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/** * @license Highcharts JS v6.2.0 (2018-10-17) * * (c) 2016 Highsoft AS * Authors: Jon Arild Nygard * * License: www.highcharts.com/license */ 'use strict'; (function (factory) { if (typeof module === 'object' && module.exports) { module.exports = factory; } else if (typeof define === 'function' && define.amd) { define(function () { return factory; }); } else { factory(Highcharts); } }(function (Highcharts) { var draw = (function () { var isFn = function (x) { return typeof x === 'function'; }; /** * draw - Handles the drawing of a point. * TODO: add type checking. * * @param {object} params Parameters. * @return {undefined} Returns undefined. */ var draw = function draw(params) { var point = this, graphic = point.graphic, animate = params.animate, attr = params.attr, onComplete = params.onComplete, css = params.css, group = params.group, renderer = params.renderer, shape = params.shapeArgs, type = params.shapeType; if (point.shouldDraw()) { if (!graphic) { point.graphic = graphic = renderer[type](shape).add(group); } graphic.css(css).attr(attr).animate(animate, undefined, onComplete); } else if (graphic) { graphic.animate(animate, undefined, function () { point.graphic = graphic = graphic.destroy(); if (isFn(onComplete)) { onComplete(); } }); } if (graphic) { graphic.addClass(point.getClassName(), true); } }; return draw; }()); var collision = (function (H) { var deg2rad = H.deg2rad, find = H.find, isArray = H.isArray, isNumber = H.isNumber, map = H.map, reduce = H.reduce; /** * Alternative solution to correctFloat. * E.g H.correctFloat(123, 2) returns 120, when it should be 123. */ var correctFloat = function (number, precision) { var p = isNumber(precision) ? precision : 14, magnitude = Math.pow(10, p); return Math.round(number * magnitude) / magnitude; }; /** * Calculates the normals to a line between two points. * @param {Array} p1 Start point for the line. Array of x and y value. * @param {Array} p2 End point for the line. Array of x and y value. * @returns {Array} Returns the two normals in an array. */ var getNormals = function getNormal(p1, p2) { var dx = p2[0] - p1[0], // x2 - x1 dy = p2[1] - p1[1]; // y2 - y1 return [ [-dy, dx], [dy, -dx] ]; }; /** * Calculates the dot product of two coordinates. The result is a scalar value. * @param {Array} a The x and y coordinates of the first point. * @param {Array} b The x and y coordinates of the second point. * @returns {Number} Returns the dot product of a and b. */ var dotProduct = function dotProduct(a, b) { var ax = a[0], ay = a[1], bx = b[0], by = b[1]; return ax * bx + ay * by; }; /** * Projects a polygon onto a coordinate. * @param {Array} polygon Array of points in a polygon. * @param {Array} target The coordinate of pr */ var project = function project(polygon, target) { var products = map(polygon, function (point) { return dotProduct(point, target); }); return { min: Math.min.apply(this, products), max: Math.max.apply(this, products) }; }; /** * Rotates a point clockwise around the origin. * @param {Array} point The x and y coordinates for the point. * @param {Number} angle The angle of rotation. * @returns {Array} The x and y coordinate for the rotated point. */ var rotate2DToOrigin = function (point, angle) { var x = point[0], y = point[1], rad = deg2rad * -angle, cosAngle = Math.cos(rad), sinAngle = Math.sin(rad); return [ correctFloat(x * cosAngle - y * sinAngle), correctFloat(x * sinAngle + y * cosAngle) ]; }; /** * Rotate a point clockwise around another point. * @param {Array} point The x and y coordinates for the point. * @param {Array} origin The point to rotate around. * @param {Number} angle The angle of rotation. * @returns {Array} The x and y coordinate for the rotated point. */ var rotate2DToPoint = function (point, origin, angle) { var x = point[0] - origin[0], y = point[1] - origin[1], rotated = rotate2DToOrigin([x, y], angle); return [ rotated[0] + origin[0], rotated[1] + origin[1] ]; }; var isAxesEqual = function (axis1, axis2) { return ( axis1[0] === axis2[0] && axis1[1] === axis2[1] ); }; var getAxesFromPolygon = function (polygon) { var points, axes = polygon.axes; if (!isArray(axes)) { axes = []; points = points = polygon.concat([polygon[0]]); reduce( points, function findAxis(p1, p2) { var normals = getNormals(p1, p2), axis = normals[0]; // Use the left normal as axis. // Check that the axis is unique. if (!find(axes, function (existing) { return