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/* * * * Experimental Highcharts module which enables visualization of a Venn * diagram. * * (c) 2016-2025 Highsoft AS * Authors: Jon Arild Nygard * * Layout algorithm by Ben Frederickson: * https://www.benfrederickson.com/better-venn-diagrams/ * * License: www.highcharts.com/license * * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!! * * */ 'use strict'; import CU from '../../Core/Geometry/CircleUtilities.js'; const { getAreaOfCircle, getCircleCircleIntersection, getOverlapBetweenCircles: getOverlapBetweenCirclesByDistance, isPointInsideAllCircles, isPointInsideCircle, isPointOutsideAllCircles } = CU; import GU from '../../Core/Geometry/GeometryUtilities.js'; const { getDistanceBetweenPoints } = GU; import U from '../../Core/Utilities.js'; const { extend, isArray, isNumber, isObject, isString } = U; /* * * * Functions * * */ /** * Takes an array of relations and adds the properties `totalOverlap` and * `overlapping` to each set. The property `totalOverlap` is the sum of * value for each relation where this set is included. The property * `overlapping` is a map of how much this set is overlapping another set. * NOTE: This algorithm ignores relations consisting of more than 2 sets. * @private * @param {Array<Highcharts.VennRelationObject>} relations * The list of relations that should be sorted. * @return {Array<Highcharts.VennRelationObject>} * Returns the modified input relations with added properties `totalOverlap` * and `overlapping`. */ function addOverlapToSets(relations) { // Calculate the amount of overlap per set. const mapOfIdToProps = {}; relations // Filter out relations consisting of 2 sets. .filter((relation) => (relation.sets.length === 2)) // Sum up the amount of overlap for each set. .forEach((relation) => { relation.sets.forEach((set, i, arr) => { if (!isObject(mapOfIdToProps[set])) { mapOfIdToProps[set] = { totalOverlap: 0, overlapping: {} }; } mapOfIdToProps[set] = { totalOverlap: (mapOfIdToProps[set].totalOverlap || 0) + relation.value, overlapping: { ...(mapOfIdToProps[set].overlapping || {}), [arr[1 - i]]: relation.value } }; }); }); relations // Filter out single sets .filter(isSet) // Extend the set with the calculated properties. .forEach((set) => { const properties = mapOfIdToProps[set.sets[0]]; extend(set, properties); }); // Returns the modified relations. return relations; } /** * Finds the root of a given function. The root is the input value needed * for a function to return 0. * * See https://en.wikipedia.org/wiki/Bisection_method#Algorithm * * TODO: Add unit tests. * * @param {Function} f * The function to find the root of. * @param {number} a * The lowest number in the search range. * @param {number} b * The highest number in the search range. * @param {number} [tolerance=1e-10] * The allowed difference between the returned value and root. * @param {number} [maxIterations=100] * The maximum iterations allowed. * @return {number} * Root number. */ function bisect(f, a, b, tolerance, maxIterations) { const fA = f(a), fB = f(b), nMax = maxIterations || 100, tol = tolerance || 1e-10; let delta = b - a, x, fX, n = 1; if (a >= b) { throw new Error('a must be smaller than b.'); } else if (fA * fB > 0) { throw new Error('f(a) and f(b) must have opposite signs.'); } if (fA === 0) { x = a; } else if (fB === 0) { x = b; } else { while (n++ <= nMax && fX !== 0 && delta > tol) { delta = (b - a) / 2; x = a + delta; fX = f(x); // Update low and high for next search interval. if (fA * fX > 0) { a = x; } else { b = x; } } } return x; } /** * @private */ function getCentroid(simplex) { const arr = simplex.slice(0, -1), length = arr.length, result = [], sum = (data, point) => { data.sum += point[data.i]; return data; }; for (let i = 0; i < length; i++) { result[i] = arr.reduce(sum, { sum: 0, i: i }).sum / length; } return result; } /** * Uses the bisection method to make a best guess of the ideal distance * between two circles too get the desired overlap. * Currently there is no known formula to calculate the distance from the * area of overlap, which makes the bisection method preferred. * @private * @param {number} r1 * Radius of the first circle. * @param {number} r2 * Radius of the second circle. * @param {number} overlap * The wanted overlap between the two circles. * @return {number} * Returns the distance needed to get the wanted overlap between the two * circles. */ function getDistanceBetweenCirclesByOverlap(r1, r2, overlap) { const maxDistance = r1 + r2; let distance; if (overlap <= 0) { // If overlap is below or equal to zero, then there is no overlap. distance = maxDistance; } else if (getAreaOfCircle(r1 < r2 ? r1 : r2) <= overlap) { // When