helimap
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map heliware
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JavaScript
/**
* @module ol/geom/SimpleGeometry
*/
import Geometry from './Geometry.js';
import {abstract} from '../util.js';
import {createOrUpdateFromFlatCoordinates, getCenter} from '../extent.js';
import {rotate, scale, transform2D, translate} from './flat/transform.js';
/**
* @classdesc
* Abstract base class; only used for creating subclasses; do not instantiate
* in apps, as cannot be rendered.
*
* @abstract
* @api
*/
class SimpleGeometry extends Geometry {
constructor() {
super();
/**
* @protected
* @type {import("./Geometry.js").GeometryLayout}
*/
this.layout = 'XY';
/**
* @protected
* @type {number}
*/
this.stride = 2;
/**
* @protected
* @type {Array<number>}
*/
this.flatCoordinates = null;
}
/**
* @param {import("../extent.js").Extent} extent Extent.
* @protected
* @return {import("../extent.js").Extent} extent Extent.
*/
computeExtent(extent) {
return createOrUpdateFromFlatCoordinates(
this.flatCoordinates,
0,
this.flatCoordinates.length,
this.stride,
extent
);
}
/**
* @abstract
* @return {Array<*> | null} Coordinates.
*/
getCoordinates() {
return abstract();
}
/**
* Return the first coordinate of the geometry.
* @return {import("../coordinate.js").Coordinate} First coordinate.
* @api
*/
getFirstCoordinate() {
return this.flatCoordinates.slice(0, this.stride);
}
/**
* @return {Array<number>} Flat coordinates.
*/
getFlatCoordinates() {
return this.flatCoordinates;
}
/**
* Return the last coordinate of the geometry.
* @return {import("../coordinate.js").Coordinate} Last point.
* @api
*/
getLastCoordinate() {
return this.flatCoordinates.slice(
this.flatCoordinates.length - this.stride
);
}
/**
* Return the {@link import("./Geometry.js").GeometryLayout layout} of the geometry.
* @return {import("./Geometry.js").GeometryLayout} Layout.
* @api
*/
getLayout() {
return this.layout;
}
/**
* Create a simplified version of this geometry using the Douglas Peucker algorithm.
* @param {number} squaredTolerance Squared tolerance.
* @return {SimpleGeometry} Simplified geometry.
*/
getSimplifiedGeometry(squaredTolerance) {
if (this.simplifiedGeometryRevision !== this.getRevision()) {
this.simplifiedGeometryMaxMinSquaredTolerance = 0;
this.simplifiedGeometryRevision = this.getRevision();
}
// If squaredTolerance is negative or if we know that simplification will not
// have any effect then just return this.
if (
squaredTolerance < 0 ||
(this.simplifiedGeometryMaxMinSquaredTolerance !== 0 &&
squaredTolerance <= this.simplifiedGeometryMaxMinSquaredTolerance)
) {
return this;
}
const simplifiedGeometry =
this.getSimplifiedGeometryInternal(squaredTolerance);
const simplifiedFlatCoordinates = simplifiedGeometry.getFlatCoordinates();
if (simplifiedFlatCoordinates.length < this.flatCoordinates.length) {
return simplifiedGeometry;
}
// Simplification did not actually remove any coordinates. We now know
// that any calls to getSimplifiedGeometry with a squaredTolerance less
// than or equal to the current squaredTolerance will also not have any
// effect. This allows us to short circuit simplification (saving CPU
// cycles) and prevents the cache of simplified geometries from filling
// up with useless identical copies of this geometry (saving memory).
this.simplifiedGeometryMaxMinSquaredTolerance = squaredTolerance;
return this;
}
/**
* @param {number} squaredTolerance Squared tolerance.
* @return {SimpleGeometry} Simplified geometry.
* @protected
*/
getSimplifiedGeometryInternal(squaredTolerance) {
return this;
}
/**
* @return {number} Stride.
*/
getStride() {
return this.stride;
}
/**
* @param {import("./Geometry.js").GeometryLayout} layout Layout.
* @param {Array<number>} flatCoordinates Flat coordinates.
*/
setFlatCoordinates(layout, flatCoordinates) {
this.stride = getStrideForLayout(layout);
this.layout = layout;
this.flatCoordinates = flatCoordinates;
}
/**
* @abstract
* @param {!Array<*>} coordinates Coordinates.
* @param {import("./Geometry.js").GeometryLayout} [layout] Layout.
*/
setCoordinates(coordinates, layout) {
abstract();
}
/**
* @param {import("./Geometry.js").GeometryLayout|undefined} layout Layout.
