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/** * @license Highcharts JS v8.0.0 (2019-12-10) * * (c) 2017-2019 Highsoft AS * Authors: Jon Arild Nygard * * License: www.highcharts.com/license */ 'use strict'; (function (factory) { if (typeof module === 'object' && module.exports) { factory['default'] = factory; module.exports = factory; } else if (typeof define === 'function' && define.amd) { define('highcharts/modules/venn', ['highcharts'], function (Highcharts) { factory(Highcharts); factory.Highcharts = Highcharts; return factory; }); } else { factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined); } }(function (Highcharts) { var _modules = Highcharts ? Highcharts._modules : {}; function _registerModule(obj, path, args, fn) { if (!obj.hasOwnProperty(path)) { obj[path] = fn.apply(null, args); } } _registerModule(_modules, 'mixins/draw-point.js', [], function () { /* * * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ var isFn = function (x) { return typeof x === 'function'; }; /* eslint-disable no-invalid-this, valid-jsdoc */ /** * Handles the drawing of a component. * Can be used for any type of component that reserves the graphic property, and * provides a shouldDraw on its context. * * @private * @function draw * @param {DrawPointParams} params * Parameters. * * @todo add type checking. * @todo export this function to enable usage */ var draw = function draw(params) { var component = this, graphic = component.graphic, animatableAttribs = params.animatableAttribs, onComplete = params.onComplete, css = params.css, renderer = params.renderer; if (component.shouldDraw()) { if (!graphic) { component.graphic = graphic = renderer[params.shapeType](params.shapeArgs) .add(params.group); } graphic .css(css) .attr(params.attribs) .animate(animatableAttribs, params.isNew ? false : void 0, onComplete); } else if (graphic) { var destroy = function () { component.graphic = graphic = graphic.destroy(); if (isFn(onComplete)) { onComplete(); } }; // animate only runs complete callback if something was animated. if (Object.keys(animatableAttribs).length) { graphic.animate(animatableAttribs, void 0, function () { destroy(); }); } else { destroy(); } } }; /** * An extended version of draw customized for points. * It calls additional methods that is expected when rendering a point. * @private * @param {Highcharts.Dictionary<any>} params Parameters */ var drawPoint = function drawPoint(params) { var point = this, attribs = params.attribs = params.attribs || {}; // Assigning class in dot notation does go well in IE8 // eslint-disable-next-line dot-notation attribs['class'] = point.getClassName(); // Call draw to render component draw.call(point, params); }; return drawPoint; }); _registerModule(_modules, 'mixins/geometry.js', [], function () { /* * * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ /** * Calculates the center between a list of points. * @private * @param {Array<Highcharts.PositionObject>} points * A list of points to calculate the center of. * @return {Highcharts.PositionObject} * Calculated center */ var getCenterOfPoints = function getCenterOfPoints(points) { var sum = points.reduce(function (sum, point) { sum.x += point.x; sum.y += point.y; return sum; }, { x: 0, y: 0 }); return { x: sum.x / points.length, y: sum.y / points.length }; }; /** * Calculates the distance between two points based on their x and y * coordinates. * @private * @param {Highcharts.PositionObject} p1 * The x and y coordinates of the first point. * @param {Highcharts.PositionObject} p2 * The x and y coordinates of the second point. * @return {number} * Returns the distance between the points. */ var getDistanceBetweenPoints = function getDistanceBetweenPoints(p1, p2) { return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2)); }; /** * Calculates the angle between two points. * @todo add unit tests. * @private * @param {Highcharts.PositionObject} p1 The first point. * @param {Highcharts.PositionObject} p2 The second point. * @return {number} Returns the angle in radians. */ var getAngleBetweenPoints = function getAngleBetweenPoints(p1, p2) { return Math.atan2(p2.x - p1.x, p2.y - p1.y); }; var geometry = { getAngleBetweenPoints: getAngleBetweenPoints, getCenterOfPoints: getCenterOfPoints, getDistanceBetweenPoints: getDistanceBetweenPoints }; return geometry; }); _registerModule(_modules, 'mixins/geometry-circles.js', [_modules['mixins/geometry.js']], function (geometry) { /* * * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ var getAngleBetweenPoints = geometry.getAngleBetweenPoints, getCenterOfPoints = geometry.getCenterOfPoints, getDistanceBetweenPoints = geometry.getDistanceBetweenPoints; /** * @private * @param {number} x * Number to round * @param {number} decimals * Number of decimals to round to * @return {number} * Rounded number */ function round(x, decimals) { var a = Math.pow(10, decimals); return Math.round(x * a) / a; } /** * Calculates the area of a circle based on its radius. * @private * @param {number} r * The radius of the circle. * @return {number} * Returns the area of the circle. */ function getAreaOfCircle(r) { if (r <= 0) { throw new Error('radius of circle must be a positive number.'); } return Math.PI * r * r; } /** * Calculates the area of a circular segment based on the radius of the circle * and the height of the segment. * See http://mathworld.wolfram.com/CircularSegment.html * @private * @param {number} r * The radius of the circle. * @param {number} h * The height of the circular segment. * @return {number} * Returns the area of the circular segment. */ function getCircularSegmentArea(r, h) { return r * r * Math.acos(1 - h / r) - (r - h) * Math.sqrt(h * (2 * r - h)); } /** * Calculates the area of overlap between two circles based on their radiuses * and the distance between them. * See http://mathworld.wolfram.com/Circle-CircleIntersection.html * @private * @param {number} r1 * Radius of the first circle. * @param {number} r2 * Radius of the second circle. * @param {number} d * The distance between the two circles. * @return {number} * Returns the area of overlap between the two circles. */ function getOverlapBetweenCircles(r1, r2, d) { var overlap = 0; // If the distance is larger than the sum of the radiuses then the circles // does not overlap. if (d < r1 + r2) { if (d <= Math.abs(r2 - r1)) { // If the circles are completely overlapping, then the overlap // equals the area of the smallest circle. overlap = getAreaOfCircle(r1 < r2 ? r1 : r2); } else { // Height of first triangle segment. var d1 = (r1 * r1 - r2 * r2 + d * d) / (2 * d), // Height of second triangle segment. d2 = d - d1; overlap = (getCircularSegmentArea(r1, r1 - d1) + getCircularSegmentArea(r2, r2 - d2)); } // Round the result to two decimals. overlap = round(overlap, 14); } return overlap; } /** * Calculates the intersection points of two circles. * * NOTE: does not handle floating errors well. * @private * @param {Highcharts.CircleObject} c1 * The first circle. * @param {Highcharts.CircleObject} c2 * The second sircle. * @return {Array<Highcharts.PositionObject>} * Returns the resulting intersection points. */ function getCircleCircleIntersection(c1, c2) { var d = getDistanceBetweenPoints(c1, c2), r1 = c1.r, r2 = c2.r; var points = []; if (d < r1 + r2 && d > Math.abs(r1 - r2)) { // If the circles are overlapping, but not completely overlapping, then // it exists intersecting points. var r1Square = r1 * r1, r2Square = r2 * r2, // d^2 - r^2 + R^2 / 2d x = (r1Square - r2Square + d * d) / (2 * d), // y^2 = R^2 - x^2 y = Math.sqrt(r1Square - x * x), x1 = c1.x, x2 = c2.x, y1 = c1.y, y2 = c2.y, x0 = x1 + x * (x2 - x1) / d, y0 = y1 + x * (y2 - y1) / d, rx = -(y2 - y1) * (y / d), ry = -(x2 - x1) * (y / d); points = [ { x: round(x0 + rx, 14), y: round(y0 - ry, 14) }, { x: round(x0 - rx, 14), y: round(y0 + ry, 14) } ]; } return points; } /** * Calculates all the intersection points for between a list of circles. * @private * @param {Array<Highcharts.CircleObject>} circles * The circles to calculate the points from. * @return {Array<Highcharts.GeometryObject>} * Returns a list of intersection points. */ function getCirclesIntersectionPoints(circles) { return circles.reduce(function (points, c1, i, arr) { var additional = arr.slice(i + 1) .reduce(function (points, c2, j) { var indexes = [i, j + i + 1]; return