });
*/
var concat = doLimit(concatLimit, Infinity);
/**
* The same as [`concat`]{@link module:Collections.concat} but runs only a single async operation at a time.
*
* @name concatSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.concat]{@link module:Collections.concat}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - A function to apply to each item in `coll`.
* The iteratee should complete with an array an array of results.
* Invoked with (item, callback).
* @param {Function} [callback(err)] - A callback which is called after all the
* `iteratee` functions have finished, or an error occurs. Results is an array
* containing the concatenated results of the `iteratee` function. Invoked with
* (err, results).
*/
var concatSeries = doLimit(concatLimit, 1);
/**
* Returns a function that when called, calls-back with the values provided.
* Useful as the first function in a [`waterfall`]{@link module:ControlFlow.waterfall}, or for plugging values in to
* [`auto`]{@link module:ControlFlow.auto}.
*
* @name constant
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {...*} arguments... - Any number of arguments to automatically invoke
* callback with.
* @returns {AsyncFunction} Returns a function that when invoked, automatically
* invokes the callback with the previous given arguments.
* @example
*
* async.waterfall([
* async.constant(42),
* function (value, next) {
* // value === 42
* },
* //...
* ], callback);
*
* async.waterfall([
* async.constant(filename, "utf8"),
* fs.readFile,
* function (fileData, next) {
* //...
* }
* //...
* ], callback);
*
* async.auto({
* hostname: async.constant("https://server.net/"),
* port: findFreePort,
* launchServer: ["hostname", "port", function (options, cb) {
* startServer(options, cb);
* }],
* //...
* }, callback);
*/
var constant = function(/*...values*/) {
var values = slice(arguments);
var args = [null].concat(values);
return function (/*...ignoredArgs, callback*/) {
var callback = arguments[arguments.length - 1];
return callback.apply(this, args);
};
};
/**
* This method returns the first argument it receives.
*
* @static
* @since 0.1.0
* @memberOf _
* @category Util
* @param {*} value Any value.
* @returns {*} Returns `value`.
* @example
*
* var object = { 'a': 1 };
*
* console.log(_.identity(object) === object);
* // => true
*/
function identity(value) {
return value;
}
function _createTester(check, getResult) {
return function(eachfn, arr, iteratee, cb) {
cb = cb || noop;
var testPassed = false;
var testResult;
eachfn(arr, function(value, _, callback) {
iteratee(value, function(err, result) {
if (err) {
callback(err);
} else if (check(result) && !testResult) {
testPassed = true;
testResult = getResult(true, value);
callback(null, breakLoop);
} else {
callback();
}
});
}, function(err) {
if (err) {
cb(err);
} else {
cb(null, testPassed ? testResult : getResult(false));
}
});
};
}
function _findGetResult(v, x) {
return x;
}
/**
* Returns the first value in `coll` that passes an async truth test. The
* `iteratee` is applied in parallel, meaning the first iteratee to return
* `true` will fire the detect `callback` with that result. That means the
* result might not be the first item in the original `coll` (in terms of order)
* that passes the test.
* If order within the original `coll` is important, then look at
* [`detectSeries`]{@link module:Collections.detectSeries}.
*
* @name detect
* @static
* @memberOf module:Collections
* @method
* @alias find
* @category Collections
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - A truth test to apply to each item in `coll`.
* The iteratee must complete with a boolean value as its result.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called as soon as any
* iteratee returns `true`, or after all the `iteratee` functions have finished.
* Result will be the first item in the array that passes the truth test
* (iteratee) or the value `undefined` if none passed. Invoked with
* (err, result).
* @example
*
* async.detect(['file1','file2','file3'], function(filePath, callback) {
* fs.access(filePath, function(err) {
* callback(null, !err)
* });
* }, function(err, result) {
* // result now equals the first file in the list that exists
* });
*/
var detect = doParallel(_createTester(identity, _findGetResult));
/**
* The same as [`detect`]{@link module:Collections.detect} but runs a maximum of `limit` async operations at a
* time.
*
* @name detectLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.detect]{@link module:Collections.detect}
* @alias findLimit
* @category Collections
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - A truth test to apply to each item in `coll`.
* The iteratee must complete with a boolean value as its result.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called as soon as any
* iteratee returns `true`, or after all the `iteratee` functions have finished.
* Result will be the first item in the array that passes the truth test
* (iteratee) or the value `undefined` if none passed. Invoked with
* (err, result).
*/
var detectLimit = doParallelLimit(_createTester(identity, _findGetResult));
/**
* The same as [`detect`]{@link module:Collections.detect} but runs only a single async operation at a time.
*
* @name detectSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.detect]{@link module:Collections.detect}
* @alias findSeries
* @category Collections
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - A truth test to apply to each item in `coll`.
* The iteratee must complete with a boolean value as its result.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called as soon as any
* iteratee returns `true`, or after all the `iteratee` functions have finished.
* Result will be the first item in the array that passes the truth test
* (iteratee) or the value `undefined` if none passed. Invoked with
* (err, result).
*/
var detectSeries = doLimit(detectLimit, 1);
function consoleFunc(name) {
return function (fn/*, ...args*/) {
var args = slice(arguments, 1);
args.push(function (err/*, ...args*/) {
var args = slice(arguments, 1);
if (typeof console === 'object') {
if (err) {
if (console.error) {
console.error(err);
}
} else if (console[name]) {
arrayEach(args, function (x) {
console[name](x);
});
}
}
});
wrapAsync(fn).apply(null, args);
};
}
/**
* Logs the result of an [`async` function]{@link AsyncFunction} to the
* `console` using `console.dir` to display the properties of the resulting object.
* Only works in Node.js or in browsers that support `console.dir` and
* `console.error` (such as FF and Chrome).
* If multiple arguments are returned from the async function,
* `console.dir` is called on each argument in order.
*
* @name dir
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {AsyncFunction} function - The function you want to eventually apply
* all arguments to.
* @param {...*} arguments... - Any number of arguments to apply to the function.
* @example
*
* // in a module
* var hello = function(name, callback) {
* setTimeout(function() {
* callback(null, {hello: name});
* }, 1000);
* };
*
* // in the node repl
* node> async.dir(hello, 'world');
* {hello: 'world'}
*/
var dir = consoleFunc('dir');
/**
* The post-check version of [`during`]{@link module:ControlFlow.during}. To reflect the difference in
* the order of operations, the arguments `test` and `fn` are switched.
*
* Also a version of [`doWhilst`]{@link module:ControlFlow.doWhilst} with asynchronous `test` function.
* @name doDuring
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.during]{@link module:ControlFlow.during}
* @category Control Flow
* @param {AsyncFunction} fn - An async function which is called each time
* `test` passes. Invoked with (callback).
* @param {AsyncFunction} test - asynchronous truth test to perform before each
* execution of `fn`. Invoked with (...args, callback), where `...args` are the
* non-error args from the previous callback of `fn`.
* @param {Function} [callback] - A callback which is called after the test
* function has failed and repeated execution of `fn` has stopped. `callback`
* will be passed an error if one occurred, otherwise `null`.
*/
function doDuring(fn, test, callback) {
callback = onlyOnce(callback || noop);
var _fn = wrapAsync(fn);
var _test = wrapAsync(test);
function next(err/*, ...args*/) {
if (err) return callback(err);
var args = slice(arguments, 1);
args.push(check);
_test.apply(this, args);
}
function check(err, truth) {
if (err) return callback(err);
if (!truth) return callback(null);
_fn(next);
}
check(null, true);
}
/**
* The post-check version of [`whilst`]{@link module:ControlFlow.whilst}. To reflect the difference in
* the order of operations, the arguments `test` and `iteratee` are switched.
*
* `doWhilst` is to `whilst` as `do while` is to `while` in plain JavaScript.
*
* @name doWhilst
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.whilst]{@link module:ControlFlow.whilst}
* @category Control Flow
* @param {AsyncFunction} iteratee - A function which is called each time `test`
* passes. Invoked with (callback).
* @param {Function} test - synchronous truth test to perform after each
* execution of `iteratee`. Invoked with any non-error callback results of
* `iteratee`.
* @param {Function} [callback] - A callback which is called after the test
* function has failed and repeated execution of `iteratee` has stopped.
* `callback` will be passed an error and any arguments passed to the final
* `iteratee`'s callback. Invoked with (err, [results]);
*/
function doWhilst(iteratee, test, callback) {
callback = onlyOnce(callback || noop);
var _iteratee = wrapAsync(iteratee);
var next = function(err/*, ...args*/) {
if (err) return callback(err);
var args = slice(arguments, 1);
if (test.apply(this, args)) return _iteratee(next);
callback.apply(null, [null].concat(args));
};
_iteratee(next);
}
/**
* Like ['doWhilst']{@link module:ControlFlow.doWhilst}, except the `test` is inverted. Note the
* argument ordering differs from `until`.
*
* @name doUntil
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.doWhilst]{@link module:ControlFlow.doWhilst}
* @category Control Flow
* @param {AsyncFunction} iteratee - An async function which is called each time
* `test` fails. Invoked with (callback).
* @param {Function} test - synchronous truth test to perform after each
* execution of `iteratee`. Invoked with any non-error callback results of
* `iteratee`.
* @param {Function} [callback] - A callback which is called after the test
* function has passed and repeated execution of `iteratee` has stopped. `callback`
* will be passed an error and any arguments passed to the final `iteratee`'s
* callback. Invoked with (err, [results]);
*/
function doUntil(iteratee, test, callback) {
doWhilst(iteratee, function() {
return !test.apply(this, arguments);
}, callback);
}
/**
* Like [`whilst`]{@link module:ControlFlow.whilst}, except the `test` is an asynchronous function that
* is passed a callback in the form of `function (err, truth)`. If error is
* passed to `test` or `fn`, the main callback is immediately called with the
* value of the error.
*
* @name during
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.whilst]{@link module:ControlFlow.whilst}
* @category Control Flow
* @param {AsyncFunction} test - asynchronous truth test to perform before each
* execution of `fn`. Invoked with (callback).
* @param {AsyncFunction} fn - An async function which is called each time
* `test` passes. Invoked with (callback).
* @param {Function} [callback] - A callback which is called after the test
* function has failed and repeated execution of `fn` has stopped. `callback`
* will be passed an error, if one occurred, otherwise `null`.
* @example
*
* var count = 0;
*
* async.during(
* function (callback) {
* return callback(null, count < 5);
* },
* function (callback) {
* count++;
* setTimeout(callback, 1000);
* },
* function (err) {
* // 5 seconds have passed
* }
* );
*/
function during(test, fn, callback) {
callback = onlyOnce(callback || noop);
var _fn = wrapAsync(fn);
var _test = wrapAsync(test);
function next(err) {
if (err) return callback(err);
_test(check);
}
function check(err, truth) {
if (err) return callback(err);
if (!truth) return callback(null);
_fn(next);
}
_test(check);
}
function _withoutIndex(iteratee) {
return function (value, index, callback) {
return iteratee(value, callback);
};
}
/**
* Applies the function `iteratee` to each item in `coll`, in parallel.
* The `iteratee` is called with an item from the list, and a callback for when
* it has finished. If the `iteratee` passes an error to its `callback`, the
* main `callback` (for the `each` function) is immediately called with the
* error.
