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hexa-viewer-communicator

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A simple API for <hexa-viewer>

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export interface IConfigurator { preloadConfigurator(config: IConfiguration, delay?: number): void; setConfigurator(config: Array<IConfiguration>): void; toggleConfiguratorUI(state: boolean): void; selectConfigurator(index: number): Promise<unknown>; setConfiguratorEffect(effect: IConfigurationTransitionEffect): void; } export interface IConfiguration { color?: string; // The color of the button thumbnail?: string; // The thumbnail image of the button (alternatively, you can provide the 'color' parameter) materials?: Array<IConfigurationMaterial>; asset?: string; // The URL of the resource_default, meaning the viewer URL preloaded?: boolean; // For the viewer's internal use in order to indicate whether the model has been preloaded sceneURL?: string; // The URL of the GLB file (alternatively, you can provide the 'asset' parameter) } export interface IConfigurationMaterial { name?: string; textures: Array<IConfigurationTexture>; color?: string; } export interface IConfigurationTexture { maps: Array<string>; url: string; } export interface IPreviewOptions { width: number; height: number; create_images_by_tour: string; // 'init_pos' compress: boolean; } export enum IConfigurationTransitionEffect { NONE = 0, OPACITY = 1, BLUR = 2, }