isAxesEqual(existing, axis); })) { axes.push(axis); } // Return p2 to be used as p1 in next iteration. return p2; } ); polygon.axes = axes; } return axes; }; var getAxes = function (polygon1, polygon2) { // Get the axis from both polygons. var axes1 = getAxesFromPolygon(polygon1), axes2 = getAxesFromPolygon(polygon2); return axes1.concat(axes2); }; var getPolygon = function (x, y, width, height, rotation) { var origin = [x, y], left = x - (width / 2), right = x + (width / 2), top = y - (height / 2), bottom = y + (height / 2), polygon = [ [left, top], [right, top], [right, bottom], [left, bottom] ]; return map(polygon, function (point) { return rotate2DToPoint(point, origin, -rotation); }); }; var getBoundingBoxFromPolygon = function (points) { return reduce(points, function (obj, point) { var x = point[0], y = point[1]; obj.left = Math.min(x, obj.left); obj.right = Math.max(x, obj.right); obj.bottom = Math.max(y, obj.bottom); obj.top = Math.min(y, obj.top); return obj; }, { left: Number.MAX_VALUE, right: -Number.MAX_VALUE, bottom: -Number.MAX_VALUE, top: Number.MAX_VALUE }); }; var isPolygonsOverlappingOnAxis = function (axis, polygon1, polygon2) { var projection1 = project(polygon1, axis), projection2 = project(polygon2, axis), isOverlapping = !( projection2.min > projection1.max || projection2.max < projection1.min ); return !isOverlapping; }; /** * Checks wether two convex polygons are colliding by using the Separating Axis * Theorem. * @param {Array} polygon1 First polygon. * @param {Array} polygon2 Second polygon. * @returns {boolean} Returns true if they are colliding, otherwise false. */ var isPolygonsColliding = function isPolygonsColliding(polygon1, polygon2) { var axes = getAxes(polygon1, polygon2), overlappingOnAllAxes = !find(axes, function (axis) { return isPolygonsOverlappingOnAxis(axis, polygon1, polygon2); }); return overlappingOnAllAxes; }; var movePolygon = function (deltaX, deltaY, polygon) { return map(polygon, function (point) { return [ point[0] + deltaX, point[1] + deltaY ]; }); }; var collision = { getBoundingBoxFromPolygon: getBoundingBoxFromPolygon, getPolygon: getPolygon, isPolygonsColliding: isPolygonsColliding, movePolygon: movePolygon, rotate2DToOrigin: rotate2DToOrigin, rotate2DToPoint: rotate2DToPoint }; return collision; }(Highcharts)); (function (H, drawPoint, polygon) { /** * (c) 2016 Highsoft AS * Authors: Jon Arild Nygard * * License: www.highcharts.com/license * * This is an experimental Highcharts module which enables visualization * of a word cloud. */ var each = H.each, extend = H.extend, isArray = H.isArray, isNumber = H.isNumber, isObject = H.isObject, map = H.map, merge = H.merge, find = H.find, reduce = H.reduce, getBoundingBoxFromPolygon = polygon.getBoundingBoxFromPolygon, getPolygon = polygon.getPolygon, isPolygonsColliding = polygon.isPolygonsColliding, movePolygon = polygon.movePolygon, Series = H.Series; /** * isRectanglesIntersecting - Detects if there is a collision between two * rectangles. * * @param {object} r1 First rectangle. * @param {object} r2 Second rectangle. * @return {boolean} Returns true if the rectangles overlap. */ var isRectanglesIntersecting = function isRectanglesIntersecting(r1, r2) { return !( r2.left > r1.right || r2.right < r1.left || r2.top > r1.bottom || r2.bottom < r1.top ); }; /** * intersectsAnyWord - Detects if a word collides with any previously placed * words. * * @param {Point} point Point which the word is connected to. * @param {Array} points Previously placed points to check against. * @return {boolean} Returns true if there is collision. */ var intersectsAnyWord = function intersectsAnyWord(point, points) { var intersects = false, rect = point.rect, polygon = point.polygon, lastCollidedWith = point.lastCollidedWith, isIntersecting = function (p) { var result = isRectanglesIntersecting(rect, p.rect); if (result && (point.rotation % 90 || p.roation % 90)) { result = isPolygonsColliding( polygon, p.polygon ); } return result; }; // If the point has already intersected a different point, chances are they // are still intersecting. So as an enhancement we check this first. if (lastCollidedWith) { intersects = isIntersecting(lastCollidedWith); // If they no longer intersects, remove the cache from the point. if (!intersects) { delete point.lastCollidedWith; } } // If not already found, then check if we can find a point that is // intersecting. if (!intersects) { intersects = !!find(points, function (p) { var result = isIntersecting(p); if (result) { point.lastCollidedWith = p; } return result; }); } return intersects; }; /** * archimedeanSpiral - Gives a set of cordinates for an Archimedian Spiral. * * @param {number} attempt How far along the spiral we have traversed. * @param {object} params Additional parameters. * @param {object} params.field Size of field. * @return {boolean|object} Resulting coordinates, x and y. False if the word * should be dropped from the visualization. */ var archimedeanSpiral = function archimedeanSpiral(attempt, params) { var field = params.field, result = false, maxDelta = (field.width * field.width) + (field.height * field.height), t = attempt * 0.8; // 0.2 * 4 = 0.8. Enlarging the spiral. // Emergency brake. TODO make spiralling logic more foolproof. if (attempt <= 10000) { result = { x: t * Math.cos(t), y: t * Math.sin(t) }; if (!(Math.min(Math.abs(result.x), Math.abs(result.y)) < maxDelta)) { result = false; } } return result; }; /** * squareSpiral - Gives a set of cordinates for an rectangular spiral. * * @param {number} attempt How far along the spiral we have traversed. * @param {object} params Additional parameters. * @return {boolean|object} Resulting coordinates, x and y. False if the word * should be dropped from the visualization. */ var squareSpiral = function squareSpiral(attempt) { var a = attempt * 4, k = Math.ceil((Math.sqrt(a) - 1) / 2), t = 2 * k + 1, m = Math.pow(t, 2), isBoolean = function (x) { return typeof x === 'boolean'; }, result = false; t -= 1; if (attempt <= 10000) { if (isBoolean(result) && a >= m - t) { result = { x: k - (m - a), y: -k }; } m -= t; if (isBoolean(result) && a >= m - t) { result = { x: -k, y: -k + (m - a) }; } m -= t; if (isBoolean(result)) { if (a >= m - t) { result = { x: -k + (m - a), y: k }; } else { result = { x: k, y: k - (m - a - t) }; } } result.x *= 5; result.y *= 5; } return result; }; /** * rectangularSpiral - Gives a set of cordinates for an rectangular spiral. * * @param {number} attempt How far along the spiral we have traversed. * @param {object} params Additional parameters. * @return {boolean|object} Resulting coordinates, x and y. False if the word * should be dropped from the visualization. */ var rectangularSpiral = function rectangularSpiral(attempt, params) { var result = squareSpiral(attempt, params), field = params.field; if (result) { result.x *= field.ratioX; result.y *= field.ratioY; } return result; }; /** * getRandomPosition * * @param {number} size * @return {number} */ var getRandomPosition = function getRandomPosition(size) { return Math.round((size * (Math.random() + 0.5)) / 2); }; /** * getScale - Calculates the proper scale to fit the cloud inside the plotting * area. * * @param {number} targetWidth Width of target area. * @param {number} targetHeight Height of target area. * @param {object} field The playing field. * @param {Series} series Series object. * @return {number} Returns the value to scale the playing field up to the size * of the target area. */ var getScale = function getScale(targetWidth, targetHeight, field) { var height = Math.max(Math.abs(field.top), Math.abs(field.bottom)) * 2, width = Math.max(Math.abs(field.left), Math.abs(field.right)) * 2, scaleX = width > 0 ? 1 / width * targetWidth : 1, scaleY = height > 0 ? 1 / height * targetHeight : 1; return Math.min(scaleX, scaleY); }; /** * getPlayingField - Calculates what is called the playing field. * The field is the area which all the words are allowed to be positioned * within. The area is proportioned to match the target aspect ratio. * * @param {number} targetWidth Width of the target area. * @param {number} targetHeight Height of the target area. * @param {array} data Array of {@link Point} objects. * @param {object} data.dimensions The height and width of the word. * @return {object} The width and height of the playing field. */ var getPlayingField = function getPlayingField( targetWidth, targetHeight, data ) { var info = reduce(data, function (obj, point) { var dimensions = point.dimensions, x = Math.max(dimensions.width, dimensions.height); // Find largest height. obj.maxHeight = Math.max(obj.maxHeight, dimensions.height); // Find largest width. obj.maxWidth = Math.max(obj.maxWidth, dimensions.width); // Sum up the total maximum area of all the words. obj.area += x * x; return obj; }, { maxHeight: 0, maxWidth: 0, area: 0 }), /** * Use largest width, largest height, or root of total area