*
* Note, that since this function applies `iteratee` to each item in parallel,
* there is no guarantee that the iteratee functions will complete in order.
*
* @name each
* @static
* @memberOf module:Collections
* @method
* @alias forEach
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async function to apply to
* each item in `coll`. Invoked with (item, callback).
* The array index is not passed to the iteratee.
* If you need the index, use `eachOf`.
* @param {Function} [callback] - A callback which is called when all
* `iteratee` functions have finished, or an error occurs. Invoked with (err).
* @example
*
* // assuming openFiles is an array of file names and saveFile is a function
* // to save the modified contents of that file:
*
* async.each(openFiles, saveFile, function(err){
* // if any of the saves produced an error, err would equal that error
* });
*
* // assuming openFiles is an array of file names
* async.each(openFiles, function(file, callback) {
*
* // Perform operation on file here.
* console.log('Processing file ' + file);
*
* if( file.length > 32 ) {
* console.log('This file name is too long');
* callback('File name too long');
* } else {
* // Do work to process file here
* console.log('File processed');
* callback();
* }
* }, function(err) {
* // if any of the file processing produced an error, err would equal that error
* if( err ) {
* // One of the iterations produced an error.
* // All processing will now stop.
* console.log('A file failed to process');
* } else {
* console.log('All files have been processed successfully');
* }
* });
*/
function eachLimit(coll, iteratee, callback) {
eachOf(coll, _withoutIndex(wrapAsync(iteratee)), callback);
}
/**
* The same as [`each`]{@link module:Collections.each} but runs a maximum of `limit` async operations at a time.
*
* @name eachLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.each]{@link module:Collections.each}
* @alias forEachLimit
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The array index is not passed to the iteratee.
* If you need the index, use `eachOfLimit`.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called when all
* `iteratee` functions have finished, or an error occurs. Invoked with (err).
*/
function eachLimit$1(coll, limit, iteratee, callback) {
_eachOfLimit(limit)(coll, _withoutIndex(wrapAsync(iteratee)), callback);
}
/**
* The same as [`each`]{@link module:Collections.each} but runs only a single async operation at a time.
*
* @name eachSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.each]{@link module:Collections.each}
* @alias forEachSeries
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async function to apply to each
* item in `coll`.
* The array index is not passed to the iteratee.
* If you need the index, use `eachOfSeries`.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called when all
* `iteratee` functions have finished, or an error occurs. Invoked with (err).
*/
var eachSeries = doLimit(eachLimit$1, 1);
/**
* Wrap an async function and ensure it calls its callback on a later tick of
* the event loop. If the function already calls its callback on a next tick,
* no extra deferral is added. This is useful for preventing stack overflows
* (`RangeError: Maximum call stack size exceeded`) and generally keeping
* [Zalgo](http://blog.izs.me/post/59142742143/designing-apis-for-asynchrony)
* contained. ES2017 `async` functions are returned as-is -- they are immune
* to Zalgo's corrupting influences, as they always resolve on a later tick.
*
* @name ensureAsync
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {AsyncFunction} fn - an async function, one that expects a node-style
* callback as its last argument.
* @returns {AsyncFunction} Returns a wrapped function with the exact same call
* signature as the function passed in.
* @example
*
* function sometimesAsync(arg, callback) {
* if (cache[arg]) {
* return callback(null, cache[arg]); // this would be synchronous!!
* } else {
* doSomeIO(arg, callback); // this IO would be asynchronous
* }
* }
*
* // this has a risk of stack overflows if many results are cached in a row
* async.mapSeries(args, sometimesAsync, done);
*
* // this will defer sometimesAsync's callback if necessary,
* // preventing stack overflows
* async.mapSeries(args, async.ensureAsync(sometimesAsync), done);
*/
function ensureAsync(fn) {
if (isAsync(fn)) return fn;
return initialParams(function (args, callback) {
var sync = true;
args.push(function () {
var innerArgs = arguments;
if (sync) {
setImmediate$1(function () {
callback.apply(null, innerArgs);
});
} else {
callback.apply(null, innerArgs);
}
});
fn.apply(this, args);
sync = false;
});
}
function notId(v) {
return !v;
}
/**
* Returns `true` if every element in `coll` satisfies an async test. If any
* iteratee call returns `false`, the main `callback` is immediately called.
*
* @name every
* @static
* @memberOf module:Collections
* @method
* @alias all
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async truth test to apply to each item
* in the collection in parallel.
* The iteratee must complete with a boolean result value.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Result will be either `true` or `false`
* depending on the values of the async tests. Invoked with (err, result).
* @example
*
* async.every(['file1','file2','file3'], function(filePath, callback) {
* fs.access(filePath, function(err) {
* callback(null, !err)
* });
* }, function(err, result) {
* // if result is true then every file exists
* });
*/
var every = doParallel(_createTester(notId, notId));
/**
* The same as [`every`]{@link module:Collections.every} but runs a maximum of `limit` async operations at a time.
*
* @name everyLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.every]{@link module:Collections.every}
* @alias allLimit
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - An async truth test to apply to each item
* in the collection in parallel.
* The iteratee must complete with a boolean result value.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Result will be either `true` or `false`
* depending on the values of the async tests. Invoked with (err, result).
*/
var everyLimit = doParallelLimit(_createTester(notId, notId));
/**
* The same as [`every`]{@link module:Collections.every} but runs only a single async operation at a time.
*
* @name everySeries
* @static
* @memberOf module:Collections
* @method
* @see [async.every]{@link module:Collections.every}
* @alias allSeries
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async truth test to apply to each item
* in the collection in series.
* The iteratee must complete with a boolean result value.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Result will be either `true` or `false`
* depending on the values of the async tests. Invoked with (err, result).
*/
var everySeries = doLimit(everyLimit, 1);
/**
* The base implementation of `_.property` without support for deep paths.
*
* @private
* @param {string} key The key of the property to get.
* @returns {Function} Returns the new accessor function.
*/
function baseProperty(key) {
return function(object) {
return object == null ? undefined : object[key];
};
}
function filterArray(eachfn, arr, iteratee, callback) {
var truthValues = new Array(arr.length);
eachfn(arr, function (x, index, callback) {
iteratee(x, function (err, v) {
truthValues[index] = !!v;
callback(err);
});
}, function (err) {
if (err) return callback(err);
var results = [];
for (var i = 0; i < arr.length; i++) {
if (truthValues[i]) results.push(arr[i]);
}
callback(null, results);
});
}
function filterGeneric(eachfn, coll, iteratee, callback) {
var results = [];
eachfn(coll, function (x, index, callback) {
iteratee(x, function (err, v) {
if (err) {
callback(err);
} else {
if (v) {
results.push({index: index, value: x});
}
callback();
}
});
}, function (err) {
if (err) {
callback(err);
} else {
callback(null, arrayMap(results.sort(function (a, b) {
return a.index - b.index;
}), baseProperty('value')));
}
});
}
function _filter(eachfn, coll, iteratee, callback) {
var filter = isArrayLike(coll) ? filterArray : filterGeneric;
filter(eachfn, coll, wrapAsync(iteratee), callback || noop);
}
/**
* Returns a new array of all the values in `coll` which pass an async truth
* test. This operation is performed in parallel, but the results array will be
* in the same order as the original.
*
* @name filter
* @static
* @memberOf module:Collections
* @method
* @alias select
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {Function} iteratee - A truth test to apply to each item in `coll`.
* The `iteratee` is passed a `callback(err, truthValue)`, which must be called
* with a boolean argument once it has completed. Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Invoked with (err, results).
* @example
*
* async.filter(['file1','file2','file3'], function(filePath, callback) {
* fs.access(filePath, function(err) {
* callback(null, !err)
* });
* }, function(err, results) {
* // results now equals an array of the existing files
* });
*/
var filter = doParallel(_filter);
/**
* The same as [`filter`]{@link module:Collections.filter} but runs a maximum of `limit` async operations at a
* time.
*
* @name filterLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.filter]{@link module:Collections.filter}
* @alias selectLimit
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {Function} iteratee - A truth test to apply to each item in `coll`.
* The `iteratee` is passed a `callback(err, truthValue)`, which must be called
* with a boolean argument once it has completed. Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Invoked with (err, results).
*/
var filterLimit = doParallelLimit(_filter);
/**
* The same as [`filter`]{@link module:Collections.filter} but runs only a single async operation at a time.
*
* @name filterSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.filter]{@link module:Collections.filter}
* @alias selectSeries
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {Function} iteratee - A truth test to apply to each item in `coll`.
* The `iteratee` is passed a `callback(err, truthValue)`, which must be called
* with a boolean argument once it has completed. Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Invoked with (err, results)
*/
var filterSeries = doLimit(filterLimit, 1);
/**
* Calls the asynchronous function `fn` with a callback parameter that allows it
* to call itself again, in series, indefinitely.
* If an error is passed to the callback then `errback` is called with the
* error, and execution stops, otherwise it will never be called.
*
* @name forever
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {AsyncFunction} fn - an async function to call repeatedly.
* Invoked with (next).
* @param {Function} [errback] - when `fn` passes an error to it's callback,
* this function will be called, and execution stops. Invoked with (err).
* @example
*
* async.forever(
* function(next) {
* // next is suitable for passing to things that need a callback(err [, whatever]);
* // it will result in this function being called again.
* },
* function(err) {
* // if next is called with a value in its first parameter, it will appear
* // in here as 'err', and execution will stop.
* }
* );
*/
function forever(fn, errback) {
var done = onlyOnce(errback || noop);
var task = wrapAsync(ensureAsync(fn));
function next(err) {
if (err) return done(err);
task(next);
}
next();
}
/**
* The same as [`groupBy`]{@link module:Collections.groupBy} but runs a maximum of `limit` async operations at a time.
*
* @name groupByLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.groupBy]{@link module:Collections.groupBy}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The iteratee should complete with a `key` to group the value under.
* Invoked with (value, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. Result is an `Object` whoses
* properties are arrays of values which returned the corresponding key.
*/
var groupByLimit = function(coll, limit, iteratee, callback) {
callback = callback || noop;
var _iteratee = wrapAsync(iteratee);
mapLimit(coll, limit, function(val, callback) {
_iteratee(val, function(err, key) {
if (err) return callback(err);
return callback(null, {key: key, val: val});
});
}, function(err, mapResults) {
var result = {};
// from MDN, handle object having an `hasOwnProperty` prop
var hasOwnProperty = Object.prototype.hasOwnProperty;
for (var i = 0; i < mapResults.length; i++) {
if (mapResults[i]) {
var key = mapResults[i].key;
var val = mapResults[i].val;
if (hasOwnProperty.call(result, key)) {
result[key].push(val);
} else {
result[key] = [val];
}
}
}
return callback(err, result);
});
};
/**
* Returns a new object, where each value corresponds to an array of items, from
* `coll`, that returned the corresponding key. That is, the keys of the object
* correspond to the values passed to the `iteratee` callback.
*
* Note: Since this function applies the `iteratee` to each item in parallel,
* there is no guarantee that the `iteratee` functions will complete in order.
* However, the values for each key in the `result` will be in the same order as
* the original `coll`. For Objects, the values will roughly be in the order of
* the original Objects' keys (but this can vary across JavaScript engines).
