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/** * @license Highcharts Gantt JS v12.2.0 (2025-04-07) * @module highcharts/modules/pathfinder * @requires highcharts * * Pathfinder * * (c) 2016-2025 Øystein Moseng * * License: www.highcharts.com/license */ import * as __WEBPACK_EXTERNAL_MODULE__highcharts_src_js_8202131d__ from "../highcharts.src.js"; /******/ // The require scope /******/ var __webpack_require__ = {}; /******/ /************************************************************************/ /******/ /* webpack/runtime/compat get default export */ /******/ (() => { /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = (module) => { /******/ var getter = module && module.__esModule ? /******/ () => (module['default']) : /******/ () => (module); /******/ __webpack_require__.d(getter, { a: getter }); /******/ return getter; /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/define property getters */ /******/ (() => { /******/ // define getter functions for harmony exports /******/ __webpack_require__.d = (exports, definition) => { /******/ for(var key in definition) { /******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) { /******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] }); /******/ } /******/ } /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/hasOwnProperty shorthand */ /******/ (() => { /******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop)) /******/ })(); /******/ /************************************************************************/ ;// external ["../highcharts.src.js","default"] const external_highcharts_src_js_default_namespaceObject = __WEBPACK_EXTERNAL_MODULE__highcharts_src_js_8202131d__["default"]; var external_highcharts_src_js_default_default = /*#__PURE__*/__webpack_require__.n(external_highcharts_src_js_default_namespaceObject); ;// ./code/es-modules/Gantt/Connection.js /* * * * (c) 2016 Highsoft AS * Authors: Øystein Moseng, Lars A. V. Cabrera * * License: www.highcharts.com/license * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ const { defined, error, merge, objectEach } = (external_highcharts_src_js_default_default()); /* * * * Constants * * */ const deg2rad = (external_highcharts_src_js_default_default()).deg2rad, max = Math.max, min = Math.min; /* * * * Class * * */ /** * The Connection class. Used internally to represent a connection between two * points. * * @private * @class * @name Highcharts.Connection * * @param {Highcharts.Point} from * Connection runs from this Point. * * @param {Highcharts.Point} to * Connection runs to this Point. * * @param {Highcharts.ConnectorsOptions} [options] * Connection options. */ class Connection { constructor(from, to, options) { this.init(from, to, options); } /** * Initialize the Connection object. Used as constructor only. * * @function Highcharts.Connection#init * * @param {Highcharts.Point} from * Connection runs from this Point. * * @param {Highcharts.Point} to * Connection runs to this Point. * * @param {Highcharts.ConnectorsOptions} [options] * Connection options. */ init(from, to, options) { this.fromPoint = from; this.toPoint = to; this.options = options; this.chart = from.series.chart; this.pathfinder = this.chart.pathfinder; } /** * Add (or update) this connection's path on chart. Stores reference to the * created element on this.graphics.path. * * @function Highcharts.Connection#renderPath * * @param {Highcharts.SVGPathArray} path * Path to render, in array format. E.g. ['M', 0, 0, 'L', 10, 10] * * @param {Highcharts.SVGAttributes} [attribs] * SVG attributes for the path. * * @param {Partial<Highcharts.AnimationOptionsObject>} [animation] * Animation options for the rendering. */ renderPath(path, attribs) { const connection = this, chart = this.chart, styledMode = chart.styledMode, pathfinder = this.pathfinder, anim = {}; let pathGraphic = connection.graphics && connection.graphics.path; // Add the SVG element of the pathfinder group if it doesn't exist if (!pathfinder.group) { pathfinder.group = chart.renderer.g() .addClass('highcharts-pathfinder-group') .attr({ zIndex: -1 }) .add(chart.seriesGroup); } // Shift the group to compensate for plot area. // Note: Do this always (even when redrawing a path) to avoid issues // when updating chart in a way that changes plot metrics. pathfinder.group.translate(chart.plotLeft, chart.plotTop); // Create path if does not exist if (!