to give size * to the playing field. */ x = Math.max( info.maxHeight, // Have enough space for the tallest word info.maxWidth, // Have enough space for the broadest word // Adjust 15% to account for close packing of words Math.sqrt(info.area) * 0.85 ), ratioX = targetWidth > targetHeight ? targetWidth / targetHeight : 1, ratioY = targetHeight > targetWidth ? targetHeight / targetWidth : 1; return { width: x * ratioX, height: x * ratioY, ratioX: ratioX, ratioY: ratioY }; }; /** * getRotation - Calculates a number of degrees to rotate, based upon a number * of orientations within a range from-to. * * @param {number} orientations Number of orientations. * @param {number} index Index of point, used to decide orientation. * @param {number} from The smallest degree of rotation. * @param {number} to The largest degree of rotation. * @return {boolean|number} Returns the resulting rotation for the word. Returns * false if invalid input parameters. */ var getRotation = function getRotation(orientations, index, from, to) { var result = false, // Default to false range, intervals, orientation; // Check if we have valid input parameters. if ( isNumber(orientations) && isNumber(index) && isNumber(from) && isNumber(to) && orientations > -1 && index > -1 && to > from ) { range = to - from; intervals = range / (orientations - 1); orientation = index % orientations; result = from + (orientation * intervals); } return result; }; /** * Calculates the spiral positions and store them in scope for quick access. * * @param {function} fn The spiral function. * @param {object} params Additional parameters for the spiral. * @returns {function} Function with access to spiral positions. */ var getSpiral = function (fn, params) { var length = 10000, arr = map(new Array(length), function (_, i) { return fn(i + 1, params); }); return function (attempt) { return attempt <= length ? arr[attempt - 1] : false; }; }; /** * outsidePlayingField - Detects if a word is placed outside the playing field. * * @param {Point} point Point which the word is connected to. * @param {object} field The width and height of the playing field. * @return {boolean} Returns true if the word is placed outside the field. */ var outsidePlayingField = function outsidePlayingField(rect, field) { var playingField = { left: -(field.width / 2), right: field.width / 2, top: -(field.height / 2), bottom: field.height / 2 }; return !( playingField.left < rect.left && playingField.right > rect.right && playingField.top < rect.top && playingField.bottom > rect.bottom ); }; /** * intersectionTesting - Check if a point intersects with previously placed * words, or if it goes outside the field boundaries. If a collision, then try * to adjusts the position. * * @param {object} point Point to test for intersections. * @param {object} options Options object. * @return {boolean|object} Returns an object with how much to correct the * positions. Returns false if the word should not be placed at all. */ var intersectionTesting = function intersectionTesting(point, options) { var placed = options.placed, field = options.field, rectangle = options.rectangle, polygon = options.polygon, spiral = options.spiral, attempt = 1, delta = { x: 0, y: 0 }, // Make a copy to update values during intersection testing. rect = point.rect = extend({}, rectangle); point.polygon = polygon; point.rotation = options.rotation; /** * while w intersects any previously placed words: * do { * move w a little bit along a spiral path * } while any part of w is outside the playing field and * the spiral radius is still smallish */ while ( delta !== false && ( intersectsAnyWord(point, placed) || outsidePlayingField(rect, field) ) ) { delta = spiral(attempt); if (isObject(delta)) { // Update the DOMRect with new positions. rect.left = rectangle.left + delta.x; rect.right = rectangle.right + delta.x; rect.top = rectangle.top + delta.y; rect.bottom = rectangle.bottom + delta.y; point.polygon = movePolygon(delta.x, delta.y, polygon); } attempt++; } return delta; }; /** * extendPlayingField - Extends the playing field to have enough space to fit a * given word. * @param {object} field The width, height and ratios of a playing field. * @param {object} rectangle The bounding box of the word to add space for. * @return Returns the extended playing field with updated height and width. */ var extendPlayingField = function extendPlayingField(field, rectangle) { var