*
* @name groupBy
* @static
* @memberOf module:Collections
* @method
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The iteratee should complete with a `key` to group the value under.
* Invoked with (value, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. Result is an `Object` whoses
* properties are arrays of values which returned the corresponding key.
* @example
*
* async.groupBy(['userId1', 'userId2', 'userId3'], function(userId, callback) {
* db.findById(userId, function(err, user) {
* if (err) return callback(err);
* return callback(null, user.age);
* });
* }, function(err, result) {
* // result is object containing the userIds grouped by age
* // e.g. { 30: ['userId1', 'userId3'], 42: ['userId2']};
* });
*/
var groupBy = doLimit(groupByLimit, Infinity);
/**
* The same as [`groupBy`]{@link module:Collections.groupBy} but runs only a single async operation at a time.
*
* @name groupBySeries
* @static
* @memberOf module:Collections
* @method
* @see [async.groupBy]{@link module:Collections.groupBy}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The iteratee should complete with a `key` to group the value under.
* Invoked with (value, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. Result is an `Object` whoses
* properties are arrays of values which returned the corresponding key.
*/
var groupBySeries = doLimit(groupByLimit, 1);
/**
* Logs the result of an `async` function to the `console`. Only works in
* Node.js or in browsers that support `console.log` and `console.error` (such
* as FF and Chrome). If multiple arguments are returned from the async
* function, `console.log` is called on each argument in order.
*
* @name log
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {AsyncFunction} function - The function you want to eventually apply
* all arguments to.
* @param {...*} arguments... - Any number of arguments to apply to the function.
* @example
*
* // in a module
* var hello = function(name, callback) {
* setTimeout(function() {
* callback(null, 'hello ' + name);
* }, 1000);
* };
*
* // in the node repl
* node> async.log(hello, 'world');
* 'hello world'
*/
var log = consoleFunc('log');
/**
* The same as [`mapValues`]{@link module:Collections.mapValues} but runs a maximum of `limit` async operations at a
* time.
*
* @name mapValuesLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.mapValues]{@link module:Collections.mapValues}
* @category Collection
* @param {Object} obj - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - A function to apply to each value and key
* in `coll`.
* The iteratee should complete with the transformed value as its result.
* Invoked with (value, key, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. `result` is a new object consisting
* of each key from `obj`, with each transformed value on the right-hand side.
* Invoked with (err, result).
*/
function mapValuesLimit(obj, limit, iteratee, callback) {
callback = once(callback || noop);
var newObj = {};
var _iteratee = wrapAsync(iteratee);
eachOfLimit(obj, limit, function(val, key, next) {
_iteratee(val, key, function (err, result) {
if (err) return next(err);
newObj[key] = result;
next();
});
}, function (err) {
callback(err, newObj);
});
}
/**
* A relative of [`map`]{@link module:Collections.map}, designed for use with objects.
*
* Produces a new Object by mapping each value of `obj` through the `iteratee`
* function. The `iteratee` is called each `value` and `key` from `obj` and a
* callback for when it has finished processing. Each of these callbacks takes
* two arguments: an `error`, and the transformed item from `obj`. If `iteratee`
* passes an error to its callback, the main `callback` (for the `mapValues`
* function) is immediately called with the error.
*
* Note, the order of the keys in the result is not guaranteed. The keys will
* be roughly in the order they complete, (but this is very engine-specific)
*
* @name mapValues
* @static
* @memberOf module:Collections
* @method
* @category Collection
* @param {Object} obj - A collection to iterate over.
* @param {AsyncFunction} iteratee - A function to apply to each value and key
* in `coll`.
* The iteratee should complete with the transformed value as its result.
* Invoked with (value, key, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. `result` is a new object consisting
* of each key from `obj`, with each transformed value on the right-hand side.
* Invoked with (err, result).
* @example
*
* async.mapValues({
* f1: 'file1',
* f2: 'file2',
* f3: 'file3'
* }, function (file, key, callback) {
* fs.stat(file, callback);
* }, function(err, result) {
* // result is now a map of stats for each file, e.g.
* // {
* // f1: [stats for file1],
* // f2: [stats for file2],
* // f3: [stats for file3]
* // }
* });
*/
var mapValues = doLimit(mapValuesLimit, Infinity);
/**
* The same as [`mapValues`]{@link module:Collections.mapValues} but runs only a single async operation at a time.
*
* @name mapValuesSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.mapValues]{@link module:Collections.mapValues}
* @category Collection
* @param {Object} obj - A collection to iterate over.
* @param {AsyncFunction} iteratee - A function to apply to each value and key
* in `coll`.
* The iteratee should complete with the transformed value as its result.
* Invoked with (value, key, callback).
* @param {Function} [callback] - A callback which is called when all `iteratee`
* functions have finished, or an error occurs. `result` is a new object consisting
* of each key from `obj`, with each transformed value on the right-hand side.
* Invoked with (err, result).
*/
var mapValuesSeries = doLimit(mapValuesLimit, 1);
function has(obj, key) {
return key in obj;
}
/**
* Caches the results of an async function. When creating a hash to store
* function results against, the callback is omitted from the hash and an
* optional hash function can be used.
*
* If no hash function is specified, the first argument is used as a hash key,
* which may work reasonably if it is a string or a data type that converts to a
* distinct string. Note that objects and arrays will not behave reasonably.
* Neither will cases where the other arguments are significant. In such cases,
* specify your own hash function.
*
* The cache of results is exposed as the `memo` property of the function
* returned by `memoize`.
*
* @name memoize
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {AsyncFunction} fn - The async function to proxy and cache results from.
* @param {Function} hasher - An optional function for generating a custom hash
* for storing results. It has all the arguments applied to it apart from the
* callback, and must be synchronous.
* @returns {AsyncFunction} a memoized version of `fn`
* @example
*
* var slow_fn = function(name, callback) {
* // do something
* callback(null, result);
* };
* var fn = async.memoize(slow_fn);
*
* // fn can now be used as if it were slow_fn
* fn('some name', function() {
* // callback
* });
*/
function memoize(fn, hasher) {
var memo = Object.create(null);
var queues = Object.create(null);
hasher = hasher || identity;
var _fn = wrapAsync(fn);
var memoized = initialParams(function memoized(args, callback) {
var key = hasher.apply(null, args);
if (has(memo, key)) {
setImmediate$1(function() {
callback.apply(null, memo[key]);
});
} else if (has(queues, key)) {
queues[key].push(callback);
} else {
queues[key] = [callback];
_fn.apply(null, args.concat(function(/*args*/) {
var args = slice(arguments);
memo[key] = args;
var q = queues[key];
delete queues[key];
for (var i = 0, l = q.length; i < l; i++) {
q[i].apply(null, args);
}
}));
}
});
memoized.memo = memo;
memoized.unmemoized = fn;
return memoized;
}
/**
* Calls `callback` on a later loop around the event loop. In Node.js this just
* calls `process.nextTick`. In the browser it will use `setImmediate` if
* available, otherwise `setTimeout(callback, 0)`, which means other higher
* priority events may precede the execution of `callback`.
*
* This is used internally for browser-compatibility purposes.
*
* @name nextTick
* @static
* @memberOf module:Utils
* @method
* @see [async.setImmediate]{@link module:Utils.setImmediate}
* @category Util
* @param {Function} callback - The function to call on a later loop around
* the event loop. Invoked with (args...).
* @param {...*} args... - any number of additional arguments to pass to the
* callback on the next tick.
* @example
*
* var call_order = [];
* async.nextTick(function() {
* call_order.push('two');
* // call_order now equals ['one','two']
* });
* call_order.push('one');
*
* async.setImmediate(function (a, b, c) {
* // a, b, and c equal 1, 2, and 3
* }, 1, 2, 3);
*/
var _defer$1;
if (hasNextTick) {
_defer$1 = process.nextTick;
} else if (hasSetImmediate) {
_defer$1 = setImmediate;
} else {
_defer$1 = fallback;
}
var nextTick = wrap(_defer$1);
function _parallel(eachfn, tasks, callback) {
callback = callback || noop;
var results = isArrayLike(tasks) ? [] : {};
eachfn(tasks, function (task, key, callback) {
wrapAsync(task)(function (err, result) {
if (arguments.length > 2) {
result = slice(arguments, 1);
}
results[key] = result;
callback(err);
});
}, function (err) {
callback(err, results);
});
}
/**
* Run the `tasks` collection of functions in parallel, without waiting until
* the previous function has completed. If any of the functions pass an error to
* its callback, the main `callback` is immediately called with the value of the
* error. Once the `tasks` have completed, the results are passed to the final
* `callback` as an array.
*
* **Note:** `parallel` is about kicking-off I/O tasks in parallel, not about
* parallel execution of code. If your tasks do not use any timers or perform
* any I/O, they will actually be executed in series. Any synchronous setup
* sections for each task will happen one after the other. JavaScript remains
* single-threaded.
*
* **Hint:** Use [`reflect`]{@link module:Utils.reflect} to continue the
* execution of other tasks when a task fails.
*
* It is also possible to use an object instead of an array. Each property will
* be run as a function and the results will be passed to the final `callback`
* as an object instead of an array. This can be a more readable way of handling
* results from {@link async.parallel}.
*
* @name parallel
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Array|Iterable|Object} tasks - A collection of
* [async functions]{@link AsyncFunction} to run.
* Each async function can complete with any number of optional `result` values.
* @param {Function} [callback] - An optional callback to run once all the
* functions have completed successfully. This function gets a results array
* (or object) containing all the result arguments passed to the task callbacks.
* Invoked with (err, results).
*
* @example
* async.parallel([
* function(callback) {
* setTimeout(function() {
* callback(null, 'one');
* }, 200);
* },
* function(callback) {
* setTimeout(function() {
* callback(null, 'two');
* }, 100);
* }
* ],
* // optional callback
* function(err, results) {
* // the results array will equal ['one','two'] even though
* // the second function had a shorter timeout.
* });
*
* // an example using an object instead of an array
* async.parallel({
* one: function(callback) {
* setTimeout(function() {
* callback(null, 1);
* }, 200);
* },
* two: function(callback) {
* setTimeout(function() {
* callback(null, 2);
* }, 100);
* }
* }, function(err, results) {
* // results is now equals to: {one: 1, two: 2}
* });
*/
function parallelLimit(tasks, callback) {
_parallel(eachOf, tasks, callback);
}
/**
* The same as [`parallel`]{@link module:ControlFlow.parallel} but runs a maximum of `limit` async operations at a
* time.
*
* @name parallelLimit
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.parallel]{@link module:ControlFlow.parallel}
* @category Control Flow
* @param {Array|Iterable|Object} tasks - A collection of
* [async functions]{@link AsyncFunction} to run.
* Each async function can complete with any number of optional `result` values.
* @param {number} limit - The maximum number of async operations at a time.
* @param {Function} [callback] - An optional callback to run once all the
* functions have completed successfully. This function gets a results array
* (or object) containing all the result arguments passed to the task callbacks.
* Invoked with (err, results).
*/
function parallelLimit$1(tasks, limit, callback) {
_parallel(_eachOfLimit(limit), tasks, callback);
}
/**
* A queue of tasks for the worker function to complete.