(pathGraphic && pathGraphic.renderer)) { pathGraphic = chart.renderer.path() .add(pathfinder.group); if (!styledMode) { pathGraphic.attr({ opacity: 0 }); } } // Set path attribs and animate to the new path pathGraphic.attr(attribs); anim.d = path; if (!styledMode) { anim.opacity = 1; } pathGraphic.animate(anim); // Store reference on connection this.graphics = this.graphics || {}; this.graphics.path = pathGraphic; } /** * Calculate and add marker graphics for connection to the chart. The * created/updated elements are stored on this.graphics.start and * this.graphics.end. * * @function Highcharts.Connection#addMarker * * @param {string} type * Marker type, either 'start' or 'end'. * * @param {Highcharts.ConnectorsMarkerOptions} options * All options for this marker. Not calculated or merged with other * options. * * @param {Highcharts.SVGPathArray} path * Connection path in array format. This is used to calculate the * rotation angle of the markers. */ addMarker(type, options, path) { const connection = this, chart = connection.fromPoint.series.chart, pathfinder = chart.pathfinder, renderer = chart.renderer, point = (type === 'start' ? connection.fromPoint : connection.toPoint), anchor = point.getPathfinderAnchorPoint(options); let markerVector, radians, rotation, box, width, height, pathVector, segment; if (!options.enabled) { return; } // Last vector before start/end of path, used to get angle if (type === 'start') { segment = path[1]; } else { // 'end' segment = path[path.length - 2]; } if (segment && segment[0] === 'M' || segment[0] === 'L') { pathVector = { x: segment[1], y: segment[2] }; // Get angle between pathVector and anchor point and use it to // create marker position. radians = point.getRadiansToVector(pathVector, anchor); markerVector = point.getMarkerVector(radians, options.radius, anchor); // Rotation of marker is calculated from angle between pathVector // and markerVector. // (Note: // Used to recalculate radians between markerVector and pathVector, // but this should be the same as between pathVector and anchor.) rotation = -radians / deg2rad; if (options.width && options.height) { width = options.width; height = options.height; } else { width = height = options.radius * 2; } // Add graphics object if it does not exist connection.graphics = connection.graphics || {}; box = { x: markerVector.x - (width / 2), y: markerVector.y - (height / 2), width: width, height: height, rotation: rotation, rotationOriginX: markerVector.x, rotationOriginY: markerVector.y }; if (!connection.graphics[type]) { // Create new marker element connection.graphics[type] = renderer .symbol(options.symbol) .addClass('highcharts-point-connecting-path-' + type + '-marker' + ' highcharts-color-' + this.fromPoint.colorIndex) .attr(box) .add(pathfinder.group); if (!renderer.styledMode) { connection.graphics[type].attr({ fill: options.color || connection.fromPoint.color, stroke: options.lineColor, 'stroke-width': options.lineWidth, opacity: 0 }) .animate({ opacity: 1 }, point.series.options.animation); } } else { connection.graphics[type].animate(box); } } } /** * Calculate and return connection path. * Note: Recalculates chart obstacles on demand if they aren't calculated. * * @function Highcharts.Connection#getPath * * @param {Highcharts.ConnectorsOptions} options * Connector options. Not calculated or merged with other options. * * @return {object|undefined} * Calculated SVG path data in array format. */ getPath(options) { const pathfinder = this.pathfinder, chart = this.chart, algorithm = pathfinder.algorithms[options.type]; let chartObstacles = pathfinder.chartObstacles; if (typeof algorithm !== 'function') { error('"' + options.type + '" is not a Pathfinder algorithm.'); return { path: [], obstacles: [] }; } // This function calculates obstacles on demand if they don't exist if (algorithm.requiresObstacles && !chartObstacles) { chartObstacles = pathfinder.chartObstacles = pathfinder.getChartObstacles(options); // If the algorithmMargin was computed, store the result in default // options. chart.options.connectors.algorithmMargin = options.algorithmMargin; // Cache some metrics too pathfinder.chartObstacleMetrics = pathfinder.getObstacleMetrics(chartObstacles); } // Get the SVG path return algorithm( // From this.fromPoint.getPathfinderAnchorPoint(options.startMarker), // To this.toPoint.getPathfinderAnchorPoint(options.endMarker), merge({ chartObstacles: chartObstacles, lineObstacles: pathfinder.lineObstacles || [], obstacleMetrics: pathfinder.chartObstacleMetrics, hardBounds: { xMin: 0, xMax: chart.plotWidth, yMin: 0, yMax: chart.plotHeight }, obstacleOptions: { margin: options.algorithmMargin }, startDirectionX: pathfinder.getAlgorithmStartDirection(options.startMarker) }, options)); } /** * (re)Calculate and (re)draw the connection. * * @function Highcharts.Connection#render */ render() { const connection = this, fromPoint = connection.fromPoint, series = fromPoint.series, chart = series.chart, pathfinder = chart.pathfinder, attribs = {}; let options = merge(chart.options.connectors, series.options.connectors, fromPoint.options.connectors, connection.options); // Set path attribs if (!chart.styledMode) { attribs.stroke = options.lineColor || fromPoint.color; attribs['stroke-width'] = options.lineWidth; if (options.dashStyle) { attribs.dashstyle = options.dashStyle; } } attribs['class'] = // eslint-disable-line