height, width, ratioX, ratioY, x, extendWidth, extendHeight, result; if (isObject(field) && isObject(rectangle)) { height = (rectangle.bottom - rectangle.top); width = (rectangle.right - rectangle.left); ratioX = field.ratioX; ratioY = field.ratioY; // Use the same variable to extend both the height and width. x = ((width * ratioX) > (height * ratioY)) ? width : height; // Multiply variable with ratios to preserve aspect ratio. extendWidth = x * ratioX; extendHeight = x * ratioY; // Calculate the size of the new field after adding space for the word. result = merge(field, { // Add space on the left and right. width: field.width + (extendWidth * 2), // Add space on the top and bottom. height: field.height + (extendHeight * 2) }); } else { result = field; } // Return the new extended field. return result; }; /** * updateFieldBoundaries - If a rectangle is outside a give field, then the * boundaries of the field is adjusted accordingly. Modifies the field object * which is passed as the first parameter. * * @param {object} field The bounding box of a playing field. * @param {object} placement The bounding box for a placed point. * @return {object} Returns a modified field object. */ var updateFieldBoundaries = function updateFieldBoundaries(field, rectangle) { // TODO improve type checking. if (!isNumber(field.left) || field.left > rectangle.left) { field.left = rectangle.left; } if (!isNumber(field.right) || field.right < rectangle.right) { field.right = rectangle.right; } if (!isNumber(field.top) || field.top > rectangle.top) { field.top = rectangle.top; } if (!isNumber(field.bottom) || field.bottom < rectangle.bottom) { field.bottom = rectangle.bottom; } return field; }; /** * A word cloud is a visualization of a set of words, where the size and * placement of a word is determined by how it is weighted. * * @extends plotOptions.column * @sample highcharts/demo/wordcloud Word Cloud chart * @excluding allAreas, boostThreshold, clip, colorAxis, compare, compareBase, * crisp, cropTreshold, dataGrouping, dataLabels, depth, edgeColor, * findNearestPointBy, getExtremesFromAll, grouping, groupPadding, * groupZPadding, joinBy, maxPointWidth, minPointLength, * navigatorOptions, negativeColor, pointInterval, pointIntervalUnit, * pointPadding, pointPlacement, pointRange, pointStart, pointWidth, * pointStart, pointWidth, shadow, showCheckbox, showInNavigator, * softThreshold, stacking, threshold, zoneAxis, zones * @product highcharts * @since 6.0.0 * @optionparent plotOptions.wordcloud */ var wordCloudOptions = { /** * If there is no space for a word on the playing field, then this option * will allow the playing field to be extended to fit the word. * If false then the word will be dropped from the visualization. * NB! This option is currently not decided to be published in the API, and * is therefore marked as private. * * @private */ allowExtendPlayingField: true, animation: { duration: 500 }, borderWidth: 0, clip: false, // Something goes wrong with clip. // TODO fix this colorByPoint: true, /** * A threshold determining the minimum font size that can be applied to a * word. */ minFontSize: 1, /** * The word with the largest weight will have a font size equal to this * value. The font size of a word is the ratio between its weight and the * largest occuring weight, multiplied with the value of maxFontSize. */ maxFontSize: 25, /** * This option decides which algorithm is used for placement, and rotation * of a word. The choice of algorith is therefore a crucial part of the * resulting layout of the wordcloud. * It is possible for users to add their own custom placement strategies * for use in word cloud. Read more about it in our * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-placement-strategies) * * @validvalue: ["center", "random"] */ placementStrategy: 'center', /** * Rotation options for the words in the wordcloud. * @sample highcharts/plotoptions/wordcloud-rotation * Word cloud with rotation */ rotation: { /** * The smallest degree of rotation for a word. */ from: 0, /** * The number of possible orientations for a word, within the range of * `rotation.from` and `rotation.to`. */ orientations: 2, /** * The largest degree of rotation for a word. */ to: 90 }, showInLegend: false, /** * Spiral used for placing a word after the initial position experienced a * collision with either another word or the borders. * It is possible for users to add their own custom spiralling algorithms * for use in word cloud. Read more