* @typedef {Object} QueueObject
* @memberOf module:ControlFlow
* @property {Function} length - a function returning the number of items
* waiting to be processed. Invoke with `queue.length()`.
* @property {boolean} started - a boolean indicating whether or not any
* items have been pushed and processed by the queue.
* @property {Function} running - a function returning the number of items
* currently being processed. Invoke with `queue.running()`.
* @property {Function} workersList - a function returning the array of items
* currently being processed. Invoke with `queue.workersList()`.
* @property {Function} idle - a function returning false if there are items
* waiting or being processed, or true if not. Invoke with `queue.idle()`.
* @property {number} concurrency - an integer for determining how many `worker`
* functions should be run in parallel. This property can be changed after a
* `queue` is created to alter the concurrency on-the-fly.
* @property {Function} push - add a new task to the `queue`. Calls `callback`
* once the `worker` has finished processing the task. Instead of a single task,
* a `tasks` array can be submitted. The respective callback is used for every
* task in the list. Invoke with `queue.push(task, [callback])`,
* @property {Function} unshift - add a new task to the front of the `queue`.
* Invoke with `queue.unshift(task, [callback])`.
* @property {Function} remove - remove items from the queue that match a test
* function. The test function will be passed an object with a `data` property,
* and a `priority` property, if this is a
* [priorityQueue]{@link module:ControlFlow.priorityQueue} object.
* Invoked with `queue.remove(testFn)`, where `testFn` is of the form
* `function ({data, priority}) {}` and returns a Boolean.
* @property {Function} saturated - a callback that is called when the number of
* running workers hits the `concurrency` limit, and further tasks will be
* queued.
* @property {Function} unsaturated - a callback that is called when the number
* of running workers is less than the `concurrency` & `buffer` limits, and
* further tasks will not be queued.
* @property {number} buffer - A minimum threshold buffer in order to say that
* the `queue` is `unsaturated`.
* @property {Function} empty - a callback that is called when the last item
* from the `queue` is given to a `worker`.
* @property {Function} drain - a callback that is called when the last item
* from the `queue` has returned from the `worker`.
* @property {Function} error - a callback that is called when a task errors.
* Has the signature `function(error, task)`.
* @property {boolean} paused - a boolean for determining whether the queue is
* in a paused state.
* @property {Function} pause - a function that pauses the processing of tasks
* until `resume()` is called. Invoke with `queue.pause()`.
* @property {Function} resume - a function that resumes the processing of
* queued tasks when the queue is paused. Invoke with `queue.resume()`.
* @property {Function} kill - a function that removes the `drain` callback and
* empties remaining tasks from the queue forcing it to go idle. No more tasks
* should be pushed to the queue after calling this function. Invoke with `queue.kill()`.
*/
/**
* Creates a `queue` object with the specified `concurrency`. Tasks added to the
* `queue` are processed in parallel (up to the `concurrency` limit). If all
* `worker`s are in progress, the task is queued until one becomes available.
* Once a `worker` completes a `task`, that `task`'s callback is called.
*
* @name queue
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {AsyncFunction} worker - An async function for processing a queued task.
* If you want to handle errors from an individual task, pass a callback to
* `q.push()`. Invoked with (task, callback).
* @param {number} [concurrency=1] - An `integer` for determining how many
* `worker` functions should be run in parallel. If omitted, the concurrency
* defaults to `1`. If the concurrency is `0`, an error is thrown.
* @returns {module:ControlFlow.QueueObject} A queue object to manage the tasks. Callbacks can
* attached as certain properties to listen for specific events during the
* lifecycle of the queue.
* @example
*
* // create a queue object with concurrency 2
* var q = async.queue(function(task, callback) {
* console.log('hello ' + task.name);
* callback();
* }, 2);
*
* // assign a callback
* q.drain = function() {
* console.log('all items have been processed');
* };
*
* // add some items to the queue
* q.push({name: 'foo'}, function(err) {
* console.log('finished processing foo');
* });
* q.push({name: 'bar'}, function (err) {
* console.log('finished processing bar');
* });
*
* // add some items to the queue (batch-wise)
* q.push([{name: 'baz'},{name: 'bay'},{name: 'bax'}], function(err) {
* console.log('finished processing item');
* });
*
* // add some items to the front of the queue
* q.unshift({name: 'bar'}, function (err) {
* console.log('finished processing bar');
* });
*/
var queue$1 = function (worker, concurrency) {
var _worker = wrapAsync(worker);
return queue(function (items, cb) {
_worker(items[0], cb);
}, concurrency, 1);
};
/**
* The same as [async.queue]{@link module:ControlFlow.queue} only tasks are assigned a priority and
* completed in ascending priority order.
*
* @name priorityQueue
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.queue]{@link module:ControlFlow.queue}
* @category Control Flow
* @param {AsyncFunction} worker - An async function for processing a queued task.
* If you want to handle errors from an individual task, pass a callback to
* `q.push()`.
* Invoked with (task, callback).
* @param {number} concurrency - An `integer` for determining how many `worker`
* functions should be run in parallel. If omitted, the concurrency defaults to
* `1`. If the concurrency is `0`, an error is thrown.
* @returns {module:ControlFlow.QueueObject} A priorityQueue object to manage the tasks. There are two
* differences between `queue` and `priorityQueue` objects:
* * `push(task, priority, [callback])` - `priority` should be a number. If an
* array of `tasks` is given, all tasks will be assigned the same priority.
* * The `unshift` method was removed.
*/
var priorityQueue = function(worker, concurrency) {
// Start with a normal queue
var q = queue$1(worker, concurrency);
// Override push to accept second parameter representing priority
q.push = function(data, priority, callback) {
if (callback == null) callback = noop;
if (typeof callback !== 'function') {
throw new Error('task callback must be a function');
}
q.started = true;
if (!isArray(data)) {
data = [data];
}
if (data.length === 0) {
// call drain immediately if there are no tasks
return setImmediate$1(function() {
q.drain();
});
}
priority = priority || 0;
var nextNode = q._tasks.head;
while (nextNode && priority >= nextNode.priority) {
nextNode = nextNode.next;
}
for (var i = 0, l = data.length; i < l; i++) {
var item = {
data: data[i],
priority: priority,
callback: callback
};
if (nextNode) {
q._tasks.insertBefore(nextNode, item);
} else {
q._tasks.push(item);
}
}
setImmediate$1(q.process);
};
// Remove unshift function
delete q.unshift;
return q;
};
/**
* Runs the `tasks` array of functions in parallel, without waiting until the
* previous function has completed. Once any of the `tasks` complete or pass an
* error to its callback, the main `callback` is immediately called. It's
* equivalent to `Promise.race()`.
*
* @name race
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Array} tasks - An array containing [async functions]{@link AsyncFunction}
* to run. Each function can complete with an optional `result` value.
* @param {Function} callback - A callback to run once any of the functions have
* completed. This function gets an error or result from the first function that
* completed. Invoked with (err, result).
* @returns undefined
* @example
*
* async.race([
* function(callback) {
* setTimeout(function() {
* callback(null, 'one');
* }, 200);
* },
* function(callback) {
* setTimeout(function() {
* callback(null, 'two');
* }, 100);
* }
* ],
* // main callback
* function(err, result) {
* // the result will be equal to 'two' as it finishes earlier
* });
*/
function race(tasks, callback) {
callback = once(callback || noop);
if (!isArray(tasks)) return callback(new TypeError('First argument to race must be an array of functions'));
if (!tasks.length) return callback();
for (var i = 0, l = tasks.length; i < l; i++) {
wrapAsync(tasks[i])(callback);
}
}
/**
* Same as [`reduce`]{@link module:Collections.reduce}, only operates on `array` in reverse order.
*
* @name reduceRight
* @static
* @memberOf module:Collections
* @method
* @see [async.reduce]{@link module:Collections.reduce}
* @alias foldr
* @category Collection
* @param {Array} array - A collection to iterate over.
* @param {*} memo - The initial state of the reduction.
* @param {AsyncFunction} iteratee - A function applied to each item in the
* array to produce the next step in the reduction.
* The `iteratee` should complete with the next state of the reduction.
* If the iteratee complete with an error, the reduction is stopped and the
* main `callback` is immediately called with the error.
* Invoked with (memo, item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Result is the reduced value. Invoked with
* (err, result).
*/
function reduceRight (array, memo, iteratee, callback) {
var reversed = slice(array).reverse();
reduce(reversed, memo, iteratee, callback);
}
/**
* Wraps the async function in another function that always completes with a
* result object, even when it errors.
*
* The result object has either the property `error` or `value`.
*
* @name reflect
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {AsyncFunction} fn - The async function you want to wrap
* @returns {Function} - A function that always passes null to it's callback as
* the error. The second argument to the callback will be an `object` with
* either an `error` or a `value` property.
* @example
*
* async.parallel([
* async.reflect(function(callback) {
* // do some stuff ...
* callback(null, 'one');
* }),
* async.reflect(function(callback) {
* // do some more stuff but error ...
* callback('bad stuff happened');
* }),
* async.reflect(function(callback) {
* // do some more stuff ...
* callback(null, 'two');
* })
* ],
* // optional callback
* function(err, results) {
* // values
* // results[0].value = 'one'
* // results[1].error = 'bad stuff happened'
* // results[2].value = 'two'
* });
*/
function reflect(fn) {
var _fn = wrapAsync(fn);
return initialParams(function reflectOn(args, reflectCallback) {
args.push(function callback(error, cbArg) {
if (error) {
reflectCallback(null, { error: error });
} else {
var value;
if (arguments.length <= 2) {
value = cbArg;
} else {
value = slice(arguments, 1);
}
reflectCallback(null, { value: value });
}
});
return _fn.apply(this, args);
});
}
/**
* A helper function that wraps an array or an object of functions with `reflect`.
*
* @name reflectAll
* @static
* @memberOf module:Utils
* @method
* @see [async.reflect]{@link module:Utils.reflect}
* @category Util
* @param {Array|Object|Iterable} tasks - The collection of
* [async functions]{@link AsyncFunction} to wrap in `async.reflect`.
* @returns {Array} Returns an array of async functions, each wrapped in
* `async.reflect`
* @example
*
* let tasks = [
* function(callback) {
* setTimeout(function() {
* callback(null, 'one');
* }, 200);
* },
* function(callback) {
* // do some more stuff but error ...
* callback(new Error('bad stuff happened'));
* },
* function(callback) {
* setTimeout(function() {
* callback(null, 'two');
* }, 100);
* }
* ];
*
* async.parallel(async.reflectAll(tasks),
* // optional callback
* function(err, results) {
* // values
* // results[0].value = 'one'
* // results[1].error = Error('bad stuff happened')
* // results[2].value = 'two'
* });
*
* // an example using an object instead of an array
* let tasks = {
* one: function(callback) {
* setTimeout(function() {
* callback(null, 'one');
* }, 200);
* },
* two: function(callback) {
* callback('two');
* },
* three: function(callback) {
* setTimeout(function() {
* callback(null, 'three');
* }, 100);
* }
* };
*
* async.parallel(async.reflectAll(tasks),
* // optional callback
* function(err, results) {
* // values
* // results.one.value = 'one'
* // results.two.error = 'two'
* // results.three.value = 'three'
* });
*/
function reflectAll(tasks) {
var results;
if (isArray(tasks)) {
results = arrayMap(tasks, reflect);
} else {
results = {};
baseForOwn(tasks, function(task, key) {
results[key] = reflect.call(this, task);
});
}
return results;
}
function reject$1(eachfn, arr, iteratee, callback) {
_filter(eachfn, arr, function(value, cb) {
iteratee(value, function(err, v) {
cb(err, !v);
});
}, callback);
}
/**
* The opposite of [`filter`]{@link module:Collections.filter}. Removes values that pass an `async` truth test.