dot-notation 'highcharts-point-connecting-path ' + 'highcharts-color-' + fromPoint.colorIndex; options = merge(attribs, options); // Set common marker options if (!defined(options.marker.radius)) { options.marker.radius = min(max(Math.ceil((options.algorithmMargin || 8) / 2) - 1, 1), 5); } // Get the path const pathResult = connection.getPath(options), path = pathResult.path; // Always update obstacle storage with obstacles from this path. // We don't know if future calls will need this for their algorithm. if (pathResult.obstacles) { pathfinder.lineObstacles = pathfinder.lineObstacles || []; pathfinder.lineObstacles = pathfinder.lineObstacles.concat(pathResult.obstacles); } // Add the calculated path to the pathfinder group connection.renderPath(path, attribs); // Render the markers connection.addMarker('start', merge(options.marker, options.startMarker), path); connection.addMarker('end', merge(options.marker, options.endMarker), path); } /** * Destroy connection by destroying the added graphics elements. * * @function Highcharts.Connection#destroy */ destroy() { if (this.graphics) { objectEach(this.graphics, function (val) { val.destroy(); }); delete this.graphics; } } } /* * * * Default Export * * */ /* harmony default export */ const Gantt_Connection = (Connection); /* * * * API Declarations * * */ /** * The default pathfinder algorithm to use for a chart. It is possible to define * your own algorithms by adding them to the * `Highcharts.Pathfinder.prototype.algorithms` * object before the chart has been created. * * The default algorithms are as follows: * * `straight`: Draws a straight line between the connecting * points. Does not avoid other points when drawing. * * `simpleConnect`: Finds a path between the points using right angles * only. Takes only starting/ending points into * account, and will not avoid other points. * * `fastAvoid`: Finds a path between the points using right angles * only. Will attempt to avoid other points, but its * focus is performance over accuracy. Works well with * less dense datasets. * * @typedef {"fastAvoid"|"simpleConnect"|"straight"|string} Highcharts.PathfinderTypeValue */ ''; // Keeps doclets above in JS file ;// ./code/es-modules/Series/PathUtilities.js /* * * * (c) 2010-2025 Pawel Lysy * * License: www.highcharts.com/license * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ const getLinkPath = { 'default': getDefaultPath, straight: getStraightPath, curved: getCurvedPath }; /** * */ function getDefaultPath(pathParams) { const { x1, y1, x2, y2, width = 0, inverted = false, radius, parentVisible } = pathParams; const path = [ ['M', x1, y1], ['L', x1, y1], ['C', x1, y1, x1, y2, x1, y2], ['L', x1, y2], ['C', x1, y1, x1, y2, x1, y2], ['L', x1, y2] ]; return parentVisible ? applyRadius([ ['M', x1, y1], ['L', x1 + width * (inverted ? -0.5 : 0.5), y1], ['L', x1 + width * (inverted ? -0.5 : 0.5), y2], ['L', x2, y2] ], radius) : path; } /** * */ function getStraightPath(pathParams) { const { x1, y1, x2, y2, width = 0, inverted = false, parentVisible } = pathParams; return parentVisible ? [ ['M', x1, y1], ['L', x1 + width * (inverted ? -1 : 1), y2], ['L', x2, y2] ] : [ ['M', x1, y1], ['L', x1, y2], ['L', x1, y2] ]; } /** * */ function getCurvedPath(pathParams) { const { x1, y1, x2, y2, offset = 0, width = 0, inverted = false, parentVisible } = pathParams; return parentVisible ? [ ['M', x1, y1], [ 'C', x1 + offset, y1, x1 - offset + width * (inverted ? -1 : 1), y2, x1 + width * (inverted ? -1 : 1), y2 ], ['L', x2, y2] ] : [ ['M', x1, y1], ['C', x1, y1, x1, y2, x1, y2], ['L', x2, y2] ]; } /** * General function to apply corner radius to a path * @private */ function applyRadius(path, r) { const d = []; for (let i = 0; i < path.length; i++) { const x = path[i][1]; const y = path[i][2]; if (typeof x === 'number' && typeof y === 'number') { // MoveTo if (i === 0) { d.push(['M', x, y]); } else if (i === path.length - 1) { d.push(['L', x, y]); // CurveTo } else if (r) { const prevSeg = path[i - 1]; const nextSeg = path[i + 1]; if (prevSeg && nextSeg) { const x1 = prevSeg[1], y1 = prevSeg[2], x2 = nextSeg[1], y2 = nextSeg[2]; // Only apply to breaks if (typeof x1 === 'number' && typeof x2 === 'number' && typeof y1 === 'number' && typeof y2 === 'number' && x1 !== x2 && y1 !== y2) { const directionX = x1 < x2 ? 1 : -1, directionY = y1 < y2 ? 