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heroprotocol-node

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A Node interface for running the Python heroprotocol scripts provided by Blizzard.

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# heroprotocol.py heroprotocol.py is a series of reference [Python](https://www.python.org/downloads/) scripts and standalone tool to decode Heroes of the Storm replay files into Python data structures. Currently heroprotocol can decode these structures and events: * Replay header * Game details * Replay init data * Game events * Message events * Tracker events heroprotocol can be used as a base-build-specific library to decode binary blobs, or it can be run as a standalone tool to pretty print information from supported replay files. Note that heroprotocol does not expose game balance information or provide any kind of high level analysis of replays; it's meant to be just the first tool in the chain for your data mining application. # Supported Versions heroprotocol supports all Hereos of the Storm replay files that were written with retail versions of the game. # How to Use A working installation of Python 2.x is required. From the folder where *heroprotocol* is located, type the following into the command line, assuming that the replay file was also copied into the same folder: ```bash py heroprotocol.py --[tracker-event-option] "<replayFileName>" > output.txt ``` If you want the output shown directly in the terminal, leave out the `> output.txt`. ## Example Usage ```bash py heroprotocol.py --details "Blackheart's Bay.StormReplay" > output.txt ``` ## Command Line Arguments -h, --help Show the options that are available. Tracker Events: --gameevents Print all game events including coordinates --messageevents Print message events such as ping events --trackerevents Print tracker events such as units killed, game stat events, score result event --attributeevents Print attribute events, a table of attrid, namespace, and attribute values --header Print protocol header including build id and elapsedGameLoops --details Print protocol details, e.g. teamId, player names and chosen heroes, player region, game result, observer status --initdata Print protocol initdata, e.g. interface settings for every player Output Options: --stats Output stats about the active tracker event to the STDERR stream --json Use JSON syntax for output # Tracker Events Some notes on tracker events: * Convert unit tag index, recycle pairs into unit tags (as seen in game events) with protocol.unit_tag (index, recycle) * Interpret the NNet.Replay.Tracker.SUnitPositionsEvent events like this: ```python unitIndex = event['m_firstUnitIndex'] for i in xrange(0, len(event['m_items']), 3): unitIndex += event['m_items'][i + 0] x = event['m_items'][i + 1] * 4 y = event['m_items'][i + 2] * 4 # unit identified by unitIndex at the current event['_gameloop'] time # is at approximate position (x, y) ``` * Only units that have inflicted or taken damage are mentioned in unit position events, and they occur periodically with a limit of 256 units mentioned per event. * NNet.Replay.Tracker.SUnitInitEvent events appear for units under construction. When complete you'll see a NNet.Replay.Tracker.SUnitDoneEvent with the same unit tag. * NNet.Replay.Tracker.SUnitBornEvent events appear for units that are created fully constructed. * You may receive a NNet.Replay.Tracker.SUnitDiedEvent after either a UnitInit or UnitBorn event for the corresponding unit tag. * In NNet.Replay.Tracker.SPlayerStatsEvent, m_scoreValueFoodUsed and m_scoreValueFoodMade are in fixed point (divide by 4096 for integer values). All other values are in integers. * There's a known issue where revived units are not tracked, and placeholder units track death but not birth. # Acknowledgements The standalone tool uses [mpyq](https://github.com/eagleflo/mpyq) to read mopaq files. Thanks to David Joerg and Graylin Kim of [GGTracker](http://www.ggtracker.com) for design feedback and beta-testing of the s2protocol library that heroprotocol is based upon. Thanks to Ben Barrett of [HOTSLogs](http://www.hotslogs.com) for feedback on and beta-testing of the heroprotocol library. # License Copyright © 2018 Blizzard Entertainment Open sourced under the MIT license. See the included LICENSE file for more information.