area of overlap is larger than the area of the smallest // circle, then it is completely overlapping. distance = 0; } else { distance = bisect((x) => { const actualOverlap = getOverlapBetweenCirclesByDistance(r1, r2, x); // Return the difference between wanted and actual overlap. return overlap - actualOverlap; }, 0, maxDistance); } return distance; } /** * Finds the available width for a label, by taking the label position and * finding the largest distance, which is inside all internal circles, and * outside all external circles. * * @private * @param {Highcharts.PositionObject} pos * The x and y coordinate of the label. * @param {Array<Highcharts.CircleObject>} internal * Internal circles. * @param {Array<Highcharts.CircleObject>} external * External circles. * @return {number} * Returns available width for the label. */ function getLabelWidth(pos, internal, external) { const radius = internal.reduce((min, circle) => Math.min(circle.r, min), Infinity), // Filter out external circles that are completely overlapping. filteredExternals = external.filter((circle) => !isPointInsideCircle(pos, circle)); const findDistance = function (maxDistance, direction) { return bisect((x) => { const testPos = { x: pos.x + (direction * x), y: pos.y }, isValid = (isPointInsideAllCircles(testPos, internal) && isPointOutsideAllCircles(testPos, filteredExternals)); // If the position is valid, then we want to move towards the // max distance. If not, then we want to away from the max distance. return -(maxDistance - x) + (isValid ? 0 : Number.MAX_VALUE); }, 0, maxDistance); }; // Find the smallest distance of left and right. return Math.min(findDistance(radius, -1), findDistance(radius, 1)) * 2; } /** * Calculates a margin for a point based on the internal and external * circles. The margin describes if the point is well placed within the * internal circles, and away from the external. * @private * @todo add unit tests. * @param {Highcharts.PositionObject} point * The point to evaluate. * @param {Array<Highcharts.CircleObject>} internal * The internal circles. * @param {Array<Highcharts.CircleObject>} external * The external circles. * @return {number} * Returns the margin. */ function getMarginFromCircles(point, internal, external) { let margin = internal.reduce((margin, circle) => { const m = circle.r - getDistanceBetweenPoints(point, circle); return (m <= margin) ? m : margin; }, Number.MAX_VALUE); margin = external.reduce((margin, circle) => { const m = getDistanceBetweenPoints(point, circle) - circle.r; return (m <= margin) ? m : margin; }, margin); return margin; } /** * Calculates the area of overlap between a list of circles. * @private * @todo add support for calculating overlap between more than 2 circles. * @param {Array<Highcharts.CircleObject>} circles * List of circles with their given positions. * @return {number} * Returns the area of overlap between all the circles. */ function getOverlapBetweenCircles(circles) { let overlap = 0; // When there is only two circles we can find the overlap by using their // radiuses and the distance between them. if (circles.length === 2) { const circle1 = circles[0]; const circle2 = circles[1]; overlap = getOverlapBetweenCirclesByDistance(circle1.r, circle2.r, getDistanceBetweenPoints(circle1, circle2)); } return overlap; } // eslint-disable-next-line require-jsdoc /** * */ function isSet(x) { return isArray(x.sets) && x.sets.length === 1; } // eslint-disable-next-line require-jsdoc /** * */ function isValidRelation(x) { const map = {}; return (isObject(x) && (isNumber(x.value) && x.value > -1) && (isArray(x.sets) && x.sets.length > 0) && !x.sets.some(function (set) { let invalid = false; if (!map[set] && isString(set)) { map[set] = true; } else { invalid = true; } return invalid; })); } // eslint-disable-next-line require-jsdoc /** * */ function isValidSet(x) { return (isValidRelation(x) && isSet(x) && x.value > 0); } /** * Uses a greedy approach to position all the sets. Works well with a small * number of sets, and are in these cases a good choice aesthetically. * @private * @param {Array<object>} relations List of the overlap between two or more * sets, or the size of a single set. * @return {Array<object>} List of circles and their calculated positions. */ function layoutGreedyVenn(relations) { const positionedSets = [], mapOfIdToCircles = {}; // Define a circle for each set. relations .filter((relation) => (relation.sets.length === 1)) .forEach((relation) => { mapOfIdToCircles[relation.sets[0]] = relation.circle = { x: Number.MAX_VALUE, y: Number.MAX_VALUE, r: Math.sqrt(relation.value / Math.PI) }; }); /** * Takes a set and updates the position, and add the set to the