1 : -1; d.push([ 'L', x - directionX * Math.min(Math.abs(x - x1), r), y - directionY * Math.min(Math.abs(y - y1), r) ], [ 'C', x, y, x, y, x + directionX * Math.min(Math.abs(x - x2), r), y + directionY * Math.min(Math.abs(y - y2), r) ]); } } // LineTo } else { d.push(['L', x, y]); } } } return d; } const PathUtilities = { applyRadius, getLinkPath }; /* harmony default export */ const Series_PathUtilities = (PathUtilities); ;// ./code/es-modules/Gantt/PathfinderAlgorithms.js /* * * * (c) 2016 Highsoft AS * Author: Øystein Moseng * * License: www.highcharts.com/license * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ const { pick } = (external_highcharts_src_js_default_default()); /* * * * Constants * * */ const { min: PathfinderAlgorithms_min, max: PathfinderAlgorithms_max, abs } = Math; /* * * * Functions * * */ /** * Get index of last obstacle before xMin. Employs a type of binary search, and * thus requires that obstacles are sorted by xMin value. * * @private * @function findLastObstacleBefore * * @param {Array<object>} obstacles * Array of obstacles to search in. * * @param {number} xMin * The xMin threshold. * * @param {number} [startIx] * Starting index to search from. Must be within array range. * * @return {number} * The index of the last obstacle element before xMin. */ function findLastObstacleBefore(obstacles, xMin, startIx) { const min = xMin - 0.0000001; // Make sure we include all obstacles at xMin let left = startIx || 0, // Left limit right = obstacles.length - 1, // Right limit cursor, cmp; while (left <= right) { cursor = (right + left) >> 1; cmp = min - obstacles[cursor].xMin; if (cmp > 0) { left = cursor + 1; } else if (cmp < 0) { right = cursor - 1; } else { return cursor; } } return left > 0 ? left - 1 : 0; } /** * Test if a point lays within an obstacle. * * @private * @function pointWithinObstacle * * @param {Object} obstacle * Obstacle to test. * * @param {Highcharts.Point} point * Point with x/y props. * * @return {boolean} * Whether point is within the obstacle or not. */ function pointWithinObstacle(obstacle, point) { return (point.x <= obstacle.xMax && point.x >= obstacle.xMin && point.y <= obstacle.yMax && point.y >= obstacle.yMin); } /** * Find the index of an obstacle that wraps around a point. * Returns -1 if not found. * * @private * @function findObstacleFromPoint * * @param {Array<object>} obstacles * Obstacles to test. * * @param {Highcharts.Point} point * Point with x/y props. * * @return {number} * Ix of the obstacle in the array, or -1 if not found. */ function findObstacleFromPoint(obstacles, point) { let i = findLastObstacleBefore(obstacles, point.x + 1) + 1; while (i--) { if (obstacles[i].xMax >= point.x && // Optimization using lazy evaluation pointWithinObstacle(obstacles[i], point)) { return i; } } return -1; } /** * Get SVG path array from array of line segments. * * @private * @function pathFromSegments * * @param {Array<object>} segments * The segments to build the path from. * * @return {Highcharts.SVGPathArray} * SVG path array as accepted by the SVG Renderer. */ function pathFromSegments(segments) { const path = []; if (segments.length) { path.push(['M', segments[0].start.x, segments[0].start.y]); for (let i = 0; i < segments.length; ++i) { path.push(['L', segments[i].end.x, segments[i].end.y]); } } return path; } /** * Limits obstacle max/mins in all directions to bounds. Modifies input * obstacle. * * @private * @function limitObstacleToBounds * * @param {Object} obstacle * Obstacle to limit. * * @param {Object} bounds * Bounds to use as limit. * * @return {void} */ function limitObstacleToBounds(obstacle, bounds) { obstacle.yMin = PathfinderAlgorithms_max(obstacle.yMin, bounds.yMin); obstacle.yMax = PathfinderAlgorithms_min(obstacle.yMax, bounds.yMax); obstacle.xMin = PathfinderAlgorithms_max(obstacle.xMin, bounds.xMin); obstacle.xMax = PathfinderAlgorithms_min(obstacle.xMax, bounds.xMax); } /** * Get an SVG path from a starting coordinate to an ending coordinate. * Draws a straight line. * * @function Highcharts.Pathfinder.algorithms.straight * * @param {Highcharts.PositionObject} start * Starting coordinate, object with x/y props. * * @param {Highcharts.PositionObject} end * Ending coordinate, object with x/y props. * * @return {Object} * An object with the SVG path in Array form as accepted by the SVG * renderer, as well as an array of new obstacles making up this * path. */ function straight(start, end) { return { path: [ ['M', start.x, start.y], ['L', end.x, end.y] ], obstacles: [{ start: start, end: end }] }; } /** * Find a path from a starting coordinate to an ending coordinate, using * right angles only, and taking only starting/ending obstacle into * consideration. * * @function Highcharts.Pathfinder.algorithms.simpleConnect * * @param {Highcharts.PositionObject} start * Starting coordinate, object with x/y props. * * @param {Highcharts.PositionObject} end * Ending coordinate, object with x/y props. * * @param {Object} options * Options for the algorithm: * - chartObstacles: Array of chart obstacles to avoid * - startDirectionX: Optional. True if starting in the X direction. * If not provided, the algorithm starts in the direction that is * the furthest between start/end. * * @return {Object} * An object with the SVG path in Array form as accepted by the SVG * renderer, as well as an array of new obstacles making up this * path. */ const simpleConnect = function (start, end, options) { const segments = [], chartObstacles = options.chartObstacles, startObstacleIx = findObstacleFromPoint(chartObstacles, start), endObstacleIx = findObstacleFromPoint(chartObstacles, end); let endSegment, dir = pick(options.startDirectionX, abs(end.x - start.x) > abs(end.y - start.y)) ? 