helimap
Version:
map heliware
167 lines (145 loc) • 4.56 kB
JavaScript
/**
* @module ol/VectorRenderTile
*/
import Tile from './Tile.js';
import {createCanvasContext2D, releaseCanvas} from './dom.js';
import {getUid} from './util.js';
/**
* @typedef {Object} ReplayState
* @property {boolean} dirty Dirty.
* @property {null|import("./render.js").OrderFunction} renderedRenderOrder RenderedRenderOrder.
* @property {number} renderedTileRevision RenderedTileRevision.
* @property {number} renderedResolution RenderedResolution.
* @property {number} renderedRevision RenderedRevision.
* @property {number} renderedTileResolution RenderedTileResolution.
* @property {number} renderedTileZ RenderedTileZ.
*/
/**
* @type {Array<HTMLCanvasElement>}
*/
const canvasPool = [];
class VectorRenderTile extends Tile {
/**
* @param {import("./tilecoord.js").TileCoord} tileCoord Tile coordinate.
* @param {import("./TileState.js").default} state State.
* @param {import("./tilecoord.js").TileCoord} urlTileCoord Wrapped tile coordinate for source urls.
* @param {function(VectorRenderTile):Array<import("./VectorTile").default>} getSourceTiles Function
* to get source tiles for this tile.
*/
constructor(tileCoord, state, urlTileCoord, getSourceTiles) {
super(tileCoord, state, {transition: 0});
/**
* @private
* @type {!Object<string, CanvasRenderingContext2D>}
*/
this.context_ = {};
/**
* Executor groups by layer uid. Entries are read/written by the renderer.
* @type {Object<string, Array<import("./render/canvas/ExecutorGroup.js").default>>}
*/
this.executorGroups = {};
/**
* Executor groups for decluttering, by layer uid. Entries are read/written by the renderer.
* @type {Object<string, Array<import("./render/canvas/ExecutorGroup.js").default>>}
*/
this.declutterExecutorGroups = {};
/**
* Number of loading source tiles. Read/written by the source.
* @type {number}
*/
this.loadingSourceTiles = 0;
/**
* @type {Object<number, ImageData>}
*/
this.hitDetectionImageData = {};
/**
* @private
* @type {!Object<string, ReplayState>}
*/
this.replayState_ = {};
/**
* @type {Array<import("./VectorTile.js").default>}
*/
this.sourceTiles = [];
/**
* @type {Object<string, boolean>}
*/
this.errorTileKeys = {};
/**
* @type {number}
*/
this.wantedResolution;
/**
* @type {!function():Array<import("./VectorTile.js").default>}
*/
this.getSourceTiles = getSourceTiles.bind(undefined, this);
/**
* @type {import("./tilecoord.js").TileCoord}
*/
this.wrappedTileCoord = urlTileCoord;
}
/**
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {CanvasRenderingContext2D} The rendering context.
*/
getContext(layer) {
const key = getUid(layer);
if (!(key in this.context_)) {
this.context_[key] = createCanvasContext2D(1, 1, canvasPool);
}
return this.context_[key];
}
/**
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {boolean} Tile has a rendering context for the given layer.
*/
hasContext(layer) {
return getUid(layer) in this.context_;
}
/**
* Get the Canvas for this tile.
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {HTMLCanvasElement} Canvas.
*/
getImage(layer) {
return this.hasContext(layer) ? this.getContext(layer).canvas : null;
}
/**
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {ReplayState} The replay state.
*/
getReplayState(layer) {
const key = getUid(layer);
if (!(key in this.replayState_)) {
this.replayState_[key] = {
dirty: false,
renderedRenderOrder: null,
renderedResolution: NaN,
renderedRevision: -1,
renderedTileResolution: NaN,
renderedTileRevision: -1,
renderedTileZ: -1,
};
}
return this.replayState_[key];
}
/**
* Load the tile.
*/
load() {
this.getSourceTiles();
}
/**
* Remove from the cache due to expiry
*/
release() {
for (const key in this.context_) {
const context = this.context_[key];
releaseCanvas(context);
canvasPool.push(context.canvas);
delete this.context_[key];
}
super.release();
}
}
export default VectorRenderTile;