points.concat(getCircleCircleIntersection(c1, c2) .map(function (p) { p.indexes = indexes; return p; })); }, []); return points.concat(additional); }, []); } /** * Tests wether the first circle is completely overlapping the second circle. * * @private * @param {Highcharts.CircleObject} circle1 The first circle. * @param {Highcharts.CircleObject} circle2 The The second circle. * @return {boolean} Returns true if circle1 is completely overlapping circle2, * false if not. */ function isCircle1CompletelyOverlappingCircle2(circle1, circle2) { return getDistanceBetweenPoints(circle1, circle2) + circle2.r < circle1.r + 1e-10; } /** * Tests wether a point lies within a given circle. * @private * @param {Highcharts.PositionObject} point * The point to test for. * @param {Highcharts.CircleObject} circle * The circle to test if the point is within. * @return {boolean} * Returns true if the point is inside, false if outside. */ function isPointInsideCircle(point, circle) { return getDistanceBetweenPoints(point, circle) <= circle.r + 1e-10; } /** * Tests wether a point lies within a set of circles. * @private * @param {Highcharts.PositionObject} point * The point to test. * @param {Array<Highcharts.CircleObject>} circles * The list of circles to test against. * @return {boolean} * Returns true if the point is inside all the circles, false if not. */ function isPointInsideAllCircles(point, circles) { return !circles.some(function (circle) { return !isPointInsideCircle(point, circle); }); } /** * Tests wether a point lies outside a set of circles. * * TODO: add unit tests. * @private * @param {Highcharts.PositionObject} point * The point to test. * @param {Array<Highcharts.CircleObject>} circles * The list of circles to test against. * @return {boolean} * Returns true if the point is outside all the circles, false if not. */ function isPointOutsideAllCircles(point, circles) { return !circles.some(function (circle) { return isPointInsideCircle(point, circle); }); } /** * Calculates the points for the polygon of the intersection area between a set * of circles. * * @private * @param {Array<Highcharts.CircleObject>} circles * List of circles to calculate polygon of. * @return {Array<Highcharts.GeometryObject>} Return list of points in the * intersection polygon. */ function getCirclesIntersectionPolygon(circles) { return getCirclesIntersectionPoints(circles) .filter(function (p) { return isPointInsideAllCircles(p, circles); }); } /** * Calculate the path for the area of overlap between a set of circles. * @todo handle cases with only 1 or 0 arcs. * @private * @param {Array<Highcharts.CircleObject>} circles * List of circles to calculate area of. * @return {Highcharts.GeometryIntersectionObject|undefined} * Returns the path for the area of overlap. Returns an empty string if * there are no intersection between all the circles. */ function getAreaOfIntersectionBetweenCircles(circles) { var intersectionPoints = getCirclesIntersectionPolygon(circles), result; if (intersectionPoints.length > 1) { // Calculate the center of the intersection points. var center_1 = getCenterOfPoints(intersectionPoints); intersectionPoints = intersectionPoints // Calculate the angle between the center and the points. .map(function (p) { p.angle = getAngleBetweenPoints(center_1, p); return p; }) // Sort the points by the angle to the center. .sort(function (a, b) { return b.angle - a.angle; }); var startPoint = intersectionPoints[intersectionPoints.length - 1]; var arcs = intersectionPoints .reduce(function (data, p1) { var startPoint = data.startPoint, midPoint = getCenterOfPoints([startPoint, p1]); // Calculate the arc from the intersection points and their // circles. var arc = p1.indexes // Filter out circles that are not included in both // intersection points. .filter(function (index) { return startPoint.indexes.indexOf(index) > -1; }) // Iterate the circles of the intersection points and // calculate arcs. .reduce(function (arc, index) { var circle = circles[index], angle1 = getAngleBetweenPoints(circle, p1), angle2 = getAngleBetweenPoints(circle, startPoint), angleDiff = angle2 - angle1 + (angle2 < angle1 ? 