'x' : 'y', startObstacle, endObstacle, waypoint, useMax, endPoint; // eslint-disable-next-line valid-jsdoc /** * Return a clone of a point with a property set from a target object, * optionally with an offset * @private */ function copyFromPoint(from, fromKey, to, toKey, offset) { const point = { x: from.x, y: from.y }; point[fromKey] = to[toKey || fromKey] + (offset || 0); return point; } // eslint-disable-next-line valid-jsdoc /** * Return waypoint outside obstacle. * @private */ function getMeOut(obstacle, point, direction) { const useMax = abs(point[direction] - obstacle[direction + 'Min']) > abs(point[direction] - obstacle[direction + 'Max']); return copyFromPoint(point, direction, obstacle, direction + (useMax ? 'Max' : 'Min'), useMax ? 1 : -1); } // Pull out end point if (endObstacleIx > -1) { endObstacle = chartObstacles[endObstacleIx]; waypoint = getMeOut(endObstacle, end, dir); endSegment = { start: waypoint, end: end }; endPoint = waypoint; } else { endPoint = end; } // If an obstacle envelops the start point, add a segment to get out, // and around it. if (startObstacleIx > -1) { startObstacle = chartObstacles[startObstacleIx]; waypoint = getMeOut(startObstacle, start, dir); segments.push({ start: start, end: waypoint }); // If we are going back again, switch direction to get around start // obstacle. if ( // Going towards max from start: waypoint[dir] >= start[dir] === // Going towards min to end: waypoint[dir] >= endPoint[dir]) { dir = dir === 'y' ? 'x' : 'y'; useMax = start[dir] < end[dir]; segments.push({ start: waypoint, end: copyFromPoint(waypoint, dir, startObstacle, dir + (useMax ? 'Max' : 'Min'), useMax ? 1 : -1) }); // Switch direction again dir = dir === 'y' ? 'x' : 'y'; } } // We are around the start obstacle. Go towards the end in one // direction. const prevWaypoint = segments.length ? segments[segments.length - 1].end : start; waypoint = copyFromPoint(prevWaypoint, dir, endPoint); segments.push({ start: prevWaypoint, end: waypoint }); // Final run to end point in the other direction dir = dir === 'y' ? 'x' : 'y'; const waypoint2 = copyFromPoint(waypoint, dir, endPoint); segments.push({ start: waypoint, end: waypoint2 }); // Finally add the endSegment segments.push(endSegment); const path = Series_PathUtilities.applyRadius(pathFromSegments(segments), options.radius); return { path, obstacles: segments }; }; simpleConnect.requiresObstacles = true; /** * Find a path from a starting coordinate to an ending coordinate, taking * obstacles into consideration. Might not always find the optimal path, * but is fast, and usually good enough. * * @function Highcharts.Pathfinder.algorithms.fastAvoid * * @param {Highcharts.PositionObject} start * Starting coordinate, object with x/y props. * * @param {Highcharts.PositionObject} end * Ending coordinate, object with x/y props. * * @param {Object} options * Options for the algorithm. * - chartObstacles: Array of chart obstacles to avoid * - lineObstacles: Array of line obstacles to jump over * - obstacleMetrics: Object with metrics of chartObstacles cached * - hardBounds: Hard boundaries to not cross * - obstacleOptions: Options for the obstacles, including margin * - startDirectionX: Optional. True if starting in the X direction. * If not provided, the algorithm starts in the * direction that is the furthest between * start/end. * * @return {Object} * An object with the SVG path in Array form as accepted by the SVG * renderer, as well as an array of new obstacles making up this * path. */ function fastAvoid(start, end, options) { /* Algorithm rules/description - Find initial direction - Determine soft/hard max for each direction. - Move along initial direction until obstacle. - Change direction. - If hitting obstacle, first try to change length of previous line before changing direction again. Soft min/max x = start/destination x +/- widest obstacle + margin Soft min/max y = start/destination y +/- tallest obstacle + margin @todo: - Make retrospective, try changing prev segment to reduce corners - Fix logic for breaking out of end-points - not always picking the best direction currently - When going around the end obstacle we should not always go the shortest route, rather pick the one closer to the end point */ const dirIsX = pick(options.startDirectionX, abs(end.x - start.x) > abs(end.y - start.y)), dir = dirIsX ? 