* @param {Array<*>} coordinates Coordinates.
* @param {number} nesting Nesting.
* @protected
*/
setLayout(layout, coordinates, nesting) {
/** @type {number} */
let stride;
if (layout) {
stride = getStrideForLayout(layout);
} else {
for (let i = 0; i < nesting; ++i) {
if (coordinates.length === 0) {
this.layout = 'XY';
this.stride = 2;
return;
}
coordinates = /** @type {Array} */ (coordinates[0]);
}
stride = coordinates.length;
layout = getLayoutForStride(stride);
}
this.layout = layout;
this.stride = stride;
}
/**
* Apply a transform function to the coordinates of the geometry.
* The geometry is modified in place.
* If you do not want the geometry modified in place, first `clone()` it and
* then use this function on the clone.
* @param {import("../proj.js").TransformFunction} transformFn Transform function.
* Called with a flat array of geometry coordinates.
* @api
*/
applyTransform(transformFn) {
if (this.flatCoordinates) {
transformFn(this.flatCoordinates, this.flatCoordinates, this.stride);
this.changed();
}
}
/**
* Rotate the geometry around a given coordinate. This modifies the geometry
* coordinates in place.
* @param {number} angle Rotation angle in counter-clockwise radians.
* @param {import("../coordinate.js").Coordinate} anchor The rotation center.
* @api
*/
rotate(angle, anchor) {
const flatCoordinates = this.getFlatCoordinates();
if (flatCoordinates) {
const stride = this.getStride();
rotate(
flatCoordinates,
0,
flatCoordinates.length,
stride,
angle,
anchor,
flatCoordinates
);
this.changed();
}
}
/**
* Scale the geometry (with an optional origin). This modifies the geometry
* coordinates in place.
* @param {number} sx The scaling factor in the x-direction.
* @param {number} [sy] The scaling factor in the y-direction (defaults to sx).
* @param {import("../coordinate.js").Coordinate} [anchor] The scale origin (defaults to the center
* of the geometry extent).
* @api
*/
scale(sx, sy, anchor) {
if (sy === undefined) {
sy = sx;
}
if (!anchor) {
anchor = getCenter(this.getExtent());
}
const flatCoordinates = this.getFlatCoordinates();
if (flatCoordinates) {
const stride = this.getStride();
scale(
flatCoordinates,
0,
flatCoordinates.length,
stride,
sx,
sy,
anchor,
flatCoordinates
);
this.changed();
}
}
/**
* Translate the geometry. This modifies the geometry coordinates in place. If
* instead you want a new geometry, first `clone()` this geometry.
* @param {number} deltaX Delta X.
* @param {number} deltaY Delta Y.
* @api
*/
translate(deltaX, deltaY) {
const flatCoordinates = this.getFlatCoordinates();
if (flatCoordinates) {
const stride = this.getStride();
translate(
flatCoordinates,
0,
flatCoordinates.length,
stride,
deltaX,
deltaY,
flatCoordinates
);
this.changed();
}
}
}
/**
* @param {number} stride Stride.
* @return {import("./Geometry.js").GeometryLayout} layout Layout.
*/
function getLayoutForStride(stride) {
let layout;
if (stride == 2) {
layout = 'XY';
} else if (stride == 3) {
layout = 'XYZ';
} else if (stride == 4) {
layout = 'XYZM';
}
return /** @type {import("./Geometry.js").GeometryLayout} */ (layout);
}
/**
* @param {import("./Geometry.js").GeometryLayout} layout Layout.
* @return {number} Stride.
*/
export function getStrideForLayout(layout) {
let stride;
if (layout == 'XY') {
stride = 2;
} else if (layout == 'XYZ' || layout == 'XYM') {
stride = 3;
} else if (layout == 'XYZM') {
stride = 4;
}
return /** @type {number} */ (stride);
}
/**
* @param {SimpleGeometry} simpleGeometry Simple geometry.
* @param {import("../transform.js").Transform} transform Transform.
* @param {Array<number>} [dest] Destination.
* @return {Array<number>} Transformed flat coordinates.
*/
export function transformGeom2D(simpleGeometry, transform, dest) {
const flatCoordinates = simpleGeometry.getFlatCoordinates();
if (!flatCoordinates) {
return null;
}
const stride = simpleGeometry.getStride();
return transform2D(
flatCoordinates,
0,
flatCoordinates.length,
stride,
transform,
dest
);
}
export default SimpleGeometry;