2 * Math.PI : 0), angle = angle2 - angleDiff / 2; var width = getDistanceBetweenPoints(midPoint, { x: circle.x + circle.r * Math.sin(angle), y: circle.y + circle.r * Math.cos(angle) }); var r = circle.r; // Width can sometimes become to large due to floating // point errors if (width > r * 2) { width = r * 2; } // Get the arc with the smallest width. if (!arc || arc.width > width) { arc = { r: r, largeArc: width > r ? 1 : 0, width: width, x: p1.x, y: p1.y }; } // Return the chosen arc. return arc; }, null); // If we find an arc then add it to the list and update p2. if (arc) { var r = arc.r; data.arcs.push(['A', r, r, 0, arc.largeArc, 1, arc.x, arc.y]); data.startPoint = p1; } return data; }, { startPoint: startPoint, arcs: [] }).arcs; if (arcs.length === 0) { // empty } else if (arcs.length === 1) { // empty } else { arcs.unshift(['M', startPoint.x, startPoint.y]); result = { center: center_1, d: arcs }; } } return result; } var geometryCircles = { getAreaOfCircle: getAreaOfCircle, getAreaOfIntersectionBetweenCircles: getAreaOfIntersectionBetweenCircles, getCircleCircleIntersection: getCircleCircleIntersection, getCirclesIntersectionPoints: getCirclesIntersectionPoints, getCirclesIntersectionPolygon: getCirclesIntersectionPolygon, getCircularSegmentArea: getCircularSegmentArea, getOverlapBetweenCircles: getOverlapBetweenCircles, isCircle1CompletelyOverlappingCircle2: isCircle1CompletelyOverlappingCircle2, isPointInsideCircle: isPointInsideCircle, isPointInsideAllCircles: isPointInsideAllCircles, isPointOutsideAllCircles: isPointOutsideAllCircles, round: round }; return geometryCircles; }); _registerModule(_modules, 'mixins/nelder-mead.js', [], function () { /* * * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ /* eslint-disable valid-jsdoc */ var getCentroid = function (simplex) { var arr = simplex.slice(0, -1), length = arr.length, result = [], sum = function (data, point) { data.sum += point[data.i]; return data; }; for (var i = 0; i < length; i++) { result[i] = arr.reduce(sum, { sum: 0, i: i }).sum / length; } return result; }; /** * Finds an optimal position for a given point. * @todo add unit tests. * @todo add constraints to optimize the algorithm. * @private * @param {Highcharts.NelderMeadTestFunction} fn * The function to test a point. * @param {Highcharts.NelderMeadPointArray} initial * The initial point to optimize. * @return {Highcharts.NelderMeadPointArray} * Returns the opimized position of a point. */ var nelderMead = function nelderMead(fn, initial) { var maxIterations = 100, sortByFx = function (a, b) { return a.fx - b.fx; }, pRef = 1, // Reflection parameter pExp = 2, // Expansion parameter pCon = -0.5, // Contraction parameter pOCon = pCon * pRef, // Outwards contraction parameter pShrink = 0.5; // Shrink parameter /** * @private */ var weightedSum = function weightedSum(weight1, v1, weight2, v2) { return v1.map(function (x, i) { return weight1 * x + weight2 * v2[i]; }); }; /** * @private */ var getSimplex = function getSimplex(initial) { var n = initial.length, simplex = new Array(n + 1); // Initial point to the simplex. simplex[0] = initial; simplex[0].fx = fn(initial); // Create a set of extra points based on the initial. for (var i = 0; i < n; ++i) { var point = initial.slice(); point[i] = point[i] ? point[i] * 1.05 : 0.001; point.fx = fn(point); simplex[i + 1] = point; } return simplex; }; var updateSimplex = function (simplex, point) { point.fx = fn(point); simplex[simplex.length - 1] = point; return simplex; }; var shrinkSimplex = function (simplex) { var best = simplex[0]; return simplex.map(function (point) { var p = weightedSum(1 - pShrink, best, pShrink, point); p.fx = fn(p); return p; }); }; var getPoint = function (centroid, worst, a, b) { var point = weightedSum(a, centroid, b, worst); point.fx = fn(point); return point; }; // Create a simplex var simplex = getSimplex(initial); // Iterate from 0 to max iterations for (var i = 0; i < maxIterations; i++) { // Sort the simplex simplex.sort(sortByFx); // Create a centroid from the simplex var worst = simplex[simplex.length - 1]; var centroid = getCentroid(simplex); // Calculate the reflected point. var reflected = getPoint(centroid, worst, 1 + pRef, -pRef); if (reflected.fx < simplex[0].fx) { // If reflected point is the best, then possibly expand. var expanded = getPoint(centroid, worst, 1 + pExp, -pExp); simplex = updateSimplex(simplex, (expanded.fx < reflected.fx) ? expanded : reflected); } else if (reflected.fx >= simplex[simplex.length - 2].fx) { // If the reflected point is worse than the second worse, then // contract. var contracted; if (reflected.fx > worst.fx) { // If the reflected is worse than the worst point, do a // contraction contracted = getPoint(centroid, worst, 1 + pCon, -pCon); if (contracted.fx < worst.fx) { simplex = updateSimplex(simplex, contracted); } else { simplex = shrinkSimplex(simplex); } } else { // Otherwise do an outwards contraction contracted = getPoint(centroid, worst, 1 - pOCon, pOCon); if (contracted.fx < reflected.fx) { simplex = updateSimplex(simplex, contracted); } else { simplex = shrinkSimplex(simplex); } } } else { simplex = updateSimplex(simplex, reflected); } } return simplex[0]; }; var content = { getCentroid: getCentroid, nelderMead: nelderMead }; return content; }); _registerModule(_modules, 'modules/venn.src.js', [_modules['parts/Globals.js'], _modules['mixins/draw-point.js'], _modules['mixins/geometry.js'], _modules['mixins/geometry-circles.js'], _modules['mixins/nelder-mead.js'], _modules['parts/Utilities.js']], function (H, draw, geometry, GeometryCircleMixin, NelderMeadModule, U) { /* * * * Experimental Highcharts module which enables visualization of a Venn * diagram. * * (c) 2016-2019 Highsoft AS * Authors: Jon Arild Nygard * * Layout algorithm by Ben Frederickson: * https://www.benfrederickson.com/better-venn-diagrams/ * * License: www.highcharts.com/license * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ var getAreaOfCircle = GeometryCircleMixin.getAreaOfCircle, getAreaOfIntersectionBetweenCircles = GeometryCircleMixin.getAreaOfIntersectionBetweenCircles, getCircleCircleIntersection = GeometryCircleMixin.getCircleCircleIntersection, getCirclesIntersectionPolygon = GeometryCircleMixin.getCirclesIntersectionPolygon, getOverlapBetweenCirclesByDistance = GeometryCircleMixin.getOverlapBetweenCircles, isCircle1CompletelyOverlappingCircle2 = GeometryCircleMixin.isCircle1CompletelyOverlappingCircle2, isPointInsideAllCircles = GeometryCircleMixin.isPointInsideAllCircles, isPointInsideCircle = GeometryCircleMixin.isPointInsideCircle, isPointOutsideAllCircles = GeometryCircleMixin.isPointOutsideAllCircles; // TODO: replace with individual imports var nelderMead = NelderMeadModule.nelderMead; var animObject = U.animObject, isArray = U.isArray, isNumber = U.isNumber, isObject = U.isObject, isString = U.isString; var addEvent = H.addEvent, color = H.Color, extend = H.extend, getCenterOfPoints = geometry.getCenterOfPoints, getDistanceBetweenPoints = geometry.getDistanceBetweenPoints, merge = H.merge, seriesType = H.seriesType, seriesTypes = H.seriesTypes; var objectValues = function objectValues(obj) { return Object.keys(obj).map(function (x) { return obj[x]; }); }; /** * Calculates the area of overlap between a list of circles. * @private * @todo add support for calculating overlap between more than 2 circles. * @param {Array<Highcharts.CircleObject>} circles * List of circles with their given positions. * @return {number} * Returns the area of overlap between all the circles. */ var getOverlapBetweenCircles = function getOverlapBetweenCircles(circles) { var overlap = 0; // When there is only two circles we can find the overlap by using their // radiuses and the distance between them. if (circles.length === 2) { var circle1 = circles[0]; var circle2 = circles[1]; overlap = getOverlapBetweenCirclesByDistance(circle1.r, circle2.r, getDistanceBetweenPoints(circle1, circle2)); } return overlap; }; /** * Calculates the difference between the desired overlap and the actual overlap * between two circles. * @private * @param {Dictionary<Highcharts.CircleObject>} mapOfIdToCircle * Map from id to circle. * @param {Array<Highcharts.VennRelationObject>} relations * List of relations to calculate the loss of. * @return {number} * Returns the loss between positions of the circles for the given relations. */ var loss = function