'x' : 'y', endSegments = [], // Boundaries to stay within. If beyond soft boundary, prefer to // change direction ASAP. If at hard max, always change immediately. metrics = options.obstacleMetrics, softMinX = PathfinderAlgorithms_min(start.x, end.x) - metrics.maxWidth - 10, softMaxX = PathfinderAlgorithms_max(start.x, end.x) + metrics.maxWidth + 10, softMinY = PathfinderAlgorithms_min(start.y, end.y) - metrics.maxHeight - 10, softMaxY = PathfinderAlgorithms_max(start.y, end.y) + metrics.maxHeight + 10; let segments, useMax, extractedEndPoint, forceObstacleBreak = false, // Used in clearPathTo to keep track of // when to force break through an obstacle. // Obstacles chartObstacles = options.chartObstacles, endObstacleIx = findLastObstacleBefore(chartObstacles, softMaxX); const startObstacleIx = findLastObstacleBefore(chartObstacles, softMinX); // eslint-disable-next-line valid-jsdoc /** * How far can you go between two points before hitting an obstacle? * Does not work for diagonal lines (because it doesn't have to). * @private */ function pivotPoint(fromPoint, toPoint, directionIsX) { const searchDirection = fromPoint.x < toPoint.x ? 1 : -1; let firstPoint, lastPoint, highestPoint, lowestPoint; if (fromPoint.x < toPoint.x) { firstPoint = fromPoint; lastPoint = toPoint; } else { firstPoint = toPoint; lastPoint = fromPoint; } if (fromPoint.y < toPoint.y) { lowestPoint = fromPoint; highestPoint = toPoint; } else { lowestPoint = toPoint; highestPoint = fromPoint; } // Go through obstacle range in reverse if toPoint is before // fromPoint in the X-dimension. let i = searchDirection < 0 ? // Searching backwards, start at last obstacle before last point PathfinderAlgorithms_min(findLastObstacleBefore(chartObstacles, lastPoint.x), chartObstacles.length - 1) : // Forwards. Since we're not sorted by xMax, we have to look // at all obstacles. 0; // Go through obstacles in this X range while (chartObstacles[i] && (searchDirection > 0 && chartObstacles[i].xMin <= lastPoint.x || searchDirection < 0 && chartObstacles[i].xMax >= firstPoint.x)) { // If this obstacle is between from and to points in a straight // line, pivot at the intersection. if (chartObstacles[i].xMin <= lastPoint.x && chartObstacles[i].xMax >= firstPoint.x && chartObstacles[i].yMin <= highestPoint.y && chartObstacles[i].yMax >= lowestPoint.y) { if (directionIsX) { return { y: fromPoint.y, x: fromPoint.x < toPoint.x ? chartObstacles[i].xMin - 1 : chartObstacles[i].xMax + 1, obstacle: chartObstacles[i] }; } // Else ... return { x: fromPoint.x, y: fromPoint.y < toPoint.y ? chartObstacles[i].yMin - 1 : chartObstacles[i].yMax + 1, obstacle: chartObstacles[i] }; } i += searchDirection; } return toPoint; } /** * Decide in which direction to dodge or get out of an obstacle. * Considers desired direction, which way is shortest, soft and hard * bounds. * * (? Returns a string, either xMin, xMax, yMin or yMax.) * * @private * @function * * @param {Object} obstacle * Obstacle to dodge/escape. * * @param {Object} fromPoint * Point with x/y props that's dodging/escaping. * * @param {Object} toPoint * Goal point. * * @param {boolean} dirIsX * Dodge in X dimension. * * @param {Object} bounds * Hard and soft boundaries. * * @return {boolean} * Use max or not. */ function getDodgeDirection(obstacle, fromPoint, toPoint, dirIsX, bounds) { const softBounds = bounds.soft, hardBounds = bounds.hard, dir = dirIsX ? 'x' : 'y', toPointMax = { x: fromPoint.x, y: fromPoint.y }, toPointMin = { x: fromPoint.x, y: fromPoint.y }, maxOutOfSoftBounds = obstacle[dir + 'Max'] >= softBounds[dir + 'Max'], minOutOfSoftBounds = obstacle[dir + 'Min'] <= softBounds[dir + 'Min'], maxOutOfHardBounds = obstacle[dir + 'Max'] >= hardBounds[dir + 'Max'], minOutOfHardBounds = obstacle[dir + 'Min'] <= hardBounds[dir + 'Min'], // Find out if we should prefer one direction over the other if // we can choose freely minDistance = abs(obstacle[dir + 'Min'] - fromPoint[dir]), maxDistance = abs(obstacle[dir + 'Max'] - fromPoint[dir]); let // If it's a small difference, pick the one leading towards dest // point. Otherwise pick the shortest distance useMax = abs(minDistance - maxDistance) < 10 ? fromPoint[dir] < toPoint[dir] : maxDistance < minDistance; // Check if we hit any obstacles trying to go around in either // direction. toPointMin[dir] = obstacle[dir + 'Min']; toPointMax[dir] = obstacle[dir + 'Max']; const minPivot = pivotPoint(fromPoint, toPointMin, dirIsX)[dir] !== toPointMin[dir], maxPivot = pivotPoint(fromPoint, toPointMax, dirIsX)[dir] !== toPointMax[dir]; useMax = minPivot ? (maxPivot ? useMax : true) : (maxPivot ? false : useMax); // `useMax` now contains our preferred choice, bounds not taken into // account. If both or neither direction is out of bounds we want to // use this. // Deal with soft bounds useMax = minOutOfSoftBounds ? (maxOutOfSoftBounds ? useMax : true) : // Out on min (maxOutOfSoftBounds ? false : useMax); // Not out on min // Deal with hard bounds useMax = minOutOfHardBounds ? (maxOutOfHardBounds ? useMax : true) : // Out on min (maxOutOfHardBounds ? false : useMax); // Not out on min return useMax; } // eslint-disable-next-line valid-jsdoc /** * Find a clear path between point. * @private */ function clearPathTo(fromPoint, toPoint, dirIsX) { // Don't waste time if we've hit goal if (fromPoint.x === toPoint.x && fromPoint.y === toPoint.y) { return []; } const dir = dirIsX ? 