list of * positioned sets. * @private * @param {Object} set * The set to add to its final position. * @param {Object} coordinates * The coordinates to position the set at. */ const positionSet = (set, coordinates) => { const circle = set.circle; if (circle) { circle.x = coordinates.x; circle.y = coordinates.y; } positionedSets.push(set); }; // Find overlap between sets. Ignore relations with more then 2 sets. addOverlapToSets(relations); // Sort sets by the sum of their size from large to small. const sortedByOverlap = relations .filter(isSet) .sort(sortByTotalOverlap); // Position the most overlapped set at 0,0. positionSet(sortedByOverlap.shift(), { x: 0, y: 0 }); const relationsWithTwoSets = relations.filter((x) => (x.sets.length === 2)); // Iterate and position the remaining sets. for (const set of sortedByOverlap) { const circle = set.circle; if (!circle) { continue; } const radius = circle.r, overlapping = set.overlapping; const bestPosition = positionedSets.reduce((best, positionedSet, i) => { const positionedCircle = positionedSet.circle; if (!positionedCircle || !overlapping) { return best; } const overlap = overlapping[positionedSet.sets[0]]; // Calculate the distance between the sets to get the // correct overlap const distance = getDistanceBetweenCirclesByOverlap(radius, positionedCircle.r, overlap); // Create a list of possible coordinates calculated from // distance. let possibleCoordinates = [ { x: positionedCircle.x + distance, y: positionedCircle.y }, { x: positionedCircle.x - distance, y: positionedCircle.y }, { x: positionedCircle.x, y: positionedCircle.y + distance }, { x: positionedCircle.x, y: positionedCircle.y - distance } ]; // If there are more circles overlapping, then add the // intersection points as possible positions. for (const positionedSet2 of positionedSets.slice(i + 1)) { const positionedCircle2 = positionedSet2.circle, overlap2 = overlapping[positionedSet2.sets[0]]; if (!positionedCircle2) { continue; } const distance2 = getDistanceBetweenCirclesByOverlap(radius, positionedCircle2.r, overlap2); // Add intersections to list of coordinates. possibleCoordinates = possibleCoordinates.concat(getCircleCircleIntersection({ x: positionedCircle.x, y: positionedCircle.y, r: distance }, { x: positionedCircle2.x, y: positionedCircle2.y, r: distance2 })); } // Iterate all suggested coordinates and find the best one. for (const coordinates of possibleCoordinates) { circle.x = coordinates.x; circle.y = coordinates.y; // Calculate loss for the suggested coordinates. const currentLoss = loss(mapOfIdToCircles, relationsWithTwoSets); // If the loss is better, then use these new coordinates if (currentLoss < best.loss) { best.loss = currentLoss; best.coordinates = coordinates; } } // Return resulting coordinates. return best; }, { loss: Number.MAX_VALUE, coordinates: void 0 }); // Add the set to its final position. positionSet(set, bestPosition.coordinates); } // Return the positions of each set. return mapOfIdToCircles; } /** * Calculates the difference between the desired overlap and the actual * overlap between two circles. * @private * @param {Dictionary<Highcharts.CircleObject>} mapOfIdToCircle * Map from id to circle. * @param {Array<Highcharts.VennRelationObject>} relations * List of relations to calculate the loss of. * @return {number} * Returns the loss between positions of the circles for the given * relations. */ function loss(mapOfIdToCircle, relations) { const precision = 10e10; // Iterate all the relations and calculate their individual loss. return relations.reduce(function (totalLoss, relation) { let loss = 0; if (relation.sets.length > 1) { const wantedOverlap = relation.value; // Calculate the actual overlap between the sets. const actualOverlap = getOverlapBetweenCircles( // Get the circles for the given sets. relation.sets.map(function (set) { return mapOfIdToCircle[set]; })); const diff = wantedOverlap - actualOverlap; loss = Math.round((diff * diff) * precision) / precision; } // Add calculated loss to the sum. return totalLoss + loss; }, 0); } /** * Finds an optimal position for a given point. * @todo add unit tests. * @todo add constraints to optimize the algorithm. * @private * @param {Highcharts.NelderMeadTestFunction} fn * The function to test a point. * @param {Highcharts.NelderMeadPointArray} initial * The initial point to optimize. * @return {Highcharts.NelderMeadPointArray} * Returns the optimized position of a point. */ function nelderMead(fn, initial) { const maxIterations = 100, sortByFx = function (a, b) { return a.fx - b.fx; }, pRef = 1, // Reflection parameter pExp = 2, // Expansion parameter pCon = -0.5, // Contraction parameter pOCon = pCon * pRef, // Outwards