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/* * * * Highcharts cylinder - a 3D series * * (c) 2010-2025 Highsoft AS * * Author: Kacper Madej * * License: www.highcharts.com/license * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ 'use strict'; import H from '../../Core/Globals.js'; const { charts, deg2rad } = H; import Math3D from '../../Core/Math3D.js'; const { perspective } = Math3D; import SVGElement3DCylinder from './SVGElement3DCylinder.js'; import U from '../../Core/Utilities.js'; const { extend, pick } = U; /* * * * Functions * * */ /** * */ function compose(SVGRendererClass) { const rendererProto = SVGRendererClass.prototype; if (!rendererProto.cylinder) { rendererProto.Element3D.types.cylinder = SVGElement3DCylinder; extend(rendererProto, { cylinder: rendererCylinder, cylinderPath: rendererCylinderPath, getCurvedPath: rendererGetCurvedPath, getCylinderBack: rendererGetCylinderBack, getCylinderEnd: rendererGetCylinderEnd, getCylinderFront: rendererGetCylinderFront }); } } /** * Check if a path is simplified. The simplified path contains only lineTo * segments, whereas non-simplified contain curves. * @private */ function isSimplified(path) { return !path.some((seg) => seg[0] === 'C'); } /** @private */ function rendererCylinder(shapeArgs) { return this.element3d('cylinder', shapeArgs); } /** * Generates paths and zIndexes. * @private */ function rendererCylinderPath(shapeArgs) { const renderer = this, chart = charts[renderer.chartIndex], // Decide zIndexes of parts based on cuboid logic, for consistency. cuboidData = this.cuboidPath(shapeArgs), isTopFirst = !cuboidData.isTop, isFronFirst = !cuboidData.isFront, top = renderer.getCylinderEnd(chart, shapeArgs), bottom = renderer.getCylinderEnd(chart, shapeArgs, true); return { front: renderer.getCylinderFront(top, bottom), back: renderer.getCylinderBack(top, bottom), top: top, bottom: bottom, zIndexes: { top: isTopFirst ? 3 : 0, bottom: isTopFirst ? 0 : 3, front: isFronFirst ? 2 : 1, back: isFronFirst ? 1 : 2, group: cuboidData.zIndexes.group } }; } /** * Returns curved path in format of: * [ M, x, y, ...[C, cp1x, cp2y, cp2x, cp2y, epx, epy]*n_times ] * (cp - control point, ep - end point) * @private */ function rendererGetCurvedPath(points) { const path = [['M', points[0].x, points[0].y]], limit = points.length - 2; for (let i = 1; i < limit; i += 3) { path.push([ 'C', points[i].x, points[i].y, points[i + 1].x, points[i + 1].y, points[i + 2].x, points[i + 2].y ]); } return path; } /** * Returns cylinder Back path. * @private */ function rendererGetCylinderBack(topPath, bottomPath) { const path = []; if (isSimplified(topPath)) { const move = topPath[0], line2 = topPath[2]; if (move[0] === 'M' && line2[0] === 'L') { path.push(['M', line2[1], line2[2]]); path.push(topPath[3]); // End at start path.push(['L', move[1], move[2]]); } } else { if (topPath[2][0] === 'C') { path.push(['M', topPath[2][5], topPath[2][6]]); } path.push(topPath[3], topPath[4]); } if (isSimplified(bottomPath)) { const move = bottomPath[0]; if (move[0] === 'M') { path.push(['L', move[1], move[2]]); path.push(bottomPath[3]); path.push(bottomPath[2]); } } else { const curve2 = bottomPath[2], curve3 = bottomPath[3], curve4 = bottomPath[4]; if (curve2[0] === 'C' && curve3[0] === 'C' && curve4[0] === 'C') { path.push(['L', curve4[5], curve4[6]]); path.push([ 'C', curve4[3], curve4[4], curve4[1], curve4[2], curve3[5], curve3[6] ]); path.push([ 'C', curve3[3], curve3[4], curve3[1], curve3[2], curve2[5], curve2[6] ]); } } path.push(['Z']); return path; } /** * Returns cylinder path for top or bottom. * @private */ function rendererGetCylinderEnd(chart, shapeArgs, isBottom) { const { width = 0, height = 0, alphaCorrection = 0 } = shapeArgs, // A half of the smaller one out of width or depth (optional, because // there's no depth for a funnel that reuses the code) depth = pick(shapeArgs.depth, width, 0), radius = Math.min(width, depth) / 2, // Approximated longest diameter angleOffset = deg2rad * (chart.options.chart.options3d.beta - 90 + alphaCorrection), // Could be top or bottom of the cylinder y = (shapeArgs.y || 0) + (isBottom ? height : 0), // Use cubic Bezier curve to draw a circle in x,z (y is constant). // More math. at spencermortensen.com/articles/bezier-circle/ c = 0.5519 * radius, centerX = width / 2 + (shapeArgs.x || 0), centerZ = depth / 2 + (shapeArgs.z || 0), // Points could be generated in a loop, but readability will plummet points = [{ x: 0, y: y, z: radius }, { x: c, y: y, z: radius }, { x: radius, y: y, z: c }, { x: radius, y: y, z: 0 }, { x: radius, y: y, z: -c }, { x: c, y: y, z: -radius }, { x: 0, y: y, z: -radius }, { x: -c, y: y, z: -radius }, { x: -radius, y: y, z: -c }, { x: -radius, y: y, z: 0 }, { x: -radius, y: y, z: c }, { x: -c, y: y, z: radius }, { x: 0, y: y, z: radius }], cosTheta = Math.cos(angleOffset), sinTheta = Math.sin(angleOffset); let path, x, z; // Rotate to match chart's beta and translate to the shape center for (const point of points) { x = point.x; z = point.z; point.x = (x * cosTheta - z * sinTheta) + centerX; point.z = (z * cosTheta + x * sinTheta) + centerZ; } const perspectivePoints = perspective(points, chart, true); // Check for sub-pixel curve issue, compare front and back edges if (Math.abs(perspectivePoints[3].y - perspectivePoints[9].y) < 2.5 && Math.abs(perspectivePoints[0].y - perspectivePoints[6].y) < 2.5) { // Use simplified shape path = this.toLinePath([ perspectivePoints[0], perspectivePoints[3], perspectivePoints[6], perspectivePoints[9] ], true); } else { // Or default curved path to imitate ellipse (2D circle) path = this.getCurvedPath(perspectivePoints); } return path; } /** * Returns cylinder Front path. * @private */ function rendererGetCylinderFront(topPath, bottomPath) { const path = topPath.slice(0, 3); if (isSimplified(bottomPath)) { const move = bottomPath[0]; if (move[0] === 'M') { path.push(bottomPath[2]); path.push(bottomPath[1]); path.push(['L', move[1], move[2]]); } } else { const move = bottomPath[0], curve1 = bottomPath[1], curve2 = bottomPath[2]; if (move[0] === 'M' && curve1[0] === 'C' && curve2[0] === 'C') { path.push(['L', curve2[5], curve2[6]]); path.push([ 'C', curve2[3], curve2[4], curve2[1], curve2[2], curve1[5], curve1[6] ]); path.push([ 'C', curve1[3], curve1[4], curve1[1], curve1[2], move[1], move[2] ]); } } path.push(['Z']); return path; } /* * * * Default Export * * */ const CylinderComposition = { compose }; export default CylinderComposition;