about it in our * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-spiralling-algorithm) * * @validvalue: ["archimedean", "rectangular", "square"] */ spiral: 'rectangular', /** * CSS styles for the words. * * @type {CSSObject} * @default {"fontFamily":"sans-serif", "fontWeight": "900"} */ style: { fontFamily: 'sans-serif', fontWeight: '900' }, tooltip: { followPointer: true, pointFormat: '<span style="color:{point.color}">\u25CF</span> {series.name}: <b>{point.weight}</b><br/>' } }; /** * Properties of the WordCloud series. */ var wordCloudSeries = { animate: Series.prototype.animate, bindAxes: function () { var wordcloudAxis = { endOnTick: false, gridLineWidth: 0, lineWidth: 0, maxPadding: 0, startOnTick: false, title: null, tickPositions: [] }; Series.prototype.bindAxes.call(this); extend(this.yAxis.options, wordcloudAxis); extend(this.xAxis.options, wordcloudAxis); }, /** * deriveFontSize - Calculates the fontSize of a word based on its weight. * * @param {number} [relativeWeight] The weight of the word, on a scale 0-1. * Defaults to 0. * @param {number} [maxFontSize] The maximum font size of a word. Defaults * to 1. * @param {number} [minFontSize] The minimum font size of a word. Defaults * to 1. * @returns {number} Returns the resulting fontSize of a word. If * minFontSize is larger then maxFontSize the result will equal minFontSize. */ deriveFontSize: function deriveFontSize( relativeWeight, maxFontSize, minFontSize ) { var weight = isNumber(relativeWeight) ? relativeWeight : 0, max = isNumber(maxFontSize) ? maxFontSize : 1, min = isNumber(minFontSize) ? minFontSize : 1; return Math.floor(Math.max(min, weight * max)); }, drawPoints: function () { var series = this, hasRendered = series.hasRendered, xAxis = series.xAxis, yAxis = series.yAxis, chart = series.chart, group = series.group, options = series.options, animation = options.animation, allowExtendPlayingField = options.allowExtendPlayingField, renderer = chart.renderer, testElement = renderer.text().add(group), placed = [], placementStrategy = series.placementStrategy[ options.placementStrategy ], spiral, rotation = options.rotation, scale, weights = series.points .map(function (p) { return p.weight; }), maxWeight = Math.max.apply(null, weights), data = series.points .sort(function (a, b) { return b.weight - a.weight; // Sort descending }), field; // Get the dimensions for each word. // Used in calculating the playing field. each(data, function (point) { var relativeWeight = 1 / maxWeight * point.weight, fontSize = series.deriveFontSize( relativeWeight, options.maxFontSize, options.minFontSize ), css = extend({ fontSize: fontSize + 'px' }, options.style), bBox; testElement.css(css).attr({ x: 0, y: 0, text: point.name }); bBox = testElement.getBBox(true); point.dimensions = { height: bBox.height, width: bBox.width }; }); // Calculate the playing field. field = getPlayingField(xAxis.len, yAxis.len, data); spiral = getSpiral(series.spirals[options.spiral], { field: field }); // Draw all the points. each(data, function (point) { var relativeWeight = 1 / maxWeight * point.weight, fontSize = series.deriveFontSize( relativeWeight, options.maxFontSize, options.minFontSize ), css = extend({ fontSize: fontSize + 'px', fill: point.color }, options.style), placement = placementStrategy(point, { data: data, field: field, placed: placed, rotation: rotation }), attr = { align: 'center', 'alignment-baseline': 'middle', x: placement.x, y: placement.y, text: point.name, rotation: placement.rotation }, polygon = getPolygon( placement.x, placement.y, point.dimensions.width, point.dimensions.height, placement.rotation ), rectangle = getBoundingBoxFromPolygon(polygon), delta = intersectionTesting(point, { rectangle: rectangle, polygon: polygon, field: field, placed: placed, spiral: spiral, rotation: placement.rotation }), animate; // If there is no space for the word, extend the playing field. if (!delta && allowExtendPlayingField) { // Extend the playing field to fit the word. field = extendPlayingField(field, rectangle); // Run intersection testing one more time to place the word. delta = intersectionTesting(point, { rectangle: rectangle, polygon: polygon, field: field, placed: placed, spiral: spiral, rotation: placement.rotation }); } /** * Check if point was placed, if so delete it, * otherwise place it on the correct positions. */ if (isObject(delta)) { attr.x += delta.x; attr.y += delta.y; rectangle.left += delta.x; rectangle.right += delta.x; rectangle.top += delta.y; rectangle.bottom += delta.y; field = updateFieldBoundaries(field, rectangle); placed.push(point); point.isNull = false; } else { point.isNull = true; } if (animation) { // Animate to new positions animate = { x: attr.x, y: attr.y }; // Animate from center of chart if (!hasRendered) { attr.x = 0; attr.y = 0; // or animate from previous position } else { delete attr.x; delete attr.y; } } point.draw({ animate: animate, attr: attr, css: css, group: group, renderer: renderer, shapeArgs: undefined, shapeType: 'text' }); }); // Destroy the element after use. testElement = testElement.destroy(); /** * Scale the series group to fit within the plotArea. */ scale = getScale(xAxis.len, yAxis.len, field); series.group.attr({ scaleX: scale, scaleY: scale }); }, hasData: function () { var series = this; return ( isObject(series) && series.visible === true && isArray(series.points) && series.points.length > 0 ); }, /** * Strategies used for deciding rotation and initial position of a word. * To implement a custom strategy, have a look at the function * randomPlacement for example. */ placementStrategy: { random: function randomPlacement(point, options) { var field = options.field, r = options.rotation; return { x: getRandomPosition(field.width) - (field.width / 2), y: getRandomPosition(field.height) - (field.height / 2), rotation: getRotation(r.orientations, point.index, r.from, r.to) }; }, center: function centerPlacement(point, options) { var r = options.rotation; return { x: 0, y: 0, rotation: getRotation(r.orientations, point.index, r.from, r.to) }; } }, pointArrayMap: ['weight'], /** * Spirals used for placing a word after the initial position experienced a * collision with either another word or the borders. To implement a custom * spiral, look at the function archimedeanSpiral for example. */ spirals: { 'archimedean': archimedeanSpiral, 'rectangular': rectangularSpiral, 'square': squareSpiral }, utils: { extendPlayingField: extendPlayingField, getRotation: getRotation, isPolygonsColliding: isPolygonsColliding, rotate2DToOrigin: polygon.rotate2DToOrigin, rotate2DToPoint: polygon.rotate2DToPoint }, getPlotBox: function () { var series = this, chart = series.chart, inverted = chart.inverted, // Swap axes for inverted (#2339) xAxis = series[(inverted ? 'yAxis' : 'xAxis')], yAxis = series[(inverted ? 'xAxis' : 'yAxis')], width = xAxis ? xAxis.len : chart.plotWidth, height = yAxis ? yAxis.len : chart.plotHeight, x = xAxis ? xAxis.left : chart.plotLeft, y = yAxis ? yAxis.top : chart.plotTop; return { translateX: x + (width / 2), translateY: y + (height / 2), scaleX: 1, // #1623 scaleY: 1 }; } }; /** * Properties of the Sunburst series. */ var wordCloudPoint = { draw: drawPoint, shouldDraw: function shouldDraw() { var point = this; return !point.isNull; }, weight: 1 }; /** * A `wordcloud` series. If the [type](#series.wordcloud.type) option is * not specified, it is inherited from [chart.type](#chart.type). * * @type {Object} * @extends series,plotOptions.wordcloud * @product highcharts * @apioption series.wordcloud */ /** * An array of data points for the series. For the `wordcloud` series * type, points can be given in the following ways: * * 1. An array of arrays with 2 values. In this case, the values * correspond to `name,weight`. * * ```js * data: [ * ['Lorem', 4], * ['Ipsum', 1] * ] * ``` * * 2. An array of objects with named values. The following snippet shows only a * few settings, see the complete options set below. If the total number of data * points exceeds the series' * [turboThreshold](#series.arearange.turboThreshold), this option is not * available. * * ```js * data: [{ * name: "Lorem", * weight: 4 * }, { * name: "Ipsum", * weight: 1 * }] * ``` * * @type {Array<Object|Array>} * @extends series.line.data * @excluding drilldown,marker,x,y * @product highcharts * @apioption series.wordcloud.data */ /** * The name decides the text for a word. * * @type {String} * @default undefined * @since 6.0.0 * @product highcharts * @apioption series.sunburst.data.name */ /** * The weighting of a word. The weight decides the relative size of a word * compared to the rest of the collection. * * @type {Number} * @default undefined * @since 6.0.0 * @product highcharts * @apioption series.sunburst.data.weight */ H.seriesType( 'wordcloud', 'column', wordCloudOptions, wordCloudSeries, wordCloudPoint ); }(Highcharts, draw, collision)); return (function () { }()); }));