*
* @name reject
* @static
* @memberOf module:Collections
* @method
* @see [async.filter]{@link module:Collections.filter}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {Function} iteratee - An async truth test to apply to each item in
* `coll`.
* The should complete with a boolean value as its `result`.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Invoked with (err, results).
* @example
*
* async.reject(['file1','file2','file3'], function(filePath, callback) {
* fs.access(filePath, function(err) {
* callback(null, !err)
* });
* }, function(err, results) {
* // results now equals an array of missing files
* createFiles(results);
* });
*/
var reject = doParallel(reject$1);
/**
* The same as [`reject`]{@link module:Collections.reject} but runs a maximum of `limit` async operations at a
* time.
*
* @name rejectLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.reject]{@link module:Collections.reject}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {Function} iteratee - An async truth test to apply to each item in
* `coll`.
* The should complete with a boolean value as its `result`.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Invoked with (err, results).
*/
var rejectLimit = doParallelLimit(reject$1);
/**
* The same as [`reject`]{@link module:Collections.reject} but runs only a single async operation at a time.
*
* @name rejectSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.reject]{@link module:Collections.reject}
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {Function} iteratee - An async truth test to apply to each item in
* `coll`.
* The should complete with a boolean value as its `result`.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Invoked with (err, results).
*/
var rejectSeries = doLimit(rejectLimit, 1);
/**
* Creates a function that returns `value`.
*
* @static
* @memberOf _
* @since 2.4.0
* @category Util
* @param {*} value The value to return from the new function.
* @returns {Function} Returns the new constant function.
* @example
*
* var objects = _.times(2, _.constant({ 'a': 1 }));
*
* console.log(objects);
* // => [{ 'a': 1 }, { 'a': 1 }]
*
* console.log(objects[0] === objects[1]);
* // => true
*/
function constant$1(value) {
return function() {
return value;
};
}
/**
* Attempts to get a successful response from `task` no more than `times` times
* before returning an error. If the task is successful, the `callback` will be
* passed the result of the successful task. If all attempts fail, the callback
* will be passed the error and result (if any) of the final attempt.
*
* @name retry
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @see [async.retryable]{@link module:ControlFlow.retryable}
* @param {Object|number} [opts = {times: 5, interval: 0}| 5] - Can be either an
* object with `times` and `interval` or a number.
* * `times` - The number of attempts to make before giving up. The default
* is `5`.
* * `interval` - The time to wait between retries, in milliseconds. The
* default is `0`. The interval may also be specified as a function of the
* retry count (see example).
* * `errorFilter` - An optional synchronous function that is invoked on
* erroneous result. If it returns `true` the retry attempts will continue;
* if the function returns `false` the retry flow is aborted with the current
* attempt's error and result being returned to the final callback.
* Invoked with (err).
* * If `opts` is a number, the number specifies the number of times to retry,
* with the default interval of `0`.
* @param {AsyncFunction} task - An async function to retry.
* Invoked with (callback).
* @param {Function} [callback] - An optional callback which is called when the
* task has succeeded, or after the final failed attempt. It receives the `err`
* and `result` arguments of the last attempt at completing the `task`. Invoked
* with (err, results).
*
* @example
*
* // The `retry` function can be used as a stand-alone control flow by passing
* // a callback, as shown below:
*
* // try calling apiMethod 3 times
* async.retry(3, apiMethod, function(err, result) {
* // do something with the result
* });
*
* // try calling apiMethod 3 times, waiting 200 ms between each retry
* async.retry({times: 3, interval: 200}, apiMethod, function(err, result) {
* // do something with the result
* });
*
* // try calling apiMethod 10 times with exponential backoff
* // (i.e. intervals of 100, 200, 400, 800, 1600, ... milliseconds)
* async.retry({
* times: 10,
* interval: function(retryCount) {
* return 50 * Math.pow(2, retryCount);
* }
* }, apiMethod, function(err, result) {
* // do something with the result
* });
*
* // try calling apiMethod the default 5 times no delay between each retry
* async.retry(apiMethod, function(err, result) {
* // do something with the result
* });
*
* // try calling apiMethod only when error condition satisfies, all other
* // errors will abort the retry control flow and return to final callback
* async.retry({
* errorFilter: function(err) {
* return err.message === 'Temporary error'; // only retry on a specific error
* }
* }, apiMethod, function(err, result) {
* // do something with the result
* });
*
* // to retry individual methods that are not as reliable within other
* // control flow functions, use the `retryable` wrapper:
* async.auto({
* users: api.getUsers.bind(api),
* payments: async.retryable(3, api.getPayments.bind(api))
* }, function(err, results) {
* // do something with the results
* });
*
*/
function retry(opts, task, callback) {
var DEFAULT_TIMES = 5;
var DEFAULT_INTERVAL = 0;
var options = {
times: DEFAULT_TIMES,
intervalFunc: constant$1(DEFAULT_INTERVAL)
};
function parseTimes(acc, t) {
if (typeof t === 'object') {
acc.times = +t.times || DEFAULT_TIMES;
acc.intervalFunc = typeof t.interval === 'function' ?
t.interval :
constant$1(+t.interval || DEFAULT_INTERVAL);
acc.errorFilter = t.errorFilter;
} else if (typeof t === 'number' || typeof t === 'string') {
acc.times = +t || DEFAULT_TIMES;
} else {
throw new Error("Invalid arguments for async.retry");
}
}
if (arguments.length < 3 && typeof opts === 'function') {
callback = task || noop;
task = opts;
} else {
parseTimes(options, opts);
callback = callback || noop;
}
if (typeof task !== 'function') {
throw new Error("Invalid arguments for async.retry");
}
var _task = wrapAsync(task);
var attempt = 1;
function retryAttempt() {
_task(function(err) {
if (err && attempt++ < options.times &&
(typeof options.errorFilter != 'function' ||
options.errorFilter(err))) {
setTimeout(retryAttempt, options.intervalFunc(attempt));
} else {
callback.apply(null, arguments);
}
});
}
retryAttempt();
}
/**
* A close relative of [`retry`]{@link module:ControlFlow.retry}. This method
* wraps a task and makes it retryable, rather than immediately calling it
* with retries.
*
* @name retryable
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.retry]{@link module:ControlFlow.retry}
* @category Control Flow
* @param {Object|number} [opts = {times: 5, interval: 0}| 5] - optional
* options, exactly the same as from `retry`
* @param {AsyncFunction} task - the asynchronous function to wrap.
* This function will be passed any arguments passed to the returned wrapper.
* Invoked with (...args, callback).
* @returns {AsyncFunction} The wrapped function, which when invoked, will
* retry on an error, based on the parameters specified in `opts`.
* This function will accept the same parameters as `task`.
* @example
*
* async.auto({
* dep1: async.retryable(3, getFromFlakyService),
* process: ["dep1", async.retryable(3, function (results, cb) {
* maybeProcessData(results.dep1, cb);
* })]
* }, callback);
*/
var retryable = function (opts, task) {
if (!task) {
task = opts;
opts = null;
}
var _task = wrapAsync(task);
return initialParams(function (args, callback) {
function taskFn(cb) {
_task.apply(null, args.concat(cb));
}
if (opts) retry(opts, taskFn, callback);
else retry(taskFn, callback);
});
};
/**
* Run the functions in the `tasks` collection in series, each one running once
* the previous function has completed. If any functions in the series pass an
* error to its callback, no more functions are run, and `callback` is
* immediately called with the value of the error. Otherwise, `callback`
* receives an array of results when `tasks` have completed.
*
* It is also possible to use an object instead of an array. Each property will
* be run as a function, and the results will be passed to the final `callback`
* as an object instead of an array. This can be a more readable way of handling
* results from {@link async.series}.
*
* **Note** that while many implementations preserve the order of object
* properties, the [ECMAScript Language Specification](http://www.ecma-international.org/ecma-262/5.1/#sec-8.6)
* explicitly states that
*
* > The mechanics and order of enumerating the properties is not specified.
*
* So if you rely on the order in which your series of functions are executed,
* and want this to work on all platforms, consider using an array.
*
* @name series
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Array|Iterable|Object} tasks - A collection containing
* [async functions]{@link AsyncFunction} to run in series.
* Each function can complete with any number of optional `result` values.
* @param {Function} [callback] - An optional callback to run once all the
* functions have completed. This function gets a results array (or object)
* containing all the result arguments passed to the `task` callbacks. Invoked
* with (err, result).
* @example
* async.series([
* function(callback) {
* // do some stuff ...
* callback(null, 'one');
* },
* function(callback) {
* // do some more stuff ...
* callback(null, 'two');
* }
* ],
* // optional callback
* function(err, results) {
* // results is now equal to ['one', 'two']
* });
*
* async.series({
* one: function(callback) {
* setTimeout(function() {
* callback(null, 1);
* }, 200);
* },
* two: function(callback){
* setTimeout(function() {
* callback(null, 2);
* }, 100);
* }
* }, function(err, results) {
* // results is now equal to: {one: 1, two: 2}
* });
*/
function series(tasks, callback) {
_parallel(eachOfSeries, tasks, callback);
}
/**
* Returns `true` if at least one element in the `coll` satisfies an async test.
* If any iteratee call returns `true`, the main `callback` is immediately
* called.
*
* @name some
* @static
* @memberOf module:Collections
* @method
* @alias any
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async truth test to apply to each item
* in the collections in parallel.
* The iteratee should complete with a boolean `result` value.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called as soon as any
* iteratee returns `true`, or after all the iteratee functions have finished.
* Result will be either `true` or `false` depending on the values of the async
* tests. Invoked with (err, result).
* @example
*
* async.some(['file1','file2','file3'], function(filePath, callback) {
* fs.access(filePath, function(err) {
* callback(null, !err)
* });
* }, function(err, result) {
* // if result is true then at least one of the files exists
* });
*/
var some = doParallel(_createTester(Boolean, identity));
/**
* The same as [`some`]{@link module:Collections.some} but runs a maximum of `limit` async operations at a time.
*
* @name someLimit
* @static
* @memberOf module:Collections
* @method
* @see [async.some]{@link module:Collections.some}
* @alias anyLimit
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - An async truth test to apply to each item
* in the collections in parallel.
* The iteratee should complete with a boolean `result` value.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called as soon as any
* iteratee returns `true`, or after all the iteratee functions have finished.
* Result will be either `true` or `false` depending on the values of the async
* tests. Invoked with (err, result).
*/
var someLimit = doParallelLimit(_createTester(Boolean, identity));
/**
* The same as [`some`]{@link module:Collections.some} but runs only a single async operation at a time.