loss(mapOfIdToCircle, relations) { var precision = 10e10; // Iterate all the relations and calculate their individual loss. return relations.reduce(function (totalLoss, relation) { var loss = 0; if (relation.sets.length > 1) { var wantedOverlap = relation.value; // Calculate the actual overlap between the sets. var actualOverlap = getOverlapBetweenCircles( // Get the circles for the given sets. relation.sets.map(function (set) { return mapOfIdToCircle[set]; })); var diff = wantedOverlap - actualOverlap; loss = Math.round((diff * diff) * precision) / precision; } // Add calculated loss to the sum. return totalLoss + loss; }, 0); }; /** * Finds the root of a given function. The root is the input value needed for * a function to return 0. * * See https://en.wikipedia.org/wiki/Bisection_method#Algorithm * * TODO: Add unit tests. * * @param {Function} f * The function to find the root of. * @param {number} a * The lowest number in the search range. * @param {number} b * The highest number in the search range. * @param {number} [tolerance=1e-10] * The allowed difference between the returned value and root. * @param {number} [maxIterations=100] * The maximum iterations allowed. * @return {number} * Root number. */ var bisect = function bisect(f, a, b, tolerance, maxIterations) { var fA = f(a), fB = f(b), nMax = maxIterations || 100, tol = tolerance || 1e-10, delta = b - a, n = 1, x, fX; if (a >= b) { throw new Error('a must be smaller than b.'); } else if (fA * fB > 0) { throw new Error('f(a) and f(b) must have opposite signs.'); } if (fA === 0) { x = a; } else if (fB === 0) { x = b; } else { while (n++ <= nMax && fX !== 0 && delta > tol) { delta = (b - a) / 2; x = a + delta; fX = f(x); // Update low and high for next search interval. if (fA * fX > 0) { a = x; } else { b = x; } } } return x; }; /** * Uses the bisection method to make a best guess of the ideal distance between * two circles too get the desired overlap. * Currently there is no known formula to calculate the distance from the area * of overlap, which makes the bisection method preferred. * @private * @param {number} r1 * Radius of the first circle. * @param {number} r2 * Radiues of the second circle. * @param {number} overlap * The wanted overlap between the two circles. * @return {number} * Returns the distance needed to get the wanted overlap between the two * circles. */ var getDistanceBetweenCirclesByOverlap = function getDistanceBetweenCirclesByOverlap(r1, r2, overlap) { var maxDistance = r1 + r2, distance; if (overlap <= 0) { // If overlap is below or equal to zero, then there is no overlap. distance = maxDistance; } else if (getAreaOfCircle(r1 < r2 ? r1 : r2) <= overlap) { // When area of overlap is larger than the area of the smallest circle, // then it is completely overlapping. distance = 0; } else { distance = bisect(function (x) { var actualOverlap = getOverlapBetweenCirclesByDistance(r1, r2, x); // Return the differance between wanted and actual overlap. return overlap - actualOverlap; }, 0, maxDistance); } return distance; }; var isSet = function (x) { return isArray(x.sets) && x.sets.length === 1; }; /** * Calculates a margin for a point based on the iternal and external circles. * The margin describes if the point is well placed within the internal circles, * and away from the external * @private * @todo add unit tests. * @param {Highcharts.PositionObject} point * The point to evaluate. * @param {Array<Highcharts.CircleObject>} internal * The internal circles. * @param {Array<Highcharts.CircleObject>} external * The external circles. * @return {number} * Returns the margin. */ var getMarginFromCircles = function getMarginFromCircles(point, internal, external) { var margin = internal.reduce(function (margin, circle) { var m = circle.r - getDistanceBetweenPoints(point, circle); return (m <= margin) ? m : margin; }, Number.MAX_VALUE); margin = external.reduce(function (margin, circle) { var m = getDistanceBetweenPoints(point, circle) - circle.r; return (m <= margin) ? m : margin; }, margin); return margin; }; /** * Finds the optimal label position by looking for a position that has a low * distance from the internal circles, and as large possible distane