contraction parameter pShrink = 0.5; // Shrink parameter /** * @private */ const weightedSum = (weight1, v1, weight2, v2) => v1.map((x, i) => weight1 * x + weight2 * v2[i]); /** * @private */ const getSimplex = (initial) => { const n = initial.length, simplex = new Array(n + 1); // Initial point to the simplex. simplex[0] = initial; simplex[0].fx = fn(initial); // Create a set of extra points based on the initial. for (let i = 0; i < n; ++i) { const point = initial.slice(); point[i] = point[i] ? point[i] * 1.05 : 0.001; point.fx = fn(point); simplex[i + 1] = point; } return simplex; }; const updateSimplex = (simplex, point) => { point.fx = fn(point); simplex[simplex.length - 1] = point; return simplex; }; const shrinkSimplex = (simplex) => { const best = simplex[0]; return simplex.map((point) => { const p = weightedSum(1 - pShrink, best, pShrink, point); p.fx = fn(p); return p; }); }; const getPoint = (centroid, worst, a, b) => { const point = weightedSum(a, centroid, b, worst); point.fx = fn(point); return point; }; // Create a simplex let simplex = getSimplex(initial); // Iterate from 0 to max iterations for (let i = 0; i < maxIterations; i++) { // Sort the simplex simplex.sort(sortByFx); // Create a centroid from the simplex const worst = simplex[simplex.length - 1]; const centroid = getCentroid(simplex); // Calculate the reflected point. const reflected = getPoint(centroid, worst, 1 + pRef, -pRef); if (reflected.fx < simplex[0].fx) { // If reflected point is the best, then possibly expand. const expanded = getPoint(centroid, worst, 1 + pExp, -pExp); simplex = updateSimplex(simplex, (expanded.fx < reflected.fx) ? expanded : reflected); } else if (reflected.fx >= simplex[simplex.length - 2].fx) { // If the reflected point is worse than the second worse, then // contract. let contracted; if (reflected.fx > worst.fx) { // If the reflected is worse than the worst point, do a // contraction contracted = getPoint(centroid, worst, 1 + pCon, -pCon); if (contracted.fx < worst.fx) { simplex = updateSimplex(simplex, contracted); } else { simplex = shrinkSimplex(simplex); } } else { // Otherwise do an outwards contraction contracted = getPoint(centroid, worst, 1 - pOCon, pOCon); if (contracted.fx < reflected.fx) { simplex = updateSimplex(simplex, contracted); } else { simplex = shrinkSimplex(simplex); } } } else { simplex = updateSimplex(simplex, reflected); } } return simplex[0]; } /** * Prepares the venn data so that it is usable for the layout function. * Filter out sets, or intersections that includes sets, that are missing in * the data or has (value < 1). Adds missing relations between sets in the * data as value = 0. * @private * @param {Array<object>} data The raw input data. * @return {Array<object>} Returns an array of valid venn data. */ function processVennData(data, splitter) { const d = isArray(data) ? data : []; const validSets = d .reduce(function (arr, x) { // Check if x is a valid set, and that it is not an duplicate. if (x.sets && isValidSet(x) && arr.indexOf(x.sets[0]) === -1) { arr.push(x.sets[0]); } return arr; }, []) .sort(); const mapOfIdToRelation = d.reduce(function (mapOfIdToRelation, relation) { if (relation.sets && isValidRelation(relation) && !relation.sets.some(function (set) { return validSets.indexOf(set) === -1; })) { mapOfIdToRelation[relation.sets.sort().join(splitter)] = { sets: relation.sets, value: relation.value || 0 }; } return mapOfIdToRelation; }, {}); validSets.reduce(function (combinations, set, i, arr) { const remaining = arr.slice(i + 1); remaining.forEach(function (set2) { combinations.push(set + splitter + set2); }); return combinations; }, []).forEach(function (combination) { if (!mapOfIdToRelation[combination]) { const obj = { sets: combination.split(splitter), value: 0 }; mapOfIdToRelation[combination] = obj; } }); // Transform map into array. return Object .keys(mapOfIdToRelation) .map(function (id) { return mapOfIdToRelation[id]; }); } /** * Takes two sets and finds the one with the largest total overlap. * @private * @param {Object} a * The first set to compare. * @param {Object} b * The second set to compare. * @return {number} * Returns 0 if a and b are equal, <0 if a is greater, >0 if b is greater. */ function sortByTotalOverlap(a, b) { if (typeof b.totalOverlap !== 'undefined' && typeof a.totalOverlap !== 'undefined') { return b.totalOverlap - a.totalOverlap; } return NaN; } /* * * * Default Export * * */ const VennUtils = { geometry: GU, geometryCircles: CU, addOverlapToSets, getCentroid, getDistanceBetweenCirclesByOverlap, getLabelWidth, getMarginFromCircles, isSet, layoutGreedyVenn, loss, nelderMead, processVennData, sortByTotalOverlap }; export default VennUtils;