*
* @name someSeries
* @static
* @memberOf module:Collections
* @method
* @see [async.some]{@link module:Collections.some}
* @alias anySeries
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async truth test to apply to each item
* in the collections in series.
* The iteratee should complete with a boolean `result` value.
* Invoked with (item, callback).
* @param {Function} [callback] - A callback which is called as soon as any
* iteratee returns `true`, or after all the iteratee functions have finished.
* Result will be either `true` or `false` depending on the values of the async
* tests. Invoked with (err, result).
*/
var someSeries = doLimit(someLimit, 1);
/**
* Sorts a list by the results of running each `coll` value through an async
* `iteratee`.
*
* @name sortBy
* @static
* @memberOf module:Collections
* @method
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {AsyncFunction} iteratee - An async function to apply to each item in
* `coll`.
* The iteratee should complete with a value to use as the sort criteria as
* its `result`.
* Invoked with (item, callback).
* @param {Function} callback - A callback which is called after all the
* `iteratee` functions have finished, or an error occurs. Results is the items
* from the original `coll` sorted by the values returned by the `iteratee`
* calls. Invoked with (err, results).
* @example
*
* async.sortBy(['file1','file2','file3'], function(file, callback) {
* fs.stat(file, function(err, stats) {
* callback(err, stats.mtime);
* });
* }, function(err, results) {
* // results is now the original array of files sorted by
* // modified date
* });
*
* // By modifying the callback parameter the
* // sorting order can be influenced:
*
* // ascending order
* async.sortBy([1,9,3,5], function(x, callback) {
* callback(null, x);
* }, function(err,result) {
* // result callback
* });
*
* // descending order
* async.sortBy([1,9,3,5], function(x, callback) {
* callback(null, x*-1); //<- x*-1 instead of x, turns the order around
* }, function(err,result) {
* // result callback
* });
*/
function sortBy (coll, iteratee, callback) {
var _iteratee = wrapAsync(iteratee);
map(coll, function (x, callback) {
_iteratee(x, function (err, criteria) {
if (err) return callback(err);
callback(null, {value: x, criteria: criteria});
});
}, function (err, results) {
if (err) return callback(err);
callback(null, arrayMap(results.sort(comparator), baseProperty('value')));
});
function comparator(left, right) {
var a = left.criteria, b = right.criteria;
return a < b ? -1 : a > b ? 1 : 0;
}
}
/**
* Sets a time limit on an asynchronous function. If the function does not call
* its callback within the specified milliseconds, it will be called with a
* timeout error. The code property for the error object will be `'ETIMEDOUT'`.
*
* @name timeout
* @static
* @memberOf module:Utils
* @method
* @category Util
* @param {AsyncFunction} asyncFn - The async function to limit in time.
* @param {number} milliseconds - The specified time limit.
* @param {*} [info] - Any variable you want attached (`string`, `object`, etc)
* to timeout Error for more information..
* @returns {AsyncFunction} Returns a wrapped function that can be used with any
* of the control flow functions.
* Invoke this function with the same parameters as you would `asyncFunc`.
* @example
*
* function myFunction(foo, callback) {
* doAsyncTask(foo, function(err, data) {
* // handle errors
* if (err) return callback(err);
*
* // do some stuff ...
*
* // return processed data
* return callback(null, data);
* });
* }
*
* var wrapped = async.timeout(myFunction, 1000);
*
* // call `wrapped` as you would `myFunction`
* wrapped({ bar: 'bar' }, function(err, data) {
* // if `myFunction` takes < 1000 ms to execute, `err`
* // and `data` will have their expected values
*
* // else `err` will be an Error with the code 'ETIMEDOUT'
* });
*/
function timeout(asyncFn, milliseconds, info) {
var fn = wrapAsync(asyncFn);
return initialParams(function (args, callback) {
var timedOut = false;
var timer;
function timeoutCallback() {
var name = asyncFn.name || 'anonymous';
var error = new Error('Callback function "' + name + '" timed out.');
error.code = 'ETIMEDOUT';
if (info) {
error.info = info;
}
timedOut = true;
callback(error);
}
args.push(function () {
if (!timedOut) {
callback.apply(null, arguments);
clearTimeout(timer);
}
});
// setup timer and call original function
timer = setTimeout(timeoutCallback, milliseconds);
fn.apply(null, args);
});
}
/* Built-in method references for those with the same name as other `lodash` methods. */
var nativeCeil = Math.ceil;
var nativeMax = Math.max;
/**
* The base implementation of `_.range` and `_.rangeRight` which doesn't
* coerce arguments.
*
* @private
* @param {number} start The start of the range.
* @param {number} end The end of the range.
* @param {number} step The value to increment or decrement by.
* @param {boolean} [fromRight] Specify iterating from right to left.
* @returns {Array} Returns the range of numbers.
*/
function baseRange(start, end, step, fromRight) {
var index = -1,
length = nativeMax(nativeCeil((end - start) / (step || 1)), 0),
result = Array(length);
while (length--) {
result[fromRight ? length : ++index] = start;
start += step;
}
return result;
}
/**
* The same as [times]{@link module:ControlFlow.times} but runs a maximum of `limit` async operations at a
* time.
*
* @name timesLimit
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.times]{@link module:ControlFlow.times}
* @category Control Flow
* @param {number} count - The number of times to run the function.
* @param {number} limit - The maximum number of async operations at a time.
* @param {AsyncFunction} iteratee - The async function to call `n` times.
* Invoked with the iteration index and a callback: (n, next).
* @param {Function} callback - see [async.map]{@link module:Collections.map}.
*/
function timeLimit(count, limit, iteratee, callback) {
var _iteratee = wrapAsync(iteratee);
mapLimit(baseRange(0, count, 1), limit, _iteratee, callback);
}
/**
* Calls the `iteratee` function `n` times, and accumulates results in the same
* manner you would use with [map]{@link module:Collections.map}.
*
* @name times
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.map]{@link module:Collections.map}
* @category Control Flow
* @param {number} n - The number of times to run the function.
* @param {AsyncFunction} iteratee - The async function to call `n` times.
* Invoked with the iteration index and a callback: (n, next).
* @param {Function} callback - see {@link module:Collections.map}.
* @example
*
* // Pretend this is some complicated async factory
* var createUser = function(id, callback) {
* callback(null, {
* id: 'user' + id
* });
* };
*
* // generate 5 users
* async.times(5, function(n, next) {
* createUser(n, function(err, user) {
* next(err, user);
* });
* }, function(err, users) {
* // we should now have 5 users
* });
*/
var times = doLimit(timeLimit, Infinity);
/**
* The same as [times]{@link module:ControlFlow.times} but runs only a single async operation at a time.
*
* @name timesSeries
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.times]{@link module:ControlFlow.times}
* @category Control Flow
* @param {number} n - The number of times to run the function.
* @param {AsyncFunction} iteratee - The async function to call `n` times.
* Invoked with the iteration index and a callback: (n, next).
* @param {Function} callback - see {@link module:Collections.map}.
*/
var timesSeries = doLimit(timeLimit, 1);
/**
* A relative of `reduce`. Takes an Object or Array, and iterates over each
* element in series, each step potentially mutating an `accumulator` value.
* The type of the accumulator defaults to the type of collection passed in.
*
* @name transform
* @static
* @memberOf module:Collections
* @method
* @category Collection
* @param {Array|Iterable|Object} coll - A collection to iterate over.
* @param {*} [accumulator] - The initial state of the transform. If omitted,
* it will default to an empty Object or Array, depending on the type of `coll`
* @param {AsyncFunction} iteratee - A function applied to each item in the
* collection that potentially modifies the accumulator.
* Invoked with (accumulator, item, key, callback).
* @param {Function} [callback] - A callback which is called after all the
* `iteratee` functions have finished. Result is the transformed accumulator.
* Invoked with (err, result).
* @example
*
* async.transform([1,2,3], function(acc, item, index, callback) {
* // pointless async:
* process.nextTick(function() {
* acc.push(item * 2)
* callback(null)
* });
* }, function(err, result) {
* // result is now equal to [2, 4, 6]
* });
*
* @example
*
* async.transform({a: 1, b: 2, c: 3}, function (obj, val, key, callback) {
* setImmediate(function () {
* obj[key] = val * 2;
* callback();
* })
* }, function (err, result) {
* // result is equal to {a: 2, b: 4, c: 6}
* })
*/
function transform (coll, accumulator, iteratee, callback) {
if (arguments.length <= 3) {
callback = iteratee;
iteratee = accumulator;
accumulator = isArray(coll) ? [] : {};
}
callback = once(callback || noop);
var _iteratee = wrapAsync(iteratee);
eachOf(coll, function(v, k, cb) {
_iteratee(accumulator, v, k, cb);
}, function(err) {
callback(err, accumulator);
});
}
/**
* It runs each task in series but stops whenever any of the functions were
* successful. If one of the tasks were successful, the `callback` will be
* passed the result of the successful task. If all tasks fail, the callback
* will be passed the error and result (if any) of the final attempt.
*
* @name tryEach
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Array|Iterable|Object} tasks - A collection containing functions to
* run, each function is passed a `callback(err, result)` it must call on
* completion with an error `err` (which can be `null`) and an optional `result`
* value.
* @param {Function} [callback] - An optional callback which is called when one
* of the tasks has succeeded, or all have failed. It receives the `err` and
* `result` arguments of the last attempt at completing the `task`. Invoked with
* (err, results).
* @example
* async.tryEach([
* function getDataFromFirstWebsite(callback) {
* // Try getting the data from the first website
* callback(err, data);
* },
* function getDataFromSecondWebsite(callback) {
* // First website failed,
* // Try getting the data from the backup website
* callback(err, data);
* }
* ],
* // optional callback
* function(err, results) {
* Now do something with the data.
* });
*
*/
function tryEach(tasks, callback) {
var error = null;
var result;
callback = callback || noop;
eachSeries(tasks, function(task, callback) {
wrapAsync(task)(function (err, res/*, ...args*/) {
if (arguments.length > 2) {
result = slice(arguments, 1);
} else {
result = res;
}
error = err;
callback(!err);
});
}, function () {
callback(error, result);
});
}
/**
* Undoes a [memoize]{@link module:Utils.memoize}d function, reverting it to the original,
* unmemoized form. Handy for testing.
*
* @name unmemoize
* @static
* @memberOf module:Utils
* @method
* @see [async.memoize]{@link module:Utils.memoize}
* @category Util
* @param {AsyncFunction} fn - the memoized function
* @returns {AsyncFunction} a function that calls the original unmemoized function
*/
function unmemoize(fn) {
return function () {
return (fn.unmemoized || fn).apply(null, arguments);
};
}
/**
* Repeatedly call `iteratee`, while `test` returns `true`. Calls `callback` when
* stopped, or an error occurs.
*
* @name whilst
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Function} test - synchronous truth test to perform before each
* execution of `iteratee`. Invoked with ().
* @param {AsyncFunction} iteratee - An async function which is called each time
* `test` passes. Invoked with (callback).