to the * external circles. * @private * @todo Optimize the intial position. * @todo Add unit tests. * @param {Array<Highcharts.CircleObject>} internal * Internal circles. * @param {Array<Highcharts.CircleObject>} external * External circles. * @return {Highcharts.PositionObject} * Returns the found position. */ var getLabelPosition = function getLabelPosition(internal, external) { // Get the best label position within the internal circles. var best = internal.reduce(function (best, circle) { var d = circle.r / 2; // Give a set of points with the circle to evaluate as the best label // position. return [ { x: circle.x, y: circle.y }, { x: circle.x + d, y: circle.y }, { x: circle.x - d, y: circle.y }, { x: circle.x, y: circle.y + d }, { x: circle.x, y: circle.y - d } ] // Iterate the given points and return the one with the largest // margin. .reduce(function (best, point) { var margin = getMarginFromCircles(point, internal, external); // If the margin better than the current best, then update best. if (best.margin < margin) { best.point = point; best.margin = margin; } return best; }, best); }, { point: void 0, margin: -Number.MAX_VALUE }).point; // Use nelder mead to optimize the initial label position. var optimal = nelderMead(function (p) { return -(getMarginFromCircles({ x: p[0], y: p[1] }, internal, external)); }, [best.x, best.y]); // Update best to be the point which was found to have the best margin. best = { x: optimal[0], y: optimal[1] }; if (!(isPointInsideAllCircles(best, internal) && isPointOutsideAllCircles(best, external))) { // If point was either outside one of the internal, or inside one of the // external, then it was invalid and should use a fallback. if (internal.length > 1) { best = getCenterOfPoints(getCirclesIntersectionPolygon(internal)); } else { best = { x: internal[0].x, y: internal[0].y }; } } // Return the best point. return best; }; /** * Finds the available width for a label, by taking the label position and * finding the largest distance, which is inside all internal circles, and * outside all external circles. * * @private * @param {Highcharts.PositionObject} pos * The x and y coordinate of the label. * @param {Array<Highcharts.CircleObject>} internal * Internal circles. * @param {Array<Highcharts.CircleObject>} external * External circles. * @return {number} * Returns available width for the label. */ var getLabelWidth = function getLabelWidth(pos, internal, external) { var radius = internal.reduce(function (min, circle) { return Math.min(circle.r, min); }, Infinity), // Filter out external circles that are completely overlapping. filteredExternals = external.filter(function (circle) { return !isPointInsideCircle(pos, circle); }); var findDistance = function (maxDistance, direction) { return bisect(function (x) { var testPos = { x: pos.x + (direction * x), y: pos.y }, isValid = (isPointInsideAllCircles(testPos, internal) && isPointOutsideAllCircles(testPos, filteredExternals)); // If the position is valid, then we want to move towards the max // distance. If not, then we want to away from the max distance. return -(maxDistance - x) + (isValid ? 0 : Number.MAX_VALUE); }, 0, maxDistance); }; // Find the smallest distance of left and right. return Math.min(findDistance(radius, -1), findDistance(radius, 1)) * 2; }; /** * Calulates data label values for a given relations object. * * @private * @todo add unit tests * @param {Highcharts.VennRelationObject} relation A relations object. * @param {Array<Highcharts.VennRelationObject>} setRelations The list of * relations that is a set. * @return {Highcharts.VennLabelValuesObject} * Returns an object containing position and width of the label. */ function getLabelValues(relation, setRelations) { var sets = relation.sets; // Create a list of internal and external circles. var data = setRelations.reduce(function (data, set) { // If the set exists in this relation, then it is internal, // otherwise it will be external. var isInternal = sets.indexOf(set.sets[0]) > -1; var property = isInternal ? 