'x' : 'y', obstacleMargin = options.obstacleOptions.margin, bounds = { soft: { xMin: softMinX, xMax: softMaxX, yMin: softMinY, yMax: softMaxY }, hard: options.hardBounds }; let pivot, segments, waypoint, waypointUseMax, envelopingObstacle, secondEnvelopingObstacle, envelopWaypoint; // If fromPoint is inside an obstacle we have a problem. Break out // by just going to the outside of this obstacle. We prefer to go to // the nearest edge in the chosen direction. envelopingObstacle = findObstacleFromPoint(chartObstacles, fromPoint); if (envelopingObstacle > -1) { envelopingObstacle = chartObstacles[envelopingObstacle]; waypointUseMax = getDodgeDirection(envelopingObstacle, fromPoint, toPoint, dirIsX, bounds); // Cut obstacle to hard bounds to make sure we stay within limitObstacleToBounds(envelopingObstacle, options.hardBounds); envelopWaypoint = dirIsX ? { y: fromPoint.y, x: envelopingObstacle[waypointUseMax ? 'xMax' : 'xMin'] + (waypointUseMax ? 1 : -1) } : { x: fromPoint.x, y: envelopingObstacle[waypointUseMax ? 'yMax' : 'yMin'] + (waypointUseMax ? 1 : -1) }; // If we crashed into another obstacle doing this, we put the // waypoint between them instead secondEnvelopingObstacle = findObstacleFromPoint(chartObstacles, envelopWaypoint); if (secondEnvelopingObstacle > -1) { secondEnvelopingObstacle = chartObstacles[secondEnvelopingObstacle]; // Cut obstacle to hard bounds limitObstacleToBounds(secondEnvelopingObstacle, options.hardBounds); // Modify waypoint to lay between obstacles envelopWaypoint[dir] = waypointUseMax ? PathfinderAlgorithms_max(envelopingObstacle[dir + 'Max'] - obstacleMargin + 1, (secondEnvelopingObstacle[dir + 'Min'] + envelopingObstacle[dir + 'Max']) / 2) : PathfinderAlgorithms_min((envelopingObstacle[dir + 'Min'] + obstacleMargin - 1), ((secondEnvelopingObstacle[dir + 'Max'] + envelopingObstacle[dir + 'Min']) / 2)); // We are not going anywhere. If this happens for the first // time, do nothing. Otherwise, try to go to the extreme of // the obstacle pair in the current direction. if (fromPoint.x === envelopWaypoint.x && fromPoint.y === envelopWaypoint.y) { if (forceObstacleBreak) { envelopWaypoint[dir] = waypointUseMax ? PathfinderAlgorithms_max(envelopingObstacle[dir + 'Max'], secondEnvelopingObstacle[dir + 'Max']) + 1 : PathfinderAlgorithms_min(envelopingObstacle[dir + 'Min'], secondEnvelopingObstacle[dir + 'Min']) - 1; } // Toggle on if off, and the opposite forceObstacleBreak = !forceObstacleBreak; } else { // This point is not identical to previous. // Clear break trigger. forceObstacleBreak = false; } } segments = [{ start: fromPoint, end: envelopWaypoint }]; } else { // If not enveloping, use standard pivot calculation pivot = pivotPoint(fromPoint, { x: dirIsX ? toPoint.x : fromPoint.x, y: dirIsX ? fromPoint.y : toPoint.y }, dirIsX); segments = [{ start: fromPoint, end: { x: pivot.x, y: pivot.y } }]; // Pivot before goal, use a waypoint to dodge obstacle if (pivot[dirIsX ? 'x' : 'y'] !== toPoint[dirIsX ? 'x' : 'y']) { // Find direction of waypoint waypointUseMax = getDodgeDirection(pivot.obstacle, pivot, toPoint, !dirIsX, bounds); // Cut waypoint to hard bounds limitObstacleToBounds(pivot.obstacle, options.hardBounds); waypoint = { x: dirIsX ? pivot.x : pivot.obstacle[waypointUseMax ? 'xMax' : 'xMin'] + (waypointUseMax ? 1 : -1), y: dirIsX ? pivot.obstacle[waypointUseMax ? 'yMax' : 'yMin'] + (waypointUseMax ? 1 : -1) : pivot.y }; // We're changing direction here, store that to make sure we // also change direction when adding the last segment array // after handling waypoint. dirIsX = !dirIsX; segments = segments.concat(clearPathTo({ x: pivot.x, y: pivot.y }, waypoint, dirIsX)); } } // Get segments for the other direction too // Recursion is our friend segments = segments.concat(clearPathTo(segments[segments.length - 1].end, toPoint, !dirIsX)); return segments; } // eslint-disable-next-line valid-jsdoc /** * Extract point to outside of obstacle in whichever direction is * closest. Returns new point outside obstacle. * @private */ function extractFromObstacle(obstacle, point, goalPoint) { const dirIsX = PathfinderAlgorithms_min(obstacle.xMax - point.x, point.x - obstacle.xMin) < PathfinderAlgorithms_min(obstacle.yMax - point.y, point.y - obstacle.yMin), bounds = { soft: options.hardBounds, hard: options.hardBounds }, useMax = getDodgeDirection(obstacle, point, goalPoint, dirIsX, bounds); return dirIsX ? { y: point.y, x: obstacle[useMax ? 'xMax' : 'xMin'] + (useMax ? 1 : -1) } : { x: point.x, y: obstacle[useMax ? 'yMax' : 'yMin'] + (useMax ? 