* @param {Function} [callback] - A callback which is called after the test
* function has failed and repeated execution of `iteratee` has stopped. `callback`
* will be passed an error and any arguments passed to the final `iteratee`'s
* callback. Invoked with (err, [results]);
* @returns undefined
* @example
*
* var count = 0;
* async.whilst(
* function() { return count < 5; },
* function(callback) {
* count++;
* setTimeout(function() {
* callback(null, count);
* }, 1000);
* },
* function (err, n) {
* // 5 seconds have passed, n = 5
* }
* );
*/
function whilst(test, iteratee, callback) {
callback = onlyOnce(callback || noop);
var _iteratee = wrapAsync(iteratee);
if (!test()) return callback(null);
var next = function(err/*, ...args*/) {
if (err) return callback(err);
if (test()) return _iteratee(next);
var args = slice(arguments, 1);
callback.apply(null, [null].concat(args));
};
_iteratee(next);
}
/**
* Repeatedly call `iteratee` until `test` returns `true`. Calls `callback` when
* stopped, or an error occurs. `callback` will be passed an error and any
* arguments passed to the final `iteratee`'s callback.
*
* The inverse of [whilst]{@link module:ControlFlow.whilst}.
*
* @name until
* @static
* @memberOf module:ControlFlow
* @method
* @see [async.whilst]{@link module:ControlFlow.whilst}
* @category Control Flow
* @param {Function} test - synchronous truth test to perform before each
* execution of `iteratee`. Invoked with ().
* @param {AsyncFunction} iteratee - An async function which is called each time
* `test` fails. Invoked with (callback).
* @param {Function} [callback] - A callback which is called after the test
* function has passed and repeated execution of `iteratee` has stopped. `callback`
* will be passed an error and any arguments passed to the final `iteratee`'s
* callback. Invoked with (err, [results]);
*/
function until(test, iteratee, callback) {
whilst(function() {
return !test.apply(this, arguments);
}, iteratee, callback);
}
/**
* Runs the `tasks` array of functions in series, each passing their results to
* the next in the array. However, if any of the `tasks` pass an error to their
* own callback, the next function is not executed, and the main `callback` is
* immediately called with the error.
*
* @name waterfall
* @static
* @memberOf module:ControlFlow
* @method
* @category Control Flow
* @param {Array} tasks - An array of [async functions]{@link AsyncFunction}
* to run.
* Each function should complete with any number of `result` values.
* The `result` values will be passed as arguments, in order, to the next task.
* @param {Function} [callback] - An optional callback to run once all the
* functions have completed. This will be passed the results of the last task's
* callback. Invoked with (err, [results]).
* @returns undefined
* @example
*
* async.waterfall([
* function(callback) {
* callback(null, 'one', 'two');
* },
* function(arg1, arg2, callback) {
* // arg1 now equals 'one' and arg2 now equals 'two'
* callback(null, 'three');
* },
* function(arg1, callback) {
* // arg1 now equals 'three'
* callback(null, 'done');
* }
* ], function (err, result) {
* // result now equals 'done'
* });
*
* // Or, with named functions:
* async.waterfall([
* myFirstFunction,
* mySecondFunction,
* myLastFunction,
* ], function (err, result) {
* // result now equals 'done'
* });
* function myFirstFunction(callback) {
* callback(null, 'one', 'two');
* }
* function mySecondFunction(arg1, arg2, callback) {
* // arg1 now equals 'one' and arg2 now equals 'two'
* callback(null, 'three');
* }
* function myLastFunction(arg1, callback) {
* // arg1 now equals 'three'
* callback(null, 'done');
* }
*/
var waterfall = function(tasks, callback) {
callback = once(callback || noop);
if (!isArray(tasks)) return callback(new Error('First argument to waterfall must be an array of functions'));
if (!tasks.length) return callback();
var taskIndex = 0;
function nextTask(args) {
var task = wrapAsync(tasks[taskIndex++]);
args.push(onlyOnce(next));
task.apply(null, args);
}
function next(err/*, ...args*/) {
if (err || taskIndex === tasks.length) {
return callback.apply(null, arguments);
}
nextTask(slice(arguments, 1));
}
nextTask([]);
};
/**
* An "async function" in the context of Async is an asynchronous function with
* a variable number of parameters, with the final parameter being a callback.
* (`function (arg1, arg2, ..., callback) {}`)
* The final callback is of the form `callback(err, results...)`, which must be
* called once the function is completed. The callback should be called with a
* Error as its first argument to signal that an error occurred.
* Otherwise, if no error occurred, it should be called with `null` as the first
* argument, and any additional `result` arguments that may apply, to signal
* successful completion.
* The callback must be called exactly once, ideally on a later tick of the
* JavaScript event loop.
*
* This type of function is also referred to as a "Node-style async function",
* or a "continuation passing-style function" (CPS). Most of the methods of this
* library are themselves CPS/Node-style async functions, or functions that
* return CPS/Node-style async functions.
*
* Wherever we accept a Node-style async function, we also directly accept an
* [ES2017 `async` function]{@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/async_function}.
* In this case, the `async` function will not be passed a final callback
* argument, and any thrown error will be used as the `err` argument of the
* implicit callback, and the return value will be used as the `result` value.
* (i.e. a `rejected` of the returned Promise becomes the `err` callback
* argument, and a `resolved` value becomes the `result`.)
*
* Note, due to JavaScript limitations, we can only detect native `async`
* functions and not transpilied implementations.
* Your environment must have `async`/`await` support for this to work.
* (e.g. Node > v7.6, or a recent version of a modern browser).
* If you are using `async` functions through a transpiler (e.g. Babel), you
* must still wrap the function with [asyncify]{@link module:Utils.asyncify},
* because the `async function` will be compiled to an ordinary function that
* returns a promise.
*
* @typedef {Function} AsyncFunction
* @static
*/
/**
* Async is a utility module which provides straight-forward, powerful functions
* for working with asynchronous JavaScript. Although originally designed for
* use with [Node.js](http://nodejs.org) and installable via
* `npm install --save async`, it can also be used directly in the browser.
* @module async
* @see AsyncFunction
*/
/**
* A collection of `async` functions for manipulating collections, such as
* arrays and objects.
* @module Collections
*/
/**
* A collection of `async` functions for controlling the flow through a script.
* @module ControlFlow
*/
/**
* A collection of `async` utility functions.
* @module Utils
*/
var index = {
apply: apply,
applyEach: applyEach,
applyEachSeries: applyEachSeries,
asyncify: asyncify,
auto: auto,
autoInject: autoInject,
cargo: cargo,
compose: compose,
concat: concat,
concatLimit: concatLimit,
concatSeries: concatSeries,
constant: constant,
detect: detect,
detectLimit: detectLimit,
detectSeries: detectSeries,
dir: dir,
doDuring: doDuring,
doUntil: doUntil,
doWhilst: doWhilst,
during: during,
each: eachLimit,
eachLimit: eachLimit$1,
eachOf: eachOf,
eachOfLimit: eachOfLimit,
eachOfSeries: eachOfSeries,
eachSeries: eachSeries,
ensureAsync: ensureAsync,
every: every,
everyLimit: everyLimit,
everySeries: everySeries,
filter: filter,
filterLimit: filterLimit,
filterSeries: filterSeries,
forever: forever,
groupBy: groupBy,
groupByLimit: groupByLimit,
groupBySeries: groupBySeries,
log: log,
map: map,
mapLimit: mapLimit,
mapSeries: mapSeries,
mapValues: mapValues,
mapValuesLimit: mapValuesLimit,
mapValuesSeries: mapValuesSeries,
memoize: memoize,
nextTick: nextTick,
parallel: parallelLimit,
parallelLimit: parallelLimit$1,
priorityQueue: priorityQueue,
queue: queue$1,
race: race,
reduce: reduce,
reduceRight: reduceRight,
reflect: reflect,
reflectAll: reflectAll,
reject: reject,
rejectLimit: rejectLimit,
rejectSeries: rejectSeries,
retry: retry,
retryable: retryable,
seq: seq,
series: series,
setImmediate: setImmediate$1,
some: some,
someLimit: someLimit,
someSeries: someSeries,
sortBy: sortBy,
timeout: timeout,
times: times,
timesLimit: timeLimit,
timesSeries: timesSeries,
transform: transform,
tryEach: tryEach,
unmemoize: unmemoize,
until: until,
waterfall: waterfall,
whilst: whilst,
// aliases
all: every,
allLimit: everyLimit,
allSeries: everySeries,
any: some,
anyLimit: someLimit,
anySeries: someSeries,
find: detect,
findLimit: detectLimit,
findSeries: detectSeries,
forEach: eachLimit,
forEachSeries: eachSeries,
forEachLimit: eachLimit$1,
forEachOf: eachOf,
forEachOfSeries: eachOfSeries,
forEachOfLimit: eachOfLimit,
inject: reduce,
foldl: reduce,
foldr: reduceRight,
select: filter,
selectLimit: filterLimit,
selectSeries: filterSeries,
wrapSync: asyncify
};
exports['default'] = index;
exports.apply = apply;
exports.applyEach = applyEach;
exports.applyEachSeries = applyEachSeries;
exports.asyncify = asyncify;
exports.auto = auto;
exports.autoInject = autoInject;
exports.cargo = cargo;
exports.compose = compose;
exports.concat = concat;
exports.concatLimit = concatLimit;
exports.concatSeries = concatSeries;
exports.constant = constant;
exports.detect = detect;
exports.detectLimit = detectLimit;
exports.detectSeries = detectSeries;
exports.dir = dir;
exports.doDuring = doDuring;
exports.doUntil = doUntil;
exports.doWhilst = doWhilst;
exports.during = during;
exports.each = eachLimit;
exports.eachLimit = eachLimit$1;
exports.eachOf = eachOf;
exports.eachOfLimit = eachOfLimit;
exports.eachOfSeries = eachOfSeries;
exports.eachSeries = eachSeries;
exports.ensureAsync = ensureAsync;
exports.every = every;
exports.everyLimit = everyLimit;
exports.everySeries = everySeries;
exports.filter = filter;
exports.filterLimit = filterLimit;
exports.filterSeries = filterSeries;
exports.forever = forever;
exports.groupBy = groupBy;
exports.groupByLimit = groupByLimit;
exports.groupBySeries = groupBySeries;
exports.log = log;
exports.map = map;
exports.mapLimit = mapLimit;
exports.mapSeries = mapSeries;
exports.mapValues = mapValues;
exports.mapValuesLimit = mapValuesLimit;
exports.mapValuesSeries = mapValuesSeries;
exports.memoize = memoize;
exports.nextTick = nextTick;
exports.parallel = parallelLimit;
exports.parallelLimit = parallelLimit$1;
exports.priorityQueue = priorityQueue;
exports.queue = queue$1;
exports.race = race;
exports.reduce = reduce;
exports.reduceRight = reduceRight;
exports.reflect = reflect;
exports.reflectAll = reflectAll;
exports.reject = reject;
exports.rejectLimit = rejectLimit;
exports.rejectSeries = rejectSeries;
exports.retry = retry;
exports.retryable = retryable;
exports.seq = seq;
exports.series = series;
exports.setImmediate = setImmediate$1;
exports.some = some;
exports.someLimit = someLimit;
exports.someSeries = someSeries;
exports.sortBy = sortBy;
exports.timeout = timeout;
exports.times = times;
exports.timesLimit = timeLimit;
exports.timesSeries = timesSeries;
exports.transform = transform;
exports.tryEach = tryEach;
exports.unmemoize = unmemoize;
exports.until = until;
exports.waterfall = waterfall;
exports.whilst = whilst;
exports.all = every;
exports.allLimit = everyLimit;
exports.allSeries = everySeries;
exports.any = some;
exports.anyLimit = someLimit;
exports.anySeries = someSeries;
exports.find = detect;
exports.findLimit = detectLimit;
exports.findSeries = detectSeries;
exports.forEach = eachLimit;
exports.forEachSeries = eachSeries;
exports.forEachLimit = eachLimit$1;
exports.forEachOf = eachOf;
exports.forEachOfSeries = eachOfSeries;
exports.forEachOfLimit = eachOfLimit;
exports.inject = reduce;
exports.foldl = reduce;
exports.foldr = reduceRight;
exports.select = filter;
exports.selectLimit = filterLimit;
exports.selectSeries = filterSeries;
exports.wrapSync = asyncify;
Object.defineProperty(exports, '__esModule', { value: true });
})));
});
unwrapExports(async);
var async_1 = async.parallelLimit;
/**
* Checks if `value` is the
* [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
* of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an object, else `false`.