'internal' : 'external'; // Add the circle to the list. data[property].push(set.circle); return data; }, { internal: [], external: [] }); // Filter out external circles that are completely overlapping all internal data.external = data.external.filter(function (externalCircle) { return data.internal.some(function (internalCircle) { return !isCircle1CompletelyOverlappingCircle2(externalCircle, internalCircle); }); }); // Calulate the label position. var position = getLabelPosition(data.internal, data.external); // Calculate the label width var width = getLabelWidth(position, data.internal, data.external); return { position: position, width: width }; } /** * Takes an array of relations and adds the properties `totalOverlap` and * `overlapping` to each set. The property `totalOverlap` is the sum of value * for each relation where this set is included. The property `overlapping` is * a map of how much this set is overlapping another set. * NOTE: This algorithm ignores relations consisting of more than 2 sets. * @private * @param {Array<Highcharts.VennRelationObject>} relations * The list of relations that should be sorted. * @return {Array<Highcharts.VennRelationObject>} * Returns the modified input relations with added properties `totalOverlap` and * `overlapping`. */ var addOverlapToSets = function addOverlapToSets(relations) { // Calculate the amount of overlap per set. var mapOfIdToProps = relations // Filter out relations consisting of 2 sets. .filter(function (relation) { return relation.sets.length === 2; }) // Sum up the amount of overlap for each set. .reduce(function (map, relation) { var sets = relation.sets; sets.forEach(function (set, i, arr) { if (!isObject(map[set])) { map[set] = { overlapping: {}, totalOverlap: 0 }; } map[set].totalOverlap += relation.value; map[set].overlapping[arr[1 - i]] = relation.value; }); return map; }, {}); relations // Filter out single sets .filter(isSet) // Extend the set with the calculated properties. .forEach(function (set) { var properties = mapOfIdToProps[set.sets[0]]; extend(set, properties); }); // Returns the modified relations. return relations; }; /** * Takes two sets and finds the one with the largest total overlap. * @private * @param {object} a The first set to compare. * @param {object} b The second set to compare. * @return {number} Returns 0 if a and b are equal, <0 if a is greater, >0 if b * is greater. */ var sortByTotalOverlap = function sortByTotalOverlap(a, b) { return b.totalOverlap - a.totalOverlap; }; /** * Uses a greedy approach to position all the sets. Works well with a small * number of sets, and are in these cases a good choice aesthetically. * @private * @param {Array<object>} relations List of the overlap between two or more * sets, or the size of a single set. * @return {Array<object>} List of circles and their calculated positions. */ var layoutGreedyVenn = function layoutGreedyVenn(relations) { var positionedSets = [], mapOfIdToCircles = {}; // Define a circle for each set. relations .filter(function (relation) { return relation.sets.length === 1; }).forEach(function (relation) { mapOfIdToCircles[relation.sets[0]] = relation.circle = { x: Number.MAX_VALUE, y: Number.MAX_VALUE, r: Math.sqrt(relation.value / Math.PI) }; }); /** * Takes a set and updates the position, and add the set to the list of * positioned sets. * @private * @param {object} set * The set to add to its final position. * @param {object} coordinates * The coordinates to position the set at. * @return {void} */ var positionSet = function positionSet(set, coordinates) { var circle = set.circle; circle.x = coordinates.x; circle.y = coordinates.y; positionedSets.push(set); }; // Find overlap between sets. Ignore relations with more then 2 sets. addOverlapToSets(relations); // Sort sets by the sum of their size from large to small. var sortedByOverlap = relations .filter(isSet) .sort(sortByTotalOverlap); // Position the most overlapped set at 0,0. positionSet(sortedByOverlap.shift(), { x: 0, y: 0 }); var relationsWithTwoSets = relations.filter(function (x) { return x.sets.length === 2; }); // Iterate and position the remaining sets. sortedByOverlap.forEach(function (set) { var circle = set.circle, radius = circle.r, overlapping = set.overlapping; var bestPosition = positionedSets .reduce(function (best, positionedSet, i) {