UNPKG

heli-agri

Version:

HeliAgri is a high-performance, feature-packed library for creating interactive maps on the web. It can display map tiles, vector data and markers loaded from any source on any web page. OpenLayers has been developed to further the use of geographic infor

202 lines (183 loc) 5.79 kB
/** * @module ol/renderer/Layer */ import EventType from '../events/EventType.js'; import ImageState from '../ImageState.js'; import Observable from '../Observable.js'; import {abstract} from '../util.js'; /** * @template {import("../layer/Layer.js").default} LayerType */ class LayerRenderer extends Observable { /** * @param {LayerType} layer Layer. */ constructor(layer) { super(); /** * The renderer is initialized and ready to render. * @type {boolean} */ this.ready = true; /** @private */ this.boundHandleImageChange_ = this.handleImageChange_.bind(this); /** * @protected * @type {LayerType} */ this.layer_ = layer; /** * @type {import("../render/canvas/ExecutorGroup").default} */ this.declutterExecutorGroup = null; } /** * Asynchronous layer level hit detection. * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Promise<Array<import("../Feature").FeatureLike>>} Promise that resolves with * an array of features. */ getFeatures(pixel) { return abstract(); } /** * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView|null} Pixel data. */ getData(pixel) { return null; } /** * Determine whether render should be called. * @abstract * @param {import("../Map.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. */ prepareFrame(frameState) { return abstract(); } /** * Render the layer. * @abstract * @param {import("../Map.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target that may be used to render content to. * @return {HTMLElement} The rendered element. */ renderFrame(frameState, target) { return abstract(); } /** * @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level. * @param {number} zoom Zoom level. * @param {import("../Tile.js").default} tile Tile. * @return {boolean|void} If `false`, the tile will not be considered loaded. */ loadedTileCallback(tiles, zoom, tile) { if (!tiles[zoom]) { tiles[zoom] = {}; } tiles[zoom][tile.tileCoord.toString()] = tile; return undefined; } /** * Create a function that adds loaded tiles to the tile lookup. * @param {import("../source/Tile.js").default} source Tile source. * @param {import("../proj/Projection.js").default} projection Projection of the tiles. * @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level. * @return {function(number, import("../TileRange.js").default):boolean} A function that can be * called with a zoom level and a tile range to add loaded tiles to the lookup. * @protected */ createLoadedTileFinder(source, projection, tiles) { return ( /** * @param {number} zoom Zoom level. * @param {import("../TileRange.js").default} tileRange Tile range. * @return {boolean} The tile range is fully loaded. */ (zoom, tileRange) => { const callback = this.loadedTileCallback.bind(this, tiles, zoom); return source.forEachLoadedTile(projection, zoom, tileRange, callback); } ); } /** * @abstract * @param {import("../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../Map.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {import("./vector.js").FeatureCallback<T>} callback Feature callback. * @param {Array<import("./Map.js").HitMatch<T>>} matches The hit detected matches with tolerance. * @return {T|undefined} Callback result. * @template T */ forEachFeatureAtCoordinate( coordinate, frameState, hitTolerance, callback, matches ) { return undefined; } /** * @return {LayerType} Layer. */ getLayer() { return this.layer_; } /** * Perform action necessary to get the layer rendered after new fonts have loaded * @abstract */ handleFontsChanged() {} /** * Handle changes in image state. * @param {import("../events/Event.js").default} event Image change event. * @private */ handleImageChange_(event) { const image = /** @type {import("../Image.js").default} */ (event.target); if ( image.getState() === ImageState.LOADED || image.getState() === ImageState.ERROR ) { this.renderIfReadyAndVisible(); } } /** * Load the image if not already loaded, and register the image change * listener if needed. * @param {import("../ImageBase.js").default} image Image. * @return {boolean} `true` if the image is already loaded, `false` otherwise. * @protected */ loadImage(image) { let imageState = image.getState(); if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) { image.addEventListener(EventType.CHANGE, this.boundHandleImageChange_); } if (imageState == ImageState.IDLE) { image.load(); imageState = image.getState(); } return imageState == ImageState.LOADED; } /** * @protected */ renderIfReadyAndVisible() { const layer = this.getLayer(); if (layer && layer.getVisible() && layer.getSourceState() === 'ready') { layer.changed(); } } /** * Clean up. */ disposeInternal() { delete this.layer_; super.disposeInternal(); } } export default LayerRenderer;