* @example
*
* _.isObject({});
* // => true
*
* _.isObject([1, 2, 3]);
* // => true
*
* _.isObject(_.noop);
* // => true
*
* _.isObject(null);
* // => false
*/
function isObject$1(value) {
var type = typeof value;
return value != null && (type == 'object' || type == 'function');
}
var isObject_1 = isObject$1;
var slice_1 = createCommonjsModule(function (module, exports) {
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = slice;
function slice(arrayLike, start) {
start = start | 0;
var newLen = Math.max(arrayLike.length - start, 0);
var newArr = Array(newLen);
for (var idx = 0; idx < newLen; idx++) {
newArr[idx] = arrayLike[start + idx];
}
return newArr;
}
module.exports = exports["default"];
});
unwrapExports(slice_1);
var initialParams = createCommonjsModule(function (module, exports) {
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = function (fn) {
return function () /*...args, callback*/{
var args = (0, _slice2.default)(arguments);
var callback = args.pop();
fn.call(this, args, callback);
};
};
var _slice2 = _interopRequireDefault(slice_1);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
module.exports = exports['default'];
});
unwrapExports(initialParams);
var setImmediate_1 = createCommonjsModule(function (module, exports) {
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.hasNextTick = exports.hasSetImmediate = undefined;
exports.fallback = fallback;
exports.wrap = wrap;
var _slice2 = _interopRequireDefault(slice_1);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
var hasSetImmediate = exports.hasSetImmediate = typeof setImmediate === 'function' && setImmediate;
var hasNextTick = exports.hasNextTick = typeof process === 'object' && typeof process.nextTick === 'function';
function fallback(fn) {
setTimeout(fn, 0);
}
function wrap(defer) {
return function (fn /*, ...args*/) {
var args = (0, _slice2.default)(arguments, 1);
defer(function () {
fn.apply(null, args);
});
};
}
var _defer;
if (hasSetImmediate) {
_defer = setImmediate;
} else if (hasNextTick) {
_defer = process.nextTick;
} else {
_defer = fallback;
}
exports.default = wrap(_defer);
});
unwrapExports(setImmediate_1);
var setImmediate_2 = setImmediate_1.hasNextTick;
var setImmediate_3 = setImmediate_1.hasSetImmediate;
var setImmediate_4 = setImmediate_1.fallback;
var setImmediate_5 = setImmediate_1.wrap;
var asyncify_1 = createCommonjsModule(function (module, exports) {
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = asyncify;
var _isObject2 = _interopRequireDefault(isObject_1);
var _initialParams2 = _interopRequireDefault(initialParams);
var _setImmediate2 = _interopRequireDefault(setImmediate_1);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
/**
* Take a sync function and make it async, passing its return value to a
* callback. This is useful for plugging sync functions into a waterfall,
* series, or other async functions. Any arguments passed to the generated
* function will be passed to the wrapped function (except for the final
* callback argument). Errors thrown will be passed to the callback.
*
* If the function passed to `asyncify` returns a Promise, that promises's
* resolved/rejected state will be used to call the callback, rather than simply
* the synchronous return value.
*
* This also means you can asyncify ES2017 `async` functions.
*
* @name asyncify
* @static
* @memberOf module:Utils
* @method
* @alias wrapSync
* @category Util
* @param {Function} func - The synchronous function, or Promise-returning
* function to convert to an {@link AsyncFunction}.
* @returns {AsyncFunction} An asynchronous wrapper of the `func`. To be
* invoked with `(args..., callback)`.
* @example
*
* // passing a regular synchronous function
* async.waterfall([
* async.apply(fs.readFile, filename, "utf8"),
* async.asyncify(JSON.parse),
* function (data, next) {
* // data is the result of parsing the text.
* // If there was a parsing error, it would have been caught.
* }
* ], callback);
*
* // passing a function returning a promise
* async.waterfall([
* async.apply(fs.readFile, filename, "utf8"),
* async.asyncify(function (contents) {
* return db.model.create(contents);
* }),
* function (model, next) {
* // `model` is the instantiated model object.
* // If there was an error, this function would be skipped.
* }
* ], callback);
*
* // es2017 example, though `asyncify` is not needed if your JS environment
* // supports async functions out of the box
* var q = async.queue(async.asyncify(async function(file) {
* var intermediateStep = await processFile(file);
* return await somePromise(intermediateStep)
* }));
*
* q.push(files);
*/
function asyncify(func) {
return (0, _initialParams2.default)(function (args, callback) {
var result;
try {
result = func.apply(this, args);
} catch (e) {
return callback(e);
}
// if result is Promise object
if ((0, _isObject2.default)(result) && typeof result.then === 'function') {
result.then(function (value) {
invokeCallback(callback, null, value);
}, function (err) {
invokeCallback(callback, err.message ? err : new Error(err));
});
} else {
callback(null, result);
}
});
}
function invokeCallback(callback, error, value) {
try {
callback(error, value);
} catch (e) {
(0, _setImmediate2.default)(rethrow, e);
}
}
function rethrow(error) {
throw error;
}
module.exports = exports['default'];
});
var asyncify = unwrapExports(asyncify_1);
const OGCIO_RECORD_COUNT = 200;
const NEAR_THRESHOLD = 0.05; // 50 metre
/**
*
* @param {string} address
* @returns Promise<Address[]>
*/
async function searchAddressWithOGCIO(address) {
let results = [];
try {
const ogcioURL = `https://www.als.ogcio.gov.hk/lookup?q=${encodeURI(address)}&n=${OGCIO_RECORD_COUNT}`;
const ogcioRes = await fetch(ogcioURL, {
method: "GET",
mode: "cors",
headers: {
"Accept": "application/json",
"Accept-Language": "en,zh-Hant",
"Accept-Encoding": "gzip",
}
});
const ogcioData = await ogcioRes.json();
results = (ogcioParser.searchResult(address, ogcioData)).map(record => createAddress("ogcio", record));
} catch (err) {
console.error(err);
return Promise.reject(err);
}
return Promise.resolve(results);
}
async function searchAddressFromLand(address) {
const landsURL = `https://geodata.gov.hk/gs/api/v1.0.0/locationSearch?q=${encodeURI(address)}`;
const landsRes = await fetch(landsURL, {
method: "GET",
mode: "cors",
});
const landRecords = [];
try {
const landsData = await landsRes.json();
for (const data of landsData) {
let wgsLng, wgslat;
[wgsLng, wgslat] = ProjConvertor.projTransform("EPSG:2326", "EPSG:4326", [data.x, data.y]);
data.lat = Number.parseFloat(wgslat).toFixed(4);
data.lng = Number.parseFloat(wgsLng).toFixed(4);
landRecords.push(createAddress("land", data));
}
} catch (error) {
// Some error on the lands data.
console.error(error.message);
console.error(error.stack);
return Promise.reject(error);
}
return sortLandResult(address, landRecords);
}
function queryIteratorFunc(item) {
return asyncify(() => queryAddress(item));
}
async function queryAddress(address) {
// Fetch result from OGCIO
let sortedOgcioRecords = await searchAddressWithOGCIO(address);
const landRecords = await searchAddressFromLand(address);
const sortedResults = [];
// console.log(sortedOgcioRecords.map(rec => ({address: rec.fullAddress("chi"), score: rec.record.score})));
// P.S. Result source (OGCIO/Land Department) should be displayed to user
// this.results["source"] = ...
// If the land record have any exception
if (landRecords.length === 0) {
return sortedOgcioRecords;
}
// 1. Best Case: Top OGCIO result appears in land result(s)
// We compared with the first in land result but some cases that sometime the most accurate result does not appear at top
// so we should search among the whole list
for (const landResult of landRecords) {
if (sortedOgcioRecords[0].distanceTo(landResult) < NEAR_THRESHOLD) {
// console.log("1. Best Case: Land result and ogcio return the same address");
return sortedOgcioRecords;
}
}
// 2. best result from OGCIO does not appears in the land results
// so we pick the first land result as our destination and search all the OGCIO results and see if some result is within the NEAR_DISTANCE
// and sort them with distance to the first land result
sortedOgcioRecords.forEach(ogcioRecord => {
const distance = ogcioRecord.distanceTo(landRecords[0]);
if (ogcioRecord.distanceTo(landRecords[0]) < NEAR_THRESHOLD) {
// add the distance for sorting the array
ogcioRecord.distance = distance;
sortedResults.push(ogcioRecord);
// console.log(ogcioRecord.distanceTo(landRecords[0]) + " | " + ogcioRecord.fullAddress("chi"))
}
});
// console.log("2. first land result appears in ogcio result")
// Return the sorted array by distnace to first land result
if (sortedResults.length > 0) {
return sortedResults.sort((a, b) => a.distance - b.distance);
}
// 3. ogcio not found but there is land result. We try to search again from ogcio using the land result
// #89
const assumedLandResult = landRecords[0];
const fullAddressToSearch = landRecords[0].fullAddress("chi");
if (fullAddressToSearch !== '') {
sortedOgcioRecords = await searchAddressWithOGCIO(fullAddressToSearch);
if (sortedOgcioRecords[0].distanceTo(assumedLandResult) < NEAR_THRESHOLD) {
// 3.1 second round result is the nearest result
return sortedOgcioRecords;
}
// QUESTION: shall we loop through the ogcio records again?
}
return landRecords;
}
async function batchQueryAddresses(addresses, options = { limit: 10 }) {
return new Promise((resolve, reject) => {
async_1(addresses.map(address => queryIteratorFunc(address)), options.limit, (err, results) => {
if (err) {
return reject(err);
}
resolve(results);
});
});
}
var resolver = {
queryAddress,
batchQueryAddresses,
};
// named export for the parse function
const parse$2 = (address) => {
return resolver.queryAddress(address);
};
const parseBatch = (addresses, options = {
limit: 10,
}) => {
return resolver.queryMultipleAddress(addresses, options);
};
// named export for Address model
const Address$1 = Address;
exports.parse = parse$2;
exports.parseBatch = parseBatch;
exports.Address = Address$1;
Object.defineProperty(exports, '__esModule', { value: true });
}));