1 : -1) }; } // Cut the obstacle array to soft bounds for optimization in large // datasets. chartObstacles = chartObstacles.slice(startObstacleIx, endObstacleIx + 1); // If an obstacle envelops the end point, move it out of there and add // a little segment to where it was. if ((endObstacleIx = findObstacleFromPoint(chartObstacles, end)) > -1) { extractedEndPoint = extractFromObstacle(chartObstacles[endObstacleIx], end, start); endSegments.push({ end: end, start: extractedEndPoint }); end = extractedEndPoint; } // If it's still inside one or more obstacles, get out of there by // force-moving towards the start point. while ((endObstacleIx = findObstacleFromPoint(chartObstacles, end)) > -1) { useMax = end[dir] - start[dir] < 0; extractedEndPoint = { x: end.x, y: end.y }; extractedEndPoint[dir] = chartObstacles[endObstacleIx][useMax ? dir + 'Max' : dir + 'Min'] + (useMax ? 1 : -1); endSegments.push({ end: end, start: extractedEndPoint }); end = extractedEndPoint; } // Find the path segments = clearPathTo(start, end, dirIsX); // Add the end-point segments segments = segments.concat(endSegments.reverse()); return { path: pathFromSegments(segments), obstacles: segments }; } fastAvoid.requiresObstacles = true; /* * * * Default Export * * */ // Define the available pathfinding algorithms. // Algorithms take up to 3 arguments: starting point, ending point, and an // options object. const algorithms = { fastAvoid, straight, simpleConnect }; /* harmony default export */ const PathfinderAlgorithms = (algorithms); ;// ./code/es-modules/Gantt/ConnectorsDefaults.js /* * * * (c) 2016 Highsoft AS * Authors: Øystein Moseng, Lars A. V. Cabrera * * License: www.highcharts.com/license * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ /* * * * API Defaults * * */ /* @todo: - Document how to write your own algorithms - Consider adding a Point.pathTo method that wraps creating a connection and rendering it */ const connectorsDefaults = { /** * The Pathfinder module allows you to define connections between any two * points, represented as lines - optionally with markers for the start * and/or end points. Multiple algorithms are available for calculating how * the connecting lines are drawn. * * Connector functionality requires Highcharts Gantt to be loaded. In Gantt * charts, the connectors are used to draw dependencies between tasks. * * @see [dependency](series.gantt.data.dependency) * * @sample gantt/pathfinder/demo * Pathfinder connections * * @declare Highcharts.ConnectorsOptions * @product gantt * @optionparent connectors */ connectors: { /** * Enable connectors for this chart. Requires Highcharts Gantt. * * @type {boolean} * @default true * @since 6.2.0 * @apioption connectors.enabled */ /** * Set the default dash style for this chart's connecting lines. * * @type {string} * @default solid * @since 6.2.0 * @apioption connectors.dashStyle */ /** * Set the default color for this chart's Pathfinder connecting lines. * Defaults to the color of the point being connected. * * @type {Highcharts.ColorString} * @since 6.2.0 * @apioption connectors.lineColor */ /** * Set the default pathfinder margin to use, in pixels. Some Pathfinder * algorithms attempt to avoid obstacles, such as other points in the * chart. These algorithms use this margin to determine how close lines * can be to an obstacle. The default is to compute this automatically * from the size of the obstacles in the chart. * * To draw connecting lines close to existing points, set this to a low * number. For more space around existing points, set this number * higher. * * @sample gantt/pathfinder/algorithm-margin * Small algorithmMargin * * @type {number} * @since 6.2.0 * @apioption connectors.algorithmMargin */ /** * Set the default pathfinder algorithm to use for this chart. It is * possible to define your own algorithms by adding them to the * Highcharts.Pathfinder.prototype.algorithms object before the chart * has been created. * * The default algorithms are as follows: * * `straight`: Draws a straight line between the connecting * points. Does not avoid other points when drawing. * * `simpleConnect`: Finds a path between the points using right angles * only. Takes only starting/ending points into * account, and will not avoid other points. * * `fastAvoid`: Finds a path between the points using right angles * only. Will attempt to avoid other points, but its * focus is performance over accuracy. Works well with * less dense datasets. * * Default value: `straight` is used as default for most series types, * while `simpleConnect` is used as default for Gantt series, to show * dependencies between points. * * @sample gantt/pathfinder/demo * Different types used * * @type {Highcharts.PathfinderTypeValue} * @default undefined * @since 6.2.0 */ type: 'straight', /** * The corner radius for the connector line. * * @since 11.2.0 */ radius: 0,